New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 51 FirstFirst 1234567891011121314151631 ... LastLast
Results 151 to 180 of 1501
  1. - Top - End - #151
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Eilyra nods slowly, before turning to go. "Very well, if you are convinced that sharing is impossible, we'll depart. Please don't destroy or remove the tomes."
    Putting action to words, she starts off down the corridor, until she's out of sight of the lich, and promptly casts haste, followed by Time stop.

    Spoiler: Actions
    Show

    (1d20+27)[43] Bluff, burning the Moment of Prescience as well. I remembered it this time.
    Maybe that's a surprise round? If it is a full initiative round, she'd pull out her ink, and tumble into the room.
    (1d4+1)[2] Time stop duration
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  2. - Top - End - #152
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    As the world fades into the familiar grey of frozen time, Eilyra doesn't hesitate as she quickly reverses course, and dashes past the guards, into the room, reaching into her bag as she goes for the vial of ink she carried for writing. She doesn't hesitate for a moment as she throws it at the Symbol, seeking to cover it, and prevent it from going off.

    Inside the chamber, she heads across the chamber, ending up just behind, and to the right of the quasit, and hovering just above it, before she starts chanting once more, casting Lord of the Sky, and finally, Maw of Chaos, placing it directly on the Lich.
    Spoiler: Time Stop Actions
    Show

    Round 1
    Movement(Move)(70 feet total)
    Pull an item from her handy haversack(The ink vial)(Perpetual options)
    Throw the ink vial(Action)
    (1d20+31)[44] Throw!(Edit: -5, because knowledge devotion probably doesn't apply here. Disregard if it does)

    Round 2:
    Move more(Between the two rounds, she moves around the antilife shell)
    Cast Lord of the Sky
    Cast Maw of Chaos


    As the grey blur of frozen time vanishes, Eilyra mentally curses, before she reaches out, to touch the quasit, even as a blast of lightning lashes out towards it. She also calls out to her allies "NOW!"
    Even as she shouts, a blue-green aura, almost mouth like, appears around the lich.

    Spoiler: Surprise Round, and Init
    Show

    Swift: Using Lord of the Sky's bolt option:
    (1d20+35)[51] Ranged Touch attack. If hit, 20 lightning damage.
    Action: Casting Night's Caress.
    (1d20+35)[45] Attack (15d6)[66] Damage(+5, if knowledge devotion applies to spell damage) + (1d6+2)[4](Knowledge devotion probably shouldn't apply here) CON damage. Fort save, DC 27 counters the CON damage. If it is undead, it doesn't take the damage, but instead needs to make a will saving through(DC 27), or flee as though panicked for (1d4+22)[24] rounds.
    Additionally, Maw of Chaos procs. The Lich takes (22d6)[71] damage(+5 if knowledge devotion applies), and needs to make a will save(DC 31) or be dazed for one round. While within the area, anything that takes concentration(like casting a spell, or using a SLA) takes a concentration check(25+spell level) to succeed. If it has the chaotic subtype, it is unaffected.
    (1d20+23)[24] Initiative Edit: Of course it is a one.


    Spoiler: Status
    Show

    AC 49(Touch 29) F 18/R 29/W 17 HP 256
    Seeing Invisible
    Hasted(+1 AC, attack, reflex saves)(Perpetual options grants an extra standard action, instead of an extra attack)
    50% concealment(Non-magical, not countered by true-seeing.)(Blurred Alacrity)
    50% miss chance vs single targeted spells.(Evasive Celerity)
    Freedom of Movement(Diligent Rapidity)
    Knowledge Devotion(+5 Attack/Damage) vs Undead

    Expeditious dodge is NOT active(+2 ac)

    Shield(44 minutes)
    Extended Moment of Prescience(44 hours)(Burning Blackfire)
    Extended Mind Blank(48 hours)
    All four Heart spells(22 hours)
    Extended Contingency(If health between 0 and 30, Pop Resilient Sphere around Eilyra, 5 foot area.)(44 days)
    Extended Greater Magic Weapon(On her sword)(+5)(44 hours)
    Last edited by Archmage1; 2021-06-13 at 07:17 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  3. - Top - End - #153
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    A vial of ink seems to appear as if from nowhere and smashes against the armor of the wooden construct, covering the symbol there in ink.

    OOC:
    NC vs Quasit's SR 26 (1d20+22)[26]
    Quasit Fort saves (1d20+6)[15] vs massive damage DC 15; (1d20+6)[21] vs Con damage DC 27

    Maw of chaos placement wasn't quite clear so let me know if it's not right.

