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2021-08-22, 12:35 PM (ISO 8601)
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- Oct 2010
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2021-08-22, 01:36 PM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
1 vs 1 ? Yeah, faster autowin deck or opressive control deck and let them run out of fuel
Multiplayer? table politics.
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2021-08-22, 10:17 PM (ISO 8601)
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- Apr 2012
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Blockers are a big thing against edh aggro decks. Removal and a 2/4 is much better then 2 removal spells if there's an aggro deck running around in a lot of cases.
Table politics also goes a long way, but that requires proper threat assessment. Aggro decks in commander are realistically a variant of combo. A 2/1 takes too long to do anything and is outclassed immediately. You need something like a flyer that you give infect and a power boost, or a bunch of elves/tokens with an overrun effect. Figuring out the way that your opponent's deck is trying to win and disrupting the most threatening parts of that is key to commander.
For example, if your opponent has a bunch of 1/1s and an anthem, you don't need to kill everything, but if you take care of either one they're effectively neutered. That's why against most voltron decks the most important thing to do is to always kill their creature. They'll always have more enchants and equips. They might not always have a creature to buff.Avatar courtesy of Ceika.
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2021-08-23, 10:21 AM (ISO 8601)
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- Apr 2008
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Playing a creature turn 1 and then a board wipe on turn 3 or 4 tends to be pretty effective in my experience?
Last edited by Eurus; 2021-08-23 at 10:21 AM.
Avatar by araveugnitsuga.
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2021-08-24, 02:31 PM (ISO 8601)
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- Aug 2018
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Rules question for you all:
Say I'm using Tormond, the Desecrator (Gain a zombie whenever 1 or more cards leave my graveyard), and I have Scrapheap Scrounger in my graveyard (Exile another creature card from graveyard: Return me to the battlefield from graveyard).
The way Tormond is written, it only triggers per unique instance of a graveyard removal, so you don't get 10 zombies from a single delve or something.
However, does Scrapheap move a card from the graveyard once for two cards, or twice?Last edited by Man_Over_Game; 2021-08-24 at 02:39 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2021-08-24, 02:35 PM (ISO 8601)
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- Jul 2011
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2021-08-24, 02:38 PM (ISO 8601)
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- Aug 2018
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Last edited by Man_Over_Game; 2021-08-24 at 02:54 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2021-08-24, 02:40 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Scrapheap Scrounger's ability removes a card from your yard when you activate it's own ability. That triggers your Tormond. Then when it's ability resolves (after the triggered ability), you would trigger the ability of Tormond via Scrapheap Scrounger leaving your yard.
You would get two zombies, but you would get them in a nuanced ordering if that's at all relevant.Avatar courtesy of Ceika.
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2021-08-24, 08:53 PM (ISO 8601)
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- Jan 2010
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-08-25, 02:14 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Big set reveal day. 2022 is looking good! The highlights;
Kamigawa: Neon Dynasty. A Return to the infamous plane of Kamigawa, now in the future.
Dominaria United. Return to Dominaria under the new paradigm. Things are looking good for the old girl.
THE BROTHERS WAR. A redo of the old Antiquities, in modern style and with modern art. Relive all your favorite moments of soul crushing despair!
Streets of New Capella. Mafia-era styled plane. Three colour set, featuring five crime families. Ob Nixilis is here in a pinstripe suit, and Elspeth has a special connection to this place (I'm reading that as "Phyrexian mobsters")
Un-Finity. New un set, wherein among other things we're making fun of how stupid Bolas is. A classic.
OTHER THINGS
-Actual art teasers for the Universre Beyond stuff, including Street Fighter, Warhammer, LOTR, and Two Weeks.
- Battle for Baldur's Gate Commander decks
- Jumpstart, Double Masters, and "Innistrad Double Feature" stuff coming out. It's pretty neat. The Double Feature is drive in movie aesthetic packaging for the wedding and werewolf sets combined, it seems.
- New Secret Lairs, including the excellent "here is some planeswalkers in ye olde style formatting".
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2021-08-25, 08:36 AM (ISO 8601)
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- Feb 2012
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I always liked the idea of cyberpunk Japan. Cannot wait for that set!
2022 will look nice but... I wonder when we will hear about a Phyrexian God? You know, since they stole tyrinite, the stuff that makes gods? Not that I should care though...
... to think I was so disappointed in WotC when they released Walking Dead stuff. But when Forgotten Realm got out, I was too tempted to buy Treasure CHest for my pirate deck. So I guess that is that. Decided to just not care about MTG lore anymore and just get the cards that speak to meLast edited by Emmerlaus; 2021-08-25 at 09:16 AM.
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2021-08-25, 08:54 AM (ISO 8601)
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- Mar 2011
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
You can care about the lore and just ignore the Fortnite cards. Some things aren't made for you.
There's a couple (I think very cynical) reasons to give up on caring about the lore, but it feels counter intuitive to actually enjoying the game, and this is definitely not one of them.Last edited by LaZodiac; 2021-08-25 at 08:55 AM.
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2021-08-25, 09:10 AM (ISO 8601)
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- Jun 2010
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Im personally sick of commander decks and wish WotC hadn't flooded the release schedule with them. No more FOMO, people no longer rush to get the commander release as soon as it lands, they now hew and haw because there is another one coming in a couple of months.
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2021-08-25, 09:15 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-08-25, 09:16 AM (ISO 8601)
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- Jun 2010
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- Denmark
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I mean you didn't really do something "nice" for them if they didn't have other nonbasics to target, and it seems completely reasonable for them to assume you made the play by mistake because you hadn't realized Cataracts was indestructible, (which would be a reasonable thing to miss).
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2021-08-25, 09:45 AM (ISO 8601)
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- Jun 2010
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
The negative is that stores got enamored of commander stuff auto selling out due to FOMO, so WotC decided to make nothing but 'hot' commander stuff, at the cost of no more intro product for Standard except '2 welcome decks and a code' and 'pile of cards about to rotate out', and now that Commander doesnt sell out as fast either we've got neither.
And the announcement has even more commander decks down the pipeline, plus Challenger Decks... for pioneer. I just wish Standard got something to get new people playing, table politics and fishing for old singles is not a welcoming new player experience.
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2021-08-25, 10:24 AM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I personally hate the Fortnite cards because I find Fortnite itself to be ethically gross. At least Magic targets its FOMO bull**** at adults.
Like, I'll be honest? This might actually be the last straw for me — it killed any excitement I had for the upcoming Innistrad sets, and it even poisoned the news of the return to frickin' Cyberpunk Kamigawa. Not because "oh no, WotC will put a gun to my head if I don't play their new Fortnite Dab card" or anything dumb like that, but because it basically rubbed the fact that I've been hypocritical about WotC's business model in my face.
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2021-08-25, 10:43 AM (ISO 8601)
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- Feb 2012
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2021-08-25, 10:46 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-08-25, 11:22 AM (ISO 8601)
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- Aug 2018
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Here's the link, for anyone who's interested: https://mtg.fandom.com/wiki/Universes_Beyond
To summarize, they're going to be releasing a bunch of non-canon sets that folks might enjoy (ranging from The Walking Dead to Street Fighter), and then they'll convert those cards into "canon" sets with MTG artwork and names about 6 months later.
Most of The Walking Dead set seem like reasonable Commanders for some starter decks.
Glenn, for instance, is a 1WU 1/3 with Skulk and "When I hit a player, draw cards equal to my power", great for buffing with white effects to draw an extra 2-3 cards with minimal risk or cost. Would be easily converted into some kind of cleric-rogue thing later on down the line. You could even debuff his attack with blue to make him unblockable against tokens, and then jack up his damage after going through for a Commander damage wincon.
Michonne would make for an interesting Green/Black Equipment Zombie deck. Imagine having to deal with a Menace, Deathtouch, Trample, Indestructible card that has to be blocked every turn. That'd get annoying real quick.
The others are a bit niche to build a deck around, but are still decent general-purpose legendaries to stick in any deck they fit in.Last edited by Man_Over_Game; 2021-08-25 at 11:46 AM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2021-08-25, 11:59 AM (ISO 8601)
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- Feb 2012
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Nah, I dont agree. The simple fact that they pit "Walkers" instead of zombies on Michonne card is too confusing. Also, I am not interested in any cards that isnt applying to a fantasy setting.
Im actually surprised that Warhammer is coming off sooner then Lord of the Ring... I tried playing the system but I had no talent or patience with the figurines and simply nobody to play with. At least with Spelltable, I can play paper MTG online.
Side note: They decided for a realistic drawing for the Walking Dead serie... but then decided to make Gandalf black... Huh... Would you look at that... I thought it was Gandalf the grey or Gandalf the White... Now we have Gandalf the Black LOL
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2021-08-25, 12:08 PM (ISO 8601)
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- Jun 2010
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Collectibles target addicts. Store owners and influencers will dress it up in 'community' or 'fandom' or whatever, but its all skinner boxes in the end. Now, of course, the game or lore can be interacted with to any degree one finds comfortable, but its all paid for by the addicts who keep getting hooked.
Coming to terms with it and either leaving or not caring is hard apparently; people in the store groups keep getting offended when it gets pointed out. But yes, targetting kids with it is a new low. Then again, MLP Secret Lair was already a thing.
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2021-08-25, 12:34 PM (ISO 8601)
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- Aug 2018
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
Last edited by Man_Over_Game; 2021-08-25 at 12:35 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2021-08-25, 02:43 PM (ISO 8601)
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- Feb 2012
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
That... will be surprisingly more acceptable. I hope printed in a larger scale then the Secret Lairs though.
Im surprise how ok I am with the cards crossover so far. Once I have accepted to just forget about mtg lore and detached myself from it, it’s actually ok my in book. Still going to roll my eyes if I see a walking dead card at my table though. Lucille is especially cringy, not a weapon from a fantasy setting.
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2021-08-25, 03:19 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2021-08-25, 04:24 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-08-25, 04:34 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
... in what world is this guy black?
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I mean lets be fair here; this is a collectable trading card game. It's always been. These being slightly more collectable than others isn't that big in the grand scheme of things. I'll admit I don't buy any cards, it's just not a thing I care about, so maybe I'm just coming at it from a perspective that is different from all of yours. I do get what you're coming at, though.
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2021-08-25, 04:54 PM (ISO 8601)
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- Aug 2018
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I recently fell in love with Breena as a Commander, as she both has a powerful group-hug mechanic while also being able to leverage her powers to great effect. There have been games where I dominated without the help of others, and there have been other games where I was threatened by a dominating player, so I helped another player to deal with my problems and hoped I got ignored. It's been great.
However, I want to experiment with other deck opportunities.
I'd like to avoid another Black/White deck, if possible. I'd really like to find a way to make a PvP interactive Blue/Red deck, but that's a really tall order (since those decks probably have the least PvP interaction than most, often relying on effects the owner triggers or comboing stuff out of hand.).
What other Commanders would you guys suggest for this kind of gameplay? Something that's incredibly interactive with your opponents, but still can be a force to reckon with when you have to take matters into your own hands?Last edited by Man_Over_Game; 2021-08-25 at 04:55 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2021-08-25, 06:54 PM (ISO 8601)
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- Feb 2012
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
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2021-08-25, 07:36 PM (ISO 8601)
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- Aug 2018
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Re: Magic: The Gathering Thread XXV: 3 Vorthoses barely clinging to sanity and 45 Spi
I guess I'm looking for stuff that encourages interaction from my opponents, group hug or Monarchy kind of stuff. The only examples I've found in Red/Blue (the colors I'm most interested in) have been Kraum and Ludivec, but some more opponent vs. opponent aggression (like with Breena) would be nice if possible.
The how isn't too terribly important, it's not that hard to keep important cards alive when you're running blue.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!