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2021-05-18, 06:12 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Personally, I find this idea to be fundamentally incompatible with any possible interpretations I can have of the rules, because it creates the idea that evil actions are fundamentally, universally, cosmologically incompatible with good people (either the action the Good person made was not Evil because we can excuse it, or we strip the person of their Good status if we cannot excuse their actions, so that the rest of us Good folk can feel safer knowing they are not like us and therefore our actions cannot be Evil), and therefore this becomes wholly divorced from reality for me.
But the forces of Good declare that the genocide of fiends (and very commonly also undead) is not only Good, because they are irredeemably Evil, but also a desire of the forces of Good so that Good may triumph. Fiends and undead have free will even if they are fundamentally different, biologically speaking, from goblins or other monsters.
The wizard analogy doesn't work because being unable to write is an observable limitation that you can immediately be aware of. You can be deceived your entire life about whether certain monsters are irredeemably evil like certain other monsters and the only way you'd know is if a higher power went out of its way to let you know. So your argument is that, even though it's not stated anywhere, these higher powers know when mortals are wrong and therefore can prevent the creation of paladins that would hold false beliefs.
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2021-05-18, 06:27 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Fiends and (most) undead don't have free will actually. They are compelled to do evil and be evil. Thus the conflict.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-18, 06:34 PM (ISO 8601)
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2021-05-18, 06:38 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I have went and checked the Monster Manual, Book of Vile Darkness and Book of Exalted Deeds, to check if it mentioned this. I could find no actual statement of fiends lacking free will or being compelled to do evil. I've seen statements that fiends are made of pure evil, certainly, but that has no bearing on their free will. After all, celestials can fall.
That is again an observable phenomenon that you have been exposed to since birth.
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2021-05-18, 06:41 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Which is the case. In D&D good people cannot perform evil actions and remain good. The two are fundamentally, universally, cosmologically incompatible.
(either the action the Good person made was not Evil because we can excuse it, or we strip the person of their Good status if we cannot excuse their actions, so that the rest of us Good folk can feel safer knowing they are not like us and therefore our actions cannot be Evil), and therefore this becomes wholly divorced from reality for me.
You can say this is too divorced from reality, but this is a game featuring elves and wizards and dragons and all sorts of even more unlikely things that don't have much connection with reality.
But the forces of Good declare that the genocide of fiends (and very commonly also undead) is not only Good, because they are irredeemably Evil, but also a desire of the forces of Good so that Good may triumph. Fiends and undead have free will even if they are fundamentally different, biologically speaking, from goblins or other monsters.
When the Monster Manual says "always chaotic evil" it's not an anti-fiend racist trying to gin up adventurers to go kill fiends who wrote the entry - it's an accurate description of the D&D universe unless the DM says otherwise.
"Always" in the case of alignment means "The creature is born with the indicated alignment. The creature may have a hereditary predisposition to the alignment or come from a plane that predetermines it. It is possible for individuals to change alignment, but such individuals are either unique or rare exceptions." There is room for some free will there, but it's clear that it's exceptionally rare for such beings to change alignment.
The wizard analogy doesn't work because being unable to write is an observable limitation that you can immediately be aware of. You can be deceived your entire life about whether certain monsters are irredeemably evil like certain other monsters and the only way you'd know is if a higher power went out of its way to let you know.
So your argument is that, even though it's not stated anywhere, these higher powers know when mortals are wrong and therefore can prevent the creation of paladins that would hold false beliefs.
Now, outside the context of the game yes there is someone who knows and makes the decision when a paladin can be produced: the Dungeon Master, but usually he or she doesn't have any in-game presence or existence. It's simply the way the universe works.
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2021-05-18, 07:00 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
How do you enforce this in an actual game? Do you stop a player to tell them "by the natural laws of this world, your alignment has just shifted" with no explanation? Since their alignment is wholly external and independent from their own intent, their knowledge and their beliefs? Does this happen to NPCs too? Since this is a natural law, does this mean the rules governing Good, Evil, Law and Chaos have been deduced via empirical evidence and codified, like we've done with the rest of the universe's laws?
You can say this is too divorced from reality, but this is a game featuring elves and wizards and dragons and all sorts of even more unlikely things that don't have much connection with reality.
There is room for some free will there, but it's clear that it's exceptionally rare for such beings to change alignment.
No. No higher power at all need be involved. Basic magic spells like detect evil will let you know if a creature is evil. And they aren't dependent on higher powers (you don't have to follow a particular religion to be a cleric, paladin, or ranger in 3rd edition).
No. Paladins must obey basic natural laws in order to become paladins. In the context of the game there is no "higher power" that "knows" when mortals are wrong.