    Lich Will save (1d20+18)[34] vs daze DC 31

    Initiative: Lich (1d20+10)[11], Wooden Avatar (1d20+4)[22]

    Spoiler: map
    Show
    Code:
    A = Avakuss (squeezing), C = Center, H = Ash
    E = Eilyra, T = Taric
    
    Wooden Soldier = 1, 2
    W = Wooden Avatar
    L = Lich, Q = Quasit (invisible)
    
    ** = stone door (propped in place)
    # = Table & chairs, B = bookshelf
    & = bed, 0 = hole
    
    c = maw of chaos
    
    XXXXXXXXX**XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXCCXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXCCXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXHAAXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXAAAXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXAAXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXX.EXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX.TXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX1122XXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX.1122.XXXXXXXXXXXXXX
    XXXXXXXXXXXXX........XXXXXXXXXXXXX
    XXXXXXXXXXXX....BB....XXXXXXXXXXXX
    XXXXXXXXXXX.....BB.....XXXXXXXXXXX
    XXXXXXXXXX#...c.BB..WW.#XXXXXXXXXX
    XXXXXXXXX#..ccccBB..WW..#XXXXXXXXX
    XXXXXXXX#...ccLccc.......#XXXXXXXX
    XXXXXXX.....BBccc...BB.....XXXXXXX
    XXXXXX.....BBccc##.Q.BB.....XXXXXX
    XXXXX.....BB..c.##..E.BB.....XXXXX
    XXXX.....BB.....##.....BB.....XXXX
    XXX.....BB..............BB.....XXX
    XX.............................X0X
    X&&&&&&&&&&&&&.#############.....X
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

  4. - Top - End - #154
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Taric is a little confused by what happens, then realises one of his companions has activated some sorts of powerful magic. Assuming they have no alternative, he charges at the wooden guard on the left hand side. He uses both weapons to carve away at it at full power, after pouncing into battle.

    Spoiler: OOC Actions
    Show

    (1d20+32)[42] Attack 1, Damage (1d8+15)[18] + (2d6)[9] Holy damage
    (1d20+32)[42] Attack 2, Damage (1d8+15)[21] + (2d6)[7] Holy damage
    (1d20+27)[40] Attack 3, Damage (1d8+15)[17] + (2d6)[9] Holy damage
    (1d20+27)[43] Attack 4, Damage (1d8+15)[16] + (2d6)[6] Holy damage
    (1d20+22)[23] Attack 5, Damage (1d8+15)[19] + (2d6)[10] Holy damage
    (1d20+22)[36] Attack 6, Damage (1d8+15)[20] + (2d6)[6] Holy damage
    (1d20+17)[26] Attack 7, Damage (1d8+15)[21] + (2d6)[12] Holy damage


  5. - Top - End - #155
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    Ash is slower to react than Eilyra, but feels the rush of her speeding-magic even as she stops time and reappears inside the library.

    Taking to the air, Ash drifts over the heads of those on the ground, then attempts to strip away the magical protections and enhancements from their opponents. Then she flashed a ray of light in the lich's direction, and waited expectantly for a response.


    Spoiler: OOC
    Show
    Initiative: (1d20+10)[25]

    Move action: move along the ceiling to a point about 10' south of the wooden soldiers.

    Standard action: Chain Dispel on the Wooden Avatarist, Lich and Quasit.
    Caster Level Checks:

    On the Wooden Avatarist:
    (1d20+20)[22] (1d20+20)[32] (1d20+20)[34] (1d20+20)[23] (1d20+20)[40] (1d20+20)[37] (1d20+20)[30] (1d20+20)[30]

    On the Lich:
    (1d20+20)[34] (1d20+20)[28] (1d20+20)[36] (1d20+20)[25] (1d20+20)[39] (1d20+20)[37] (1d20+20)[39] (1d20+20)[27]

    On the Quasit:
    (1d20+20)[34] (1d20+20)[38] (1d20+20)[39] (1d20+20)[32] (1d20+20)[21] (1d20+20)[37] (1d20+20)[39] (1d20+20)[28]


    Swift action:
    Searing Light, augmented by DMM Quicken
    Ranged touch attack: (1d20+19)[34]
    Damage: (10d6)[44]
    CL check to beat SR, if relevant: (1d20+19)[34]

    Ash will also prepare to use an immediate action to activate Greater Dispel Magic on the next offensive SLA the Wooden Avatarist might use. Caster Level check: (1d20+20)[23]


    Buffs etc:
    PERMANENT SPELLS:
    Arcane Sight
    Read Magic
    See Invisibility
    Tongues

    LONG TERM SPELLS USUALLY UP:
    Anticipate Teleport (Greater)
    Disguise Self
    Endure Elements *
    Energy Immunity - Fire
    Foresight
    Hunter's Eye (+7d6 bonus)
    Magic Weapon, Greater *
    Magic Vestment *
    Nondetection
    Greater Magic Weapon *
    Visions of the Future
    Protection from Chaos (40 minutes)
    Contingency (Heal, triggered by Ash being affected by an injury that would drop her below 50hp)
    True Seeing

    NET EFFECTS:
    7d6 sneak attack
    +5 armour to AC
    +2 saves
    +2 dodge to AC
    Any teleport within 60' of her delayed 3 rounds, and she knows the creature type arriving
    Immune to fire
    Automatically know presence, location of minds (including creature type and int category) within 100'
    Automatically identify all spellcasting within 60'
    Automatically know spells & magic effects active on any creature or object she sees
    See invisible creatures
    Read magical text
    Speak all languages
    Last edited by Toliudar; 2021-06-14 at 11:21 AM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  6. - Top - End - #156
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Gently, Ash reaches out to touch Centre and Avarkuss. Activating one of the powers of her belt, she brings the two others with her into the library, past the guardians, and just behind the avatarist.

