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2021-05-20, 04:53 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I think that if the crux of the matter lies within the alignment system and its derived subsystems (like class-specific codes that hinge on morality), there ought to be a lot of leeway for individual interpretation before declaring that the rules have been broken, given how common it is for every DM to interpret or implement alignment differently at their table.
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2021-05-20, 05:28 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
But the reason why Rich is making that statement is because there are people who have paladins act like that, both while roleplaying and when writing their own stories.
The difference with the dragon/duck example is that we have a clearcut definition of a duck. The exact attributes of a paladin are more open to personal interpretation, in the same way that multiple ideas exist for what a dragon exactly is.
For me, the default definition of a paladin is 'holy warrior'. The idea that a paladin cannot be wrong in their motivations and actions to the point of being a villain is but one of many possible interpretations for me.
In the case of 3.5e, the rules clearly state that the paladin must be Lawful Good. And I agree that this means you can't just pretend to be Lawful Good. But I don't think what's written down can only be read in such a way that it makes it impossible for a paladin to simply be wrong while remaining a paladin. And by wrong, I mean wrong to the point that other Good characters think the paladin's actions are at odds with the forces of Good, while the paladin thinks their actions make perfect sense given what they know about the situation.
Of course, there are limits to how far a paladin could push this. If a paladin is clearly just rationalizing their actions to themselves, like Miko, then I'd say that if they don't turn away from that path quickly they're heading for Lawful Neutral, even if they were completely genuine and not just making stuff up to get away with bad behaviour.
Also, from a more game-oriented perspective, this stricter interpretation of paladins seems like it would be a pain to deal with, both as the paladin and the rest of the party.
EDIT:
All of that said I'm strongly in favour of Chaotic Good so I don't consider paladins inspirational in the first place, which might be why I've got no attachment to the idea that they have to be right.Last edited by Worldsong; 2021-05-20 at 05:40 PM.
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2021-05-21, 07:28 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
This argument does seem odd, because OotS is using a version of the paladin class that has since been replaced by other, better ones which avoid the inherent conflict of the old Lawful Good-only minefield. I kind of wonder what it looks like to people who read the comic but have only played 4E and/or 5E.
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2021-05-21, 09:29 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Let’s agree that the rules say that paladins fall if they commit evil acts.
Let’s also agree that some paladins killed goblin non-combatants.
Then there are three possibilities:
1) killing goblin non-combatants is evil, rules were followed, and the paladins fell,
2) killing goblin non-combatants is evil, rules were broken, and the paladins did not fall,
-or-
3) killing goblin non-combatants is not evil.
Since I’ve started reading the Drizzt novels a few days ago, I argue that (3) is the most likely case in the default D&D world as constructed by the TSR marketing committees in the late 80’s and early 90’s.Last edited by Dion; 2021-05-21 at 09:30 AM.
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2021-05-21, 10:12 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Well, Stickworld is not the default D&D world, and The Giant has been pretty clear that he did not intend killing goblin children to be a non-evil action.
The "orc baby" debate is as old as D&D, and the consensus of the gaming community has almost always been "paladins who slaughter non-combatants of any species are going to be in trouble." I was a D&D gamer all through the '80s and '90s. I remember seeing debates on this issue in the letter columns of Dragon Magazine (no internet back then, you young whippersnappers), and I don't remember any support from TSR of killing non-combarants as "The right thing to do." Quite the opposite, especially when 2nd edition was trying to clean up the game's image by removing things like assassins and fiends and half-orcs from the game,
I admit I've only read a few of the Drizzt novels (not really my thing), but I don't remember any scenes where Drizzt kills a bunch of helpless orc kids either.Last edited by Jason; 2021-05-21 at 10:18 AM.
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2021-05-21, 11:22 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I mean, I get the point you're making, and kudos for making it humorous, but your first two examples are really extreme compared to the paladin one.
The simple fact of the matter is that numerous people read the comics, saw the unsavory paladin characters, were reminded of self-righteous authority figures from their own lives or other media, and said "yeah, that tracks." A large swath of the audience, probably even the majority, did not reject the story's version of paladins.
You're framing this discussion as if the bad paladins were some ludicrous obvious bait-and-switch, like pretending a duck is physically a dragon. But the OotS paladins walk and talk like paladins, they Smite Evil, they have class features, they're called Paladins within the story. The only difference between the OotS paladins and your personal definition of 3.5e paladins are a bunch of moral and philosophical questions.
"Can a paladin be a bully?"
"Can a paladin be insensitive?"
"Can a paladin be merciless?"
"Can a paladin abuse loopholes and technicalities?"
"Can a paladin be quick to violence?"
"Can a paladin be Evil?"
Deconstructing a concept is about asking questions like that, disassembling the topic within the story and looking at how it functions. It's about questioning the baseline assumptions of the topic.
Not to put too fine a point on it, but the fact that you don't like or agree with Rich's portrayal of paladins is kind of the damn point.Last edited by Ionathus; 2021-05-21 at 11:24 AM.
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2021-05-21, 11:46 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Additionally, people who say "yeah that's how most paladins I've seen were played even back in 3.5e" shouldn't be dismissed because "oh those players were playing the class wrong." Maybe if an author is depicting paladins like this, and a significant portion of the readership says "yeah that matches my experiences," there is a reason for that.
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2021-05-21, 12:12 PM (ISO 8601)
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2021-05-21, 12:15 PM (ISO 8601)
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2021-05-21, 12:17 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Okay, but how does that impact anything? If someone is saying "I'm being mugged!" and you say "Wait, they can't do that, that's illegal!" does that change the fact that the person is being mugged?
How does saying "everyone you met played a paladin wrong" help anybody? Or do you think so poorly of those people that you believe that by saying those words you will be causing a magical revelation in their brains that will help them in some way?
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2021-05-21, 12:28 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
How does The Giant depicting that play style as wrong-headed in an online comic help anybody?
Am I trying to help anybody? I'm discussing a web comic that ostensibly runs on the 3.5 edition D&D rules. I think it's fair for me to point out and discuss when the rules aren't being followed and explore why.
It has helped me to understand why I reacted the way I did to rules-impossible paladin villains and possibly given me insight into why The Giant chose to include said villainous paladins. So I at least feel I have been helped by saying "this didn't follow the rules."
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2021-05-21, 12:32 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I mean, I don't think the Giant's message is targetted toward the 3.5 game designers. So whether or not the game designers intended for paladin to be playable like this is kind of irrelevant, as long as a significant part of his target audience did played them like that (or witnessed them be played like that).
And the Giant doesn't seems to be the kind of person to say "it's wrong because it is written in the rulebook that it's wrong", he seems to prefer "it's wrong because look at what happens if you do it like you do".
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2021-05-21, 12:38 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
The Giant is writing, drawing and publishing a story for free, in a website he hosts, where these issues are addressed and the paladins being played "wrong" are shown to be in the wrong and punished by the narrative. Furthermore, he adds examples of good paladins to have as a counterpoint (Hinjo, Lien and O-Chul) and explores the consequences of a lot of the implicit assumptions in D&D's "objective alignment" system and takes a stab at the "orc baby" question that as you said yourself, has been a debate in the community for ages.
All of these are things the Giant is doing while crafting a narrative with both characters and a plot to become invested on. The reason why saying "those people were playing paladins wrong" does nothing is because it's a contextless affirmation, whereas weaving examples into a compelling narrative actually allows people to see a believable way those paladins would bring about their own demise, and being presented with good examples of paladinhood also allows people to contrast both cases. It's the difference between telling vs. showing.
EDIT:
Also this, yes. The reason why something is wrong also matters! "This is wrong because a highly strict and inflexible reading of the rules does not allow for this behaviour" will be completely meaningless and utterly irrelevant for a great deal of people (myself included), whereas a story that shows the negative consequences of this behaviour will actually have a much greater impact for a wider audience.Last edited by Shadowknight12; 2021-05-21 at 12:41 PM.
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2021-05-21, 02:18 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I think I there’s one thing we all agree on: everybody plays a paladin wrong except for me.
Last edited by Dion; 2021-05-21 at 02:20 PM.
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2021-05-21, 02:53 PM (ISO 8601)
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2021-05-21, 06:28 PM (ISO 8601)
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- May 2017
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I recently asked a friend who's a skilled DM and respected member of the rules-crafting community what he thought of the argument that keeps cropping up like mushrooms: '[The Giant] is telling the story wrong because <D&D rules, personal ethos, etc>'. I gave a couple of examples. He raised an eyebrow at one, then laughed a little and shrugged.
I asked how he would respond if he were the Giant*.
* - To eliminate even the possibility of confusion, his answer was premised on this. He's not the Giant, nor would he pretend to understand how the Giant thinks. He was just responding based on the hypothetical.
(Loosely paraphrased, weak memory) He initially laughed and said "I'd tell them that the checks that keep coming in, from the people who do enjoy the story, say otherwise." Then he looked a little more serious and said, "If they don't want to support my story, they're free to do so. Literally. But it's my story to tell, not theirs. If they don't like it and they can tell a better story, they should give it a try and maybe they will."
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2021-05-21, 06:42 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I'm not gonna attempt to pull a banana, but I'm pretty confident the Giant, himself, has given an answer expressing basically the same sentiment on more than one occasion.
Last edited by pearl jam; 2021-05-21 at 06:44 PM.
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2021-05-21, 07:31 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I'm pretty sure he has, but finding the exact quote would be a pain.
Of course, most of the people arguing here aren't actually trying to push Rich into writing the story differently. We're all just discussing our perspective on the story.
Unfortunately, the kind of person who does try to interfere with an author's work tends to react poorly to being told their input is irrelevant. After all, their complaint is completely reasonable and important and needs to be addressed.Last edited by Worldsong; 2021-05-21 at 07:31 PM.
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2021-05-21, 08:13 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Should I be offended by that? No; but typing that amused me.
There's a reason the Index of the Giant's Comments has that "Real World Intent" category....
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2021-05-21, 08:17 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
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2021-05-21, 08:21 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Last edited by pearl jam; 2021-05-21 at 08:21 PM.
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2021-05-22, 10:16 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I haven't said "It was a mistake to have paladin villains," or "boy, having paladin villains really ruined this comic for me, because by the rules they can't do things like that." I mean, Miko first appeared in what, 2004? About 16 years and 1,000 comics ago? Start of Darkness has been out since 2007. Obviously I'm still reading and buying the books and discussing the comic on an internet forum.
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2021-05-29, 02:39 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Orth Plays: Currently Baldur's Gate II
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2021-05-29, 02:58 PM (ISO 8601)
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2021-05-29, 06:23 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Metamagic Mod: Thread closed.
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