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  1. - Top - End - #1
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default [MS] Non-Linear Worldbuilding: AstroKnights

    Hi everyone!

    This is the game thread for a non-linear worldbuilding game, that is inspired by the game Microscope.

    If you are interested in joining, the recruitment thread can be found here.

    Players are again:
    • Kinro
    • +5 Vorpal Bunny
    • Captain Cap
    • Chas Kramer, and
    • me, Wasp


    We create together the history of a specific time in a fantasy/science fiction setting by posting new entries in a timeline in a non-chronological fashion, meaning you can create new periods (and events - but more on that later) which can always be "placed" before, after or between existing periods. This means a player can not just continue the story but also flesh out something already posted, create the periods before periods, create backstories etc. pp

    RULES
    Spoiler: RULES
    Show
    1. You can create a Period or an Event OR a Description that defines/expands on a person, group, place or similar that have already been introduced in a Period or Scene.

    Periods describe an era on a more top level (one sentence or catchy one-liner). They could also be seen as chapter headings under which the period is then fleshed out more by Events. An example would be: "Earth establishes a first colony on Mars".

    Events describe a specific "scene" within a wider Period. This means all Events fall under the heading of a Period and describe something in more detail (one or two sentences). And example for an Event withing the Period "Earth establishes a first colony on Mars" could be "The long awaited supply ship from Earth explodes when attempting to land"

    You can also post below the timeline a Description (or add to a Description) about something that has been established in a Period or an Event, like a person, group, place etc. In the above example you could for example write:

    "Supply Ships: The second generation of unmanned supply ships bringing essential goods to Mars have been developed by Ares Ltd and are equipped with completely autonomous AI."

    2. We have a list of Periods an Events you can edit by inserting your Period or Event anywhere you want. Highlight your new Period/Event for easy identification.

    3. The order of posting is first come first serve for each round. Rounds will start every three days or when all players have posted (whichever is earlier


    The Big Story for this game is:


    Spacecrafts from two warring factions are crash-landing in a strange magic world

    The First Period would be: The Battle at the Black Hole

    The Last Period would be: Coming Home


    The players have agreed for the following game elements to be included and excluded from the game

    Yes-List
    • Pulpy Science Fiction and Fantasy
    • Generation Ships
    • Magic as a "regional" thing, in the sense that it works only in places (like the world in question) where there is enough mana or whatever mysterious force makes it possible, and the higher/lower the concentration, the stronger/milder magic is (for good or ill).
    • Megastructures - Space Elevators, City-Sized Ships, Dyson Spheres, etc.
    • Space Adventurers - Nomads, Explorers, Private Business Ships, etc.

    No-List
    • One of the spacefarers bececomes the greatest warrior/leader/representative of the native people (no mighty whitey trope)
    • Deus-ex-machina magic. As in: whatever conflict or cul-de-sac is magically solved by some uber spell/artifact/divine intervention
    • Magic as technology. TECHNOLOGY plays the role of technology. I like my magic (psionics, mysticism, what have you) more mysterious, erratic, scary even
    • Elves
    • Faster than light travel, of technological or magical nature

    Please note: Even if something is on the Yes-List, it doesn't exist in the game from the start, it has to be established during Play first.

    This is the start set up (including my first turn move, highlighted in red, please copy the following in your posting so we create a timeline together, highlight your text in your color and mark the new entry with ">>")

    "Spacecrafts from two warring factions are crash-landing in a strange magic world"

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    >>The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    Coming Home
    END

    DESCRPTIONS
    BLANK

    So, let's do this!
    Last edited by Wasp; 2021-07-12 at 03:37 PM.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Mar 2020

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    Coming Home
    >> Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRPTIONS
    BLANK
    Last edited by +5 Vorpal Bunny; 2021-07-13 at 12:00 AM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2014
    Location
    Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks

    >>Stranded on the Emerald Planet

    Coming Home
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRPTIONS
    BLANK
    Of course you should fight fire with fire. You should fight EVERYTHING with fire!
    Jaya Ballard - Task Mage ™

  4. - Top - End - #4
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2018
    Location
    Tuscany, Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks

    Stranded on the Emerald Planet
    >>> After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.

    Coming Home
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRPTIONS
    BLANK
    Last edited by Captain Cap; 2021-07-13 at 11:11 AM.

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Jun 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.

