New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Mar 2020

    Default Create Undead, Lesser

    If you were going to make, or approve, a lesser version of create undead... how would you want it to look?

    I am planning to incorporate juju zombies and want to make create undead accessible from a lower level. The best way to do this is with magic research for a lesser version of create undead.

    I have some thoughts as well and plan to post them shortly.

    It can also be a greater version of Flesh puppet

    The aim is for a level 4 spell
    Spoiler
    Show

    School necromancy [evil]; Level cleric/oracle 4, shaman 4, sorcerer/wizard 4; Domain death 4, evil 4

    CASTING

    Casting Time 1 hour
    Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 100 gp per HD of the undead to be created)

    EFFECT

    Range close (25 ft. + 5 ft./2 levels)
    Target one corpse
    Duration instantaneous
    Saving Throw none; Spell Resistance no

    DESCRIPTION

    A slightly more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead; Ghouls, Hollow Helms, and any from the Create undead spell with a caster level requirement of 14 or lower.


    Relevant mechanics:

    Spirit Vessels (Su): You can channel wendo spirits into lifeless bodies, reanimating them to aid you. When using the animate dead spell, you can control 6 HD worth of undead creatures per caster level rather than 4 HD. In addition, any zombies or juju zombies you create using animate dead, create undead, or similar spells possess maximum hit points.

    Bonus Spells: create undead (as a 5th-level spell; juju zombies only; see right) (10th)

    Create undead 14 caster level and below list:

    11th (or lower) Ghoul
    11th (or lower) Hollow helm Corpse must be wearing suit of heavy armor
    11th+ Huecuva 1 Corpse of a cleric (preferably an evil cleric)
    11th+ Crawling hand Severed hand of a Medium or smaller humanoid
    11th+ Juju zombie4 Enervation or energy drain
    11th+ Skeletal champion4 Enervation or energy drain
    12th-14th Ghast, festrog 2
    12th+ Draugr
    12th+ Guardian phantom armor Corpse must be wearing suit of heavy armor
    13th Attic whisperer Crushing despair, fear, corpse of a humanoid child
    14th+ Blast shadow 3
    14th+ Crawling hand (giant) Enlarge person, severed hand of a Large or larger humanoid
    14th+ Wight Enervation
    Last edited by Shinoskay; 2021-05-23 at 05:19 PM.

  2. - Top - End - #2
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Create Undead, Lesser

    Not sure about lesser create undead, I'm pretty sure Animate Dead has that niche covered to be honest.

    For examples here's a thread I'd put together listing as many undead control options as I could find in PF.
    Juju zombies are already pretty player accessible from what I remember.

  3. - Top - End - #3
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Mar 2020

    Default Re: Create Undead, Lesser

    the fundamental difference is that animate undead tends to be pre programmed mindless undead and create undead tends to be undead with some intelligence.

  4. - Top - End - #4
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Create Undead, Lesser

    Quote Originally Posted by Shinoskay View Post
    the fundamental difference is that animate undead tends to be pre programmed mindless undead and create undead tends to be undead with some intelligence.
    The other fundamental difference is that create undead does not grant you control(unlike animate dead) so a "lesser" create undead would not grant control either.
    Or you could call it "greater animate dead" it works too.
    Regardless you must specify it counts toward the control cap of animate dead if it grants control else it will have its own separate control cap and just from being learned increase massively the controlled undead count.

    A bunch of the undead you placed in this list are already in the purview of create undead and are among the strongests it provides. A general rule is that a lower level spell should not replicate specifically listed effects of higher level spells(unless those replicated effects are the low level spells themselves) especially if the spell is mechanically stronger (Here your spell grants control which means that for the same created minion it is way stronger than create undead)

    For example skeletal champions are very strong undead and here you directly gain control on top of creating it then it is ridiculously stronger than most of what you can do with create undead (because with create undead when you make a skeletal champion it can then right after try to kill you unless you find another way to control it and succeed).

    Furthermore your spell makes create undead useless at level 14: one level after you get it because you picked all the good level 14 and lower undead.
    Last edited by noob; 2021-05-31 at 01:25 AM.

  5. - Top - End - #5
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Mar 2020

    Default Re: Create Undead, Lesser

    Quote Originally Posted by noob View Post
    The other fundamental difference is that create undead does not grant you control(unlike animate dead) so a "lesser" create undead would not grant control either.
    Or you could call it "greater animate dead" it works too.
    Regardless you must specify it counts toward the control cap of animate dead if it grants control else it will have its own separate control cap and just from being learned increase massively the controlled undead count.
    Create undead makes intelligent undead, it makes sense that they must then be subjugated. I'm fine with the spell functioning like create undead where there is no inherent control.

    Quote Originally Posted by noob View Post
    A bunch of the undead you placed in this list are already in the purview of create undead and are among the strongests it provides.
    By what standard? I used only lower level options

    Quote Originally Posted by noob View Post
    (Here your spell grants control which means that for the same created minion it is way stronger than create undead)
    Where is it granting control?

    Quote Originally Posted by noob View Post
    For example skeletal champions are very strong undead and here you directly gain control on top of creating it
    Where is it granting control?

    Quote Originally Posted by noob View Post
    Furthermore your spell makes create undead useless at level 14: one level after you get it because you picked all the good level 14 and lower undead.
    [/QUOTE]

    there are a lot of ways to increase caster level, most level 14 casters should have a caster level of at least 15 if not 16 or even 18. not even including temporary cl buffs.

    I can probably cut the list down to level 12 cl creations, this only really cuts out wights, I just felt mummies where the real power house of the create undead list, as well as dullahans and all those beefy big undeads. but 12 wont remove skeleton champions (or zombie lords).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •