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  1. - Top - End - #61
    Ettin in the Playground
     
    ProudGrognard's Avatar

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    Aetus

    With the deliberations complete, Aetus is anxious to be outside once more. After making sure he knows where will the others be staying, he starts wondering around town, to get better acquainted with it.

    He then starts marking and preparing places which can be used for concealed archery.


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    I am not sure what roll if any is needed. The idea is to create positions from which Aetus can have cover but also fire at anyone in the sky or at the street. He will create several of those all over town, enough to cover the whole area. Since his range is 600 ft, he will not need many of those.

  2. - Top - End - #62
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    Beorn surveys the defenses, chatting with the on-duty troops, dropping the occasional story of old campaigns.

  3. - Top - End - #63
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    Zuri 's Hunt for a Smith

    On leaving the keep, Zuri is greeted by a familiar redhead, though her arm is now free of its sling - Miha Serani, the sorceress who offered (and then retracted her offer, on hearing of your Wyrmlord prey) of magical assistance. "I heard some of the militia saying you'd arrived, and was hoping to catch you." If she's put off at all by your rapidly aged features she seems to have the wherewithal not to comment on it directly. "I'm staying in town to help, since it doesn't seem like there's much further we can run, and maybe my magic will do some good. If there's anything I can help with, let me know, yeah? I want to be involved. I'm not going to back out anymore."

    Gaks and the Arrogant Red

    The haughty wizard sniffs at the approach, but even he is not so arrogant as to turn down the opportunity to acquire more spells. "Very well, perhaps you might learn something of worth." He mutters a word and a book appears from thin air into his hands, which he opens on the table in front of him - notably not handing it to you, before beckoning for you to do the same.

    He at least finds at least one spell worth something to him from your book, though he remains as rude as ever even as he spends a number of hours copying it down. Unfortunately there's limited time left in the day, and any additional scribing would have to wait until the next day - which might not be viable, depending on the party's plans for the morrow. Regardless, he does express interest in further scribing.

    Spoiler: Immerstal's Spellbook
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    Standard scribing costs apply, minus 150 gold which you get 'free' since he copies Counterspell. Yes, he's charging you for the ink, even now. He doesn't want any of your 1st level spells, but you've got eight hours to play with.

    1st level: alarm, burning hands, chromatic orb, comprehend languages, false life, heroism, identify, magic missile, thunderwave, unseen servant
    2nd level: arcane lock, rope trick, scorching ray
    3rd level: catnap, dispel magic, fear, fly, protection from energy, slow, Melf's Minute Meteors
    4th level: charm monster, ice storm, Mordenkainen's private sanctum, Phantasmal Killer
    5th level: Rary's telepathic bond, Immerstal's Telepathic Bond, teleportation circle


    Aetus' Cubby Holes

    With so many buildings emptied due to the evacuation, and more people leaving as the day progresses, Aetus has little trouble securing a number of spots across the city. It is, however, long and grueling work given the tight knit nature of the buildings and lines of sight being blocked by, well, other buildings. The work of the militia and soldiers blocking alleys helps limit his options though, meaning he does complete the work prior to nightfall.

    Beorn's Socialising

    The soldiers seem welcoming to Beorn, with most giving him warm greetings. The trained fighters seem to recognise Beorn's capabilities from a glance, while the militia men and women just seem reassured that a 'hero of the vale' has deigned to spend time encouraging them. It's easy to tell that the spirits of most he meets aren't high - they recognise that a great many of them are probably going to die within a few days, but they do seem a bit brighter after the conversations conclude. How much that will last remains to be seen, but Beorn can be satisfied that for at least a few days he's helped make it a bit easier for people.
    DMing:
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  4. - Top - End - #64
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    Gaks quietly copied down her spells, and by the time the Red was done mouthing her off and writing out Counterspell she had already written out two spells of the same level of power for the same cost. "Thank you for the use of your spells," she said simply.
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  5. - Top - End - #65
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    Zuri

    Zuri leaves the meeting and searches for Morlin, asking people if they know where he might be. She is happy when she sees a familiar face. Her eyes light up when she sees Miha and she runs over and gives her a hug. Even thought they barely met, Zuri is still happy to see someone familiar after everything she has been though.

