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Thread: Most Common House Rules?
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2021-05-29, 04:46 PM (ISO 8601)
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- Mar 2014
Re: Most Common House Rules?
The DM of my main game does *essentially* milestone leveling. We track XP but it’s just a progress tracker. Characters can still spend XP, and if there’s a character that’s a different level, we reverse engineer the increased amount by looking at the encounter table and scaling.
Excel sheet for 3.5 -- Native support for stacking rules and multiple forms; as lightweight as possible otherwise. (links currently broken, if you want a copy LMK)
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2021-05-29, 04:47 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: Most Common House Rules?
I don't know if this is only our table, but Improved Toughness counts as Toughness for all req purposes.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2021-05-29, 06:34 PM (ISO 8601)
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- Jun 2020
Re: Most Common House Rules?
Sounds like the "No XP penalty for multiclassing" house rule may be nigh-universal.
For those that have that house rule, do you basically ignore the "favored class" concept as a result? Because it's really only relevant to the multiclassing rule, my DM added an interesting house rule: favored classes get 1 bonus skill point for every level in the race's favored class (4 as a once-in-a-lifetime bonus for the first level in a favored class), and a racial feat every 5 levels in a favored class. And humans consider all classes favored classes to reflect their versatility.
Another big one that I haven't heard of anyone else using, is essentially eliminating class skills. (Technically, each character has a pool of 20 class skill slots that they may use to define the class skills for their character, but unless a character has a ton of extremely unconcentrated skill points, "non-class skills" will not be a factor.)
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2021-05-29, 06:51 PM (ISO 8601)
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- Dec 2010
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2021-05-29, 07:26 PM (ISO 8601)
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- Oct 2011
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2021-05-29, 09:56 PM (ISO 8601)
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- Feb 2019
Re: Most Common House Rules?
Favored class is weird to begin with because they encourage you to dip the class, not focus on it. I guess the idea is that every orc should take a barbarian dip? Makes a certain sense, but doesn't do what it sounds like it does.
I think racial sub levels are a great way to do the favored class concept. PF's favored class bonuses are basically the same thing but I think the sub level format is more versatile.
Giving racial abilities that complement a class also works (eg, elf weapon proficiencies do nothing for a fighter) but can be too heavy handed -- as most stat adjustments are.Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ
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2021-05-29, 09:59 PM (ISO 8601)
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- Jun 2010
Re: Most Common House Rules?
That's the problem I've had with many games that do it that way. As far as I've experienced, they simply do not consider this at all! It's as if many DMs and players just don't ever consider item creation or spells with xp costs. I can only surmise that at a lot of tables, the players simply don't ever try item crafting.
-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
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2021-05-29, 10:17 PM (ISO 8601)
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- Jul 2007
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Re: Most Common House Rules?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2021-05-29, 10:30 PM (ISO 8601)
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- Feb 2019
Re: Most Common House Rules?
you can just do 1xp=5gp for item crafting
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2021-05-30, 12:16 AM (ISO 8601)
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- Jan 2015
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Re: Most Common House Rules?
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2021-05-30, 05:16 AM (ISO 8601)
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- Feb 2013
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Re: Most Common House Rules?
I have no idea what you want to say. I only know what the Dread Necromancer class has to say on the topic:
Originally Posted by SpellcastingOriginally Posted by Advanced Learning
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2021-05-30, 06:04 AM (ISO 8601)
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- Nov 2012
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Re: Most Common House Rules?
Right, that's what I thought too... like why would you not want people to have a numerical amount of exp in a game where its used as currency for so many things?
I assume some campagns are like that sure, but I feel sorry for you for lack of downtime. At least at our table its an important thing for building depth/reality to a character... Like no one can realistically just be super active 12 hours per day evevry day... But each to our own i guess.
I guess, but I kind of feel that detatches too much from ancient lore... like the reason the Mythallars were so popular back in the day, was because they could "run" permanent magic items without the need of life force i.e. Con/exp...
You also run into the fact that via crafting, 50gp worth of golf can be turned into 150gp worth of coins, as per the crafting rules. Or go amok with the Fabricate spell. Ergo free items...
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2021-05-30, 05:33 PM (ISO 8601)
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Re: Most Common House Rules?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2021-05-30, 08:04 PM (ISO 8601)
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Re: Most Common House Rules?
