Results 151 to 180 of 475
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2021-05-10, 08:22 PM (ISO 8601)
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- May 2011
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2021-05-10, 09:51 PM (ISO 8601)
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- Sep 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Wrt Gygax I’ve mentioned it elsewhere that I feel he went bitter over stuff that happened (mostly imho his own fault) and ended up spending most of his time trolling people
'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! “The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!" And all those who heard his great voice echo in the hills answered, crying:'Auta i lómë!" The night is passing!"
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2021-05-11, 12:45 AM (ISO 8601)
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- Jan 2014
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Another option could hinge on the "willfully" part of it. If the Paladins were somehow misinformed about goblins and thought they were indeed Always Evil monsters with no moral value, maybe it could be argued that they acted as a Good-aligned person would act in the situation they thought they were in, and so they wouldn't fall?
Also, since we know the gods define what counts as a good act for their Paladins, and as we know from more recent panels goblins were intended as XP farms, this might be the basis for an option C.Last edited by Demon Prince; 2021-05-11 at 12:45 AM.
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2021-05-11, 05:38 AM (ISO 8601)
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- May 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
In this universe, an act is evil only if the gods say it’s evil.
In this universe, no god has said that killing goblins children is evil.
Therefore killing goblin children is not evil in this universe, and paladins are allowed to do it
QEDLast edited by Dion; 2021-05-11 at 07:27 AM.
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2021-05-11, 07:13 AM (ISO 8601)
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- Sep 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Except recent panels have said goblins weren’t created as XP farms - they were abandoned by the god who set their nature. They are XP sources only in the same way as every being.
'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! “The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!" And all those who heard his great voice echo in the hills answered, crying:'Auta i lómë!" The night is passing!"
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2021-05-11, 07:30 AM (ISO 8601)
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- May 2018
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2021-05-11, 07:42 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 07:51 AM (ISO 8601)
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- May 2018
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2021-05-11, 07:54 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 08:10 AM (ISO 8601)
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- May 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
My point is that it he goblins are in an undesirable position on the XP food chain,
No matter how many times Thor says “it wasn’t on purpose” or “everyone is on the food chain”, the underlying facts don’t change.
The goblins are on an undesirable part of the XP food chain, and they’re unhappy about it, and they’re going to change the food chain in any way they possibly can.
That seems to be the theme of the comic as I read it, anyhow.Last edited by Dion; 2021-05-11 at 08:12 AM.
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2021-05-11, 08:22 AM (ISO 8601)
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- Mar 2020
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
As someone who was taught that food is sacred, I'm perpetually confused and amused by people who think that being food to something is a negative statement of worth.
Like, it's perfectly possible to imagine Bright One and Bluecloak who, after learning they exist to provide XP to the chosen ones, are overjoyed to learn they have function in the Big Plan. It's perfectly possible to imagine Bluecloak leading an army of hobgoblins against Azure City while crying tears of joy and thinking "This is it. This is me fulfilling my purpose. I am their divinely-appointed adversary! I am the scourge of the gods!"Last edited by Vahnavoi; 2021-05-11 at 09:26 AM.
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2021-05-11, 08:23 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
All the in-comic evidence indicates that if its undesirable, its because they themselves are the ones who made it undesirable. We have seen exactly 0 goblin towns that were shown to avoid picking fights with their neighbors who still ended up having issues with quality land or being attacked. The Hobgoblins were able to, from a single city, muster a standing army twice the size of that of the entire kingdom of France during the Hundred Year's War! That doesnt speak to massive resource issues, that speaks to the hobgoblins being one of the most powerful and prosperous races on the continent.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 08:27 AM (ISO 8601)
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- May 2018
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2021-05-11, 08:28 AM (ISO 8601)
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- Nov 2011
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Paladin A rules a land where it is taught that singing and dancing are evil and that people are required to work 12 hours each day and pray 4 hours. Anyone who tries to escape are hunted down and brought back because a good shepherd doesn't allow his lambs to get lost.
Paladin B lives next door and rescues those from Kingdom A who flee oppression and enslavement. That they will inevitably come into conflict is almost guaranteed.
Which one is evil?