    Spoiler: OOC
    Show
    Initiative: 25

    Standard action: activate teleport function of her Belt of the Wide Earth, sacrificing Righteous Wrath of the Faithful to power this. Ash is bringing Avarkuss and Centre with her. I'm not sure about the interaction of teleport with Anti-life Shell. Centre and Ash, as outsiders, can definitely start close to the avatarist. Avarkuss will start 10' away, but hopefully will be able to reach whoever he wants with his sword.
    Rolling for on target: (1d100)[67]

    Move action: Ash flies up to the ceiling and to a point roughly 20' west of the Lich, avoiding the Maw of Chaos area as she goes.

    swift action: Divine Metamagic Searing Light on the Lich.
    Ranged touch attack: (1d20+19)[38]
    Damage: (10d6)[31]

    She'll prepare an immediate action to use her Sudden Insight ability use Greater Dispel Magic on the Lich, triggered by the first offensive spell or SLA that it tries to use. Caster level check: (1d20+20)[22]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  7. - Top - End - #157
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Not letting the sudden appearance of her allies distract her, Eilyra's sword flashes into her hand, before it turns into a seeming storm of blades around the Quasit, even as a lightning bolt blasts into it.

    Spoiler: Attacks
    Show

    (1d20+40)[60] Attack 1
    (1d10+20)[27] Slashing + (1d6)[3] Fire Damage 1
    (10d6)[34](51) Empowered vampiric touch (1d20+22)[29] Sr(Note that this applies to the first hit.)
    Crit Confirm: 50. +29 Slashing and 1 Fire. 66 for Vampiric Touch(If it can crit)

    (1d20+35)[53] Attack 2
    (1d10+20)[25] Slashing + (1d6)[3] Fire Damage 2
    Crit Confirm: 38. +22 Slashing and 3 fire

    (1d20+30)[39] Attack 3
    (1d10+20)[26] Slashing + (1d6)[5] Fire Damage 3

    (1d20+25)[30] Attack 4
    (1d10+20)[21] Slashing + (1d6)[5] Fire Damage 4

    Swift action: Lord of the Sky bolt again
    (1d20+35)[53] Attack
    20 Electrical damage(+5 if knowledge devotion applies)


    In a momentary pause in the onslaught, she points her free hand at the Lich, and fires a green beam towards it.

    Spoiler: Perpetual Options
    Show

    Casting Dimensional Anchor on the lich
    (1d20+35)[40] Attack
    (1d20+22)[29] SR


    Additionally, the glowing maw around the lich bites down once more.
    (22d6)[73] damage, plus a DC 31 will save or be dazed

    Finally, should the Quasit die, Eilyra catches the rod, and stores it into her glove of storing.


    Spoiler: Status
    Show

    AC 49(Touch 29) F 18/R 29/W 17 HP 256
    Seeing Invisible
    Hasted(+1 AC, attack, reflex saves)(Perpetual options grants an extra standard action, instead of an extra attack)
    50% concealment(Non-magical, not countered by true-seeing.)(Blurred Alacrity)
    50% miss chance vs single targeted spells.(Evasive Celerity)
    Freedom of Movement(Diligent Rapidity)
    Knowledge Devotion(+5 Attack/Damage) vs Undead

    Expeditious dodge is NOT active(+2 ac)
    Haste(19 rounds)
    See Invisible(218 minutes)
    Shield(42 minutes)
    Extended Moment of Prescience(44 hours)(Burning Blackfire)
    Extended Mind Blank(48 hours)
    All four Heart spells(22 hours)
    Extended Contingency(If health between 0 and 30, Pop Resilient Sphere around Eilyra, 5 foot area.)(44 days)
    Extended Greater Magic Weapon(On her sword)(+5)(44 hours)
    Last edited by Archmage1; 2021-06-17 at 05:28 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  8. - Top - End - #158
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    As Ash teleports more of the group inside the library and blasts the lich, the invisible quasit doesn't stand a chance as Eilyra unleashes a blur of blade and lightning at the tiny monster. Its lifeless body drops to the stony ground that forms the floor of the library.

    The wooden construct within the library is now able to react to all of this. It retreats towards the entrance and concentrates, attempting to fill the lungs of some of the treacherous invaders with water. It also attempts to swiftly fill the slayer of the quasit with bloody vines.

    Meanwhile, the wooden constructs near the entrance lash out with their greatswords as Taric approaches. The one he carves into is damaged, but resists the blades and takes a bit less damage than he might have hoped. It doesn't seem to take extra damage from the holy aspect of the blades.

    The lich remains trapped in the blue-green chaotic energy surrounding it.

