Results 151 to 164 of 164
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2021-05-14, 09:46 AM (ISO 8601)
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- Sep 2016
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- United States
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Re: Fear is an Exploitable Mess of a Spell.
I feel like you're arguing against a phantom opponent here. None of the frequent contributors to this thread, that I've noticed, is trying to claim that Fear's effects don't persist through its duration. Specific words and phrases have been cited which muddle the clarity of the spell in terms of what it compels a creature to actually do.
Least of all is anyone trying to twist the rules to argue for a specific outcome in gameplay. The reason why I (can't speak for others, but I think there's a certain agreement about this) insist on reading the spell in a certain way is so that I can be clear about to what extent I'm departing from RAW when I choose to run the spell in a sensible way (i.e. requiring the frightened character to move their full Dash distance on their turn.)
I think you're distorting the intentions of your opponents here just a little bit.The desire to appear clever often impedes actually being so.
What makes the vanity of others offensive is the fact that it wounds our own.
Quarrels don't last long if the fault is only on one side.
Nothing is given so generously as advice.
We hardly ever find anyone of good sense, except those who agree with us.
-Francois, Duc de La Rochefoucauld
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2021-05-14, 10:18 AM (ISO 8601)
- Join Date
- Apr 2011
Re: Fear is an Exploitable Mess of a Spell.
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2021-05-14, 10:43 AM (ISO 8601)
- Join Date
- Jun 2016
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2021-05-14, 11:00 AM (ISO 8601)
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- Jan 2006
- Location
Re: Fear is an Exploitable Mess of a Spell.
You misunderstand what he said, because he never said "there's a question on it leading down the correct path."
What he said was that there is nothing in find the path that says the spell KEEPS pinging you with "THIS IS THE RIGHT PATH" as long as you're at the choice of paths. It could as easily ping you with that information exactly once. Fortunately, since you only need to be told once which path is the right one to be able to pick it out no matter how long you stay at the crossroads, this isn't an issue.
The point being that find the path's wording doesn't imply that even what it shares with fear's wording would require that either of them have a constant "thing" they're doing (whether telling you "THIS WAY IS THE RIGHT WAY" or compelling you to move and keep moving as long as you're able). Only that they do a thing on each event (reaching a choice of paths or each of your turns).
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2021-05-14, 11:04 AM (ISO 8601)
- Join Date
- May 2017
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- Montevarchi, Italy
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Re: Fear is an Exploitable Mess of a Spell.
You misunderstood- I'm questioning wether it keeps telling you the right way once it already did it.
Let's say I come upon two roads and FtP tells me I have to go left- if I stop at the crossroad without going anywhere (maybe I'm taking a short rest) there's nothing in the text that says that it keeps telling me to go left for the whole time I'm still.
Indeed, since it says "Whenever you are presented with a choice" it's easy to think that it activates in the moment you come upon a crossroad and doesn't keep warning you while you're there (since when I present you something it usually means when I show it- I am not presenting it anymore afterwards)
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2021-05-16, 07:43 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Fear is an Exploitable Mess of a Spell.
This seems to be OK RAW by me. I'm not super-happy about fulfilling the "must take the Dash action" by spending a bonus action instead of an action, but fine. It's a Rogue thing, and everyone should get to have their cool features shine once in a while.
The item drop isn't so trivially countered as to render it pointless: The caster should of course step up and grab the dropped item on the same turn he cast the spell, or send a minion or Unseen Servant to sweep away that trash.
I think you're right in calling for the character to keep moving while he can. Writing exhaustive compulsory movement rules is hard, so here it's all up to GM's discretion. Is moving away by jumping through a window safer than running past the guards at the door? The window option is certainly the most amusing to me!
I still think the "grab weapon and attack" goes against the spirit of the spell: The character sees "a phantasmal image" of their worst fear. Getting away from that should be their only focus, lashing out at the caster instead of the image belies that.
-DF
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2021-05-16, 09:22 PM (ISO 8601)
- Join Date
- Dec 2018
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- Arizona
Re: Fear is an Exploitable Mess of a Spell.
Coming in late I know.
But honestly, I'd absolutely let someone with 2 levels of rogue or monk strike the thing they're by and then run. Fight or Flight can produce some weird reactions and I could very easily see "Oh my god, RUN!" while swinging my weapon right at it before I book it.
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2021-05-17, 01:49 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Fear is an Exploitable Mess of a Spell.
Haven't read this thread in it's entirety yet, but I'm wondering about something related. Frightened condition specifies that you cannot willingly move closer to the target of fear. Does that mean that if there's an escape route, but it's somewhat twisty so it would be required to take a couple of steps closer to the source of fear - does it mean that you cannot use that route at all? This question also becomes more interesting if we indeed subscribe to the idea that rules are not meant to say what they are saying, but the spirit is what matters.
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2021-05-17, 02:59 AM (ISO 8601)
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- May 2017
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- Montevarchi, Italy
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2021-05-17, 05:16 AM (ISO 8601)
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- Mar 2015
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Re: Fear is an Exploitable Mess of a Spell.
I guess it depends on how you look at the rules. Some rules specify things like "end your turn," so you could say it's okay to use that path as long as you end your turn no closer to the source than you were at the start, but that opens up other issues (like running 10 feet toward the source, attacking it, then running 20 feet away).
But personally I subscribe pretty strongly to the idea that rules are meant to be interpreted, especially in this edition but I think it's always been true to one degree or another. What the players are working out at the table isn't literally what's happening in the fiction itself. The rules are a UI.
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2021-05-17, 08:16 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Fear is an Exploitable Mess of a Spell.
I'm never against the idea that rules could be interpreted or even altered if the situation demands so, but at the same time I prefer more strict wording for the rules, which creates fewer situations like the infamous Dragon's Breath ruling or the multitudes of "Weapon Attack" variants that all mean different things. In this particular case, it definitely wouldn't hurt if rules were more clear about what Frightened person is meant to do with his Action and Move.
As for the example I mentioned, why I was thinking about it is because "closer" could mean linear distance, or it could mean the path it should take to reach you. I can see the argument for the second interpretation, which makes the escape through such a twisted route possible.
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2021-05-17, 09:08 AM (ISO 8601)
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- Jan 2006
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Re: Fear is an Exploitable Mess of a Spell.
I think I would re-word it to say, "While frightened, the creature must take the dash action and expend all of its movement moving away from you by the safest possible route before doing anything else on each of its turns."
This, I think, satisfies the "don't stop to pick up what you dropped" and removes any question of what order you can take non-dash actions in, while leaving the frightened creature free to choose sub-optimal long-term escape routes and still having to actually move as far away as it reasonably can.
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2021-05-17, 10:21 AM (ISO 8601)
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- Mar 2005
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- 61.2° N, 149.9° W
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Re: Fear is an Exploitable Mess of a Spell.
People's fear & panic responses include anything from fleeing to fainting to freezing. But that's not what the spell does. I wonder if it's better to think of the spell as limited, one command, Dominate spell. Because if the intent was for a victim to flee to saftey there are a number of abilities a creature might have that would work better, but that can't be used due to requiring the dash action. The various teleportation abilities being among the most obvious.
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2021-05-18, 03:40 AM (ISO 8601)
- Join Date
- Jun 2016
Re: Fear is an Exploitable Mess of a Spell.
Gotcha. Apologies for misunderstanding.
I imagine it would depend on two things:
1) whether you’re “traveling there” while short resting.
2) whether you determined the way you will go (that is, are no longer presented with a choice as you’ve already decided, or did you spend the SR to think about it).
Fear is a simpler conditional clause (“while frightened…”), though you could say there’s a second conditional clause in the effect of the spell - it only occurs on the affected creature’s turns.
Either way, if the either of the spells’ conditionals are met, yes, they do what they say.