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2021-05-11, 08:30 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 08:40 AM (ISO 8601)
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- Jun 2015
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
The real-world comparison doesn't tell us much, and there have been many, many big armies made up of piss-poor people that were promptly swatted aside by better equipped and more professional forces. We don't know that the hobgoblins have a true standing army either, they seem to be more of a warrior society where most people have some military training and can serve if necessary (otherwise it wouldn't make any economic sense for Redcloak to have mobilized such a large percentage of their population). Your point that they were one of the most powerful and prosperous races on the continent even before Redcloak showed up is based on extremely thin evidence and goes against other in-comic evidence about their lands being poor and their being bottled up in poor lands by the Azurite military in the case of the hobgoblins and the dwarves in the case of the bugbears.
The hobgoblin tribe that took Azure City lived in peace for ~10 years if memory serves before they were attacked by the Sapphire Guard.Last edited by hroþila; 2021-05-11 at 08:40 AM.
ungelic is us
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2021-05-11, 08:50 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
IIRC, the Hobgoblins moved where they were when Redcloak found them voluntarily. The Azurites werent keeping them there, they chose to be there. And hey, look at that, they mustered an army that conquered Azure City in a single day, without a siege. Clearly they were doing pretty well for themselves. Likewise, the Bugbears by their own admission like it up at the north pole. They have Monster Hollow which gives them everything they need. They dont want to move to Gobbotopia, thats just a bunch of goblins and hobgoblins trying to use their presence to push a pan-goblinoid narrative that does little to bring them any extra benefit or resource that they dont already possess from where they live. The Dwarves dont bother them out there, they have plenty of food, lots of free space to roam around and exercise their giant flying pets...
Its not at all a coincidence that every single time Redcloak encounters a group of goblinoids, they have no problems with the other races or their situation until he shows up and creates a problem.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 08:52 AM (ISO 8601)
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- Jul 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
The point is that while food chains may exist but it's probably a bad idea to have one sapient race be the food of another sapient race.
If goblinoids weren't sapient there would be no problem. However, they are sapient, so it's a problem.
The problem isn't cats eating mice, it's one group of people eating another group of people.
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2021-05-11, 09:03 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 09:06 AM (ISO 8601)
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- Jul 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
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2021-05-11, 09:10 AM (ISO 8601)
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- Mar 2009
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
If this is really the case in the Stickverse, I note that it's not the case in a game of D&D. In D&D the gods actually have less control over what is good or evil than the players do. The rules and the DM determine what is evil and what is good, and the DM can only go as far as the players continue to come and play.
We have only seen one paladin fall on-panel in this comic. An interesting question might be "what specific violation caused her to fall?" It appears to me that it wasn't "refusing to act with honor" or "refusing to help those in need" or "refusing to punish those who harm or threaten innocents". Miko's violation seems to have been that she didn't "respect legitimate authority". That is, she fell for committing a chaotic action rather than an evil action. That suggests the Twelve gods as a whole are more concerned with their paladins being lawful than good.
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2021-05-11, 09:12 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
There is no evidence that that is actually occurring besides the word of one individual who A: has been shown to be wrong in the past regarding this particular topic and B: has great personal incentive to maintain this narrative in spite of all evidence to the contrary to push his personal agendas.
If nothing else, that logic falls flat really fast when you consider that the number of PCs in a world is going to be within the single digits, and PCs are the only ones who level up by killing monsters. Even if you expand that to NPCs with PC class levels, youre still looking at a fraction of a percent of the total population of a given group.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 09:14 AM (ISO 8601)
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- Jul 2018
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
I'm pretty sure the Twelve Gods would consider killing an unarmed old man who's both your superior and not an immediate threat both Chaotic and Evil. Especially since Miko's basis for doing so was a completely unfounded accusation of Evilness so it probably counts as killing an innocent person as well since she didn't have evidence of him actually committing any crimes or wrongdoings.
And a deity. And the author. And the fact nobody inside the comic has even tried to refute it when they heard of it. At best they've tried to justify it or claimed they're not personally part of it. Durkon asked Redcloak about it, and then asked Thor about what Redcloak said, and Thor's answer was basically "That's basically the situation, except we didn't make it happen this way on purpose."
That said I'm not going to actually argue this because the angle of "The goblinoids have nothing to complain about and all their suffering is self-inflicted" has been covered many, many times and it's gotten stale. If you insist on pursuing that path anyway it's better if we just go our separate ways.Last edited by Worldsong; 2021-05-11 at 09:22 AM.
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2021-05-11, 09:14 AM (ISO 8601)
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- Aug 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
(Emphasis mine)
I am sick of pointing this out, but people keep bringing it up: the hobgoblins ONLY stood a chance against the Azurites because Shojo's death and Redcloak and Xykon's strike-team shenanigans tipped the scales in a massive way.
- Shojo died and threw the noble class and peasant morale into chaos.
- RC & Big X took out multiple early-warning outposts.
- Redcloak launched Titanium Elementals that destroyed the walls far more effectively than boulders would've, and from further away too.
- RC & Big X summoned or created loads of high-level undead and Outsiders.
- The threat of RC & Big X taking the throne room meant the entire SG had to abstain from the battle, removing squadron leaders, healers, buffers, undead turners, even magical blasters.
- RC & Big X's approach of "throw soldiers at it until we have a ramp of corpses" is pretty clearly not the hobgoblins' style (as shown by the other hobgoblin general being very concerned at it). Even if that strategy breaches the walls, the hobgoblins might not do it since they see their soldiers as, y'know, people, rather than disposable pawns.
Take away Redcloak as an amoral leader and high-level magic user, and the hobgoblins very much do not have the strength to take Azure City the mundane way -- or if they did, at too great a cost to justify. You are looking at the hobgoblins as the major contributing factor to the battle, and while they were certainly capable fighters, nobody in the comic treats the hobgoblins as the biggest threat: they all talk about taking down Redcloak, Xykon, or the supernatural horrors they conjure. Multiple things had to go very wrong before the hobgoblins stood a chance. They were the minions, ever since RC killed what he thought was the previous Supreme Leader.Last edited by Ionathus; 2021-05-11 at 09:21 AM.
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2021-05-11, 09:17 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
With the latest comics that is no longer the case. Thor, Durkon, and Roy have all now agreed with Redcloak that the goblins are generally being mistreated. Given that both sides now agree, we as the audience must accept that it's probably true.
If nothing else, that logic falls flat really fast when you consider that the number of PCs in a world is going to be within the single digits, and PCs are the only ones who level up by killing monsters. Even if you expand that to NPCs with PC class levels, youre still looking at a fraction of a percent of the total population of a given group.
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2021-05-11, 09:19 AM (ISO 8601)
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Redcloak deliberately used his troops in the most inefficient way possible for most of the battle, and the hobgoblins suffered as much damage from "friendly" mismanagement as they did from enemy tactics. And you know what? The Azurites still lost, handily. That would indicate an incredibly overwhelming amount of force from the Hobgoblins.
If your argument is that Joe the Baker is running around mountains in his spare time looking for a goblin to stab so he can advance to level 2 commoner, i find that i have no interest in conversing with you anymore.Last edited by Keltest; 2021-05-11 at 09:21 AM.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 09:19 AM (ISO 8601)
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- Jul 2020
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
This counterargument does not work for the simple reason that 1. the gods create these worlds to produce food for themselves; 2. the higher level a soul, the juicier it is; 3. so if thee system only allows reaching high levels for a group numbering in the single difgits, their efforts are in vain and their „ecosystem” doesn't serve any useful purpose.
They only really started winning handily rather than dying in droves when Redcloak decided that he'll employ tactics that actually work. Until then, the Azurites were shown to be able to contain them on all fronts, and if it wasn't for the death knight oneshoting the elite soldiers or the elementals tearing up the walls, they would have done even worse.Last edited by Metastachydium; 2021-05-11 at 09:25 AM.
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2021-05-11, 09:24 AM (ISO 8601)
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- Dec 2013
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Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
most NPCs gain xp and levels through research, study and generally just doing their day to day lives. A 3rd level warrior got to 3rd level by sparring with his partner and friend every week for years on end, not by going out and hunting goblins. Its only people that the plot happens to who gain XP like that. This assumption is even built into 3.5.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-05-11, 09:28 AM (ISO 8601)
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- Jul 2020
Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)
Again, apparently that's not the case in the Stickverse, because if it is, the gods are ether incredibly dumb (for creating a system that does nothing) or incredibly shady (for creating a cruel system they know to do nothing). That the system is in place is explicitly confirmed by Thor so I see little point in arguing whether it exists or not.
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2021-05-11, 09:29 AM (ISO 8601)
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- Mar 2009
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