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  1. - Top - End - #1
    Bugbear in the Playground
     
    8wGremlin's Avatar

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    Default Justified and Ancient.

    So @Dalinar posted something in another thread that got me thinking.
    Quote Originally Posted by Dalinar View Post
    Honestly, you can RP-justify almost any class combination. That might be a fun thread idea, actually, although I think a lot of answers might come down to "I'm an X/Y because I discovered learning to do Y will also make me better at X which is my real calling."
    Now I play a Druid(Moon)/Artificer(Armourer) how would you justify this for your group.

    How would you justify other multiclass combinations that seem odd?
    How about Barbarian/Paladin.
    or Wizard/Sorcerer

    Post your justifications for various class combos

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    NecromancerGuy

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    Default Re: Justified and Ancient.

    Druid(Moon)/Artificer(Armourer). They key here sounds like using Wildshape and natural Leather/Hide/Scale armor.
    Well their combat style sounds like a guardian in bear form that reverts to a badass druid in some augmented guardian armor. Maybe they are the animal companion to another PC that does not know they are a secret Druid?


    Barbarian / Paladin.
    What is odd about this one? Ancestral Guardian Barbarian / Paladin of Ancients is a character that really cares about protecting others.


    Sorcerer / Wizard.
    Just because someone has some innate magic does not mean they will never be curious enough to study how the non magical folks use magic. 5E does not support this multiclass much so I expect this character will not get a PHD in Transmutation, but they might take a couple semesters. They would learn some tricks and rituals to use to broaden their magic beyond their narrow innate abilities.


    Hmm. I have not thought about this before. What other combinations take me more than a minute to think of:
    Artificer Barbarian?
    Go test your toys of war!

    Bard Monk?
    Bard that also knows martial arts.
    Last edited by OldTrees1; 2021-04-10 at 06:13 PM.

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    Beholder

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    Default Re: Justified and Ancient.

    I’m currently playing an ancients/wild magic barbarian. He’s infused with the chaotic power of the feywild. Seems to work out well thematically - at least in my head. :)

    I’ve been in a group with an artificer Druid lizard folk - the player really leaned into the racial crafting stuff and all his gadgets were horrifying bio-organic gizmos. Worked well thematically and the dm allowed the armourer armour to shift onto the beast form after Druid level 6 which seemed fair to the rest of the table.

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    Millstone85's Avatar

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    Default Re: Justified and Ancient.

    Quote Originally Posted by 8wGremlin View Post
    Druid(Moon)/Artificer(Armourer)
    As a druid/artificer, you are a passionate advocate of the "solarpunk" movement. You dream of skyscrapers full of hanging gardens, like those built by the Selesnya Conclave on Ravnica.

    The particular combination of the moon and armorer subclasses comes from your spirit animal, the armadillo.

    How about Barbarian/Paladin.
    As a barbarian/paladin, let's say of the totem and ancients subclasses, you recognize the difference between the gods of nature, the nature spirits of the Material Plane, and the lords of the Feywild, but feel that your faith would be incomplete if you did not give them all their due.

    Wizard/Sorcerer
    As a wizard/sorcerer, you were sent to a prestigious wizarding university because your family failed to recognize that your magical talent was of a more intuitive sort.

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    DwarfClericGuy

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    Default Re: Justified and Ancient.

    it all depends on how much of each class you're talking. A 10/10 split has a much different function than a 3/17 or 2/18 split.

    The Paladin/Warlock has always been the classic. Though an Ancients/Fey is quite reasonable. Harder to justify a Devotion/Fiend, especially if the Patron is active in the characters life. As 5E's progressed, I hear fewer and fewer tales of DMs portraying the Patron as anything. I'm sure there's still folks out there that require some mechanical association, but it isn't discussed in circles I'm in.

    Of course, after Paladin/Warlock, there's Cleric/Warlock, which is less ideological and more 'can't serve two masters'. I always wanted to play a Death Fiend dedicated to Asmodeus. That always seemed fun, but it's illegal in AL and no DM I've run with would allow the combination (I don't get to play much outside of AL, sadly).
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    Halfling in the Playground
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    Default Re: Justified and Ancient.

    I'm not sure how well Rogue Paladin would mesh from the point of view of the oaths of X, but I could definitely see myself having fun as one (thinking of Pathfinders inquisitor class).

