A Monster for Every Season: Summer 2
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  1. - Top - End - #91
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Spoiler: Eilyra
    Show
    Even with see invisibility, you don't see any monster there. Looks like either Ash lied or the monster has the rather impressive Superior form of invisibility.

  2. - Top - End - #92
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Eilyra's invisible invisible seeing gaze quickly sweeps across the cavern, seeing nothing. Unfortunate. Either superior invisibility, or physical stealth. Either way, arcane sight might give enough of a location to dispel, which, if the Seldarine smile on me, might work. Of course, as it is an outsider, it can almost certainly find me. And the Seldarine haven't been smiling. With luck, Ash will realize the problem. If not, it may make a mistake. Until then, there are blood bags to empty. Although... She looks towards the mouth of the cave, with an unseen frown. I can see how that noise would be unnerving, if magic didn't shield my mind.
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  3. - Top - End - #93
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    EDIT: Missed how to roll the dice. Haven't used them on here for a while.
    Last edited by paradox26; 2021-06-05 at 05:53 AM.

  4. - Top - End - #94
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    Taric charges into combat, heading into the doorway from where he can reach the enemy. He starts swinging with a single dragonsplits, since he knows that the other is likely to offer the undead enemy additional strength and resilience if he hits it. He starts swinging with brutal strikes, trying to cut the one on his left to pieces.


    Spoiler: OOC actions
    Show

    (1d20+32)[46] attack 1
    [roll]1d8+2d6+15[/roll] damage 1
    (1d20+27)[31] attack 2
    [roll]1d8+2d6+15[/roll] damage 2
    (1d20+22)[27] attack 3
    [roll]1d8+2d6+15[/roll] damage 3
    (1d20+17)[35] attack 4
    [roll]1d8+2d6+15[/roll] damage 4

    He gets a full attack by using his Pounce ability, but is using only one weapon right now. Critical range won't really apply in this fight, so I won't bother with it.

  5. - Top - End - #95
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Taric's attacks carve huge gashes into his target which spout with blood, but the huge monster is still very much undead and kicking.

    Reaching around Taric with his golden halberd, Center tries to change that:
    (1d20+27)[35], damage (5d6+12)[30]
    (1d20+22)[32], damage (5d6+12)[23]
    (1d20+17)[31], damage (5d6+12)[21]
    (1d20+12)[27], damage (5d6+12)[28]
    (1d20+27)[38], damage (5d6+12)[30]
    (1d20+27)[45], damage (5d6+12)[32] (AOO; see below)

    The bloodhulks clumsily climb to their feet, affording Center, Avakuss, and Taric an extra opportunity to strike.

    They then attempt to pound Taric into a bloody heap:
    #1 (1d20+28)[43], damage (3d6+27)[34] + (1d6)[3] cold
    #2 (1d20+28)[31], damage (3d6+27)[34] + (1d6)[5] cold; 1-50 miss chance (1d100)[19]

    Inside the cave, the invisible creature shoots a black ray in the general direction of Eilyra.
    #2 (1d20+20)[34] ranged touch, damage (1d4)[1] negative levels; 1-50 miss chance (1d100)[93]

    ooc: PCs to act

    Spoiler: map
    Show
    Code:
    A = Avakuss, C = Center, H = Ash
    E = Eilyra, T = Taric
    Bloodhulk Crusher = 1(prone), 2(prone, blind)
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    ..............................
    ..............................
    ............AAA...............
    ............AAAH..............
    ............AAACC.............
    ...............CC.............
    XXXXXXXXXXXXX.TXXXXXXXXXXXXXXX
    XXXXXXXXXXX111222XXXXXXXXXXXXX
    XXXXXXXXXX.111222.XXXXXXXXXXXX
    XXXXXXX....111222....XXXXXXXXX
    XXXXX.................XXXXXXXX
    XXXX...................XXXXXXX
    XXXX....................XXXXXX
    XXXX.........E..........XXXXXX
    XXX.......................XXXX
    XX.........................XXX
    X............................X
    X......00....................X
    X......00....................X
    X..........................XXX
    X.........................XXXX
    XX........................XXXX
    XXX.....................XXXXXX
    XXXX.....................XXXXX
    XXXX......................XXXX
    XXXXX.......XXXXXX......XXXXXX
    XXXXXXXX##XXXXXXXXXXXXXXXXXXXX

  6. - Top - End - #96
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Hit by the ray, Eilyra grimaces as the familiar sensation of energy drain shoots through her, but her grimace soon turns into a smile as she feels the counteracting energy from her armor, and doesn't see any signs of movement from the creature. Acting swiftly, she tosses a greater dispel magic at the general area the ray came from, making sure she wasn't in the area herself.

    (1d20+20)[30] Greater Dispel Magic(Against the highest level spell on the invisible creature)(If there are multiple spells, and that fails, I will need to roll more.)

    Spoiler: Status
    Show

    A full turn awaits her.
    AC 51(Touch 29) F 18/R 29/W 17 HP 256
    Seeing Invisible
    Invisible.
    Hasted(+1 AC, attack, reflex saves)(Perpetual options grants an extra standard action, instead of an extra attack)
    50% concealment(Non-magical, not countered by true-seeing.)(Blurred Alacrity)
    50% miss chance vs single targeted spells.(Evasive Celerity)
    Freedom of Movement(Diligent Rapidity)
    Knowledge Devotion(+5 Attack/Damage) vs Undead

    Expeditious dodge is active(+2 ac)

    Shield(44 minutes)
    Extended Moment of Prescience(44 hours)(Burning Blackfire)
    Extended Mind Blank(48 hours)
    All four Heart spells(22 hours)
    Extended Contingency(If health between 0 and 30, Pop Resilient Sphere around Eilyra, 5 foot area.)(44 days)
    Extended Greater Magic Weapon(On her sword)(+5)(44 hours)
    Last edited by Archmage1; 2021-06-05 at 04:17 PM.
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  7. - Top - End - #97
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    BlueWizardGirl

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    Default Re: Planescape: Center of All - IC

    Ash

    Realizing from the aura of spells around the creature that not all of her companions would be able to locate it, Ash sends a clarification telepathically: *The third creature is a constantly shifting mass of eyes and tentacles, protected by Superior Invisibility and located about 60' inside the cave, just a bit to our right of the middle.*

    Lacking a huge array of options, Ash tries for another casting of her luck-depriving magic on the beast.

    Spoiler: OOC
    Show
    Did the outsider cast a spell? If so, was Ash able to identify the effect? Also, is she sensing any other magic auras on any of the three?

    She casts Unluck on the outsider again. As before, will DC 26 negates.

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  8. - Top - End - #98
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Eilyra's spell dispels the monster's invisibility, allowing you to see that Ash's description was no exaggeration. The creature constantly melts and reforms, rapidly shifting into several horrifying forms, often with numerous eyes and tentacles. A skull as of a humanoid sits atop the monstrosity.

    ooc: Ash vs SR 29 (1d20+22)[28], monster Will save vs Unluck DC 26 (1d20+17)[18]

  9. - Top - End - #99
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Taking in the horrifying oozing form of the creature, Eilyra quickly identifies it. A black beast of bedlam? But with powerful spells? Either someone's been experimenting, or the creature's managed to subsume someone somehow. The original guardian of this place? It might explain why the golems are supporting it, rather than defending the library. Maybe it took them by surprise? Regardless, it needs to die. A pity skull helmets are rather gauche.

    Quickly following up on the dispel, Eilyra jumps into the air before flying over towards the Beast and slashes at it's skull twice with her flaming sword before she finishes her turn back towards the center of the cavern, remaining in the air this time, despite the winds, not wanting to make it that easy for the creature to hit her.