    Coming Home
    >>>The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    BLANK
    Last edited by Kinro; 2021-07-13 at 08:06 PM.

  6. - Top - End - #6
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    Great! And we have a

    NEW Round!

    I am so excited for this!

  7. - Top - End - #7
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2014
    Location
    Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    >>> The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.


    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    BLANK
    Of course you should fight fire with fire. You should fight EVERYTHING with fire!
    Jaya Ballard - Task Mage ™

  8. - Top - End - #8
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2018
    Location
    Tuscany, Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.

    >>> First Contact

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    BLANK

  9. - Top - End - #9
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    >>> One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.

    First Contact

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    BLANK
    Last edited by Wasp; 2021-07-14 at 01:53 PM.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Jun 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.

    First Contact

    >>>Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    BLANK

  11. - Top - End - #11
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    If anyone still wants to join! Please let us know! Current round is still open.

  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Mar 2020

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.

    First Contact

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    >>> The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a high-magic faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...
    Last edited by +5 Vorpal Bunny; 2021-07-16 at 06:33 AM.

  13. - Top - End - #13
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    Hey everyone! Could we discuss some stuff out of game before we stat the next round? I feel we are all on different paths or interpretations what this setting is.

    New Thread here: https://forums.giantitp.com/showthre...troKnights-OOG

    ----------------------------

    Edit: New Round open!

  14. - Top - End - #14
    Barbarian in the Playground
    Join Date
    Jun 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.

    >>>Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.

    First Contact

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a high-magic faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...
    Last edited by Kinro; 2021-07-16 at 08:28 PM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.

    First Contact
    >>>The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a high-magic faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...
    Last edited by Wasp; 2021-07-18 at 12:52 AM.

  16. - Top - End - #16
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2018
    Location
    Tuscany, Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    >>>The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a high-magic faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

  17. - Top - End - #17
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2014
    Location
    Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    >>> Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a high-magic faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...
    Last edited by Chas Kramer; 2021-07-19 at 01:57 AM.
    Of course you should fight fire with fire. You should fight EVERYTHING with fire!
    Jaya Ballard - Task Mage ™

  18. - Top - End - #18
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    Okay, three days over. New Round!

  19. - Top - End - #19
    Dwarf in the Playground
    Join Date
    Mar 2020

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    >>> In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...
    Last edited by +5 Vorpal Bunny; 2021-07-20 at 07:27 PM.

  20. - Top - End - #20
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2018
    Location
    Tuscany, Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    >>> Despite not recognising any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...
    Last edited by Captain Cap; 2021-07-21 at 01:12 AM.

  21. - Top - End - #21
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2014
    Location
    Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognising any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    >>>The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.
    Last edited by Chas Kramer; 2021-07-21 at 01:33 AM.
    Of course you should fight fire with fire. You should fight EVERYTHING with fire!
    Jaya Ballard - Task Mage ™

  22. - Top - End - #22
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognising any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    >>>The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.

  23. - Top - End - #23
    Barbarian in the Playground
    Join Date
    Jun 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognising any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.
    >>>In both colonies, factional splits begin to appear, between those that wish to embrace this new 'magic' and those that fear it and want to use their respective technologies to avoid or mitigate its effects.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.
    Last edited by Kinro; 2021-07-21 at 06:33 PM.

  24. - Top - End - #24
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    NEW ROUND!

  25. - Top - End - #25
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2014
    Location
    Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    [QUOTE=Kinro;25132824]ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognising any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.
    In both colonies, factional splits begin to appear, between those that wish to embrace this new 'magic' and those that fear it and want to use their respective technologies to avoid or mitigate its effects.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.

    >>> The "Matrix" gems are mysterious mystical artifacts that seem to amplify, or rather "focus", direct, the natural mystical capabilities of the natives. They are small prisms of different shapes, emerald/aquamarine colored, made of an unclassified material. They look like simple gemstones, but the a deeper analysis reveals some complexity in it, as if the small shades of color changed every time you look at them. They are powerful artifacts, by which one could hope to focus the otherwise chaotic forces that inhabit the planet. The Wardens have revealed how to use this "focus" to the "Sha-a-dapn" (humans, or star-fallen, in their language), to save their minds from being twisted by the forces at work...and they have immediately understood how to manipulate it. Apparently, that for the Wardens is a "mirror" for their soul, or a sacred object, for the Sha-a-dapn is a tool, or weapon even. That's their nature.
    Of course you should fight fire with fire. You should fight EVERYTHING with fire!
    Jaya Ballard - Task Mage ™

  26. - Top - End - #26
    Dwarf in the Playground
    Join Date
    Mar 2020

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world.
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognizing any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.
    In both colonies, factional splits begin to appear, between those that wish to embrace this new 'magic' and those that fear it and want to use their respective technologies to avoid or mitigate its effects.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.

    The "Matrix" gems are mysterious mystical artifacts that seem to amplify, or rather "focus", direct, the natural mystical capabilities of the natives. They are small prisms of different shapes, emerald/aquamarine colored, made of an unclassified material. They look like simple gemstones, but the a deeper analysis reveals some complexity in it, as if the small shades of color changed every time you look at them. They are powerful artifacts, by which one could hope to focus the otherwise chaotic forces that inhabit the planet. The Wardens have revealed how to use this "focus" to the "Sha-a-dapn" (humans, or star-fallen, in their language), to save their minds from being twisted by the forces at work...and they have immediately understood how to manipulate it. Apparently, that for the Wardens is a "mirror" for their soul, or a sacred object, for the Sha-a-dapn is a tool, or weapon even. That's their nature.

    >>> Starforge Central is the capital city of the Star Shapers. Built around the Blade of Destiny, a military-industrial asteroid mining ship repurposed into a generation ship during the Exodus, this starship and its rebooted AI would be at the forefront of their colonization effort upon an alien world. 'Officially' ruled by the Foreman's Consensus, a meritocratic oligarchy formed out of the battle-tested barons of a dozen industries, the colonists, anticipating imminent attack by the World Keepers would rapidly establish a citadel-factory complex, using sub-sentient robot workers and automated buildings to supplement their low population. Within a generation this became a mighty mining operation that excavated the nearby mountains to form new bases; within two their graphene boreholes would extract wealth from deep inside the planet; within three they would fulfill the promise behind their name and return to orbit riding upon a space elevator. Their scientific expertise would help greatly, but even they never anticipated real magic...
    Last edited by +5 Vorpal Bunny; 2021-07-23 at 04:11 PM.

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
    Jun 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world.
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognizing any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.
    In both colonies, factional splits begin to appear, between those that wish to embrace this new 'magic' and those that fear it and want to use their respective technologies to avoid or mitigate its effects.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore

    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews
    >>>The renowned Clairvoyant Darnell is the first to receive visions of the scientific Star Shaper capital, Starforge Central.

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.

    The "Matrix" gems are mysterious mystical artifacts that seem to amplify, or rather "focus", direct, the natural mystical capabilities of the natives. They are small prisms of different shapes, emerald/aquamarine colored, made of an unclassified material. They look like simple gemstones, but the a deeper analysis reveals some complexity in it, as if the small shades of color changed every time you look at them. They are powerful artifacts, by which one could hope to focus the otherwise chaotic forces that inhabit the planet. The Wardens have revealed how to use this "focus" to the "Sha-a-dapn" (humans, or star-fallen, in their language), to save their minds from being twisted by the forces at work...and they have immediately understood how to manipulate it. Apparently, that for the Wardens is a "mirror" for their soul, or a sacred object, for the Sha-a-dapn is a tool, or weapon even. That's their nature.

    Starforge Central is the capital city of the Star Shapers. Built around the Blade of Destiny, a military-industrial asteroid mining ship repurposed into a generation ship during the Exodus, this starship and its rebooted AI would be at the forefront of their colonization effort upon an alien world. 'Officially' ruled by the Foreman's Consensus, a meritocratic oligarchy formed out of the battle-tested barons of a dozen industries, the colonists, anticipating imminent attack by the World Keepers would rapidly establish a citadel-factory complex, using sub-sentient robot workers and automated buildings to supplement their low population. Within a generation this became a mighty mining operation that excavated the nearby mountains to form new bases; within two their graphene boreholes would extract wealth from deep inside the planet; within three they would fulfill the promise behind their name and return to orbit riding upon a space elevator. Their scientific expertise would help greatly, but even they never anticipated real magic...

  28. - Top - End - #28
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ]ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world.
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    Despite not recognizing any star of the new sky, the colonists try anyway to contact their people and send them a status report and the data from the experiments performed through omnidirectional messages, without caring the World Keepers might listen too. Some of those messages manage to get through STX-1999-A and in a few decades they cover the astronomical distance between the supposed black hole and Starforge Central.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.
    In both colonies, factional splits begin to appear, between those that wish to embrace this new 'magic' and those that fear it and want to use their respective technologies to avoid or mitigate its effects.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore
    >>>>Surprised by the similarity to the mystical creatures of their own world, the crew of the Blade of Destiny starts referring to the Guardians as "Dragons"
    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews
    The renowned Clairvoyant Darnell is the first to receive visions of the scientific Star Shaper capital, Starforge Central.

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.

    The "Matrix" gems are mysterious mystical artifacts that seem to amplify, or rather "focus", direct, the natural mystical capabilities of the natives. They are small prisms of different shapes, emerald/aquamarine colored, made of an unclassified material. They look like simple gemstones, but the a deeper analysis reveals some complexity in it, as if the small shades of color changed every time you look at them. They are powerful artifacts, by which one could hope to focus the otherwise chaotic forces that inhabit the planet. The Wardens have revealed how to use this "focus" to the "Sha-a-dapn" (humans, or star-fallen, in their language), to save their minds from being twisted by the forces at work...and they have immediately understood how to manipulate it. Apparently, that for the Wardens is a "mirror" for their soul, or a sacred object, for the Sha-a-dapn is a tool, or weapon even. That's their nature.

    Starforge Central is the capital city of the Star Shapers. Built around the Blade of Destiny, a military-industrial asteroid mining ship repurposed into a generation ship during the Exodus, this starship and its rebooted AI would be at the forefront of their colonization effort upon an alien world. 'Officially' ruled by the Foreman's Consensus, a meritocratic oligarchy formed out of the battle-tested barons of a dozen industries, the colonists, anticipating imminent attack by the World Keepers would rapidly establish a citadel-factory complex, using sub-sentient robot workers and automated buildings to supplement their low population. Within a generation this became a mighty mining operation that excavated the nearby mountains to form new bases; within two their graphene boreholes would extract wealth from deep inside the planet; within three they would fulfill the promise behind their name and return to orbit riding upon a space elevator. Their scientific expertise would help greatly, but even they never anticipated real magic...

    ------

    BUT also: Hi! I hate being that person - again - But can we discuss? https://forums.giantitp.com/showthre...7#post25135797
    Last edited by Wasp; 2021-07-24 at 12:36 AM.

  29. - Top - End - #29
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2018
    Location
    Tuscany, Italy
    Gender
    Male

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    ASTROKNIGHTS TIMELINE - Spacecrafts from two warring factions are crash-landing in a strange magic world.
    START
    The Battle at the Black Hole
    The controlling AI of the Generation Ship "Blade of Destiny" makes the fatal decision to navigate beyond the Event Horizon of STX-1999-A to escape enemy attacks
    One of the attacking enemy seed ships cannot course correct in time and is also pulled into the gravity well of the black hole

    Stranded on the Emerald Planet
    After an emergency landing, the surviving crew of the "Blade of Destiny" find themselves stranded on an alien world perfectly compatible with human life. They have no recollection of the events following the entry in STX-1999-A's event horizon, nor there's data recorded in the ship's system; the AI codes are missing as well.
    In order to avoid its destruction the "Star Spirit" deploys its Saplings seconds before entering the Emerald Planet's atmosphere. The Seedlings are apparently destroyed regardless when hit by some sort of energy wave.
    The World Keepers' seed ship "Star Spirit" crashes in the Indomitable Swamp.
    The survivors manage relatively easily to adapt and live in the planet's environment, BUT all of them (some more than others) start experiencing semi-random sensory hallucinations ( smells, songs, auroras ), not painful, but disturbing.
    Fearing infection of some sort, the fledgling colony's scientists begin to perform studies, implement safety measures and so on, so stop the hallucinations or find their cause, but to no avail. There seems to be no common cause to the frequency, type and strength of the hallucinations. All tests return negative and nothing they do seems able to affect them.
    >>> The World Keepers' Mother Ship "Diaspora-2", in a stable orbit around STX-1999-A, registers a distress call coming from the supposed black hole. What at first was a suspected system error, it becomes a certainty after countless tests and examinations. In the end, given the importance of "Star Spirit" cargo, they decide to send a shuttle of volunteers to investigate.
    In the Star Shapers' capital city Starforge Central, after years of heated debate, rigorous interviewing and exhaustive scientific experimentation, the Star Shapers' top scientists finally and reluctantly admits that it is, indeed, magic.
    In both colonies, factional splits begin to appear, between those that wish to embrace this new 'magic' and those that fear it and want to use their respective technologies to avoid or mitigate its effects.

    First Contact
    The Incarnate sees a new star falling from the sky into the Forbidden Lands and decides to break the Pact and send her most trusted Wardens to explore
    Surprised by the similarity to the mystical creatures of their own world, the crew of the Blade of Destiny starts referring to the Guardians as "Dragons"
    Under the supervision of the Wardens, after a couple years (the equivalent of a blink, by Warden standards), some survivors start grasping the secrets of the "Matrix" gems, to harness the mystical forces at work on the planet.

    Contact between the two crews
    The renowned Clairvoyant Darnell is the first to receive visions of the scientific Star Shaper capital, Starforge Central.

    Coming Home
    The news of the sudden disappearance of the home system's star from the sky spreads throughout New Haven.
    Having made peace after the Exodus of Shattered Worlds long ago, the Star Shapers and World Keepers return to their home system to find their people still alive, their civilization now housed within a Dyson Swarm.
    END

    DESCRIPTIONS
    The Star Shapers and World Keepers were the two major factions of the Celestial Union at the dawn of their Space Age. A high-tech industrialist faction dedicated to utilizing space and advancing progress and a biologically-advanced ecological faction dedicated to preserving planets and the old ways respectively, these two factions began as part of the same world government. However, disagreements would boil over and escalate until open war broke out across the planet and its' colonies, ending in the Worldbreaker War that shattered their home world and almost drove their civilization to extinction. Horrified by what they done, both sides agreed to part ways to start new colonies as far away from each other as possible. But old hates die hard...

    The Emerald planet appears from space...well...as an emerald marble, mostly due to its luxuriant forests and the green-ish shade oh its water bodies. On land, it appears instead much more diverse and Earth-like, in colors and shapes, with all sort of bio-environments. All very normal to human eyes, if it wasn't for the strange "forces" (for lack of a better term) that flow through it. Echoes of past and future, shards of intelligence without a body, purpose, chaos. The planet is dreaming, say the Wardens. But to those that dig deep into it unprepared it feels more like a fever-induced dream, the reverie of an elderly person. The planet is live, but old.

    The "Matrix" gems are mysterious mystical artifacts that seem to amplify, or rather "focus", direct, the natural mystical capabilities of the natives. They are small prisms of different shapes, emerald/aquamarine colored, made of an unclassified material. They look like simple gemstones, but the a deeper analysis reveals some complexity in it, as if the small shades of color changed every time you look at them. They are powerful artifacts, by which one could hope to focus the otherwise chaotic forces that inhabit the planet. The Wardens have revealed how to use this "focus" to the "Sha-a-dapn" (humans, or star-fallen, in their language), to save their minds from being twisted by the forces at work...and they have immediately understood how to manipulate it. Apparently, that for the Wardens is a "mirror" for their soul, or a sacred object, for the Sha-a-dapn is a tool, or weapon even. That's their nature.

    Starforge Central is the capital city of the Star Shapers. Built around the Blade of Destiny, a military-industrial asteroid mining ship repurposed into a generation ship during the Exodus, this starship and its rebooted AI would be at the forefront of their colonization effort upon an alien world. 'Officially' ruled by the Foreman's Consensus, a meritocratic oligarchy formed out of the battle-tested barons of a dozen industries, the colonists, anticipating imminent attack by the World Keepers would rapidly establish a citadel-factory complex, using sub-sentient robot workers and automated buildings to supplement their low population. Within a generation this became a mighty mining operation that excavated the nearby mountains to form new bases; within two their graphene boreholes would extract wealth from deep inside the planet; within three they would fulfill the promise behind their name and return to orbit riding upon a space elevator. Their scientific expertise would help greatly, but even they never anticipated real magic...

  30. - Top - End - #30
    Bugbear in the Playground
     
    RogueGirl

    Join Date
    Jan 2018

    Default Re: [MS] Non-Linear Worldbuilding: AstroKnights

    Okay, sorry, I have been a little busy - but

    NEW ROUND


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