    "Miha. It is good to see you. Did everyone make it here? Do you have any news? I'm looking for Morlin the armorer. Would you like to help me search? Come with me.”

    She grabs Miha's hand and keeps walking, not entirely sure where she is going.

    "So, what are you planning on doing with your magic during the siege? Where do you plan to be?"

    Spoiler
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  6. - Top - End - #66
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    Freya

    Once the council is concluded, Freya feels pne stone lifted off her stomach. There are more, but she manages to mentally make a plan on dealing with the next few days. How?

    Well the only way she knows how-- keeping morale up!

    Freya spends time at whatever large tavern she can find, penning some stories and jokes based on her party's adventures versus the Red Hand. Her goal is to instill courage and ease tension through storytelling, song, and humor. She wasn't good at tactical planning, but she could raise a crowd to smiles with the talents blessed upon her. She even made it a little bit educational, throwing in her experience the strengths and weaknesses the Red Hand possessed. If the defenders were informed on what to expect, perhaps more will live through the battle.

    It's the best difference Freya could think of.
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  7. - Top - End - #67
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    Zuri's Hunt for a Smith

    Miha is surprised at the sudden physical contact, but doesn't exactly pull away, instead falling into step alongside Zuri. "On the road to Brindol we were set upon by raiders, and only a few of us made it out alive. None of the clerics or priests did, they were cut down first. Those of us who ran and made it to Brindol have been safe...mostly," she hesitates a little on the last word. She accelerates a little, "The smiths are all collected in one spot sorting out equipment for the troops, if Morlin's anywhere, it'll be there."

    She takes the lead, though once pointed in the direction of the smoke plumes and the resounding sound of hammer on metal it wasn't difficult to find them. You find Morlin without any trouble among the gathered smiths, and they're happy to report that they have completed the armour, bringing it out and handing it over.

    Once the acquisition of the fancy armour is completed, Miha gets around to answering the last question - "I'm not really sure. Probably not on the front lines directly but providing support nearby. What about you? They say we've got a few days left before the army arrives, are you going to be staying in town until then?"

    Spoiler: OOC
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    Zuri acquires Green Dragon Scale Mail.


    Freya's Performative Pageantry

    Normal tavern goers are in short supply, and any existing buildings still in use have been converted as either makeshift barracks for the militia soldiers or the influx of refugees. Still, she's able to find groups of off-duty soldiers easily enough, some drinking what alcohol they could rustle up away from the watchful eyes of their officers. They're glad for the bardic inspiration - music, and levity in general, is in short supply at the moment so the distraction is a welcome change. How much of the tactical information will be retained or used is quite another matter - most of those Freya talks to seem like this might be the first real time they've held a weapon or seen combat. Still, knowing is better than going in totally blind.
    DMing:
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  8. - Top - End - #68
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    GnomeWizardGuy

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    Zuri

    Zuri tries on the armor while still at the armory, not terribly concerned who might see her change. She thanks Morlin profusely and loves her new armor, even if it might make her a target for any other dragons. She is curious about the other set of armor. "Thank you very much, Morlin. Will you be wearing the other set? Or who did you sell it too?"

    After that, she continues her conversation with Miha. "I'm sorry you were attacked. I thought you had more time. During the battle, we are going to try to take out their siege weapons and the red dragon. Until then, I am going make some changes to our surrounding terrain to make it more difficult. Make the plants grow and dig some pit traps. So what magic can you do?”

    Spoiler
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    Last edited by Bobthewizard; 2021-06-04 at 01:05 PM.

  9. - Top - End - #69
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    Gaks and the Arrogant Red

    "You're not a total loss then," Immerstal says as he looks over at your work, in what is probably considered praise for him. It's a marked difference in tone to when he's fluffing his own ego - a standard he returns to almost immediately, having apparently exhausted his meager capacity for 'compliments'. "No doubt my excellent notation contributed to your swiftness. Perhaps given time you might be an adequate student of the arcane, with the proper teaching." His smirk is entirely self-satisfied. It's not gloating at Gaks, specifically, rather it's gloating from himself to all around him.

    Zuri's Hunt for a Smith

    Morlin confirms that they won't be using it themself - they have a buyer lined up once the whole siege issue is resolved, and apparently will be making enough to retire from working for good.

    "I know a few illusion spells, I can turn invisible for instance, and I can make people collapse with laughter. A fine trick in taverns, but not sure how useful it is in a fight." She says, clearly unaware of the devastation that Hideous Laughter unleashed previously on the Red Hand. "You...won't be going far from the city then? Not running off hunting any more of those Wyrmlords or anything?"
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  10. - Top - End - #70
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    GnomeWizardGuy

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    Zuri

    Zuri continues her conversation with Miha. "That laughter spell could be useful. Gaks brought down this dragon with that spell, so the fighters could kill it. We won't be chasing any more Wyrmlords, but only because they are all coming here. Save that spell that makes you invisible. If all seems lost, you need to cast it and use its protection to get as far away as you can.”

    "I will see you during the fight. If you'd like to help us with the preparations, we would love for you to join us. Either way, I must meet my friends now."


    With or without Miha, she leaves to meet up with her friends and prepare for the next few days. First though, she goes out to the outer lines to see if she can help. She can dig holes for traps and hiding, and before she goes to bed, she makes the plants grow in a few spots to make the approach more difficult for the Red Hand.

    Spoiler: OOC
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    Mold Earth as needed. Plant growth x3 at the end of each day.


  11. - Top - End - #71
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    Miha bids Zuri adieu and disappears into the city, a quiet goodbye offered - she doesn't head to the castle, or outside the walls, apparently satisfied with the brief meeting otherwise. Zuri is neither accosted nor bothered by any soldiers who give her a wide berth as she goes about her spellcasting.

    Day 40

    Light rain drizzles down upon your windows as you awaken your rooms of the castle and judging by the encroaching black clouds it will only get heavier as the day progresses. Though perhaps unlikely, if it continues for another day the river Brindol sits on may risk flooding. Travel is not impossible, but it will be unpleasant. The castle is already in motion before you leave your rooms. Alternating shifts means it never truly sleeps, after all. There is little time for a proper seated breakfast, instead food is laid on tables that flank around the edges of the great hall with people expected to pick at what they want. Lord Jarrnath, who doesn't seem to have left the great hall as he was there when you retired to bed and is there before any of you came down, is still hard at working discussing plans and refining strategies.

    Spoiler: OOC, Weather
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    Decision time on how you're spending Day 40 (and potentially further days now). You've talked about potential plans or concepts, time to pin it down.

    Light Rain:
    High flying aerial creatures have total cover.
    Wagon speed is halved.
    If you try to take a long rest without cover (unlikely, but worth mentioning) you need to make a DC12 constitution save to benefit from the long rest.
    All fire damage rolls have a -2 to the (minimum 1).

    Heavy Rain:
    High flying aerial creatures have total cover.
    If you try to take a long rest without cover (unlikely, but worth mentioning) you need to make a DC16 constitution save to benefit from the long rest.
    Travel by wagon is severely hindered - quarter speed, and verging on impossible if it continues for a second day.
    All fire damage rolls have -4 to them (minimum 1). All Lightning and Cold damage rolls have +2.
    DMing:
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  12. - Top - End - #72
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    Spoiler: Weather Penalties
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    What a lovely thing to give to the other side!


    Gaks took her time in the morning to cast Water Breathing on everybody, switching her rock back to enhancing her own resilience. She sat by the tables without really noticing the food, even when she was eating it, as she decided to take the time to prepare Fly. "I am ready to go," she says. "And make up for lost time."
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  13. - Top - End - #73
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    GnomeWizardGuy

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    Zuri

    Zuri gathers her things and looks out to see the rain. "Freya, should we get within 2-3 miles of the Horde and then magnify this rain into a monsoon? That should slow them down. Maybe we could make a bubble camp to keep ourselves warm. This would also be good weather to fight a red dragon if we can draw it out."

    Just to make sure, she utilizes her armor to try to detect the presence of any green dragons within 30 miles.

    "Once we return, I'll help some more with the defenses."

    Spoiler: OOC
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    In case we skip ahead, at the end of the day she'll use Mold Earth as needed, and Plant growth up to 3x at the end of each day.

    Last edited by Bobthewizard; 2021-06-06 at 04:02 PM.

  14. - Top - End - #74
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    Freya

    As Freya finishes eating, she studies the weather outside. She scowls with a sigh. "The gods have a wonderful sense of humor, do you not think so?" she asks Zuri after considering her idea of altering the weather against the invading army. "Hmm, how far out would the army be, do you think? With the staff I could control anything within... say five miles of my position. We may be facing scouts, and I would have to concentrate on the spell for hours at a time. Just so we are clear of how it works. I am not against the idea, if this storm is indeed slowing the enemy down."

    "In fact, siege engines would not move far in mud." She grins. The idea is a bit risky, but growing on her.
    Last edited by DigoDragon; 2021-06-06 at 09:49 PM.
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  15. - Top - End - #75
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    "And blizzards with hail may halt progress entirely. Granted, it may only eat a Dispel, but that is an alright ending as well, as they will have less magic to stop us from harassing them and fleeing."
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  16. - Top - End - #76
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    "Wet ground would make it hard to move heavy baggage and siege weaponry, though I suppose melting snow and ice is water too. If we expect enemy magic to stop the spell, perhaps it is better to cast it ahead of them and simply make the road harder before they reach it to do anything about it?"

  17. - Top - End - #77
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    "I suggest we stick to rain. A heavy rainfall could just be bad luck. Snow will give us away as manipulating the weather."
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  18. - Top - End - #78
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    "Agreed. I shall begin making the steeds so we can get ahead of the army." Gaks stood and headed out to the courtyard where there would be more room.
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  19. - Top - End - #79
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    Gathering outside, you wait for an hour as Gaks steadily summons your steeds one by one as the rain continues to grow stronger. The thunderous hooves carry you through the town that has put much of their work on hold due to the weather - getting sick prior to the battle would serve no one, after all. Your previous expeditions across the Elsir Vale were done either under cover of light clouds or blazing sun, but today the rain sets it on a rather more sombre tone. It doesn't help that the rain doesn't taste right, with the bitter acrid of ash mixed in to the water. It's not hard to guess why, given the by now pervasive imagery dotting the horizons of smoke plumes rising up in the Red Hand's wake. Visibility of anything that isn't destruction piercing the heavens is limited due to the rain, down to perhaps a mile in any direction at a time. You're aware that Talar is roughly 23 or so miles from Brindol's walls, a distance you could cross in roughly two-and-a-bit hours of riding, but where the Horde is relative to Talar isn't information you have.

    You ride for an hour, ten miles out from the city, without finding anything and there's no sound on the wind save for the pervasive pitter patter of rain on your heads. The problem, of course, is that if you can see them then they can see you, perhaps closer than desired, given the casting time of the spell in question.

    Spoiler: OOC
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    And for the record, Zuri finds no green dragons.

    Swings and roundabouts. Keep going? How far/long? Set up shop and start casting here?
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  20. - Top - End - #80
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    Freya grips the staff to herself, huddled under her hoooded cloak. "Should I begin the deluge? It lasts for many hours. I rather start early than late."
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  21. - Top - End - #81
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    Gaks frowned. "Could they not simply walk around it? Can you have the spell active, but keep the weather unchanged until they have entered?"
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  22. - Top - End - #82
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    "Forcing them off the main road would serve our purposes as well; it may not slow the lead scouts, but the baggage and siege train would be inconvenienced. Better closer though, I think."

  23. - Top - End - #83
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    Zuri

    Zuri weighs in on the current debate. "I think we need to find them first. Once we know where they are, we can move a couple miles in front of them and then cast the spell to change the weather on top of them. Aetus, any ideas on where we should look?"

    Spoiler: OOC
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  24. - Top - End - #84
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    Aetus

    Having remained silent so far, Aetus joins in.

    "Let me go a while ahead. I can find these creatures by the sounds they make and the animals they scare away. It would be wise to know in advance that they are coming. I can sense them at least an hour before they find us."

    If the others agree, Aetus moves ahead, moving stealthily and quickly, looking for signs of his enemy.

    Spoiler: OOC
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    An army usually moves at 3 miles an hour tops. Aetus can sense them at 5. So, Aetus moves stealthily ahead at full speed, being a ranger, looking to make contact. He senses at the beginning and then again 5 miles ahead. If he does not find them, he tries to communicate with animals, to see if they have seen anything

    Stealth with advantage (1d20+7)[19] and (1d20+7)[16]
    Survival if needed with advantage for Favored enemies (1d20+5)[22] and (1d20+5)[18]
    Perception if needed (1d20+5)[11]

  25. - Top - End - #85
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    "Take the most recent of the steeds with you," Gaks advises, nodding to Freya's.
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  26. - Top - End - #86
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    Zuri

    Zuri walks over to Aetus and puts her hand in his pocket. "I'll go with you in case you get in any trouble. Don't worry. I won't slow you down or make too much noise."

    She transforms into a mouse, twisting her way into his pocket as she does.

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  27. - Top - End - #87
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    Quote Originally Posted by Xihirli View Post
    Gaks frowned. "Could they not simply walk around it? Can you have the spell active, but keep the weather unchanged until they have entered?"
    Quote Originally Posted by stack View Post
    "Forcing them off the main road would serve our purposes as well; it may not slow the lead scouts, but the baggage and siege train would be inconvenienced. Better closer though, I think."
    "As I understand the magic, the weather is affected for five miles around. It would be a significant detour on foot."
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  28. - Top - End - #88
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    "A powerful spell indeed." Gaks opens her spellbook while they have nothing to do but wait for Aetus and Zuri, and smiles as she reads her new spells. "You will no more be the only one who can offer flight, Freya. I have figured out the process. All one truly needs do is offer buoyancy into the body, you see..." and she continues to explain the Fly spell to the bard.
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  29. - Top - End - #89
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    Default Re: Red Hand of Doom 5e IC

    Aetus scouting ahead slows matters slightly, owing to having to return for an additional phantom steed and give reports, lest he be stranded alone with Zuri and unable to inform the group of anything. Still, it's not a great impact on time. Riding ahead five miles, Aetus finds that the reports of scouts roaming more aggressively seems to be accurate. Though none are within a mile, perhaps wanting to stay off the main road, he nevertheless senses 8 separate groups, ranging in numbers of 5 to 20, ranging from 3 to 5 miles away, in practically all directions, though the majority are south of you, rather than north. With numbers so small, they're not the army, and not the focus, though something to be keenly aware of nevertheless.

    After regrouping and riding out a further five miles - a total of 20 from the city - Aetus' perceptions find what he's seeking. Hundreds of goblins on the edge of his senses to the west, along with yet more scattered scouts near and far.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  30. - Top - End - #90
    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: Red Hand of Doom 5e IC

    "If we sweep up the scouts, they will have a harder time locating the source of the spell, assuming we do not allow any to escape."

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