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2021-04-14, 11:29 PM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
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2021-04-14, 11:40 PM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
What? A creature used 3 spell slots to produce an effect. Of course it's different than just adding 12 things to the encounter - a resource has been expended and it has an effect. It produced those with magic, ergo they're a part of his character sheet, just spells with lingering effects. PC could do the same to achieve the same increase in power, ergo complete transparency. If he hadn't used those 3 spell slots but had 12 hired minions instead, he would've had those Fireballs and it would've been a TPK (obviously he didn't have the opportunity given how the campaign unfolded, but assuming a white room), but it would've also been 4v13, not 4v1 + spell effects. The fact that he consumed resources to produce minions was relevant but of course, if he didn't have those minions the fight wouldn't have been anything near close and he would've just gotten popped in short order, so it was optimal use of those resources.
NPCs might not play by the same rules in 5e games in general, but they do in my games. I didn't award any XP for anything but the Wizard - the Barlgura from SGD and the Skeletons and Zombies I counted as spell effects; I wouldn't grant any more XP for PCs surviving a Fireball cast by the enemy either. I would, however, obviously award more XP for any enemies that did not come from the NPC's class resources (e.g. the bandits he'd been working with in the earlier fight, where the Wizard was forced to retreat; incidentally, lots of trouble went into recovering and animating their bodies to produce this force, there were no living bandits left for him to use).Last edited by Eldariel; 2021-04-14 at 11:52 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2021-04-15, 12:04 AM (ISO 8601)
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- May 2019
Re: Shepherd Druid: able to solo DiA?
That was your only problem? Yes you get significantly less, and without metaknowledge have no idea if the loot you do get will actually be useful to you. Heck I remember before Avernus our party of 3 finding a big bunch of loot! That was primarily a bunch of Wizard spell books. We didn't have a Wizard.
I don't use XP levelling the vast majority of the time, I prefer milestone, but my take on that is basically:
If they have minions, they don't need to have the slots instead. They could have the minions that the RAW version got through spells ands just not have any slots/spells above 2nd. It amounts to the same thing.
If you want PCs to be able to do whatever NPCs do then great, but it's functionally the same thing.
Resources the players don't see used in front of them are imo, irrelevant in being resources to begin with. If it's already in place why justify it?
If that's what you like to do at your table, all the power to you, for me it's just unneceessary meta work for me to do that won't actually impact my players.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2021-04-15, 12:15 AM (ISO 8601)
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- Jun 2020
Re: Shepherd Druid: able to solo DiA?
No, that's not my only disagreement, but most of the rest of it has been discussed and we clearly don't see it the same way. I just don't feel the need to re-refute every point.
The comments around XP and loot were new and I found them to be grasping at straws. The Shepherd in my campaign has a Wand of Magic Missiles as his only magic item at level 9. It's a non-factor. He uses it occasionally, and he'd still be the strongest character by a ton without it.
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2021-04-15, 02:07 AM (ISO 8601)
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- May 2019
Re: Shepherd Druid: able to solo DiA?
An offhand comment made as part of a far larger argument isn't 'grasping at straws,' it's an offhand comment about a minor (in the grand scheme of the proposal) consideration.
You keep (understandably) coming back to your touchstone of the player in your game.
It, frankly, doesn't matter how they're doing or what items they've kept from loot. They have a party behind them to cover what they aren't good at, watch their backs and stretch their resources.
Any degree of loot to a single character is significantly more important, because they're alone and the stakes are so much higher.
Being 'the most powerful character' in a party, doesn't amount to being a character capable of operating solo in an adventure designed for a full party.
Likewise, adding a bunch of summons on top of a party that should be able to handle the encounter without them is not the same as relying on those summons to handle the entire encounter for you.
Heck, come to think of it I hosted a competition about this premise and you know what? Not only did a Shepherd Druid not win, there wasn't even one suggested. I'm about to go to bed and can't be bothered rereading all of the submissions right now, but I don't think any of them were particularly summon spammy, but they were all far better rounded than the propsed soultion to DiA.Last edited by Dork_Forge; 2021-04-15 at 02:15 AM.
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2021-04-15, 02:12 AM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
Last edited by Eldariel; 2021-04-15 at 02:13 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-15, 02:18 AM (ISO 8601)
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- May 2019
Re: Shepherd Druid: able to solo DiA?
That's not how this works, the module is designed for an entire party, the burden of proof is most certainly on proving that they can.
Though I'm not sure what you're even trying to poke a hole in tbh, I basically said the conditions that this character seemed so powerful in are completely removed from the conditions (and I assume playstyle) that they would be put through in a solo game. The frame of reference is faulty when applied as it is being.
My tired brain has spat out an analogy to hopefully help this come across:
I'm not saying A, so B. I'm saying that alphabet belongs to an entirely different language.Last edited by Dork_Forge; 2021-04-15 at 02:22 AM.
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2021-04-15, 02:32 AM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
You're saying "A character [which feels obscenely powerful to the point that it feels like it could solo the module] could not in fact solo the encounter because it is designed so.", which is an appeal to authority. But given 5e's blatant lack of regard for balance, it at best amounts to appeal to false authority though even appeal to authority is generally considered a fallacious argument. Your argument hinges on 5e design achieving its balance goals (even though it's not even stated to have such and it's trivial to showcase that if they did exist, they failed and horribly - cf. earlier discussions about Animate Dead and Conjure Animals vs. any other level 5 PC options), which makes the whole point vacuous.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-15, 09:56 AM (ISO 8601)
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- Feb 2017
Re: Shepherd Druid: able to solo DiA?
Might be a bit late at this point, but I got to ask:
Anyone would want to actually build a Shepherd Druid and test it out against one of the module's encounters? I can DM it.
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2021-04-15, 11:07 AM (ISO 8601)
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- May 2019
Re: Shepherd Druid: able to solo DiA?
I find it hilarious how discussions like this always result in a particular side (usually the one supporting the caster in question in whatever claim) accusing the other of a fallacy.
You say that my pointing to the intended party for the module is an appeal to authority, presumably saying that WoTC must be right. I'm not saying jack about WoTC, I'm going from my own experience running and playing in modules, which includes the one at hand and my own pretty extensive experience with 5e and the optimising there of, to say 'no, a character doing well in a party is not a good argument that they could do it all by themselves.' Even if you look at it as a false authority with WoTC, they don't even have to be right about the balance, the difference between any single character and a party is so great it gives them a great deal of wiggle room.
Though I'm very curious, you assumed I was basing it off of what WotC say and call that a false authority, but you refer to discussions had by certain forum members as an authority..?
The spells you're referring to are only 'busted' balance wise if you let a player run rampant, ignoring intent and in game common sense and verisimilitude.
And you have been arguing with me about this long enough now, that you should certainly know my argument isn't 'but the module says it needs more people.'
Whereas your argument heavily calls on an interpretation of the module so favourable to the Druid at hand, it's laughable. (multiple times you've assumed that a Druid can just slip through a rat hole or similar to avoid encounters, despite there being no description of such), and there still isn't a convincing argument how this Druid is going to sleep alone in Hell.
I'd absolutely love to see this.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2021-04-15, 10:35 PM (ISO 8601)
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- Oct 2020
Re: Shepherd Druid: able to solo DiA?l
Both modules start with a good concept, and have a decent take off.
Both modules stall mid flight.
Both modules really don't have much concrete guidance on how to 'land the plane'.
That is my 'take' in a nutshell.
Now OotA does have some very good pieces. The initial Drow Outpost, The Myconids, The Duergar city...these are all solid.
The other areas...don't thrill me as much...and once the party hits the surface halfway through I think some momentum is lost...as at this point too many locations could have been visited, (especially if the party did the NPC bus line to each prisoner's home location).
I do want to stress, this is my subjective, aesthetic opinion, and is certainly not the only view, possible.
OotA has more 'heart' and detail, than DiA. (Again, my opinion only)
One of my friends gave me a Lulu plush toy, which my German Shepherd claimed as her own. Lulu vs Garn, (or Fenris).....the Wolf won...Lulu was thoroughly dismembered. 🤭Last edited by Thunderous Mojo; 2021-04-15 at 10:37 PM.
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2021-04-15, 10:48 PM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
If you don't mind slow pace (I can only post erratically), I'd be down (I already posted the Vuman Shepherd; I can flesh it out to this end). Though I think it would make sense to run through a whole dungeon? Since the whole point of contention is the sufficiency of resources.
Though I'll first have to ask: How would you run Conjure Animals? How much control do I have over what I get?Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-16, 01:37 AM (ISO 8601)
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- Jun 2020
Re: Shepherd Druid: able to solo DiA?l
Hmm, I'll agree that OotA does stall at the mid point. Also that there is Way more detail; a functioning map and a reasonable set of encounters as the group is travelling is a start (and totally missing with DiA). I definitely modified the last half to include a whole stroryline on Thembershaud becoming a dracolitch and the party having to intercept him before he met Orcus. But I do think that the 2nd half OotA is playable, if a bit linear, without adaptation.
I'll disagree that DiA has a good start, despite that there is more detail than is really needed on BG; as written the characters have no real motivation to continue to hell. I followed the advice of others and linked the characters to Elturel instead of BG, which I think is a way better connection to the rest of the mod. Chapter 2 is good, and after that there are some really interesting characters and ideas, but it's basically not a module. From level 7 on it's an outline at best, one that both my players and I are enjoying, but due to a lot of work from me.
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2021-04-16, 08:33 AM (ISO 8601)
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- Oct 2020
Re: Shepherd Druid: able to solo DiA?l
I largely concur with this.with this. The opening is "good" as it contains an interesting dungeon, the Dead Three cultist have excellent stat blocks that can be used to challenge players. Unfortunately, it just doesn't exactly fit with the rest of the module.
(It would be a great start to a political intrigue style campaign set in Baldur's Gate...similar to the civil war in the Roman Republic).
If the Players select the binding secret: We all are involved in a murder and cover up, the group could, conceivably, be playing Lawful Evil characters...whom may not care one whit about rescuing the rival city of B.G., Elutriel.....it is a poorly considered adventure hook.Last edited by Thunderous Mojo; 2021-04-16 at 08:42 AM.
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2021-04-16, 08:57 AM (ISO 8601)
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- Feb 2017
Re: Shepherd Druid: able to solo DiA?
While that would be interesting, I can't commit to running a whole dungeon online currently.
Plus it's far from the only point of contention.
For this I would let the Druid pick up any animal they want. Just to see how the Druid handles the encounter with favorable ruling.
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2021-04-16, 09:45 AM (ISO 8601)
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- Dec 2007
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Re: Shepherd Druid: able to solo DiA?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-17, 12:56 PM (ISO 8601)
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- Jun 2020
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2021-04-17, 01:55 PM (ISO 8601)
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- Feb 2017
Re: Shepherd Druid: able to solo DiA?
For additional info, I'll be using an encounter from a point the module suggests having the PCs at lvl 7, so you can use a Druid of that level.
Now, there's two options for the encounter: do you want the one that is part of the "main storyline", or an optional one the book mentions?
The optional one would be deadlier, but it *is* one of the potential dangers a PC group can run into regardless, so a PC capable of handling the module in solo should also be able to handle it.
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2021-04-17, 02:10 PM (ISO 8601)
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- Dec 2007
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Re: Shepherd Druid: able to solo DiA?
Let's go with the potential one first and run the other one later if you still feel up for it. I think I'll just make a mechanical character and leave the character personality vacuous since this is mostly a mechanical test. Sorry I failed to post it last night, I fell asleep putting my kid to bed.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-18, 12:30 AM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
Okay, mechanical character write-up. You wanted level 7? Well, I guess I'll just level-up the stuff I posted here earlier:
Spoiler: Shepherd of MielikkiClass: Druid (Shepherd) 7
Race: Variant Human (Damaran)
Name: Gierdre Baltakis, the White-Eyed
Age: 35
Height: 5'5''
Weight: 110lb
Background: Far Traveler
Alignment: Neutral good
Deity: Mielikki Bluecloak, Mistress of the Woods
Personality trait: I begin my day with small traditional rituals that are unfamiliar to those around me (worship of the great bear, the master of the forest, a gift to the lady, and every 30 day the Song of Trees)
Ideal: Inquisitive
Bond: My freedom is my most precious possession. I'll never let anyone take it from me again.
Flaw: I pretend not to understand the local language in order to avoid interactions I would rather not have.
Spoiler: Point buyStr 8
Dex 14
Con 14 (+1 race +1 Res: Con)
Int 8
Wis 15 (+1 race)
Cha 12
Feats/ASIs:
1. Lucky
4. Resilient: Constitution
Final stats:
Str 8
Dex 14
Con 16
Int 8
Wis 16
Cha 12
Skill proficiencies:
Stealth
Perception
Insight
Persuasion
Investigation
Tool proficiencies:
Dragonchess
Languages:
Common
Damaran
Sylvan
Items:
Traveler's clothes
Dragonchess set
Pearl necklace (10gp)
Quarterstaff
Sling
Pebbles (50)
Hide Armor
Wooden shield
Explorer's Pack
Spell component pouch
5 gp
Spells prepared:
Conjure Woodland Beings
Conjure Animals
Spike Growth
Pass without Trace
Enhance Ability
Goodberry
Detect Magic
Thunderwave
Absorb Elements
Cantrips:
Guidance
Mold Earth
Magic Stone
Combat statistics:
AC 16
HP 59
To hit: +5 (+6 with Magic Stone)
Save DC: 14
Quickbuild so I hope I didn't forget anything.Last edited by Eldariel; 2021-04-19 at 12:26 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-18, 12:53 AM (ISO 8601)
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- Feb 2017
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2021-04-18, 12:59 AM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
Last edited by Eldariel; 2021-04-18 at 01:00 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-18, 01:00 AM (ISO 8601)
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- May 2019
Re: Shepherd Druid: able to solo DiA?
As the DM of the scenario, I don't remember off the top of my head: does the module present an opportunity to get non metal Breastplate, given that it's PHB description is explicitly metal?
Also worth noting that shield and quarterstaff have a high chance of clashing with the playstyle presented before.
Where does that tidbit come from? The mentions of her in the PHB and SCAG don't mention it.Last edited by Dork_Forge; 2021-04-18 at 01:07 AM.
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2021-04-18, 01:12 AM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
Quarterstaff is not used. It's just something in the starting package and not sold. Fighting is not intended; the build doesn't even have Shillelagh. It's basically Shield and a free hand.
Ah. Hmm, that might be a 3eism that didn't get ported over. Okay, make it a Hide armor so we can avoid this debacle.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-18, 01:44 AM (ISO 8601)
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- May 2019
Re: Shepherd Druid: able to solo DiA?
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2021-04-18, 01:45 AM (ISO 8601)
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Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-19, 03:02 PM (ISO 8601)
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- Feb 2017
Re: Shepherd Druid: able to solo DiA?
Sorry for the lack of responses, I lost track of this thread.
Is it ok if we do that with only one thread in the OOC section of the Play-by-Post subforum? That way we can have everything in one place.
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2021-04-19, 10:02 PM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2021-04-21, 11:31 PM (ISO 8601)
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Re: Shepherd Druid: able to solo DiA?
If you already created a thread, can you link it here, please? So I know what I'm looking for.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.