    Barbarian Wizard is probably the one that I can't reconcile in my head at all. Every other caster class combined with barbarian I can justify thematically (bard - trained for passing on oral tradition, druid/cleric - shamanic, sorcerer/warlock - really fun options for backstory).

    The cleric/warlock mentioned above I actually think could be a lot of fun. Eg. Your patron masqueraded as your deity when you first encountered it, only revealing it's true nature when you had already bound yourself to it's service.

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    BlueKnightGuy

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    Default Re: Justified and Ancient.

    Artificer / Barbarian or Wizard / Barbarian?

    Two thoughts:

    1. A very passionate fan of obscure magical topics with the power to NERD RAGE!!!

    2. Dr. Banner / Incredible Hulk?


    But my favorite justification of all time has to go to Puffin Forest and his Absurd character.
    You know, the Multi-Classiest guy ever.

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    MonkGuy

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    Default Re: Justified and Ancient.

    Quote Originally Posted by OldTrees1 View Post
    Artificer Barbarian?
    Go test your toys of war!

    Bard Monk?
    Bard that also knows martial arts.
    Quote Originally Posted by ImproperJustice View Post
    Artificer / Barbarian or Wizard / Barbarian?
    Artificer/barbarian is actually something I'm considering right now. Playing a bugbear artificer (armorer), who leans into the guardian side to spread disadvantage to enemies. I was considering multiclassing after artificer 10, and both fighter and barbarian were on my radar as possibilities. Barbarian would let me either go ancestral guardian, in which case I'd start leaning into the infiltrator armor with a breastplate. This creates a stealthy, surprisingly quick ambush predator who has lightning blasts at range, and protection punches in melee. Or go totem barbarian, bear totem would let me really lean into the idea of giving disadvantage to opponents, or making them attack my high AC, damage resistant self.

    Note that armorer doesn't have to use heavy armor, I could use breastplate or half-plate just fine. And while I can't cast spells or concentrate while raging, I've only got so many rages per day, and I can put one of my concentration spells into my spell storing item (if I go to 11) and let my homunculus cast it and concentrate on my behalf.
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    Halfling in the Playground
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    Default Re: Justified and Ancient.

    Bring the beat back!

    Quote Originally Posted by Theodoxus View Post

    Of course, after Paladin/Warlock, there's Cleric/Warlock, which is less ideological and more 'can't serve two masters'. .
    It can be a simple matter of "chain of command" if your patron also serves the deity. With Celestial Warlock, it's easy - you're a special assistant to one of your god's angels. With others, it can be more complex, but still doable.
    Last edited by Izodonia; 2021-04-11 at 09:38 AM.

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    NecromancerGuy

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    Default Re: Justified and Ancient.

    Quote Originally Posted by Izodonia View Post
    Bring the beat back!



    It can be a simple matter of "chain of command" if your patron also serves the deity. With Celestial Warlock, it's easy - you're a special assistant to one of your god's angels. With others, it can be more complex, but still doable.
    A Sun Cleric / Fiend Warlock working for a Fiend that works for Pelor the Burning Hate.

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    PaladinGuy

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    Default Re: Justified and Ancient.

    Quote Originally Posted by Rashagar View Post
    I'm not sure how well Rogue Paladin would mesh from the point of view of the oaths of X, but I could definitely see myself having fun as one (thinking of Pathfinders inquisitor class).
    Our chief weapon is surprise! Surprise and fear, fear and surprise. Our two weapons are fear and surprise, and ruthless efficiency. Three! Our three chief weapons are fear, surprise, ruthless efficiency, and an almost fanatical devotion to Ilmater! Amongst our weaponry are such diverse elements as... oh forget it, I’ll come in again.
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    Halfling in the Playground
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    Default Re: Justified and Ancient.

    Isn't a Rogue/Paladin basically Batman?

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    BlueWizardGirl

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    Default Re: Justified and Ancient.

    Take a look at bronzewood and livewood. both would be appealing to a druid artificer. The short version is they are special materials in Eberron, Bronzewood is wood as strong as steel that can be used for weapons and armor, and livewood is wood from a kind of tree that continues to live and grow after the wood has been cut from it. Both could be the basis for an artificers infusions and equipment.
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    Dwarf in the Playground
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    Default Re: Justified and Ancient.

    Quote Originally Posted by Rashagar View Post
    Barbarian Wizard is probably the one that I can't reconcile in my head at all. Every other caster class combined with barbarian I can justify thematically (bard - trained for passing on oral tradition, druid/cleric - shamanic, sorcerer/warlock - really fun options for backstory).
    Barbarian / Wizard -> Ancestral Guardian Barbarian X / Necromancy Wizard 6
    Specialize in non-Concentration spells for defense (e.g., mirror image, flavored as echoes of fallen comrades) until you learn animate dead, at which point you call upon both the spirits and the corpses of lost tribesfolk to fight alongside you from beyond the grave. The bonus action for animate dead doesn't require Concentration, allowing you full control of your minions while Raging.
    If you fall out of Rage, you can pop spirit shroud to keep the theme going while still smashing things on the front line.

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    KorvinStarmast's Avatar

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    Default Re: Justified and Ancient.

    Quote Originally Posted by Izodonia View Post
    Isn't a Rogue/Paladin basically Batman?
    Yep, that seems to be a good fit, though Lore Bard / paladin would also work as Batman, depending on the proficiencies and expertise taken.
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    Default Re: Justified and Ancient.

    Quote Originally Posted by StoneSeraph View Post
    Barbarian / Wizard -> Ancestral Guardian Barbarian X / Necromancy Wizard 6
    Specialize in non-Concentration spells for defense (e.g., mirror image, flavored as echoes of fallen comrades) until you learn animate dead, at which point you call upon both the spirits and the corpses of lost tribesfolk to fight alongside you from beyond the grave. The bonus action for animate dead doesn't require Concentration, allowing you full control of your minions while Raging.
    If you fall out of Rage, you can pop spirit shroud to keep the theme going while still smashing things on the front line.
    i've done something similar with Barbarian/Warlock (hexblade)
    at 5th level warlock you get animate dead, not as good as a Necromancers, but you get a lot of them.
    and at 6th you get the spectre hanging around too.

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    ClericGuy

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    Default Re: Justified and Ancient.

    A Druid/Armor Artificer could easily be a character whose armor is made from shell or carved wood, then enchanted by calling upon the spirits of nature to dwell inside the armor and other creations in order to supernaturally empower them. Think Shaman King. That could work for plenty of other Artificer creations as well, like wands, staves, bows, leather goods, or plenty of other weird stuff.

    Barbarian/Warlock: The power of your pact has left its mark on your mind and soul, making you vulnerable to your own uncontrollable rage.

    Rogue/Paladin is a former thief and street urchin who later found something to believe in. Shiny emblems and smiting are nice, and you’re proud of standing for something, but you still have a “practical” streak when it comes to combat. You still know how to speak to someone from the guttter, also, and you’ll never lose your knack for lockpicking.

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    BlueWizardGirl

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    Default Re: Justified and Ancient.

    Barbarian/Wizard could be an interesting character over a timeline. I am thinking Yog the barbarian from heroes of Might and Magic, an academic wizard who eventually bored of his studies and choose to peruse martial prowess and his fathers family history, eventually joining a tribe as a warrior. Or the other way, a tribal warrior that ends up as an apprentice learning magic from a wandering mage master due to some undiscovered aptitude.
    Paladin/Wizard is the one I want to work at some point, in Icewind Dale 2, the paladin options each had a class they could freely multiclass as, Paladin of Mystra could multi class as wizard as all servants of the goddess of magic are encouraged to study the arcane. And I have wanted to do that in a proper tabletop game ever since.
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    Halfling in the Playground
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    Default Re: Justified and Ancient.

    Barbarian/Paladin: Righteous Fury.
    Barbarian/Wizard: Perhaps an Enchanter who studies emotions, who decided to focus their study on a very specific emotion.
    Armorer Artificer/Moon Druid: Panserbjørn.
    Last edited by Lille; 2021-04-13 at 12:32 AM.

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    DwarfFighterGuy

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    Default Re: Justified and Ancient.

    The title of this thread prompted me to check Spotify and find that The KLF is back, sort of.

    -DF
    Last edited by DwarfFighter; 2021-04-13 at 02:28 AM.

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    Halfling in the Playground
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    Default Re: Justified and Ancient.

    Barbarian/Wizard - Professor Hulk.

    (And yes, I'm going to keep on using superheroes as examples of class combos).

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    8wGremlin's Avatar

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    Default Re: Justified and Ancient.

    Quote Originally Posted by DwarfFighter View Post
    The title of this thread prompted me to check Spotify and find that The KLF is back, sort of.

    -DF
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    Barbarian in the Playground
     
    DwarfFighterGuy

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    Default Re: Justified and Ancient.

    If there was some sort of Law & Order pact for Warlocks, we could have a party with a character like that join up with a Pact of The Great Old One, they could be...

    Justified and Ancient.

    -DF

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    BardGuy

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    Default Re: Justified and Ancient.

    Quote Originally Posted by DwarfFighter View Post
    If there was some sort of Law & Order pact for Warlocks, we could have a party with a character like that join up with a Pact of The Great Old One, they could be...

    Justified and Ancient.

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    Halfling in the Playground
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    Default Re: Justified and Ancient.

    Quote Originally Posted by 8wGremlin View Post
    I'm someone got my reference!
    Ahem. Post #9.

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    DwarfClericGuy

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    Default Re: Justified and Ancient.

    Quote Originally Posted by 8wGremlin View Post
    i've done something similar with Barbarian/Warlock (hexblade)
    at 5th level warlock you get animate dead, not as good as a Necromancers, but you get a lot of them.
    and at 6th you get the spectre hanging around too.
    How are you getting Animate Dead again?

    Now I kinda want to make an ancient god named MuMu.
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    ElfRogueGirl

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    Default Re: Justified and Ancient.

    my Open Hand Monk/Light Cleric multiclass originated from me kinda not being able to decide which kind of character I wanted (and is certainly less good at either than a single-classed monk or cleric) but turned into a really cool character backstory and some pleasantly surprising playstyle options.
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    OldWizardGuy

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    Default Re: Justified and Ancient.

    For my part I've done "Barbarian/Wizard" and built it straight barbarian by levels til 6th or so.

    As the brightest of his generation he was taken in by the clan shaman and taught "ritual magic (feat)" and self identified as a wizard. See the familiar? See the robes? Hear the cragy otherworldly wisdom from my varied knowledge skills? Wizard. Came up a few times when "the wizard" got jumped by unsuspecting bandits to some hilarity.

    Picked up "magic initiate" at 4th level once I'd encountered the actual wizard academies who I got on with great (at least compared to everyone else in the party), and started taking a level or 3 of actual caster levels at 7 or so (level 6 eagle vision off totem seemed rad for the character). I was pretty terrible at both roles from a number crunch side, but as the groups main 'caster' in our "all barbarian" game it kinda worked great? Jived well with the druid ritual splash the totem barbarian gets to give this "weird sage who can kick your butt" vibe. Would play again 8/10.

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    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Justified and Ancient.

    It always felt fitting that warlock is such a good dip class, given that it's so easy to RP any class being "tempted" by extra power.

    Coffeelock? You're a member of a family that prides itself on its sorcerous blood, but for whatever reason you've never been up to snuff. Until one day a fey spirit came to you with strange promises..

    Paladin/warlock? You studied so hard to be accepted into the order of Bahamut, so that you could weild your ancestral greatsword with honor. But now ithe heirloom blade has started to whisper to you in your dreams...

    Bardlock? (Is this a thing?) You've always prided yourself on your fiddling skills, so one day, when the devil came down to Feirun looking to make a deal, you were ready...

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    Default Re: Justified and Ancient.

    When I make odd builds, I have a tendency to "smooth over" the fluff to suit the character; usually, I don't even describe what class they are to my fellow players unless there's a question about party dynamics.

    In one of the most recent one-shots I played in, I wound up doing the wacky "I wanna be as big as possible" type build. Enter Zuuk Edrakaan, Dragonborn Rune Knight Fighter|Valor Bard. Mechanically, his shtick was to use Giant's Might followed by Enlarge/Reduce to become a Huge creature. Fluff-wise, my DM and I talked it out as Zuuk is actually always around 17 feet tall, coming from a clan of Dragonborn descended from giants. He's just so used to traveling with regular-sized adventurers that he tends to crouch down for their benefit(and to not destroy buildings that he enters), and the size boosts are when he finally straights out and stands at full height (from a logical standpoint, we kinda just glossed over the question of why he can only do this a fixed number of times a day with a resounding suspension of disbelief). The adventure wound up featuring several confined spaces, so the giant marshmallow of a dragon wound up having several Winnie the Pooh moments.
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