A Monster for Every Season: Summer 2
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  1. - Top - End - #361
    Troll in the Playground
    Amnestic's Avatar

    Join Date
    Jan 2011
    Castle Sparrowcellar

    Default Re: Red Hand of Doom 5e IC

    When Gaks wraps the caster in necrotic magic once more, he grunts in frustration, but the true pain that arrives is when the spry phantom steed darts away, allowing a flurry of archery shots to come down range. The caster briefly incants a sudden rush of magic to throw up a barrier, but the piercing arrows penetrate through, and he collapses to the ground in a pool of his own blood, his incantations falling silent as he takes his last breath.

    Buoyed on by Beorn and Zuri the remaining militiamen rush forward to surround and box in the razorspawn, but they have too few to keep it contained. It springs back, the poison dripping from its maw thickening before it unleashes a blast that encompasses all the soldiers and Beorn both. The noxious liquid is too much for the already injured and struggling soldiers, with all but one immediately succumbing to the pain, and even Beorn falling victim to it though he still clings to life. The monstrosity doesn't stay to finish off its fallen prey, instead climbing over the bodies of those it killed to approach Zuri, its razorsharp wingblades eager to slice up more.

    Spoiler: Map

    Razorspawn obviously fails the dexsave versus lightning bolt.
    The caster throws up a Shield spell, but it's not enough to save them, between Gaks and the archers he dies before getting off a proper spell.
    The razorspawn leaps back (no OAs) and unleashes a poison breath dealing 36 damage to the militia and Beorn. All but one of the militia take excess damage enough to kill them outright, while I believe Beorn is now on 0hp and unconscious.

    It is, however, below half health.
    Iron Crisis IC | OOC
    RHoD IC | OOC
    CotCT IC | OOC

    ToNG IC | OOC
    MoMiWoM IC | OOC
    OotA IC | OOC

  2. - Top - End - #362
    Ogre in the Playground

    Join Date
    Apr 2019

    Default Re: Red Hand of Doom 5e IC


    Zuri looks over at Beorn, "Get up! We need your help."

    Zuri then stands her ground, hoping her green dragon armor protects her if this thing breathes another poison cloud. She starts to grow fangs but second guesses herself, deciding this thing might be immune to poison. Instead she creates a long spiked vine and tries to pierce its hide with that.

    The snakes, not having any other option, fly down to attack and then fly up out of the way so no more than one could be attacked by the poison.

    Spoiler: OOC
    Zuri casts healing word on Beorn for (1d4+4)[7]

    Zuri attacks with thorn whip (1d20+7)[11], for (2d6)[10]

    Snakes fly down to attack, then fly up in the air and spread out to avoid the poison cloud.

    Snake #1 14AC 9HP 13THP H: (1d20+6)[26], D: (3d4+1)[8] +11 crit from OOC = 19
    Snake #2 14AC 9HP 13THP H: (1d20+6)[26], D: (3d4+1)[7] + 7 crit from OOC = 14
    Snake #3 14AC 9HP 5THP H: (1d20+6)[17], D: (3d4+1)[6]
    Snake #4 14AC 8HP 0THP H: (1d20+6)[7], D: (3d4+1)[9]

    For the snakes, 1 point is piercing, the rest is all poison damage

    Spoiler: Flying Snake
    Flying Snake
    Tiny beast, unaligned
    Armor Class 14
    Hit Points 5 (2d4)
    Speed 30 ft., fly 60 ft., swim 30 ft.
    STR4 (-3) DEX18 (+4) CON11 (+0) INT2 (-4) WIS12 (+1) CHA5 (-3)
    Senses Blindsight 10 Ft., passive Perception 11
    Challenge 1/8 (25 XP)
    Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.
    Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage plus (3d4)poison damage.
    Last edited by Bobthewizard; Yesterday at 06:42 AM.

  3. - Top - End - #363
    Titan in the Playground
    Xihirli's Avatar

    Join Date
    Jan 2015
    Behind you. RIGHT NOW.

    Default Re: Red Hand of Doom 5e IC

    Gaks brought her horse around the carnage to stand it next to the dead caster again. Specifically the hobgoblin. Along the way she added her efforts to taking down the razorspawn, knowing that it would need to fall soon.

    Spoiler: TOLL THE DEAD
    It must make a 17 WIS save (1d20)[8] or take (2d12)[14] necrotic damage.
    Spoiler: Quotes
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by AvatarVecna View Post
    Nobody else is gonna be right behind me, right now. Only Xihirli.
    Quote Originally Posted by Rogan View Post
    If Xi and I agree some more, I will start to doubt my own alignment!
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

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