    OOC:
    Mass Drown vs Avakuss, Center, & Eilyra; Fort DC 26 negates or drop to 0 hp and fall unconscious
    (1d20+20)[23] vs Center's SR 30; Center's Fort (1d20+19)[36]

    swift Blood Creepers vs Eilyra; Fort DC 22 negates or take 15 damage/round + immobilize/entangle

    Wooden Soldiers x 2 AOO vs Taric AC 34, and x2 readied attacks vs Taric
    (1d20+25)[40], damage (2d8+15)[23]
    (1d20+25)[44], damage (2d8+15)[26]
    (1d20+25)[43], damage (2d8+15)[30]
    (1d20+25)[30], damage (2d8+15)[27]

    OOC: Avakuss to act

    Spoiler: map
    Show
    Code:
    A = Avakuss (squeezing), C = Center, H = Ash
    E = Eilyra, T = Taric
    
    Wooden Soldier = 1, 2
    W = Wooden Avatar
    L = Lich, Q = Quasit (dead)
    
    ** = stone door (propped in place)
    # = Table & chairs, B = bookshelf
    & = bed, 0 = hole
    
    c = maw of chaos
    
    XXXXXXXXX**XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXX...XXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXX.TXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX1122XXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX.1122.XXXXXXXXXXXXXX
    XXXXXXXXXXXXX.....WW.XXXXXXXXXXXXX
    XXXXXXXXXXXX....BBWW..XXXXXXXXXXXX
    XXXXXXXXXXX.....BB.....XXXXXXXXXXX
    XXXXXXXXXX#...c.BB.....#XXXXXXXXXX
    XXXXXXXXX#..ccccBB....CC#XXXXXXXXX
    XXXXXXXX#.H.ccLccc....CC.#XXXXXXXX
    XXXXXXX.....BBccc...BB.AAA.XXXXXXX
    XXXXXX.....BBccc##.Q.BBAAA..XXXXXX
    XXXXX.....BB..c.##..E.BBAA...XXXXX
    XXXX.....BB.....##.....BB.....XXXX
    XXX.....BB..............BB.....XXX
    XX.............................X0X
    X&&&&&&&&&&&&&.#############.....X
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    Initiative:
    Ash: 25
    Eilyra: 24
    Avatarist: 22
    Taric: 21
    Lich: 11
    Avakuss: 11
    Center 5

  9. - Top - End - #159
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss welcomed the free teleport to the other side of the enemy. He knew the anti-life shield was there but with his size growth and his equally enlarged greatsword he knew he could still strike even if slightly hampered. Water started to gag him. Avakuss resisted the spell and spat it out. "You'll have to do better than that. This is an unnecessary fight. You are surrounded and we have superior casting. Even if you could win you'll lose in other ways."

    The giant goliath darted past Center while closing with the main toy soldier and drawing his deep crystal greatsword. Just outside the magic shell he began chopping down the oversized toy casting deadly spells.

    Spoiler: OOC
    Show
    Resisted Mass Drown in OOC.
    Swift: Hustle (3PP) to gain an extra move action.
    Free Move: Draw sword and move 15' NW then 15' W (have speed 90) so that I'll be next to the book shelf and only 5' between the toy and myself so I'll be in reach.
    Free: Focus 2PP into sword. First hit within 1 min does +2d6 damage. No AoO for this.
    Full attack plus Haste attack. No Power attack. -4 for Shell. Crit on 19+ but this is a construct.

    Attack1: (1d20+23)[42] (+15 BAB, +12 STR, +1 Magic, +1 Haste, -2 Size, -4 Shell)
    damage: (6d6+19)[37] Slashing. (+18 STR, +1 Weapon) Specials: Adamantine, Good

    Attack2: (1d20+18)[29]
    damage: (6d6+19)[40]

    Attack3: (1d20+13)[28]
    damage: (6d6+19)[41]

    Haste: (1d20+23)[37]
    damage: (6d6+19)[36]

    First hit: + (2d6)[4] damage (from psionic crystal)



    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  10. - Top - End - #160
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    As her lungs fill with water, Eilyra coughs and splutters for a moment, but doesn't seem to be adversely affected by the liquid, certainly not enough for her to fail to resist the magic seeking to turn her own flesh against her.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #161
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss' assault chips away at the wooden construct but not enough to bring it down as two of his four attacks are ineffective.

    Center moves to join in the fight against it, arcing his huge golden halberd down towards the foe.

    OOC: Center's Attack (1d20+27)[45], damage (4d6+12)[22] vs AC 30

    Ash, Eilyra to act

    Spoiler: map
    Show
    Code:
    A = Avakuss (squeezing), C = Center, H = Ash
    E = Eilyra, T = Taric
    
    Wooden Soldier = 1, 2
    W = Wooden Avatar
    L = Lich, Q = Quasit (dead)
    
    ** = stone door (propped in place)
    # = Table & chairs, B = bookshelf
    & = bed, 0 = hole
    
    c = maw of chaos
    
    XXXXXXXXX**XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXX...XXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXX.TXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX1122XXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX.1122.XXXXXXXXXXXXXX
    XXXXXXXXXXXXX.....WW.XXXXXXXXXXXXX
    XXXXXXXXXXXX....BBWW..XXXXXXXXXXXX
    XXXXXXXXXXX.....BB...CCXXXXXXXXXXX
    XXXXXXXXXX#...c.BBAAACC#XXXXXXXXXX
    XXXXXXXXX#..ccccBBAAA...#XXXXXXXXX
    XXXXXXXX#.H.ccLcccAAA....#XXXXXXXX
    XXXXXXX.....BBccc...BB.....XXXXXXX
    XXXXXX.....BBccc##.Q.BB.....XXXXXX
    XXXXX.....BB..c.##..E.BB.....XXXXX
    XXXX.....BB.....##.....BB.....XXXX
    XXX.....BB..............BB.....XXX
    XX.............................X0X
    X&&&&&&&&&&&&&.#############.....X
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    Initiative:
    Ash: 25
    Eilyra: 24
    Avatarist: 22
    Taric: 21
    Lich: 11
    Avakuss: 11
    Center 5

  12. - Top - End - #162
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    The glowing green-blue maw chomps down on the lich once more.
    (22d6)[68] Damage + DC 31 will save or be dazed.

    Not missing beat as the Quasit falls, and finally managing to expel the water the drown spell had created, Eilyra sets her eyes on the opponent that could still turn the tide of this battle against her, and her allies.
    The lich.
    Without hesitation, she launches herself towards the creature, darting past it even as her flaming sword flares with arcane fire, and she slashes out against it, and then again, as she returns to hover over the corpse of the Quasit, and the rather curious rod.

    Spoiler: Actions
    Show

    Swift: Arcane Strike, burning Brilliant Blade(A 6th level spell)
    Move: Moving just past the lich, and then back.(80 foot move speed. The important part is NOT ending her turn in the maw.)
    Action: Bounding Assault vs the Lich.
    Perpetual Options action: Bounding Assault vs the Lich.

    (1d20+46)[59] Bounding Assault 1 Attack 1
    (1d10+20)[25] Slashing + (1d6)[3] Fire + (1d6)[1] Untyped + (6d4)[15] Untyped

    (1d20+41)[52] Bounding Assault 1 Attack 2
    (1d10+20)[26] + (1d6)[4] Fire + (1d6)[4] Untyped + (6d4)[19] Untyped

    (1d20+46)[48] Bounding Assault 2 Attack 1
    (1d10+20)[27] + (1d6)[2] Fire + (1d6)[2] Untyped + (6d4)[15] Untyped

    (1d20+41)[43] Bounding Assault 2 Attack 2
    (1d10+20)[26] + (1d6)[4] Fire + (1d6)[3] Untyped + (6d4)[14] Untyped



    Spoiler: Status
    Show

    AC 51(Touch 29) F 18/R 29/W 17 HP 307
    Seeing Invisible
    Hasted(+1 AC, attack, reflex saves)(Perpetual options grants an extra standard action, instead of an extra attack)
    50% concealment(Non-magical, not countered by true-seeing.)(Blurred Alacrity)
    50% miss chance vs single targeted spells.(Evasive Celerity)
    Freedom of Movement(Diligent Rapidity)
    Knowledge Devotion(+5 Attack/Damage) vs Undead, Constructs, Outsiders

    Expeditious dodge is active(+2 ac)
    Haste(18 rounds)
    See Invisible(218 minutes)
    Shield(42 minutes)
    Extended Moment of Prescience(44 hours)(Burning Blackfire)
    Extended Mind Blank(48 hours)
    All four Heart spells(22 hours)
    Extended Contingency(If health between 0 and 30, Pop Resilient Sphere around Eilyra, 5 foot area.)(44 days)
    Extended Greater Magic Weapon(On her sword)(+5)(44 hours)
    Last edited by Archmage1; 2021-06-17 at 05:46 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  13. - Top - End - #163
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Eilyra’s rapid attacks cause the Lich to drop dead. As her blades strike, it becomes clear that the Lich was wearing chain shirt armor beneath its thin robe.

  14. - Top - End - #164
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    Seeing Eilyra become a whirling engine of doom, taking down the lich virtually single-handed, Ash takes heart. She turns her attention to the avatarist, sending to her colleagues.

    *The wooden man will be able to bounce to another statue if we kill him. Unless one of you have a way to trap his soul in this form - and I don't - then the only way to stop him is to destroy all of the statues. In the meantime, I'll attempt to suppress his ability to exercise his control over these three.*

    Ash weaves a spell that is intended to hedge out the Avatarist's influence. She then soars up over the swirly maw of chaos and into the midst of the three wooden statues.

    Spoiler: OOC
    Show
    My understanding is that the wooden avatarist's possession is based on Magic Jar. Which is explicitly suppressed by Protection from X.

    So Ash will use a standard action to cast Magic Circle vs Chaos on herself, then flies around the Maw of chaos in order to slide into a space directly above the avatarist, adjacent to statues 1 and 2.

    Which leads to an interesting effect. When she passes through the same space where she might be drawing attacks of opportunity from all three, she also cuts off the avatarist's ability to control them.

    And if this doesn't work to shut them all down temporarily, Ash will prep an immediate action to counterspell the first SLA the avatarist might use. (1d20+20)[28].

    Currently AC 39 (41 vs chaotic opponent), HP 206.

    Spells active:
    PERMANENT SPELLS:
    Arcane Sight
    Read Magic
    See Invisibility
    Tongues
    Anticipate Teleport (Greater)
    Disguise Self
    Endure Elements *
    Energy Immunity - Fire
    Foresight
    Hunter's Eye (+7d6 bonus)
    Magic Weapon, Greater *
    Magic Vestment *
    Nondetection
    Greater Magic Weapon *
    Visions of the Future
    Magic Circle vs Chaos (40 minutes)
    Contingency (Heal, triggered by Ash being affected by an injury that would drop her below 50hp)
    True Seeing
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  15. - Top - End - #165
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Taric takes three hits, and is pretty hurt by them, but he remains in the fight. He continues to hack away at the statue to his left hand side, blades chopping at them like logs instead of like wooden animated creatures.

    Spoiler: OOC Actions
    Show

    (1d20+32)[40] Attack 1, (1d8+15)[17] Damage
    (1d20+32)[48] Attack 2, (1d8+15)[20] Damage
    (1d20+32)[34] Attack Haste, (1d8+15)[21] Damage
    (1d20+27)[38] Attack 3, (1d8+15)[22] Damage
    (1d20+27)[33] Attack 4, (1d8+15)[21] Damage
    (1d20+22)[24] Attack 5, (1d8+15)[20] Damage
    (1d20+22)[32] Attack 6, (1d8+15)[19] Damage
    (1d20+17)[29] Attack 7, (1d8+15)[18] Damage


  16. - Top - End - #166
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    As Ash approaches the wooden constructs, her Magic Circle Against Chaos spell appears to have no noticeable effect on them. She comes adjacent to them but doesn't quite have room to pass above them.

    The constructs take the opportunity to try to attack her. OOC: vs AC 39
    attack (1d20+25)[44], damage (2d8+15)[29] #1
    attack (1d20+25)[43], damage (2d8+15)[24] #2
    attack (1d20+26)[42], damage (2d8+15)[24] WA

    The wooden avatar targets her with a Blood Creepers spell-like ability. Because it's not a spell, she can't counterspell it.

    OOC: Fort DC Fort DC 22 negates or take 15 damage/round + immobilize/entangle

    The wooden avatar then uses another spell like ability, targeting not only the party but most of the library including the bookshelves, excepting only where the wooden constructs are, plunging everything into sudden cold and threatening to turn the party to ice! Snow appears in the air and all over the books.

    OOC: Frostfell, Fort DC 25 or turn to ice as Flesh to Ice; on a successful save take (20d6)[74] frostburn damage. This targets the area, not specific creatures, and affects living creatures.

    Objects in the area, including those held by creatures, are instantly covered in a thin layer of frost, making them slippery. When a creature uses a frosted item (a weapon, lockpicks, a potion, and so on), it must succeed on a DC 10 Dexterity check or it drops the item before it can be used. Cold spells cast within the area gain a +1 caster level.

    The two other constructs continue to attack Taric. OOC vs AC 35:
    attack (1d20+25)[29], damage (2d8+15)[30]
    attack (1d20+20)[24], damage (2d8+15)[26]
    attack (1d20+15)[18], damage (2d8+15)[25]
    attack (1d20+25)[37], damage (2d8+15)[22]
    attack (1d20+20)[30], damage (2d8+15)[20]
    attack (1d20+15)[17], damage (2d8+15)[29]

    OOC: I'll roll for Taric here since if he succeeds, he'll destroy construct #2 and damage #1:
    Fort (1d20+25)[30] vs DC 25; Dex check (1d20+3)[8] vs DC 10

    Spoiler: map
    Show
    Code:
    A = Avakuss (squeezing), C = Center, H = Ash
    E = Eilyra, T = Taric
    
    Wooden Soldier = 1, 2
    W = Wooden Avatar
    L = Lich (dead), Q = Quasit (dead)
    
    ** = stone door (propped in place)
    # = Table & chairs, B = bookshelf
    & = bed, 0 = hole
    
    c = maw of chaos
    
    XXXXXXXXX**XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXX...XXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXX.TXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXX1122XXXXXXXXXXXXXXX
    XXXXXXXXXXXXXX.1122.XXXXXXXXXXXXXX
    XXXXXXXXXXXXX....HWW.XXXXXXXXXXXXX
    XXXXXXXXXXXX....BBWW..XXXXXXXXXXXX
    XXXXXXXXXXX.....BB...CCXXXXXXXXXXX
    XXXXXXXXXX#...c.BBAAACC#XXXXXXXXXX
    XXXXXXXXX#..ccccBBAAA...#XXXXXXXXX
    XXXXXXXX#...ccLcccAAA....#XXXXXXXX
    XXXXXXX.....BBccc...BB.....XXXXXXX
    XXXXXX.....BBccc##.Q.BB.....XXXXXX
    XXXXX.....BB..c.##..E.BB.....XXXXX
    XXXX.....BB.....##.....BB.....XXXX
    XXX.....BB..............BB.....XXX
    XX.............................X0X
    X&&&&&&&&&&&&&.#############.....X
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    
    Initiative:
    Ash: 25
    Eilyra: 24
    Avatarist: 22
    Taric: 21
    Lich: 11
    Avakuss: 11
    Center 5

  17. - Top - End - #167
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Taric made the Fort save but dropped one weapon. Check for the other: (1d20+3)[20] vs DC 10

    Edit: He made the check for the second weapon and hit construct #2 twice. All constructs are still standing.

    Avakuss to act.
    Last edited by kinem; 2021-06-18 at 10:06 PM.

  18. - Top - End - #168
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Focused on taking down the lich, Eilyra doesn't realize the danger the avatar poses until it is too late, forcing her to simply bear the brunt of the blast of cold.

    As the sudden snowfall floats down to the ground, it reveals a frozen Eilyracicle.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  19. - Top - End - #169
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss's mental prowess not only allows him to resist turning into a giant ice statue but also squashes most of the devastating blast of sudden cold. Avakuss's own defenses then renders the cold shock into nothing for himself. He counters by driving his foot into the ground, creating a narrow shock wave trying to tumble all three constructs to the ground.

    "This would go quicker if that shell would go away."

    Spoiler: OOC
    Show
    Fort save made in OOC.
    Immediate: Use Augmented Damp Power to reduce the cold damage down to 20 for myself and allies. I have Resist Energy 30 so no damage taken. Taric looks to have Resist 15. Correct me if wrong but I don't think immediate powers grant AoO. If they do, Concentration is at +32 so auto-pass. 7PP used

    Greater Stomp to hit all three constructs but avoid allies. Reflex DC 24 or fall prone and take (7d6)[28] damage. Manifested defensively (+32 so auto-pass). 9PP.

    Realized I'm covered by Center's Magic Circle against Evil too so AC 39 currently.

    Ash/Taric and Ash/Avakuss are flanking. Might help with Taric's attacks rolled before Frostfell but taking effect after Frostfell.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  20. - Top - End - #170
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Planescape: Center of All - IC

    Ash

    Disappointed that she has failed to sever the Avatarist's link to the statue, Ash pays the price, and feels her blood begin to rise up against her. Her magical training helps her fight back the powerful magics.

    And then the blizzard happens. Ash is grateful to Avarkuss for his quick thinking in protecting from the worst of the effects of the cold, but then glances over at Eilyra.

    Her mind racing, Ash uses one of her most powerful magics to transform her back from ice to flesh.

    Spoiler: OOC
    Show
    I've lost track - what has Centre of All been doing?

    Standard action: Defensively cast Limited Wish to emulate Ice to Flesh.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  21. - Top - End - #171
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    The magic-using construct and the construct that Taric has been carving into fall prone and get a bit more beaten up as Avakuss shakes the ground. The other one remains standing and unharmed.

    Center's golden halberd is coated with frost now, but in an instant, it vanishes ... and reappears, without the frost. The rilmani arcs it down to try to finish off the magic-using construct.

    OOC: vs AC 26 (prone construct)
    attack (1d20+27)[45], damage (4d6+12)[27]
    attack (1d20+22)[41], damage (4d6+12)[26]
    attack (1d20+17)[36], damage (4d6+12)[21]
    attack (1d20+12)[16], damage (4d6+12)[21]
    attack (1d20+27)[47], damage (4d6+12)[29]

  22. - Top - End - #172
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Center's rapid chops render the construct motionless.

    OOC: Eilyra to act. Only the two wooden soldiers remain active; #2 is prone and badly damaged.

    Frostfell is still in effect; all squares cost double movement to enter.

  23. - Top - End - #173
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    Her mind returning to existence at Ash's wish, Eilyra quickly takes in the changes to the battlefield, and offers Ash a quick smile of thanks, before she darts across the battlefield, her speed rejecting the slowing effects of Frostfell, even as she chants to quickly protect herself against the frost. Almost as soon as she finishes that, she reaches her target, the damaged soldier, and quickly swings twice, before falling back towards Center, casting a Ray of Enfeeblement at the remaining soldier as she retreats.

    Spoiler
    Show

    Eilyra is moving to hover over the corpse of the fallen construct, to slash out at 2, before shifting back towards Center, but making sure to not get in his way, should he wish to charge. She is also casting Ray of Enfeeblement, which does, in fact, work on constructs(It isn't ability damage, but a penalty. Go funky rules?)
    She has a dex modifier of +10, so she can't fail a dc 10 dex check, as nat 1 is not an auto-fail
    Freedom of Movement says nope to Frostfell's penalty.
    Swift: Casting Resist Energy(Frost)
    Move: Moving
    Standard: Bounding Assault
    Perpetual Options: Ray of Enfeeblement

    (1d20+39)[52] Attack 1
    (1d10+20)[26] + (1d6)[3] Fire + (1d6)[6] Untyped

    (1d20+34)[50] Attack 2
    (1d10+20)[25] + (1d6)[4] Fire + (1d6)[5] Untyped

    (1d20+35)[45] Ray of Enfeeblement
    (1d6+5)[6] Strength penalty
    Last edited by Archmage1; 2021-06-19 at 04:10 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #174
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    The wooden construct that had been using magic vanishes; its armor and sword remain.

    Eilyra targets the one that remains standing, damaging it but not felling it.

    Her Ray of Enfeeblement also strikes the construct, but because it's a Necromancy effect, it has no effect on the construct.

    The constructs continue their attacks against Taric.

    OOC: vs AC 35
    Attack (1d20+25)[41], damage (2d8+15)[26]
    Attack (1d20+20)[35], damage (2d8+15)[29]
    Attack (1d20+15)[23], damage (2d8+15)[25]
    Attack (1d20+21)[25], damage (2d8+15)[25]
    Attack (1d20+16)[25], damage (2d8+15)[23]
    Attack (1d20+11)[12], damage (2d8+15)[30]

    Taric to act.

  25. - Top - End - #175
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Taric is badly hurt by the more recent attacks, and is currently without one of his weapons. So he decides to fight defensively, going totally from offence to defence, while waiting for his companions to attack the creature from behind, where hopefully they are already attacking.


    Spoiler: OOC Actions
    Show
    Taric will go to fighting on total defence.
    Last edited by paradox26; 2021-06-20 at 08:09 AM.

  26. - Top - End - #176
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    OOC: Avakuss to act

  27. - Top - End - #177
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss is impressed with Center's swordmanship dispatching the magical wooden soldier. As that "toy" disappears the giant goliath smiles as he sees in his head the end in sight. He follows that vision by leaping forward as he sheathes his greatsword, landing and pounding on the remaining enemy with his deadly fists, starting with the prone one.

    Spoiler: OOC
    Show
    Hustle (3PP) to gain an extra Move action.
    Move: sheathe sword and leap 15' north getting me into reach of both. Goliath Mountain Mvmt means I don't need a running start. Jump +51 so auto success. Balance is +29 in case it matters.
    The movement does give each soldier an AoO on me vs AC39 (and 25 temp hp).
    Full: Furry of Blows full attack on #2 then #1 once the first is dead. No flanking with Taric since he is doing full defense. Not including defender prone.

    Haste: (1d20+31)[42] (+15 BAB, +12 STR, +4 Magic, +1 Focus, +1 Haste, -2 Size)
    damage: (8d8+16)[38] Bludgeon + (1d6)[2] Electric. (+12 STR, +4 Weapon) Specials: Adamantine, Good

    Att1: (1d20+31)[44]
    damage: (8d8+16)[58] Bludgeon + (1d6)[3] Electric.

    Att2: (1d20+31)[46]
    damage: (8d8+16)[51] Bludgeon + (1d6)[6] Electric.

    Att3: (1d20+31)[47]
    damage: (8d8+16)[51] Bludgeon + (1d6)[2] Electric.

    Att4: (1d20+26)[44]
    damage: (8d8+16)[48] Bludgeon + (1d6)[4] Electric.

    Att5: (1d20+21)[39]
    damage: (8d8+16)[47] Bludgeon + (1d6)[4] Electric.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  28. - Top - End - #178
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    Avakuss smashes the remaining wooden constructs, which fall inert, although they don't vanish like the other one did.

    OOC: Combat is over

    Center offers to Taric "I can heal you"; if Taric declines, he nods.

  29. - Top - End - #179
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Center of All - IC

    With the fall of the remaining pair of constructs, Eilyra pauses a moment, to take in the room. Her slow, even breath was frosting in the air, and the moisture was freezing, and falling into a mist of ice, which didn't help with visibility much, in the snow fall. The thin layer of ice that had formed over the ancient bookshelves groaning with the extra weight, the still glowing(And chomping) maw providing the only illumination in the darkened room.
    The series of beds along the far wall, and a few tables scattered about, all covered in their own layer of ice, and the frozen over corpse of the lich, still centered in the glowing maw, and the scattered gear of the destroyed avatar completed the image.
    Taking another breath, she looks to Ash. The glowing embers in her hair, and eyes seemed rather unearthly in the terribly cold air of the library "Thank you for the save. That cold... there just wasn't enough time for me to brace." She lets her breath out, forming another miniature snowfall, before she continues. "We need to search the place, see if we can find books of interest, but... this frost..." She gestures around, before she continues. "If you're not resistant to cold, it's going to get bad, quickly, and I'm out of resistance spells. And we need to clear this ice from the books pretty quickly after we dispel the frost, or it may damage them."
    With that, she flies over to one of the bookshelves(Blowing up a storm of snow with every flap of her leathery wings), and takes a look at the books, trying to determine how much ice was on them, and what the chances were of it harming the books when it was melted.
    Last edited by Archmage1; 2021-06-20 at 03:42 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  30. - Top - End - #180
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Center of All - IC

    The bookshelves contain a mix of paper books, scrolls, and loose sheets of paper or parchment. Some of them are quite yellowed and fragile already; the risk of damage from melting snow is rather high. Even before the snow, a thick coating of dust lay on everything.

    Of possible interest, there are some books already open and spread out on the tables, particularly the tables near where the lich was.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •