Results 181 to 210 of 302
-
2021-05-10, 03:15 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Goblins and the evolution of Gaming Morality
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2021-05-10, 07:43 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Somewhere in Utah...
- Gender
Re: Goblins and the evolution of Gaming Morality
I agree with you on many points. If D&D hadn't created role-playing games in the time place it did there is no certainty that someone else would have stepped forward and done it.
I'm not sure I agree on the "all fiction now features anti-heroes" point. Marvel and Star Wars are both very popular right now, and both feature a lot of pretty clearly black and white villains. The polarization in politics in the US looks to me to also be a search for villains and heroes by the public. So our culture has not decided to give up on good guys vs. bad guys.
-
2021-05-10, 07:53 AM (ISO 8601)
- Join Date
- Mar 2020
Re: Goblins and the evolution of Gaming Morality
Good versus evil didn't go anywhere, it was relegated to children's entertainment - as was D&D itself for a while. Don't confuse temporary whims of fashion for permanent change, progress or evolution.
-
2021-05-10, 08:06 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Goblins and the evolution of Gaming Morality
Good point, though the stories we see in the comic movies are mostly from the 60s or earlier. But even in the movies we see Spiderman and Wolverine, to illustrate a point.
Spiderman, from the 60s, is arguably the first complex comic character, but he's clearly Good. Wolverine, from the 70s, is 'bad' but he's doing bad for a good cause.
This is not to say there was a hard date with unambiguously good heros on one side and unambiguously evil heros on the other, but it's definitely a trend. Marvel makes money by bucking the trend.
-
2021-05-10, 08:07 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Goblins and the evolution of Gaming Morality
There's a considerable difference between having unambiguous heroes and villains and creating entire species of sapient beings whose purpose is to be nothing but low-tier minions for the latter. This strikes me as yet another deflection.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2021-05-10, 08:19 AM (ISO 8601)
- Join Date
- Jul 2018
Re: Goblins and the evolution of Gaming Morality
-
2021-05-10, 08:22 AM (ISO 8601)
- Join Date
- May 2021
Re: Goblins and the evolution of Gaming Morality
Yup. 1.0 of Monopoly was called the Landlord's Game and was meant as a teaching tool about the evils of monopolies and the virtues of "Georgism." In the original game you played two rounds, the first with a proto-version of the modern rules and the second with rules based around the concept of a "single land value tax." People began making home brew variants fairly quickly and the second round getting jettisoned became popular within a decade of the original version.
In view of all of that, the original creator probably would have actually supported complaining "that you are an evil slumlord when they land on Baltic Ave. right after you put a hotel on it," since that seems consistent with the point they were trying to make.
-
2021-05-10, 09:37 AM (ISO 8601)
- Join Date
- Apr 2021
Re: Goblins and the evolution of Gaming Morality
Morality, alignment, ethical and pragmatic decisions in both real life and fiction aren't always as clean as some people push. You can be merciless, unempathetic and extreme while still wishing and working for a better outcome even though you won't always be looked on as a hero for it.
Another thing would be how good aligned decisions aren't always for the better and "evil" ones aren't always self-driven or worse. An example from Star Wars Tor is whether you should steal medicine for the war-Orphans that have suffered from completely callous war criminals or you can return it back to the true owners, the army who needs it for the wounded soldiers that need it to either live or to get back into the fight as soon as possible. In the game, Stealing it and giving it to the orphans is seen as the light/good option but anyone who thinks it through would likely notice the actual conflicting points, such as the fact that you are not only stealing from them but also potentially dooming soldier's who have been fighting to keep everyone there safe. Sure, you might have saved a bunch of kids but at the same time, not only have you allowed soldiers/defenders of those same people and more die but your allies now have less resources and manpower.
So I think what often causes such problems in RL and fictional is that people have difficulties scaling their morality or alignment depending on the varying situations. Especially when even when complaining about someone's action, the complainer eventually does or would do the same when faced with a similar event.
-
2021-05-10, 10:02 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Seoul
- Gender
Re: Goblins and the evolution of Gaming Morality
I'm pretty sure I wouldn't massacre goblin children considering in OotS they're basically funny-looking humans.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
-
2021-05-10, 10:05 AM (ISO 8601)
- Join Date
- Apr 2021
-
2021-05-10, 10:15 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Somewhere in Utah...
- Gender
-
2021-05-10, 10:21 AM (ISO 8601)
- Join Date
- Jul 2018
Re: Goblins and the evolution of Gaming Morality
-
2021-05-10, 10:24 AM (ISO 8601)
- Join Date
- Apr 2021
Re: Goblins and the evolution of Gaming Morality
Monopoly is somewhat like real life, you can spend the entire game being equal to your competition, you manage to take the nearest train to the rich life or you get your legs smashed by a baseball bat and never recover.
Personally in my actual opinion though, Monopoly is something that depends on personal taste, Most people that I have met love playing the game but I have also met people that detest the game. So basically, it's pretty much same thing as with pretty much everything in the world that people want to or refuse to experience.
-
2021-05-10, 12:41 PM (ISO 8601)
- Join Date
- Mar 2020
Re: Goblins and the evolution of Gaming Morality
There's a Nietschze quote I could throw at you, but since I'm lazy, I'll just paraphrase and get to the meaning:
If you've never been in a situation where you even could massacre children, patting yourselves on your backs over how you totally wouldn't do it isn't of interest to anyone. Don't mistake lack of opportunity and ability for morality.
-
2021-05-10, 12:57 PM (ISO 8601)
- Join Date
- Apr 2021
Re: Goblins and the evolution of Gaming Morality
I know about Nietschze but again under normal situation as in I was simply sent to attack a mostly defense goblin village (aka Redcloak's origin) and the fact this isn't goblin slayer, There would be no reason for most people to kill the children, the elderly and the wounded. This is more like a situation that the Huns practiced rather than a vengeance or extremism driven one by something similar to the world and history that's in the LOTR.
-
2021-05-11, 08:58 AM (ISO 8601)
- Join Date
- Aug 2013
- Gender
Re: Goblins and the evolution of Gaming Morality
I feel like the game-playing people in my life are just as polarized on it: they either really enjoy Monopoly or absolutely hate it.
Put me in the hate camp, though. Any game that's so dependent on luck, and has no real avenue for getting back in the game once you're even slightly down, is a poorly-made game in my book. Which, as others have said, was apparently the original point of the game.
And that ties nicely into the goblin discussion for me. It'd be one thing if all the races were playing Catan, for instance: you box each other out of resources, and you put the robber on each other, but at the end of the day it's a pretty individual, peaceful game with some trading. People can take resources from you, but they can't actively destroy your actual progress (VPs).
Compare that to a game like Monopoly or Risk, where in order to win, you have to crush others...and the ones who are crushed have laughably small odds of becoming a major player again. It's hard not to see the parallels in how entire races lose and then keep losing as a result.Last edited by Ionathus; 2021-05-11 at 09:00 AM.
-
2021-05-11, 09:07 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Seoul
- Gender
Re: Goblins and the evolution of Gaming Morality
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
-
2021-05-11, 10:03 AM (ISO 8601)
- Join Date
- Aug 2013
- Gender
Re: Goblins and the evolution of Gaming Morality
I'd argue that other goblins, when Redcloak isn't involved, seem to mostly cling to life and try to play the hand they're dealt, hoping to grind their way back into the game (I'm mixing all the metaphors today, huh).
Redcloak seems to be the only one obsessed with flipping the board, and while it's gotten him some results, it's pretty clearly not sustainable on the long term.
-
2021-05-11, 10:33 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Seoul
- Gender
Re: Goblins and the evolution of Gaming Morality
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
-
2021-05-11, 01:45 PM (ISO 8601)
- Join Date
- Sep 2020
- Location
- Canada
- Gender
Re: Goblins and the evolution of Gaming Morality
Well, his reasons are a mix of selfish and selfless, the former tainting the latter since he doesn't wanna consider the fact he was in the wrong. It will all come down to what happens in the end, but as the way he is now, I suspect that he will still be selfish.
But in terms of flipping the board, it's not just because they started out with "less money", but the fact they are considered inherently evil just because of what they are/because they were made by Fenris and thus, considered just for the purpose of cutting them down.Last edited by CountDVB; 2021-05-11 at 01:45 PM.
-
2021-05-11, 09:03 PM (ISO 8601)
- Join Date
- Apr 2021
Re: Goblins and the evolution of Gaming Morality
All games that use dice and even other games depend on luck, some just more than others.
-
2021-05-11, 09:48 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Goblins and the evolution of Gaming Morality
Eh, I don't think this assertion holds up. Speculative fiction had gone through a bunch of changes in the 60s and 70s and while there was plenty of black-and-white stuff out there (when has there not been?) there was also a huge amount of influential and successful fiction that took more complex (or cynical) views on morality. The original Law/Chaos alignment system from Basic is taken almost directly from Michael Moorcock's stories, after all.
The creators of D&D may have been unimaginative and arch-conservative in their views on morality and ethics - honestly, I wouldn't know - but the stories and authors that influenced them were most definitely not.
As far as Monopoly goes, its biggest sin is the fact that it's a player elimination game that takes way too long to eliminate its players. It's not uncommon for someone to achieve an unbeatable position fairly early in the game, but converting this unassailable lead into an actual victory, with every other player eliminated, may take three or four times longer - during which time the trailing players aren't really going to have much fun.
-
2021-05-12, 09:45 AM (ISO 8601)
- Join Date
- Aug 2013
- Gender
Re: Goblins and the evolution of Gaming Morality
Of course, but you can't deny there are tiers of luck-based games where skill or strategy or player choice barely even factors into it.
Even comparing d20 systems to something like PbtA: rolling a 20-sided die, with equal chances for 1 or 20 or anything in between, inherently makes the proficiencies and modifiers you choose less important. It makes the game more swingy and more dependent on the roll of a die. Compare that to PbtA, where you roll 2d6: when the average roll is weighted towards the middle, it means that your modifiers have a much stronger chance of actually affecting the roll.
That's not a slight against D&D: I really enjoy rolling d20s! But the game definitely swings harder because it's weighted more towards luck than consistency.
Monopoly has elements of strategy, sure, but it really all still comes down to a roll of the dice, and there are very few things you can do to change the course of the game.
Basically, the only games anyone should ever play are Tic-Tac-Toe, Go, and Chess. Luck in any form is a sin against gaming itself.Last edited by Ionathus; 2021-05-12 at 09:47 AM.
-
2021-05-12, 10:01 AM (ISO 8601)
- Join Date
- Jul 2020
-
2021-05-12, 11:46 AM (ISO 8601)
- Join Date
- Aug 2013
- Gender
-
2021-05-12, 12:49 PM (ISO 8601)
- Join Date
- May 2017
Re: Goblins and the evolution of Gaming Morality
Monopoly is Tic-Tac-Toe with dice, just as it was meant to be. (^_~)
The point of the game was to be utterly imbalanced in favor of whoever is the luckiest near the start (and follows the relatively-obvious strategies), which may or may not have been meant to parallel "good fortune as a function of birth".
-
2021-05-13, 03:03 AM (ISO 8601)
- Join Date
- Mar 2008
-
2021-05-13, 03:06 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Seoul
- Gender
Re: Goblins and the evolution of Gaming Morality
I wouldn't want to do that even if I could get away with it!
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
-
2021-05-13, 03:22 AM (ISO 8601)
- Join Date
- Mar 2008
-
2021-05-13, 03:33 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: Goblins and the evolution of Gaming Morality
On saura jamais ce qu'on a vraiment dans nos ventres,
Caché derrière nos apparences.
L'âme d'un brave ou d'un complice ou d'un bourreau ?
Ou le pire, ou le plus beau ?
Serions-nous de ceux qui résistent, ou bien les moutons d'un troupeau,
S'il fallait plus que des mots ?
[...]
Et qu'on nous épargne à toi et moi,
Si possible, très longtemps
D'avoir à choisir un camp.
"We will never know what we really have in our guts. The soul of a brave, of an accomplice, of an executioner? The worst or the most beautiful? Would we be of those who resist or sheep in the herd, if it took more than words? [...] May we, you and I, be spared, if possible for a very long time, having to pick a side."
From Born in 17, in Leidenstadt by Jean-Jacques Goldman, Michael Jones and Carole Fredericks.
It's easy to say we would (not) have done this or that but the truth is, most of us don't know, and I hope we never find out.Forum Wisdom
Mage avatar by smutmulch & linklele.