A Monster for Every Season: Summer 2
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  1. - Top - End - #421
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    Avakuss jogs towards the ruins, eyeing the area.

    Spoiler: OOC
    Show
    Are the ruins one building? An old castle? Solid walls at ground level? How far away? Any signs of life or repair?
    Spot [roll]1d20+19]
    Listen (1d20+16)[28]
    Between boots and haste, move=90, so double move of 180.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  2. - Top - End - #422
    Ettin in the Playground
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    May 2013
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    Default Re: Planescape: Center of All - IC

    Spoiler: Spot
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    Spot (1d20+19)[24]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  3. - Top - End - #423
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    Taric stays out of the way of the fight, being unable to contribute to it. But when the way is opened to the ruins, he moves at a run to get to it as soon as possible, slowing down once within thirty feet of the tower. He keeps his weapons ready to fight, in case the ruins are inhabited by something he can actually do some damage against.

  4. - Top - End - #424
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Swatting a number of the annoying insect-like creatures away, you may your way to the ruins. The creatures seem to avoid a fight unless they can attack en masse.

    The ruins appear to be the remains of a small stone fort or tower that collapsed. The surrounding grassy plains are perhaps not a likely source of the stone; it could have been largely built with multiple castings of wall of stone.

    It looks like there's a bit of a crater next to one side - it certainly could have been another section of the building that slid into the Grey Wastes.

    A bit of searching reveals one dead skeleton. The flesh may have been consumed by the "spiders". A tattered rag may once have been a tan robe that it wore. It must have been looted already, as there's nothing else on it.

  5. - Top - End - #425
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    After the quick search, and the lack of anything of interest, Eilyra looks around the plain, the reforming insects, and back at the portal. "It seems that this was a bit of a waste, but still...". As she speaks, her eyes turn to the skeleton, and she nods, once. "We might be able to make something of it. Grab the skeleton, it may have some useful information, provided we apply the appropriate techniques." Not letting that get her down, she looks back to the insects, and the portal. "Still, someone's definitely came this way, and somewhat recently, because the insects couldn't have passed through the portal without the key. The Lich, perhaps? Regardless, there doesn't seem to be anything else of interest here, unless it seems prudent to spend more time searching, but I don't think it does."
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  6. - Top - End - #426
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    On the way to the ruins, Ash drops down to about a 20' height. She monitors the grass closely, looking for any signs of recent passage.

    *If it turns out to be extremely important, I could watch for what's happened in this spot in the past, but it's draining and time consuming to do so. Those bloodhulks weren't light. I'll see if I can spot any footprints through here.*

    Spoiler: OOC
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    Spot (1d20+50)[65] Search (1d20+37)[42]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  7. - Top - End - #427
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Center obliges Eilyra's suggestion, attempting to pick up the skeleton in one piece. "Good idea. Best to wrap it in something. Anyone have a spare robe?"

    Looking around at the activities of the spider-like creatures, you would guess that if you head back to the portal right away, you could probably do so before another swarm emerges.

    Spoiler: Ash
    Show
    Ash does find signs of recent passage. Not bloodhulks, but probably a Wooden Soldier, perhaps with another creature.
    Last edited by kinem; 2021-08-19 at 07:09 PM.

  8. - Top - End - #428
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Not missing a beat, Eilyra reaches into her haversack, and pulls out the sack that was kindly provided by Rule of Three, and passes it over to Center of All. "I don't have a spare robe, but I do have a sack."
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  9. - Top - End - #429
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    Ash glances down at the others, and points to some faint tracks in the grass.

    *Hmm. Perhaps the lich and Woody came through different portals. These look like the tracks of a wooden soldier.*

    She follows the tracks back to their point of origin.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  10. - Top - End - #430
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    "Could these bones be the phylactory of the lich, perhaps? They may not show up as magically powered? Otherwise, could they be the corpse of the avatarist, eaten by a swarm since we fought it? It would have been recent enough that the tracks of its avatars would still be present," Taric suggests, doubting it to be true. It simply didn't feel like that was the case. He takes the lead in following the tracks, prepared for another fight. Hopefully one he could actually prove beneficial in.

  11. - Top - End - #431
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    "Another portal with the same key would be handy." Avakuss follows Ash, keeping watch.

    Spoiler: OOC
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    Spot (1d20+19)[20]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  12. - Top - End - #432
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Eilyra frowns as she considers Taric's words, even as she meanders along behind Ash, having approximately the tracking experience of someone who has never tracked in her life. "Probably not. A lich's phylactery needs to to be a container, like a box or something similar, and they're rather pricey. I doubt bone would be sufficient. And, well... the avatarist seemed functional when we fought in the library. These bones are much, much older than that, most likely, either a lost traveler, or an original researcher."
    After Avakuss mentions that finding another portal with the same key would be handy, Eilyra's frown returns. "I'm not entirely sure I like the cult being able to custom make portals to suit their needs. That kind of power, especially when working for dark gods, tends to find immortality along the way."
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  13. - Top - End - #433
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    "We've already seen several portals run by the same key. No reason there aren't more. How far do the tracks go, we should get a key to that location in case of another portal. Then again perhaps the soldier was just being used as a scout, scouting like we are now but without the spider threat."

    "What can block a portal like we saw? More than just putting a physical door in the way right? Maybe it needs a pass phrase too?"
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  14. - Top - End - #434
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Eilyra sighs as she flies along. "I know. But considering the key is a literal key used in defensive works built by the cult... that is not great." She takes a quick look around the fairly barren surroundings, before continuing in a brighter tone. "Portals can be blocked by quite a few things. A physical block to prevent the gate from forming is the simplest, and can be quite effective, especially if you have someone able to remove the block under some conditions. Various spells can also do it, or even changes to the area around the portals, although that mostly breaks the portal. A pass phrase is possible, but I'd bet on there being some mechanism that removes the block on the other side. Unfortunately, without knowing where the other side is, removing the obstruction is challenging. Possible, but extremely expensive."
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  15. - Top - End - #435
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Center says “These portals were probably made long ago. The Raja was capable of Epic magic, though he probably wasn’t the only one.”

    The trail is difficult to discern because of the “spiders” but it seems that it leads from the portal you went through to the ruins and back.

    Having followed it back to the portal, you have a last chance to leave before the creatures attack.

  16. - Top - End - #436
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    Ash mentally reports her findings, and beckons her colleagues toward the portal.

    *It looks like a wooden soldier came through the portal, did something in the ruins, and left by the same portal. If it turns out that we need to spend a lot of time and energy figuring out what that was, we can always return. In the meantime, the spiders seem to be gathering again. Shall we head back and close the door?*
    Last edited by Toliudar; 2021-08-20 at 04:16 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  17. - Top - End - #437
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    "Nothing else here, for now at least." Avakuss follows the others through the portal.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  18. - Top - End - #438
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Holding the key, Eilyra passes through the portal last, and quickly moves away from the portal to seal it. Once it closes, she looks towards Ash, with a slight smile. "I don't suppose you happened to prepare a spell to speak with the dead today, did you? And Tongues?"
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  19. - Top - End - #439
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    Nodding slightly, Ash glances at the skeletal remains in the sack Centre is carrying.

    *Those are available to me, yes. Remember that it will only know about things that happened before it died. But if something was taken from it by the soldier, then we might be able to identify what that was, yes. But in the meantime, shall we head on to the Astral plane?*

    She gestures to the first of the portals.
    Last edited by Toliudar; 2021-08-22 at 07:42 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  20. - Top - End - #440
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    "I had not considered how old the bones may be. To me, bones are bones. Could we possibly use a stone shaping spell to try to unblock the portal? I am not sure what is blocking it right now, but stone is a distinct possibility, and using such a spell would quickly erase the problem. Whichever it is, let us get out of here now. The Astral Plane sounds like a good next destination," Taric suggests, as he hurries back towards the portal.

  21. - Top - End - #441
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Eilyra nods at Ash's question, and follows Taric, moving a bit more slowly than he was. "If only it were that simple. The portal doesn't connect to the other side, so we can't cast anything through it. We might be able to trace it, maybe, but that would require more thought. The Astral, however, is available."
    As she nears the portal with the key, it opens.
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  22. - Top - End - #442
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    *As Eilyra says, it's not so easy to unblock a non-functioning portal from the other side. That would be the whole point of disabling the portal, I suppose. If we can get to the same plane as the other side, I might be able to guide us to the right spot to actually fix it...but we don't even know for sure that that's useful to us at this point.*

    She takes a moment to link up the group telepathically.

    *I know that the rest of you aren't able to send telepathically at the moment, but if we get separated, even across the planes, this will allow us to keep in touch. *

    As before, she darts through the portal, scans the immediate area, and reports back to the others on her findings.

    Spoiler: OOC
    Show
    Ash is casting Interplanar Telepathic Bond on the group.

    On the other side of the portal:
    100' mindsight
    120' Greater Arcane Sight
    True Seeing

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  23. - Top - End - #443
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    When the you go through this portal, the scene on the other side is quite a change from the darkness of Pandemonium.

    Filling much of your view is a silvery expanse, with mists and roiling clouds. Despite the limited visibility in the distance, you can see what appear to be bright points like stars.

    The ground here is some kind of dark stone. You are on a ledge, about 20' wide.

    Strangely, you try to take a breath, and find that there is no air here! However, it doesn't have the usual effects. You don't need to breathe, and your voice can still be heard. It's said that in the Astral, everything is just a mental construct ...

    Away from the void is a decorated stone door similar to the other two you have encountered. This one, however, prominently features a carved jagged dark spiral rune in the center of it, with curves that are larger if followed counterclockwise. Known as the Spiral of Decay, you recognize it as symbol used by the Cult of Tharizdun. Upon close examination, it appears that it is a modification to the original decoration on the door.

    Spoiler: magic
    Show
    There is an Arcane Lock spell on the door.


    Spoiler: the Astral Plane
    Show

    The Astral Plane has the following traits.

    Subjective directional gravity: In the 'void', you can fly with a speed of 5' per point of intelligence. However, next to the island of rock where you are now, gravity has a fixed direction that determines what is 'down'.

    Timeless: Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane. If you leave, any time spent in the Astral catches up to you in terms of aging.

    Enhanced magic: All spells and psionic or spell-like abilities used within the Astral Plane may be employed as if they were improved by the Quicken Spell feat. Already quickened spells and spell-like abilities are unaffected, as are spells from magic items. Spells so quickened are still prepared and cast at their unmodified level. As with the Quicken Spell feat, only one quickened spell can be cast per round.
    Last edited by kinem; 2021-08-22 at 09:12 PM.

  24. - Top - End - #444
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    Taric passed through the portal and stopped. He always found the Astral Plane beautiful, and he paused for a long moment simply to admire the view. Then he noticed the other doorway, and the rune engraved upon it. He knew little of history, but knew enough to know that the symbol belonged to the god he hoped to keep imprisoned. He studied it briefly, then turned to look at his companions. "What do you make of this? A portal leading to a portal. Very interesting, though I do not really know what it may portend," he said to the others.

  25. - Top - End - #445
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Eilyra follows Taric and Ash through, although she doesn't move far from the portal with the key, to ensure that it remains active, and she looks around, taking the surroundings. Interesting. Definitely the Astral. She glances down, and at the stone door. And definitely a cult center. Although, this doesn't seem to be a corpse. Not seeing anything of particular interest, she casts quickly, and a series of fine magical eyes, in all manner of colors appear, and Eilyra gives them their orders. "Stealthily scout out the area within 1000 feet. Report back in ten minutes, unless you find something important. Then 1 reports back with the information."
    *I've got some eyes out, to give us an idea of what's about. It'll be about ten minutes before they return. Portals to portals is interesting, and suggests that we may be watched. Or this place may be abandoned.*
    Last edited by Archmage1; 2021-08-23 at 07:33 AM.
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  26. - Top - End - #446
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    Avakuss studies the decorated door from their position, memorizing its every detail. He then takes time practicing moving in the Astral Plane. He doesn't go far, just a few feet "up" and keeping "above" the ledge. At the same time keeping watch.

    Spoiler: OOC
    Show
    Autohypnosis to study the door (auto success)
    Spot (1d20+19)[33]
    Is the cult door on the same ledge as us?
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  27. - Top - End - #447
    Titan in the Playground
     
    BlueWizardGirl

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    Sep 2005
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    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    Unfurling her wings, Ash experiments with a few possible ways to combine the 'normal' gravity and the movement in the void of the Astral. Fascinating.

    She drifts over to the second portal, keeping a bit of distance, and examining it both for surprises and to try to determine what symbol was covered over by Tharizdun's spiral.

    Spoiler: OOC
    Show
    Checking the portal for traps, and trying to get some clue as to what the symbol had been before:
    Spot: (1d20+50)[55]
    Search: (1d20+37)[57]
    Listen: (1d20+26)[43]

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  28. - Top - End - #448
    Troll in the Playground
     
    Imp

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    Nov 2011
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    Default Re: Planescape: Center of All - IC

    The decorative stone door faces the ledge you are on.

    Attempts to take advantage of the subjective gravity typical of the Astral Plane don't work out, because the gravity of the 'island' extends a considerable distance out. Wings prove useless in the airless conditions.

    Looking closely at the door, it appears that a series of concentric circles was the original design on it.

    Spoiler: Ash
    Show
    You don't see any traps on the door.


    Spoiler: Eilyra
    Show
    When the Prying Eyes report back, you find that the 'island' is more than 1000' across, and perhaps twice that. It's rough in shape, but flatter in one direction. No other entrances or artificial structures were spotted.

  29. - Top - End - #449
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    Ash glances at her companions.

    *It looks like the cultists covered up a symbol of concentric circles. Perhaps the previous users of this portal. Which looks untrapped. I'm going to see if it's an interplanar portal, the way the other doors were.*

    She weaves another divination.

    Spoiler
    Show
    What does Ash know about planes, religions, etc that use concentric circles as a symbol. Knowledge: (1d20)[16], +23 for arcana, +19 for history, +18 for religion or the planes.

    She casts Analyze Portal and focuses on the new door.

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  30. - Top - End - #450
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    As the eyes stream back to Eilyra ten minutes later, her eyes go strangely unfocused for a few seconds as she reviews what they saw. *It looks like this is a rough chunk of rock, and it is a bit flatter that way.* She points in the appropriate direction, before continuing to telepathically speak. *But it is large enough that the eyes didn't scout the whole thing. That said, they didn't see anything of use before their return; This door seems to be the only thing of interest present. So, shall we open it? Center, would you be so kind as to dispel the arcane lock?*

    (1d20+19)[37] Spot, to see the concentric circles
    (1d20+36)[43] Knowledge(Plains or religion or arcane) to identify it.
    Spoiler: Current Character List:
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    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

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