New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 12 of 35 FirstFirst ... 2345678910111213141516171819202122 ... LastLast
Results 331 to 360 of 1026
  1. - Top - End - #331
    Ettin in the Playground
     
    Amidus Drexel's Avatar

    Join Date
    May 2012
    Location
    The Algol System
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    There are also some unusual edge cases worth mentioning (especially in older formats with larger card pools) where you can get value by just being able to cast a spell or target a creature, even if your spell won't resolve (due to ward or some other ability).

    For example, giving Phantasmal Image hexproof is much more useful than giving it ward 10, and you can make a blocker with Shark Typhoon + a removal spell against a creature with ward 10, but not against one with hexproof.
    Avatar by FinnLassie
    A few odds and ends.

  2. - Top - End - #332
    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Amechra View Post
    A bit of a weird question, but... what are people's favorite characters we haven't gotten a card for yet? I'm fond of Matoc the lavamancer and Cevraya the Golgari Shaman.
    For the longest time that was Jaya Ballard. I was very happy when she got a card in Time Spiral and became a mainstay Planeswalker.

    General Khurzog has a place in my heart for my personal favorite flavor text in Orcish Artillery.

    Astor the Upstart for having a fun little story where he makes a dragon's head explode.

    And I'm not really certain if she counts as not having a card, since she does appear as a creature on three cards. But I like Mileva of the Tenth District and hope she becomes a legend at some point.

  3. - Top - End - #333
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Dec 2008
    Location
    Carlisle, Englund
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Man_Over_Game View Post
    As for Foretell and Kicker, I was referring to the idea of "Casting a spell in a more expensive way". Kicker does it through mana, a hard-to-change mechanic and they're usually ETB, so it's not really anything your opponent can do anything about. Foretell, on the other hand, has you pay a cost sooner to cast a telegraphed spell later, like a better version of Suspend. Kicker spends mana, Foretell costs time and surprise, but both essentially fill a similar goal of "Do this thing at a higher cost for a better effect", one just happens to be easier for your opponent to play around.
    This is the most convoluted “every mechanic is kicker” I’ve seen.
    "Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
    Androgeus' 3 step guide to Doctor Who speculation:
    Spoiler
    Show
    1. Pick a random character
    2. State that person is The Rani
    3. goto 1

  4. - Top - End - #334
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Androgeus View Post
    This is the most convoluted “every mechanic is kicker” I’ve seen.
    Except "can not be countered" which is approximatively the opposite of kicker

  5. - Top - End - #335
    Troll in the Playground
     
    Devil

    Join Date
    Nov 2008
    Location
    Lost in the Hinterlands
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Dienekes View Post
    So how’s everyone liking the new standard?

    Enjoying the lack of Eldraine. But gotta say, for The Werewolf set, I’m a bit disappointed that I seem to be the only one playing werewolves. Though looking at my win rate I can’t say I blame everyone else.
    I have a Midnight Hunt Werewolf deck, though unfortunately it’s a bit underpowered. Vampires are more my thing anyway.

    Personally, I’ll be glad to see Zendikar Rising rotated out. Lifegain decks dominate the field in Arena and losing Kor Celebrant will go a long way to balancing them.
    Last edited by Giggling Ghast; 2021-10-23 at 05:40 PM.

  6. - Top - End - #336
    Troll in the Playground
     
    Devil

    Join Date
    Nov 2008
    Location
    Lost in the Hinterlands
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    I want to add that Croaking Counterpart is one of my favourite cards of the set. Yes, it’s goofy, but you’d be surprised how much mileage you can get out of two 1/1 Clones.
    A father taken by time, a brother dead by my own hand.
    With this work behold my grief, in Stone and shifting sand.

  7. - Top - End - #337
    Orc in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2010
    Location
    Alpha Complex
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Dienekes View Post
    So how’s everyone liking the new standard?

    Enjoying the lack of Eldraine. But gotta say, for The Werewolf set, I’m a bit disappointed that I seem to be the only one playing werewolves. Though looking at my win rate I can’t say I blame everyone else.
    I'm having a lot of fun running a Selesnya Teleportation Circle deck. Granted, I'm currently only running Overgrown Farmlands as my only MID cards in it, but it is quite fun to abuse enters the battlefield effects. Skyclave Apparitions for everyone!
    Happiness is mandatory, citizen. Remember, a happy citizen is a loyal citizen. Failure to be happy at all times is a violation of Alpha Complex regulations. In the event you are unhappy, please immediately inform your Loyalty Officer.