    Spoiler: Actions
    Show

    Fly into the air to negate tremorsense.
    Using Spring attack/Bounding assault to make two attacks, and negate any AoO's the beast might attempt.
    (1d20+42)[51] Attack 1(Including +2 from being invisible this time)
    (1d10+20)[30] Slashing + (1d6)[2] Fire + (1d6)[6] skirmish damage
    (1d20+37)[49] Attack 2(Including +2 from being invisible this time)
    (1d10+20)[30] Slashing + (1d6)[6] Fire + (1d6)[4] skirmish damage

    If either attack hits, triggers Bloodstone: (1d20+22)[23] SR for (10d6)[41] Empowered vampiric touch(FAIL)


    Spoiler: Status
    Show

    AC 51(Touch 29) F 18/R 29/W 17 HP 256
    Seeing Invisible
    Invisible.
    Hasted(+1 AC, attack, reflex saves)(Perpetual options grants an extra standard action, instead of an extra attack)
    50% concealment(Non-magical, not countered by true-seeing.)(Blurred Alacrity)
    50% miss chance vs single targeted spells.(Evasive Celerity)
    Freedom of Movement(Diligent Rapidity)
    Knowledge Devotion(+5 Attack/Damage) vs Undead, vs Outsiders

    Expeditious dodge is active(+2 ac)

    Shield(44 minutes)
    Extended Moment of Prescience(44 hours)(Burning Blackfire)
    Extended Mind Blank(48 hours)
    All four Heart spells(22 hours)
    Extended Contingency(If health between 0 and 30, Pop Resilient Sphere around Eilyra, 5 foot area.)(44 days)
    Extended Greater Magic Weapon(On her sword)(+5)(44 hours)
    Last edited by Archmage1; 2021-06-05 at 06:56 PM.
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  10. - Top - End - #100
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    Having seen the bloodhulks in action enough, Avakuss knew they were all offense and no defense in terms of avoiding attacks. He was ready for when they clumsily stood up. He struck at them with the full power of over 25' in height of solid muscle and years of martial training.

    Spoiler: OOC AoOs
    Show
    Combat Reflexes so I can hit both.
    AoO on #1: (1d20+18)[19] (+15 BAB, +12 STR, +4 Magic, +1 Focus, +1 Haste, +2 AoOs from Bracers, -2 Size, -15 power attack, )
    Damage: (8d8+31)[69] Bludgeon + (1d6)[1] Electric. Specials: Adamantine, Good
    (+12 STR, +4 magic, +15 power attack)

    AoO on #2: (1d20+18)[27] (+15 BAB, +12 STR, +4 Magic, +1 Focus, +1 Haste, +2 AoOs from Bracers, -2 Size, -15 power attack, )
    Damage: (8d8+31)[74] Bludgeon + (1d6)[3] Electric. Specials: Adamantine, Good
    (+12 STR, +4 magic, +15 power attack)

    Going to split this into two posts. Normal turn on next post.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  11. - Top - End - #101
    Ettin in the Playground
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    Default Re: Planescape: Center of All - IC

    The cavern entrance gets in the way of Avakuss hitting one of the bloodhulks to his dismay. He has a solution for that. The goliath's mind insists that he is actually on the other side of the Bloodhulks, and suddenly he is! Avakuss pummels the bloodhulk with lightning speed further enhanced by the Haste spell.

    Not concerned with stealth anymore he calls out to the group loudly to be heard over the noise of Pandemonium. "Last time I dealt with one of these there was a control rod. The Beast may have one. Get it and we can control what's left! I'm going after it next!"

    Spoiler: OOC
    Show
    I forgot the blind and prone bonuses on the AoOs but the 1st was a Nat1 so it doesn't matter. Including +2 for Blind opp in my rolls.

    Quicken Dimensional Slide (11PP) so that I am on the south side of the BHs with 10' between us (still in melee range) and 2/3rds of me south of #1 with 1 square south of #2. Should give flanking all around. Assuming Eilyra didn't end up in the same spot as where she started. That puts me within 60' to see the Beast.

    And now for a lot of attacks. Just be glad I don't have Form of Doom going too (another 4 attacks!) Power attack 15. Targeting #2 until it is splatted. During the AoOs I forgot the +2 damage from the Armbands when using Power Attack. Yes this is sick and feeling guilty about it. Guess this is a martial's version of level 9 spells.

    Flurry of Blows: Base: +15/+15/+15/+10/+5 + Haste

    Attack #1: (1d20+20)[27] (+15 BAB, +12 STR, +4 Magic, +1 Focus, +1 Haste, +2 Flank, +2 Blind Opp, -2 Size, -15 power attack)
    Damage: (8d8+33)[65] Bludgeon + (1d6)[1] Electric. Specials: Adamantine, Good
    (+12 STR, +4 magic, +15 power attack, +2 armbands)

    Attack #2: (1d20+20)[25]
    Damage: (8d8+33)[71] Bludgeon + (1d6)[4] Electric. Specials: Adamantine, Good

    Attack #3: (1d20+20)[33]
    Damage: (8d8+33)[64] Bludgeon + (1d6)[1] Electric. Specials: Adamantine, Good

    Attack #4: (1d20+15)[20]
    Damage: (8d8+28)[62] Bludgeon + (1d6)[5] Electric. Specials: Adamantine, Good

    Attack #5: (1d20+10)[12]
    Damage: (8d8+28)[57] Bludgeon + (1d6)[3] Electric. Specials: Adamantine, Good

    Haste: (1d20+20)[21]
    Damage: (8d8+28)[61] Bludgeon + (1d6)[6] Electric. Specials: Adamantine, Good

    Previously I'll always been against PA beyond a feat tax. Making an exception here I guess.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  12. - Top - End - #102
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Planescape: Center of All - IC

    Taric continues to attack as fast as he can using only a single blade. His dragonsplits flash as he uses one to defend himself and the other to attack the undead beast he was already attacking.


    Spoiler: OOC Actions
    Show

    (1d20+32)[33] attack 1, (1d8+15)[23] damage + (2d6)[4] holy damage
    (1d20+27)[29] attack 2, (1d8+15)[18] damage + (2d6)[6] holy damage
    (1d20+22)[29] attack 3, (1d8+15)[22] damage + (2d6)[4] holy damage
    (1d20+17)[19] attack 4, (1d8+15)[18] damage + (2d6)[8] holy damage
    (1d20+32)[52] haste attack, (1d8+15)[19] damage + (2d6)[7] holy damage


  13. - Top - End - #103
    Troll in the Playground
     
    Imp

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    Default Re: Planescape: Center of All - IC

    Eilyra's first attack shatters the skull on top of the creature; however it quickly becomes apparent that this was not part of the monster, but rather an item it was carrying.

    Her second attack does damage the monster, but it seems to be more resilient than it looks, and doesn't get burned at all.

    Spoiler: Eilyra
    Show
    OOC: It has the blind-fight feat, which I forgot to include earlier, so no +2 for being invisible. It didn't take fire or skirmish damage, and its DR reduced the damage by 15. While the skull Eilyra sundered was not part of the monster, it can't make its sonic attack without a skull.


    Avakuss' attack of opportunity on the bloodhulk severely injures but does not kill it.

    OOC: You can only change or declare the amount of Power Attack you are using at the start of your turn and if you make attack rolls that turn; you can't decide to do it for an AOO.

    Once he teleports into the cave, Avakuss notices that the wind is much less but the whistling of it past the cave mouth makes a strange sound; he is not affected by it.

    When he attacks again, something happens that brings forth a painful memory for Avakuss: As the bloodhulk finally is put down for good, a wave of crackling energy bursts forth from it. This heals the other bloodhulk a bit while hurting Taric and Center a bit.

    OOC: Destruction Retribution (11d6)[37] negative energy, Reflex half DC 15
    Center's Reflex (1d20+19)[20]

    Avakuss and Taric continue to pound and slash the remaining bloodhulk, almost finishing it off as well but not quite.

    Center uses his golden halberd to finish the job, although this also triggers another wave of negative energy on his and Taric. "Sorry. Let me know if you need healing" Center tells Taric.

    OOC: Destruction Retribution (11d6)[32] negative energy, Reflex half DC 15
    Center's Reflex (1d20+19)[26]

    Meanwhile, the Black Beast of Bedlam rolls a little (to the 'north-east' on the map) and surrounds itself with a thick cloud of fog 20' in diameter. It's just close enough to catch Avakuss in the effect.

    OOC: The fog is poisonous ((1d4)[4] Con damage, Fort half DC 23) and it's hard to see through: A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker canít use sight to locate the target). This was a Supernatural ability, not spell-like.

    PCs to act.

    Spoiler: map
    Show
    Code:
    A = Avakuss, C = Center, H = Ash
    E = Eilyra, T = Taric
    Bloodhulk Crusher = 1(dead), 2(dead)
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    ..............................
    ..............................
    ..............................
    ...............H..............
    ...............CC.............
    ...............CC.............
    XXXXXXXXXXXXX.TXXXXXXXXXXXXXXX
    XXXXXXXXXXX111222XXXXXXXXXXXXX
    XXXXXXXXXX.111222.XXXXXXXXXXXX
    XXXXXXX....111222....XXXXXXXXX
    XXXXX.................XXXXXXXX
    XXXX...................XXXXXXX
    XXXX........AAA.........XXXXXX
    XXXX........AAA.........XXXXXX
    XXX.........AAA...........XXXX
    XX......00.................XXX
    X.......00...................X
    X............................X
    X.............E..............X
    X..........................XXX
    X.........................XXXX
    XX........................XXXX
    XXX.....................XXXXXX
    XXXX.....................XXXXX
    XXXX......................XXXX
    XXXXX.......XXXXXX......XXXXXX
    XXXXXXXX##XXXXXXXXXXXXXXXXXXXX
    Last edited by kinem; 2021-06-06 at 05:27 PM.

  14. - Top - End - #104
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Planescape: Center of All - IC

    Glancing towards the exploding Bloodhulks, Eilyra's attention is quickly drawn back towards the casting Black Beast as it ambles along, and conjures a cloud of acidic mist. Good thing I'm not fighting the Bloodhulks, but that cloud, at least, should be handled by my necklace. But only one way to find out.

    Without visible hesitation, Eilyra darts into the cloud, to where the beast was, and slashes at it while circling it, her sword flaring with momentary arcane power as she goes.

    Spoiler: Actions
    Show

    She has a necklace of adaption, so the cloud shouldn't affect her. The miss chance, on the other hand...
    Using Arcane Strike, burning a 5th level spell(Acid Sheath) for +5 to attack, and +5d4 damage per strike
    Her skirmish damage isn't quite the same as the scout's: Specifically, it does work on everything, so it shouldn't be immune there.
    Using Spring Attack/Bounding Assault twice, because, well... she can, in theory. If that is too cheesy, she can move up, and make a full attack instead(Apply a -10 modifier to her last two attacks)
    (1d20+45)[62] Attack 1
    (1d100)[31] (1-20 misses)
    (1d10+20)[23] + (5d4)[13] untyped + (1d6)[3] untyped

    (1d20+40)[42] Attack 2
    (1d100)[96] (1-20 misses)
    (1d10+20)[26] + (5d4)[11] untyped + (1d6)[5] untyped

    (1d20+45)[48] Attack 3
    (1d100)[89] (1-20 misses)
    (1d10+20)[22] + (5d4)[12] untyped + (1d6)[1] untyped

    (1d20+40)[51] Attack 4(Missed)
    (1d100)[7] (1-20 misses)
    (1d10+20)[28] + (5d4)[14] untyped + (1d6)[6] untyped


    Spoiler: Status
    Show

    AC 51(Touch 29) F 18/R 29/W 17 HP 256
    Seeing Invisible
    Invisible.
    Hasted(+1 AC, attack, reflex saves)(Perpetual options grants an extra standard action, instead of an extra attack)
    50% concealment(Non-magical, not countered by true-seeing.)(Blurred Alacrity)
    50% miss chance vs single targeted spells.(Evasive Celerity)
    Freedom of Movement(Diligent Rapidity)
    Knowledge Devotion(+5 Attack/Damage) vs Undead, vs Outsiders

    Expeditious dodge is active(+2 ac)

    Shield(44 minutes)
    Extended Moment of Prescience(44 hours)(Burning Blackfire)
    Extended Mind Blank(48 hours)
    All four Heart spells(22 hours)
    Extended Contingency(If health between 0 and 30, Pop Resilient Sphere around Eilyra, 5 foot area.)(44 days)
    Extended Greater Magic Weapon(On her sword)(+5)(44 hours)
    Last edited by Archmage1; 2021-06-06 at 12:27 PM.
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  15. - Top - End - #105
    Titan in the Playground
     
    BlueWizardGirl

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    Sep 2005
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    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    With a cloud of fog now encircling the Black Beast of Bedlam, Ash turns her attention back to the resilient bloodhulks. She sends to her colleagues. *I'll try to control one of the hulks. If one stops attacking, focus your attacks elsewhere.*

    She didn't like doing this. It felt too much like worshipping something. But sometimes needs must. Ash raised both hands toward the bloodhulks.

    "STOP. Bow before me."


    Spoiler: OOC
    Show
    It's a long shot, but what the heck? Ash will attempt to rebuke the bloodhulks.
    Rebuke attempt: [roll]1d20+5z[/roll]
    Hit dice controlled: (2d6+20)[31]
    Last edited by Toliudar; 2021-06-07 at 12:32 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  16. - Top - End - #106
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Spoiler: Ash OOC continued
    Show
    Turn attempt trying again: (1d20+5)[24]
    So I think that allows her to affect undead with up to 19 hit dice.



    Oh, and an updated buffstack:
    PERMANENT SPELLS:
    Arcane Sight
    Read Magic
    See Invisibility
    Tongues

    LONG TERM SPELLS USUALLY UP:
    Anticipate Teleport (Greater)
    Disguise Self
    Endure Elements *
    Energy Immunity - Fire
    Foresight
    Hunter's Eye (+7d6 bonus)
    Magic Weapon, Greater *
    Magic Vestment *
    Moment of Prescience
    Nondetection
    Greater Magic Weapon *
    Visions of the Future
    Contingency (Heal, triggered by Ash being affected by an injury that would drop her below 50hp)
    True Seeing

    Last edited by Toliudar; 2021-06-06 at 01:06 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  17. - Top - End - #107
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    Slipping into the cavern over the exploded remains of the bloodhulks, Ash makes a mental note to clean her boots after they're finished at the library. Taking in the cloud surrounding the tentacled creature, Ash tries to make her companions' work easier by tearing away the fog altogether.

    Spoiler: OOC
    Show
    Move action: enter the cavern, stopping north of and about 30' away from the Black Beast of Bedlam (good name!)

    Swift action: activate her dispelling cord.

    Ash casts a targeted greater dispel magic on the fog effect. Caster level: [roll]1d20+22[/roll[/roll]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  18. - Top - End - #108
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Spoiler: Ash Again
    Show
    Sorry! dispel check: (1d20+22)[32]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  19. - Top - End - #109
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    OOC: The glitterdust spell is still active; Ash can get around it though. I forgot to make Eilyra save against it when she came through, but that's water under the bridge.

    OOC: I'll assume that Eilyra ended up where she started unless stated otherwise.

    Eilyra managed to strike the monster thrice, but didn't slay it as yet.

    Ash's Dispel does not remove the cloud of fog.

    OOC: Avakuss and Taric to act

    Spoiler: map
    Show
    Code:
    A = Avakuss, C = Center, H = Ash
    E = Eilyra, T = Taric
    Bloodhulk Crusher = 1(dead), 2(dead)
    0 = Black Beast of Bedlam
    ## = stone door
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    ..............................
    ..............................
    ..............................
    ..............................
    ...............CC.............
    ...............CC.............
    XXXXXXXXXXXXX.TXXXXXXXXXXXXXXX
    XXXXXXXXXXX111222XXXXXXXXXXXXX
    XXXXXXXXXX.111222.XXXXXXXXXXXX
    XXXXXXX..H.111222....XXXXXXXXX
    XXXXX.................XXXXXXXX
    XXXX...................XXXXXXX
    XXXX........AAA.........XXXXXX
    XXXX........AAA.........XXXXXX
    XXX.........AAA...........XXXX
    XX......00.................XXX
    X.......00...................X
    X............................X
    X.............E..............X
    X..........................XXX
    X.........................XXXX
    XX........................XXXX
    XXX.....................XXXXXX
    XXXX.....................XXXXX
    XXXX......................XXXX
    XXXXX.......XXXXXX......XXXXXX
    XXXXXXXX##XXXXXXXXXXXXXXXXXXXX
    Last edited by kinem; 2021-06-07 at 08:02 PM.

  20. - Top - End - #110
    Ettin in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss is able to withstand some of the poisonous cloud. He attacks where he last saw the the beast then steps back out of the cloud.

    Spoiler: OOC
    Show
    Full attack at 50% miss chance then 5' step NE. Power attack=5. Avakuss doesn't know but to save on rolls not rolling for Electric damage or crits.

    6 attacks, miss on 1-50
    1: (1d100)[64]
    2: (1d100)[18]
    3: (1d100)[86]
    4: (1d100)[71]
    5: (1d100)[24]
    H: (1d100)[78]

    Attack 1: (1d20+26)[28] ] (+15 BAB, +12 STR, +4 Magic, +1 Focus, +1 Haste, -2 Size, -5 power attack)
    damage: (8d8+23)[58] Bludgeon. Specials: Adamantine, Good
    (+12 STR, +4 magic, +5 power attack, +2 armbands)

    Attack 2: (1d20+26)[45]
    damage: (8d8+23)[62]

    Attack 3: (1d20+26)[38]
    damage: (8d8+23)[69]

    Attack 4: (1d20+21)[36]
    damage: (8d8+23)[51]

    Attack 5: (1d20+16)[32]
    damage: (8d8+23)[60]

    Haste: (1d20+26)[41]
    damage: (8d8+23)[69]

    Damage sustained: 2 CON
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  21. - Top - End - #111
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Taric manages to easily avoid all of the damage from the two blasts. He is still somewhat injured, but not too badly, and his naturally quickened healing starts to work immediately.

    Taric avoids the cloud the remaining beast created, then charges into combat, slashing with both blades this time, since this creature doesn't appear to be undead.


    Spoiler: OOC Actions
    Show

    (1d20+32)[41] Attack 1, (1d8+15)[17] damage + (2d6)[10] Holy damage + (2d4)[5] level drain
    (1d20+32)[37] Attack 2, (1d8+15)[20] damage + (2d6)[4] Holy damage + (2d4)[3] level drain
    (1d20+32)[36] Attack Haste, (1d8+15)[19] damage + (2d6)[4] Holy damage + (2d4)[3] level drain
    (1d20+27)[28] Attack 3, (1d8+15)[19] damage + (2d6)[10] Holy damage + (2d4)[6] level drain
    (1d20+27)[33] Attack 4, (1d8+15)[16] damage + (2d6)[10] Holy damage + (2d4)[7] level drain
    (1d20+22)[24] Attack 5, (1d8+15)[23] damage + (2d6)[5] Holy damage + (2d4)[6] level drain
    (1d20+22)[34] Attack 6, (1d8+15)[16] damage + (2d6)[10] Holy damage + (2d4)[3] level drain
    (1d20+17)[18] Attack 7, (1d8+15)[20] damage + (2d6)[8] Holy damage + (2d4)[4] level drain



  22. - Top - End - #112
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Taricís lungs burn a bit.

    OOC: Just flavor if heís somehow immune to poison; otherwise (1d4)[1] Con damage, Fort half DC 23

    Inside the fog, he finds the monster, but it is no longer moving; apparently Avakussí blows killed it, though since Avakuss couldnít see it, he didnít know that.

    Ash notices that inside the cave the wind is much less, but the wind whistling past the cave entrance makes a strange sound. In fact it sounds like voices are whispering something she canít quite make out ...

    OOC: Ash must make a DC 20 Will save or be Confused for 1 round. Earplugs give a +2 bonus on the save. This will be repeated every round that sheís inside the cave.

    On the far side of the cave, those who are close enough notice a large stone door built into the cave wall.

    Center enters the cave. His wound seems to be healing already.

    OOC: PCs to act
    Last edited by kinem; 2021-06-09 at 09:01 AM.

  23. - Top - End - #113
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Eilyra dashes back into the mist, only to find that the Black Beast wasn't moving after all, and takes a few moments to search it, for any keys, or anything of interest, carefully using her sword, rather than touching the corpse itself.

    (1d20+16)[21] Searching
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  24. - Top - End - #114
    Ettin in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss stays clear of the fog, ready to react to what the beast would throw next. "I can't reach it anymore but I can blast it. What types of energy does it not like? Stand clear."

    Spoiler: OOC
    Show
    Even with the lowered wind in the cave, is it enough to dissipate the fog quicker?
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  25. - Top - End - #115
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Avakuss's words remind Eilyra of the rather important detail she hadn't mentioned. "It's dead. I think. I'm not sure, but it was probably resistant to sound, considering the surroundings. Like most outsiders, it is probably resistant to some forms of energy, but I don't know which ones. Fire, for sure. It is like a chaos beast, so polymorph effects, and similar effects wouldn't work well on it, and getting hit would be... bad." Her voice is cool, and clear, although somewhat distorted by the fog, and the surroundings.
    However, her words cover an inwards curse. Damn it. I know it heals. I should have made sure it was dead before dissecting it for treasure.
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  26. - Top - End - #116
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Eilyra finds no items of any kind on the dead monster.

  27. - Top - End - #117
    Ettin in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss clears his throat trying to get rid of the poison from the cloud but the others probably don't hear it over the wind. "While you are in there make sure it is dead please. I know I gave it a beating." He circles around the cloud, still combat ready, while looking at the backside of the cavern.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  28. - Top - End - #118
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    Ash trusts the others to examine the creature's body, and instead takes advantage of the lower wind level to fly over to the stone door at the other side of the cave. She stops short of touching it, and instead peers intently at it from a short distance away.

    Spoiler: OOC
    Show

    Ash will save: (1d20+33)[47]

    Ash will fly to the door, trying to sense any creatures beyond using mindsight, while also examining the door for any magic auras. She will conduct a visual search of the door for traps or mechanical oddities: (1d20+37)[52]

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #119
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Alone in the deadly fog, Eilyra carefully stabs the Beast of Bedlam one last time, to make sure, before she heads out of the fog. (Well, ok, if you are looking, you might see a person-shaped hole in the fog as she exits). She chants quickly, recharging her sword's Vampiric touch, before noticing Ash's approach of the door, and waiting, to see what happens.

    She is, of course, still invisible.
    Spoiler: Current Character List:
    Show

    Eilyra Dlardrageth, Expedition to the Demonweb Pits
    Violet, A Faerie Affair
    Adamant, Planescape: Full Circle

  30. - Top - End - #120
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Spoiler: Ash
    Show
    Ash sees that there is a Symbol of Weakness over the stone door, but it is not currently activated. She doesn't see any other traps on the door.

    There is a large keyhole in the door, and numerous geometric carvings on the door itself, including the inverted Y on a triangle shape often used as a symbol by the Cult of Tharizdun.

    Other than the party, she doesn't sense any minds within range.

    OOC: Time for another Will save vs Confusion.

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