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2021-05-18, 07:24 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
No need to invoke "the natural laws of this world," I just tell them "your alignment has now changed to x." Usually I give warnings to players before their alignment changes that what they are contemplating doing may shift their alignment. This allows for the possibility that I may have not fully described a situation to a player before they decided on taking an alignment-shifting action.
I also usually give an explanation after an alignment change of what caused it and what my reasoning was for why it happened, often with a suggestion for how they can change their behavior in game to change their character's alignment back if they wish.
Alignment changes are big deals. They don't happen often and should always be significant events.
Since their alignment is wholly external and independent from their own intent, their knowledge and their beliefs?
Does this happen to NPCs too?
Since this is a natural law, does this mean the rules governing Good, Evil, Law and Chaos have been deduced via empirical evidence and codified, like we've done with the rest of the universe's laws?
Personally, I can understand elves and dragons and magic just fine. The way you are positing things work is simply incompatible with the way I know people behave like. The branching consequences of treating Good/Evil/Law/Chaos as inflexible, omniscient forces that can be easily measured and deduced (and leave zero room for miscommunication, deception or vagueness) is something that would drastically and irrevocably affect the way people behave, to a point where their societies and behaviors would be completely unrecognizable to us.
But is there free will or is there not? We're talking about fundamental forces of the universe, after all.
If there is free will, that means Good does command the genocide of (some) intelligent, free-willed creatures and considers their non-existence a victory.
By higher power I meant the fundamental forces of Good, Evil, etc.
Except the fundamental forces of Law and Good seem to know when a mortal holds false beliefs and therefore withhold paladin powers from them.
It would be more accurate to say that someone who holds evil beliefs and acts and performs evil actions cannot gain paladin powers or will lose them if they just became evil and/or performed evil actions.
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2021-05-18, 07:42 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I think I found the part that stumps me about this viewpoint.
To pass judgment on a human's actions (especially one that takes into account the human's intent and free will, as well as the complex web of consequences that result from that action), you need an intelligence.
The literal and direct comparison to gravity simply does not hold for Good/Evil/Law/Chaos, because gravity does not pass judgment on human actions. It simply exerts a physical acceleration on masses, which does not require cognition or thought.
I can conceive of forces of Good, Evil, Law and Chaos that exist independently of the deities and other outsiders, and act in their own inscrutable ways, but I cannot conceive them to be devoid of intelligence. Otherwise, they would be unable to judge if an action is Good or Evil or Lawful or Chaotic.
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2021-05-18, 10:11 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Think of it like the periodic table.
Good, Evil, Law, Chaos and Neutral are elements, like Oxygen, Nitrogen, etc.
Outsiders may be pure embodiments of the various elements as sentient beings.
A Good action is itself, for example, "Oxygen" in some way and an Evil action is "Nitrogen."
Humans are not pure embodiments of any specific element and must use their judgment to decide what actions are Good or Evil, etc, however, misjudging an Evil action as Good doesn't make that Evil act become "Oxygen." It remains "Nitrogen."
A paladin unknowingly committing an Evil act is subject to falling, but through introspection may learn that they'd misjudged "Nitrogen" for "Oxygen" and through penance be restored.
Should they commit such an act knowingly then restoration, even after penance, may be impossible.
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2021-05-18, 10:23 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Again, I cannot conceive of an element of the periodic table judging a human's actions without the required intelligence to do so.
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2021-05-18, 10:46 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
The forces aren’t exactly judging, that’s the thing. Just as gravity can’t consciously choose to pull you back down to the planet, it just does it.
Good can’t decide to drag a paladin down to fighterhood; it’s simply a cause and effect of performing an evil action or failing the paladin’s code (which doesn’t even involve Good by itself, necessarily, demonstrating that paladins are governed by some sort of other supernatural force of which good is only a factor).
Consider the myth wherein your soul’s weight is measured against a feather. It’s as though doing evil adds weight to your soul, bringing it down; in this context this would be rather literal, as it causes the paladin to fall.
This is what it means for good and evil to be objective, elemental, and scannable forces. It’s also why alignment is a mess (the second axis was a mistake, it should have stayed Lawful, Neutral, and Chaotic).
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2021-05-18, 10:52 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Determining whether an action is good, evil, lawful or chaotic is a judgment. I am not contesting that the Fall isn't an automatic effect, I know it is. What I am contesting is that these forces are examining every single action all sentient things take, taking in all the intents and all the consequences and then slapping an Evil/Lawful/Good/Chaotic label on that act. This process requires an intelligence.
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2021-05-18, 10:52 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
It's not a matter of judgment. It's like chemistry. If you mix two reagents together the reaction doesn't require any intelligent choice on their part, it simply occurs due to the nature of the reagents.
A Good action produces a Good reaction. An Evil action produces an Evil reaction. Each has certain potential consequence, such as alignment change for anyone or falling for a paladin.
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2021-05-18, 10:53 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Keep in mind that we learned that good and evil are NOT absolutes in stickverse.
There’s a great big book with rules, but there’s still an outsider who has to sort through your life and make some judgement calls. It’s absolutely *not* something determined by the universe.
Instead, it’s like being “honorable”. Thor and Loki and Hel all sort-of kind-of know what it means to be honorable, but when it comes to specific cases there are still judgement calls to make.
And, as we saw in comic, sometimes what is judged “honorable” literally just comes down to “which god had more time to deal with it at the moment.”
I imagine good and evil work the same way.Last edited by Dion; 2021-05-18 at 10:55 PM.
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2021-05-18, 10:54 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Well, again, in a metagame sense there is an intelligence passing judgements, but that's out of game. That same intelligence also created everything and guides the actions of all but the PCs.
In-game, it's not that unseeable, non-sentient forces are judging everyone. It's more like actions have a moral value that is similar to all matter having mass. Different types of matter have different density and physical properties. Different actions have different moral "charges". Things that are alive also have a moral "charge", even if it's just "neutral."
Actions taken by the living being affect its moral charge along two axis, lawful/chaotic and good/evil. Good actions push your charge towards good, etc. Your intent makes the effect stronger or weaker. Good intent makes good actions push your alignment further towards good. Sort of like the observer effect in quantum physics can have real effects on the physical world.
There's no "impersonal force" judging anyone's actions. It's just that the cumulative effect of all the moral charges of your actions on one's alignment can be measured by magic spells, giving a reading that falls along a spectrum of law/chaos and good/evil.Last edited by Jason; 2021-05-18 at 11:17 PM.
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2021-05-18, 11:03 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
The only actions that have inherent qualities are casting spells that have the [Evil], [Good], [Lawful] and [Chaotic] descriptors. Other actions are applied those labels after the fact, they don't have an inherent goodness/evilness/lawfulness/chaoticness, because we know for a fact that circumstances can change whether an action is good or evil or neither.
Spoiler: From Book of Vile DarknessConsider the paladin Zophas. When climbing to the top of a hill of loose rocks to get away from some owlbears, he triggers a rockslide that buries the owlbears and continues down the hill, crushing a hut full of commoners. Is Zophas an evil murderer who must suddenly lose his lawful good alignment? No, although Zophas might still feel guilt and responsibility. He might attempt to right the inadvertent wrong as best he can.
But what if Zophas’s friend Shurrin said, “Don’t climb up there, Zophas! You might start a rockslide that will crush the hut!” Zophas goes anyway. Now is it evil? Probably. Zophas was either carelessly endangering the commoners or so overconfident of his climbing prowess that he acted out of hubris. At this point, Zophas isn’t exactly a murderer, but he should probably lose his paladin abilities until he receives an atonement spell or otherwise makes amends.
In both cases, the action performed was the same, but one caused a paladin Fall and the other one didn't. This means that the action cannot be inherently evil (or have any moral quality at all) because its evilness changed based on the circumstances surrounding it. The action became evil at a certain point (probably at the exact moment Zophas Fell).
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2021-05-18, 11:20 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
So Evil intent injects some "Nitrogen" into the action and Good intent injects some "Oxygen" which can impact the essence of the action to a certain extent, but by the nature of the elements it's easier for "Nitrogen" to corrupt an action than it is for "Oxygen" to purify one, and may be impossible in some cases.
I mean, I'm just making up a possible explanation on the fly here that shows a way it could work without in-universe judgment being required on the cosmic scale. Obviously at the gaming table or the storytelling session there would be judgments being made about the actions the characters take.
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2021-05-18, 11:33 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
The only way this possibly makes sense to me is if before the world was made, some intelligence created a literally infinite list of all possible actions in all possible circumstances and then assigned them a Good/Evil/Lawful/Chaotic judgment beforehand. That means every possible action that could ever be done has been conceived and judged accordingly, and instead of it happening in real time, it simply happened aeons ago and the forces of Good/Evil/etc. are simply cross-checking each action with the infinite list.
But that still required an intelligence to have, at some point, judged the action with its circumstances and passed a verdict on its moral status.
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2021-05-18, 11:47 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Ż\_(ツ)_/Ż
I mean, at some point it's a matter of suspension of disbelief. I'm giving you an explanation for how it could work in-universe without requiring a judging intelligence. It's just the rules the universe runs on, like gravity.
From a meta perspective, of course there is judgment going on and people can choose to agree or disagree with the judgments being made.
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2021-05-18, 11:51 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Honestly it just stuns me completely because nobody I have ever played with in 15+ years has ever seen it that way. The way I originally understood it when I read it and the way it has always been played at every table I've ever been was that it was a judgment made by some sort of external intelligence. The PHB's section on Alignment doesn't even cover the morality of actions, it covers the morality of creatures. The introduction on alignment to the average player is not an explanation that actions have an inherent, pre-programmed morality, but instead a talk about people, creatures and animals.
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2021-05-18, 11:57 PM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
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2021-05-19, 12:03 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
If I'm being frankly, that strikes me as a very obtuse reading of what was said there. Even if Vaarsuvius was just concerned about being damned, that inherently implies they think the action of slaughtering all of those dragons qualify them as such. That is an admission and acceptance of wrong doing.
But even if they didn't accept it, where has anyone absolved Vaarsuvius of wrong doing? The point of a reemption arc is that it's an arc of which admittance and acceptance of wrong doing is only the first part.
Many stories admittedly fail to realize that and act like it's the end and beginning, but I've often been frustrated when people apply this attitude even to stories that aren't doing that. And this is not a story in which "Vaarsuvius is totally forgiven and absolved" is the message.I'd just like to point out that saying that something unsupported is the case unless someone else can prove that it is not is an utter failure of logic. - Kish
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2021-05-19, 01:55 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Were all of the Sapphire Guards characters with paladin class levels? Or were many of them paladins in the way that Miko was a samurai? If some number of the paladins were, by class, cleric/fighters, for example, they would not have fallen, and might not have done enough evil to get an alignment shift..
It seems to me that The Giant has already explained this situation in commentary: he didn't show the paladins falling, but that doesn't mean they didn't fall.
For narrative and artistic reasons he chose to accent Miko's fall, but avoided showing the ones who fell because of their acts in RCs village.
We know that a palladin can fall for evil done unknowingly because that's how Miko fell. She was utterly convinced of the correctness of her actions right up to her fall. Therefore 'unknowingly' is not a factor in whether or not a paladin falls.
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2021-05-19, 03:39 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
True.
Given Soon's making a big deal about "the honor of a paladin" though
https://www.giantitp.com/comics/oots0277.html
I think those with cleric levels and no paladin levels will be the exception rather than the rule.Marut-2 Avatar by Serpentine
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2021-05-19, 05:12 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I agree with Shadowknight that if the PHB says that a paladin falls if they willingly commit an Evil act then it is a valid interpretation to say that the paladin must know the act is Evil. However, the interpretation that the paladin's awareness of the Evilness of the act is irrelevant is also valid.
At the same time, if you go by the former interpretation, you should probably include some clause that as a paragon of virtue a paladin has the responsibility to ascertain whether an act is Evil, especially when the act would under different circumstances definitely be wrong (killing/murder in general). If a paladin just starts chopping up goblins because they were told that they're all Evil and a threat to the world and they never bothered to question it then they haven't done their due diligence and deserve to fall.
Which I think is part of the reason why Miko fell. She genuinely believed that she was doing the right thing, yes, but she only believed it was the right thing because she ignored pretty much all the facts in favour of not having to face the possibility of having been wrong. The Twelve Gods made her fall because she hadn't put any effort into making sure she was doing the right thing, she just construed a reality in which she had been right all along and went with it.Last edited by Worldsong; 2021-05-19 at 05:13 AM.
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2021-05-19, 06:19 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
This seems like a pretty good point to me.
I have to say that reading the Giant's quote now, the part that sticks out to me is the implication that there might be paladins who can't be trusted with a secret. That's enough for me to think that Rich's conception of paladins doesn't appear to match my own. lol
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2021-05-19, 07:44 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I don't find it too hard to imagine a paladin who is a bit like Elan - prone to giving away information when they shouldn't.
Paladin orders vary greatly in official D&D material, depending on the gods the paladins follow.Marut-2 Avatar by Serpentine
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2021-05-19, 07:49 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Indeed. "good sense" may be desirable in a paladin, but it isnt a requirement. And of course theres the possibility that a paladin would look at a secret military order under the direct control of the lord, which isnt answerable to anybody else and go "woah, this seems like a problem."
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-19, 07:56 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
For that matter, given that the 12 Gods govern the whole Southern continent, and that there are many nations on that continent, some of which are downright antagonistic to Azure City (the Empire of the Dragon, for example) - it's plausible that paladins in the more antagonistic nations both follow the 12 gods, and are unsuitable for recruitment due to the fact that they would be unfriendly to the Sapphire Guard's leader, being unfriendly to Azure City in general.
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2021-05-19, 07:56 AM (ISO 8601)
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