  8. - Top - End - #338
    Barbarian in the Playground
     
    Personification's Avatar

    Join Date
    Oct 2017
    Location
    CLASSIFIED
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Happy Crimson Vow preview season, everyone!
    Spoiler: undefined
    Show

    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  9. - Top - End - #339
    Colossus in the Playground
     
    LaZodiac's Avatar

    Join Date
    Mar 2011
    Location
    Canada
    Gender
    Male2Female

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Chandra has an amazing dress and Kaya never looks less than badass. Excited for vampire wedding.

  10. - Top - End - #340
    Troll in the Playground
     
    Devil

    Join Date
    Nov 2008
    Location
    Lost in the Hinterlands
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    I have to admit, I laughed at the flavour text for Massive Might.
    A father taken by time, a brother dead by my own hand.
    With this work behold my grief, in Stone and shifting sand.

  11. - Top - End - #341
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by LaZodiac View Post
    Chandra has an amazing dress
    Yes.

    Spoiler: Spoiled because it's a card
    Show
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  12. - Top - End - #342
    Titan in the Playground
     
    Griffon

    Join Date
    Feb 2012
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Amechra View Post
    Yes.

    Spoiler: Spoiled because it's a card
    Show
    I prefer the regular art strangely

  13. - Top - End - #343
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    I can see why (it's more dynamic), but the alt-art is the one where she's in her amazing party dress.

    I also personally prefer it because we have a lot of art of Chandra fighting stuff, and not much art of her chilling at a party.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  14. - Top - End - #344
    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Giggling Ghast View Post
    I have a Midnight Hunt Werewolf deck, though unfortunately it’s a bit underpowered. Vampires are more my thing anyway.
    Bah, gaudy leeches with delusions of grandeur. Give me the twisted body horror of the feral rage within us all any day.

    Personally, I’ll be glad to see Zendikar Rising rotated out. Lifegain decks dominate the field in Arena and losing Kor Celebrant will go a long way to balancing them.
    Yeah, that’s a popular deck. And more than a little annoying. Though I personally prefer facing it than the various Blue/Red decks.

    Quote Originally Posted by RayGallade View Post
    I'm having a lot of fun running a Selesnya Teleportation Circle deck. Granted, I'm currently only running Overgrown Farmlands as my only MID cards in it, but it is quite fun to abuse enters the battlefield effects. Skyclave Apparitions for everyone!
    Yeah I’ve seen some very funny things with teleport circle. That just seems a great card for funny nonsense.
    Last edited by Dienekes; 2021-10-29 at 03:36 PM.

  15. - Top - End - #345
    Troll in the Playground
     
    Devil

    Join Date
    Nov 2008
    Location
    Lost in the Hinterlands
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    I think Blue/Red Decks are going to get worse with the introduction of Alchemical Gambit, which gives an extra turn for three mana.
    Last edited by Giggling Ghast; 2021-10-29 at 09:45 PM.

  16. - Top - End - #346
    Barbarian in the Playground
     
    ElfMonkGuy

    Join Date
    Dec 2012
    Location
    Houston, TX
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Giggling Ghast View Post
    I think Blue/Red Decks are going to get worse with the introduction of Alchemical Gambit, which gives an extra turn for three mana.
    We've seen these types of extra turn spells before, including one in the latest return to Ravnica, and they pretty much never see play.

  17. - Top - End - #347
    Troll in the Playground
     
    Devil

    Join Date
    Nov 2008
    Location
    Lost in the Hinterlands
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Yeah, but this one lets you avoid the “You lose the game” effect for seven mana.
    A father taken by time, a brother dead by my own hand.
    With this work behold my grief, in Stone and shifting sand.

  18. - Top - End - #348
    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Giggling Ghast View Post
    I think Blue/Red Decks are going to get worse with the introduction of Alchemical Gambit, which gives an extra turn for three mana.
    Perhaps, though, personally I think it won’t see more than maybe two copies in decks already running Alrund’s.

    So, a friend of mine was talking about the Midnight Hunt story, and I wanted to hear from you guys if his take was in any way right.

    Spoiler
    Show

    According to him, the werewolf story is really just about the vampires. Take them out and not much changes.

    The nights are getting longer, to fix it the protagonists seek help, mainly from the two main vampires of the setting Sorrin and Olivia. Then when they do collect the MacGuffin pieces and fix it Olivia flies in and takes control.

    The werewolves of the werewolf story are basically reduced to one minor grudge match between ex lovers or something.


    Now admittedly the friend that told me this has some, I’ll say, interesting takes on stories. But I wanted to hear from you lot if this is in any way correct. Because that’d be disappointingly amusing for me.
    Last edited by Dienekes; 2021-10-30 at 07:00 AM.

  19. - Top - End - #349
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by mythmonster2 View Post
    We've seen these types of extra turn spells before, including one in the latest return to Ravnica, and they pretty much never see play.
    Possibly, but I have run and seen the Boros one in an Aurelia Aggro/Midrange deck back in the day.

  20. - Top - End - #350
    Colossus in the Playground
     
    LaZodiac's Avatar

    Join Date
    Mar 2011
    Location
    Canada
    Gender
    Male2Female

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Dienekes View Post
    Perhaps, though, personally I think it won’t see more than maybe two copies in decks already running Alrund’s.

    So, a friend of mine was talking about the Midnight Hunt story, and I wanted to hear from you guys if his take was in any way right.

    Spoiler
    Show

    According to him, the werewolf story is really just about the vampires. Take them out and not much changes.

    The nights are getting longer, to fix it the protagonists seek help, mainly from the two main vampires of the setting Sorrin and Olivia. Then when they do collect the MacGuffin pieces and fix it Olivia flies in and takes control.

    The werewolves of the werewolf story are basically reduced to one minor grudge match between ex lovers or something.


    Now admittedly the friend that told me this has some, I’ll say, interesting takes on stories. But I wanted to hear from you lot if this is in any way correct. Because that’d be disappointingly amusing for me.
    That's inaccurate. The vampires come in at the last minute for a surprise "**** you you don't get to win!", but otherwise the werewolves are vital to the werewolf set.

  21. - Top - End - #351
    Titan in the Playground
     
    Griffon

    Join Date
    Feb 2012
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Amechra View Post
    I can see why (it's more dynamic), but the alt-art is the one where she's in her amazing party dress.

    I also personally prefer it because we have a lot of art of Chandra fighting stuff, and not much art of her chilling at a party.
    Meh, I would have prefer she started to kill with that "amazing party dress" and have her simply look good in that normal art AWESOME dress. The original art look a bit more to my taste, no matter how dynamic it looks.

    The only thing I find weird on her original art dress is that tube thing on her shoulder. Not sure what that is. Bit otherwise, that dress is more beautiful... and clash more with Innistrad vampire sense of fashion. Seem even more provocative this way.

  22. - Top - End - #352
    Colossus in the Playground
     
    LaZodiac's Avatar

    Join Date
    Mar 2011
    Location
    Canada
    Gender
    Male2Female

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Emmerlaus View Post
    Meh, I would have prefer she started to kill with that "amazing party dress" and have her simply look good in that normal art AWESOME dress. The original art look a bit more to my taste, no matter how dynamic it looks.

    The only thing I find weird on her original art dress is that tube thing on her shoulder. Not sure what that is. Bit otherwise, that dress is more beautiful... and clash more with Innistrad vampire sense of fashion. Seem even more provocative this way.
    The tube is the regulator her parents gave her as a kid way back when. She sort of incorporated it into her outfit once she grew older.

    And yeah, her dress outfit is clearly designed to provoke and be like, enticing. Wearing red at someone's wedding is one of the biggest faux pax you can DO, next only to wearing white as well, and given she's also a pyromancer and how that evokes vampire's weaknesses, it is clearly intended as an open threat.

  23. - Top - End - #353
    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by LaZodiac View Post
    That's inaccurate. The vampires come in at the last minute for a surprise "**** you you don't get to win!", but otherwise the werewolves are vital to the werewolf set.
    Good good. For a story I don't really want to read, it is crucial important that the fury rage monsters are treated well.

  24. - Top - End - #354
    Bugbear in the Playground
     
    TeChameleon's Avatar

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    So, this is my first time posting to this thread... is it kosher to request deckbuilding help here? I've got a stompy dinosaur deck in Arena (for... historic brawl, I think is the format..? Not great with knowing which is what) that seems to be standing the test of time, but I think there's room for improvement. See it here if such things are allowed.
    Times being what they are, the stars aligning and the End of All Things barely registered as background noise.

    At a bit of a loss as to what to do next, and with bills to pay, a certain Elder Thing has taken up bartending.

    This is...

    The Last Call of Cthulhu

  25. - Top - End - #355
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by TeChameleon View Post
    So, this is my first time posting to this thread... is it kosher to request deckbuilding help here? I've got a stompy dinosaur deck in Arena (for... historic brawl, I think is the format..? Not great with knowing which is what) that seems to be standing the test of time, but I think there's room for improvement. See it here if such things are allowed.
    Why should this be "not allowed"? I like Drover of the Mighty as acceleration as they are beatsticks with a dino out, but Paradise Druids are better protected.. Similarly Savage Stomp is imho the superior fight spell, I would advise for more Thrashing Brontodons, also Ripjaw Raptors and Ranging Raptors are nice card draw and ramp. Commune with Dinosaurs is worth a second look for more lands and Dinosaurs. Rampaging Brontodon is too slow, I would switch it for a second Ghalta. Shifting Ceratops is a nice card vs blue.

    I really don't like some cards in your deck. Ram through is a better Rabid Bite (fight mechanic would let you trigger Enrage, plus your creatures should be bigger than your enemies).Inscription of Abundance has more options to dump superfluous mana. Heck, Primal Might is a better card.

    Blanchwood Armor should just leave. Replace it with creatures. Just fill up on Thrashing Brontodons or Runic Armasaurs. Consider going Gruul for Regisaur Alpha, the card was the backbone of my Dino deck when I started Arena (though at the time I played it in standard).

  26. - Top - End - #356
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by TeChameleon View Post
    So, this is my first time posting to this thread... is it kosher to request deckbuilding help here? I've got a stompy dinosaur deck in Arena (for... historic brawl, I think is the format..? Not great with knowing which is what) that seems to be standing the test of time, but I think there's room for improvement. See it here if such things are allowed.
    Is the land untapping elf available?
    Since you have a land enchantment the land untapping elf is essentially better than a lianowar elf.(same mana cost, can do the same thing, can provide 2 mana when you have the enchantment on a land)

  27. - Top - End - #357
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by noob View Post
    Is the land untapping elf available?
    Since you have a land enchantment the land untapping elf is essentially better than a lianowar elf.(same mana cost, can do the same thing, can provide 2 mana when you have the enchantment on a land)
    Llanowar is cheaper and faster though. Stompy has a subtheme of tempo, if your big creatures dont hit the field fast enough your mana dork could create three mana if they are already facing viable enemy creatures.

  28. - Top - End - #358
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by Spore View Post
    Llanowar is cheaper and faster though. Stompy has a subtheme of tempo, if your big creatures dont hit the field fast enough your mana dork could create three mana if they are already facing viable enemy creatures.
    The untap elf I was talking about costs g.
    How is the lianowar elf cheaper and faster: you will necessarily have at least one forest when you play a lianowar elf or the untap elf.
    https://scryfall.com/card/a25/160/ar...utm_source=api
    His deck have only forests as lands so he should probably be using that elf if it is available.
    hence my question which was: is it available(I just forgot what name it had)
    Last edited by noob; 2021-11-02 at 12:10 PM.

  29. - Top - End - #359
    Ogre in the Playground
     
    Techwarrior's Avatar

    Join Date
    Apr 2012

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Quote Originally Posted by noob View Post
    The untap elf I was talking about costs g.
    How is the lianowar elf cheaper and faster: you will necessarily have at least one forest when you play a lianowar elf or the untap elf.
    https://scryfall.com/card/a25/160/ar...utm_source=api
    His deck have only forests as lands so he should probably be using that elf if it is available.
    hence my question which was: is it available(I just forgot what name it had)
    There's an untap elf in historic and I believe current standard for 1G. That's probably why there was confusion. Arbor Elf is not legal in that format.
    Avatar courtesy of Ceika.

  30. - Top - End - #360
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi

    Arbor Elf isn't Historic legal, which is probably for the best. And I'm saying this as one of those degenerates who loves turbo-ramp.

    ...

    Looking over your list, TeChameleon... I hate to say this, but it looks like it needs a bunch of work.

    Your game plan looks like:

    1. Play a bunch of ramp.
    2. Ramp into a big dino.
    3. ???
    4. Profit!


    However, your list doesn't have very good synergy with itself — you actually have too much ramp, and auras are generally pretty terrible unless you're using them on creatures that have Ward or Hexproof. I'm actually having a little trouble with giving you advice about what to cut, because my first instinct is "all of it — start over".

    Personally, I'd use the following as the core of my personal Mono-Green Historic Dinosaur Stompy deck:

    4x Llanowar Elves
    3x Commune with Dinosaurs

    3x Ranging Raptors
    3x Ripjaw Raptor
    3x Thrashing Brontodon

    4x Savage Stomp

    As many copies of Castle Garenbrig as I can get without breaking the bank.

    You have a little ramp, some nicely-sized creatures, and cheap removal spell that triggers your dinos' abilities (Ranging Raptor finds you more lands and Ripjaw draws you a card).

    Then I'd toss in a few copies of Ghalta and Carnage Titan or whatever.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •