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2021-05-14, 02:01 PM (ISO 8601)
- Join Date
- Jun 2019
Re: What is blade ward good for, why is it better than the Dodge action?
So I’m a bit frustrated. You started with an example of using 2 different cantrips and evards which is what I based my reply on and now you are changing the example by claiming you don’t actually need both cantrips. You actually only need EB. So I agree - any calculations I did or statements I made regarding the original claim don’t apply here.
Last edited by Frogreaver; 2021-05-14 at 02:02 PM.
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2021-05-14, 02:14 PM (ISO 8601)
- Join Date
- Oct 2014
Re: What is blade ward good for, why is it better than the Dodge action?
I apologize if I wasn't clear enough. As the example illustrated, the idea is to use multiple effects in tandem to increase the probability of putting the enemy in a bad situation. Ray of Frost provided an extra layer of reliability in the example combat that made it even harder/less likely for the enemy to break out of the tentacle AoE and escape the action economy drain + damage. Fire Bolt wouldn't have done that; it would only have added 2 extra points of damage even if the giants weren't immune to fire.
The same thing applies to a greater or lesser extents to AoEs like Silence, Sickening Radiance, and Spike Growth, and the vicinity of AoEs like Wall of Fire. Reducing enemy movement (on some rounds) increases your window of opportunity to exploit them.
Do you understand my meaning now? Any questions?Last edited by MaxWilson; 2021-05-14 at 02:20 PM.
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2021-05-14, 02:57 PM (ISO 8601)
- Join Date
- Jul 2017
Re: What is blade ward good for, why is it better than the Dodge action?
I might keep Blade Ward the same, but have it apply to all damage types and also prevent forced movement (disperses the force or something)
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2021-05-14, 03:36 PM (ISO 8601)
- Join Date
- Jun 2019
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2021-05-14, 04:22 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: What is blade ward good for, why is it better than the Dodge action?
I know at least one player who is perfectly happy to have her BDF running in and hitting things, and having her tactical decisions be mostly about WHO to hit round after round. Zealot Barbarian worked well for her. Her biggest tactical decision was whether to Rage or not when in a fight during a dungeon crawl.
I'm playing a Rogue 1 / Monk 4 (5 now, but I haven't gotten into a fight since the level-up yet), and my tactical decisions mostly center around whether to spend ki on flurry and on whether to grapple or to just hit things. Except I'm highly mobile, so I like to jump around a lot and thus positioning is an important tactical choice for me. I do have a fog bottle (eversmoking bottle that does fog instead of smoke) that I don't use often because it's a hindrance to those who aren't me, so I suppose that's a tactical choice, but it's not based on my classes.
Even without the choice to spend ki or not, "move, make sure I get in position to do as much with my action and bonus action as possible," is a lot of tactical play. At least to me.