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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Nov 2006
    Location
    Ireland

    Default The Perfect Introductory Game

    What do you think would make the perfect first game session for a group of D&D newbies? What events would you include/avoid?
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  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Oct 2006

    Default Re: The Perfect Introductory Game

    If they have not played role-playing games before at all, best go with a straight low level fighter & rogue party adventure with few if any magic items.
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    Miko fanclub.

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  3. - Top - End - #3
    Ettin in the Playground
     
    Crow's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: The Perfect Introductory Game

    Food Fight. Or the tavern version of it...[/SR]
    Last edited by Crow; 2007-11-11 at 06:49 PM.
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  4. - Top - End - #4
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2007
    Gender
    Male

    Default Re: The Perfect Introductory Game

    What was that adventure put in a Dragon magazine?

    The Orc and the Pie?

    Shortest adventure ever?

    You walk into a room. There is a table, on the table is a cherry/apple/peach pie. Standing infront of the table is an orc who looks angry.

    The goal is to eat the pie.
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  5. - Top - End - #5
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Vermont
    Gender
    Male

    Default Re: The Perfect Introductory Game

    No:
    Grappling
    Mounted Combat
    Tripping
    Disarming
    Bull Rushing
    Turning Undead
    Drowning
    Environmental Effects
    Traps

    Yes:
    Low level orcs/goblin/kobolds played at int. 4 or so
    Zombies and/or skeletons
    Low level blaster casters

    The groups going to have enough to worry about without tricky rules situations, batmen, or Tucker's kobolds. Probably a simple "recover Macguffin from inexplicable location filled with inexplicable weak monsters."

    Also, is this purely hypothetical, or do you want to run a session for some new recruits?
    Billy was a chemist's son,
    Now Billy is no more.
    What Billy thought was H2O
    Was H2SO4

  6. - Top - End - #6
    Ogre in the Playground
     
    Deepblue706's Avatar

    Join Date
    Feb 2006
    Location
    New York, USA
    Gender
    Male

    Default Re: The Perfect Introductory Game

    For D&D newbies, I believe you should brush all basic concepts of the game, with level 1 characters. I think it best that you give them their spells, skills and equipment (don't let them have a choice, or at most, very little), making sure you provide them each with a specific ability necessary to complete the task at hand.

    A sleeping guard, holding a key, is a classic example of where the Rogue's sneaking comes into play. Switches, just out of reach, are perfect for an arcane caster's Mage Hand (though, you may want to create instances where this caster does more than minor chores). Alerted guards that rush the party in a narrow hallway allows the Fighter to show his use (and the cleric should get to heal once or twice). Having one, big monster also provides opportunity for flanking - something the rogue should enjoy. A climax filled with low-level undead could also display the cleric's ability to Turn Undead, and also how the rogue has to be careful with his/her targets.

    Give an opportunity for ranged combat (perhaps another hallway, but very lengthy, where melee combat isn't much an option) so that they realize the potential of that option in combat.

    Also, provide moments where clever item usage can reward the players - like, leaving a small mirror on the ground could allow the PCs to peek around the corner, saving them the surprise of a set ambush. Leaving around other neat items like caltrops, tanglefoot bags, and thunderstones might help them to understand how useful trinkets can be.

    Because the players will want their own characters, don't have this go on for very long. It should be short and sweet, with a nice reward at the end.

    Afterwards, let them have a choice at continuing any characters they wish, or creating new ones.
    Last edited by Deepblue706; 2007-11-11 at 07:09 PM.

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