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2021-06-29, 07:57 AM (ISO 8601)
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- Jul 2011
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2021-06-29, 12:55 PM (ISO 8601)
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- Oct 2017
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Oh my gods, AFR is looking awesome!
They actually made a card out of the ubiquitous 50 ft rope!
They made bards Bards!Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeopleHere is my character.
Thank you to Linkele for creating my avatar!
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2021-06-29, 01:15 PM (ISO 8601)
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- May 2017
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I've been looking through them, and there is a lot if cool stuff in there. I might look into brewing a 'play your opponents stuff' commander deck with Xanathars, and I actually want one of each of the lands, if for no other reason than using them as a DnD one-shot generator.
Jasnah avatar by Zea Mays
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2021-06-29, 01:21 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I, too, am very excited for this set! The flavour words idea is brilliant and I hope this sticks around.
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2021-06-29, 01:23 PM (ISO 8601)
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- Feb 2012
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
The Tarrasque is so disappointing though
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2021-06-29, 01:26 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Tarrasques are, by their nature, inherently disappointing. All they are is some Big Rude Dinosaur who wants to eat the world. Ergo; massive creature that is very hard to remove. It gets across how dangerous it is, AND gets across how hard it is to target with magic. I think that's all it really needed?
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2021-06-29, 01:32 PM (ISO 8601)
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- Mar 2009
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2021-06-29, 01:38 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-06-29, 01:45 PM (ISO 8601)
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- Feb 2012
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I would have loved the Tarrasque to cost 5GGRR instead, making it Grull colors. And with a shuffle or bottom of library effect when it does. It would have being way more fun this way and EVEN if it had Fading on top of that, it would have being fun at least!
Not its just a boring big beast. Other creatures does the same job with more interesting effects.
Also, the fact they put Ward 10, even as conditionnal as it is, is boring and a worst way to put Hexproof. Unless you have infinite mana, might as well just destroy it with a board wipe.
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2021-06-29, 03:21 PM (ISO 8601)
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- Oct 2017
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I'm with LaZodiac on this one, something to show the unkillability would be nice, but the tarrasque was never more than a sack of hit points, attack rolls, and spell resistance. Ward 10 v hexproof is probably because they are phasing out hexproof on creatures and because it at least gives some chance to get rid of it.
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeopleHere is my character.
Thank you to Linkele for creating my avatar!
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2021-06-29, 03:49 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
A big burly creature that has impressive stats for people who don’t know what they’re looking at, but against experienced players is an over-costed, easily exploitable sack of hit points?
Looks like they got the Tarrasque perfect to me.
But regardless, loving the set. From what I’ve seen. The little flavor notes in the text of some cards seems fun.* Framing certain spells as decision points in an adventure gave me a smile.
And the Venture mechanic seems like a fun little game within a game that won’t be over powerful.
Love it all.
*Though I am positive people will complain about it though.Last edited by Dienekes; 2021-06-29 at 03:56 PM.
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2021-06-29, 04:07 PM (ISO 8601)
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- Mar 2011
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-06-29, 04:29 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Yeah, I can see why people would be annoyed by it. It's another thing that breaks some of the perceived rules of what a command zone and side board is supposed to be. And there are always going to be those folks who have a problem with the new on principle.
Personally though, love it. It looks like exactly the kind of flavorful not all that powerful thing I wished the rest of the game was balanced around.
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2021-06-30, 11:12 PM (ISO 8601)
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- Mar 2010
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- Arizona
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
As was mentioned in MR's tumblr when this same thing was asked, there are some actual interesting difference between Ward 10 and Hexproof, even without infinite mana.
Ward 10 is weak to "can't be countered" removal, which is rare and impractical to hit 10 damage with. If it fights something with a couple of points of power you have some options, like Inescapable Blaze or Heated Debate, but nothing gets to 10 un-counterable without spending at least 11 mana that I can see. There's also a few effects that give "can't be countered" to a spell that would allow regular removal to hit it, but those are also rare (4 cards, none of which are that good frankly).
On the flipside, Hexproof is weak to the 7(? did I miss any?) cards that explicitly negate or remove it, of which at least 3 (Arcane Lighthouse, Detection Tower, Glaring Spotlight) are commonly played in commander and many of the others are really good and go well in decks even if you don't expect to encounter Hexproof.
So mechanically they're much the same in a normal duel, but in commander Ward 10 is honestly way harder to deal with right now than Hexproof, which is at least mildly interesting (to me at least :) )
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2021-06-30, 11:56 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-07-01, 01:41 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Last edited by LaZodiac; 2021-07-01 at 01:43 AM.
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2021-07-02, 01:33 PM (ISO 8601)
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- Mar 2011
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Tarrasque is so worse than Ghalta, Primal Hunger or Carnage Tyrant
fightning before defenders? cool.
Ward? ook... it's not hexproof, but ok
haste? ooookay, cute. but at that cost for a 10/10 that doesnt trample
yeah..
come on
also... using the Command Zone for dungeons, seems like a programmer using variables "not in use, just relax" already in the system to save space
instead of creating new ones
why?
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2021-07-02, 03:28 PM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Last edited by Androgeus; 2021-07-02 at 03:29 PM.
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2021-07-05, 07:44 AM (ISO 8601)
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- Oct 2013
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- Germany
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I mean, if there were more than three?
I think WotC saw Sagas becoming such a hit, and thought to themselves: "What if the counter moved conditionally, and also wasn't counters to not stack too much power onto counter mechanics?" And the basic idea is good, but the (current and probably future) support as well as the choices for dungeons is laughably small.
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2021-07-05, 10:31 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-07-05, 11:05 AM (ISO 8601)
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- Oct 2017
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
While Dungeons feel like Sagas, they actually play in different spaces. Sagas are linear, they cost mana, and they need to go into your deck. They don't provide branching choices and move forward predictably. Whenever you venture into the first room, you have to choose between every Dungeon, considering the choices being made at each step and how long it will take to get through. This is a huge decision point, and with each additional Dungeon the difficulty of that decision increases exponentially. I think in play you will find that even with just three dungeons you will be spoiled for choice, and while the mechanic is naturally fairly parasitic, within the set there is enough support on enough good cards that I expect it to pop up quite often in the next 15 months of standard.
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeopleHere is my character.
Thank you to Linkele for creating my avatar!
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2021-07-05, 11:58 AM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Dungeons are awfully gimmicky, and I hope they leave them as a one-of attempt and move on .
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2021-07-05, 12:05 PM (ISO 8601)
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- Jun 2015
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2021-07-05, 01:31 PM (ISO 8601)
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- Oct 2017
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
That doesn't change the fact that Dungeons and Sagas play in different design space and play very differently from each other. There aren't 10s of cards that say "search for a saga and pit it on the battlefield" and most Sagas won't be able to trigger several times per turn, especially not in limited.
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeopleHere is my character.
Thank you to Linkele for creating my avatar!
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2021-07-05, 06:19 PM (ISO 8601)
- Join Date
- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2021-07-06, 10:14 AM (ISO 8601)
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- Oct 2013
- Location
- Germany
- Gender
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2021-07-06, 10:24 AM (ISO 8601)
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- Oct 2010
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2021-07-09, 12:25 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I have a deck where I attempt to get an enlightened counter onto the Vecna-token. I call it "Books are good for you."
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2021-07-09, 12:48 AM (ISO 8601)
- Join Date
- Dec 2008
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Mine is getting the Enlightened counter on Faceless Haven and then just laughing.
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2021-07-09, 01:22 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.