Also, I think ID Rager archetype needs a boost so while raging you get 2 Slams (1d6 damage) and DR 1/slashing per level (phantoms get DR 5/slashing outright at 1st, so this slowly gets it then more past level 5).
The slams are because most of phantoms abilities rely on slams that ID rager doesn't get.
Sure, you could be an alchemist for a slam or Synergist but that seems off of an requirement to use own abilities.
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2021-05-30, 11:32 PM (ISO 8601)
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2021-05-31, 10:23 AM (ISO 8601)
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2021-05-31, 10:29 AM (ISO 8601)
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Re: Most Common House Rules?
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2021-05-31, 12:13 PM (ISO 8601)
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2021-05-31, 12:23 PM (ISO 8601)
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- Nov 2019
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2021-05-31, 01:59 PM (ISO 8601)
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Re: Most Common House Rules?
Yes, a lot of DMs (like me) will say to many of the "exploits",, "yes, you can twist the wording to that interpretation, but that's not what the english naturally means therefore it does not work" - they won;t see it as a house rule because they disagree with the rules interpretation that claims it works in the first place.
For drown healing, one of the counter arguments is "it says the target's health drops to 0 therefore they don't gain hit points if below 0". (I give this as an example not to start a rules debate - and I think I have misquoted the rule there so it's not a good one for a rules debate.)
Result is that Batcathat is right - the DM's won't say "no drown healing" because they don't see the need as to them it is not a house rule. There's a difference between a house rule (deliberately changing the rules) and a disagreement on what the rules are (GM's ruling is what matters, appeals should be brought after play so as not to derail the game).
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2021-05-31, 06:39 PM (ISO 8601)
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- Nov 2009
Re: Most Common House Rules?
Best I can tell, the RAW answer is, instead: they die two rounds later anyway, because there's no cure once they've started drowning.
(I've never been able to find the alleged use of the Heal skill to cure drowning. It's not in Core, it's not in Stormwrack. It may well be a myth born of wishful thinking.)
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2021-05-31, 07:45 PM (ISO 8601)
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Re: Most Common House Rules?
So a Dread Necromancer 1/ Bard 16 with Scribe Scroll can create a Scroll of Finger of Death because it has the minimum caster level from Bard and the Spell Known from Dread Necromancer.
The rules text does not support that interpretation. The Dread Necromancer does not actually have access to 7th level spells at 1st level. The Spell List is gained entirely at 1st level. The Spells Known do not. Advanced Learning does not say it adds a Spell Known, so it does not add a Spell Known."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2021-05-31, 09:57 PM (ISO 8601)
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- May 2021
Re: Most Common House Rules?
I'm pretty sure that's not how creating magic items works. Our hypothetical Dread Necromancer/Bard couldn't create Staff of Inflict Light Wounds with a caster level of 16 because you can't mix and match like that, and we all agree she knows that spell.
I also don't understand how you think this follows from the other side's position. The plain English reading of the "Spellcasting" ability seems to me to suggest that the Dread Necromancer knows all spells on her list of levels she can cast. I think there's a solid argument for e.g. Versatile Spellcaster shenanigans not working, but I don't see a way to argue that you don't learn spells added to your list without arguing that Advanced Learning is dysfunctional (because all it explicitly does is add things to your list).
The rules text does not support that interpretation. The Dread Necromancer does not actually have access to 7th level spells at 1st level. The Spell List is gained entirely at 1st level. The Spells Known do not. Advanced Learning does not say it adds a Spell Known, so it does not add a Spell Known.
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2021-05-31, 10:35 PM (ISO 8601)
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2021-06-01, 02:49 AM (ISO 8601)
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Re: Most Common House Rules?
And how do you cast it if you don't Know it?
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2021-06-01, 03:40 AM (ISO 8601)
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2021-06-01, 04:25 AM (ISO 8601)
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Re: Most Common House Rules?
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2021-06-01, 04:34 AM (ISO 8601)
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- Oct 2011
Re: Most Common House Rules?
Princess Bride says drown healing is cool
I'm not a fan of rails and Railroads - "derailing" the game is my main goal in life.
It did come up. And, even so, I failed to include it in my list.Last edited by Quertus; 2021-06-01 at 04:35 AM.
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2021-06-01, 06:08 AM (ISO 8601)
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2021-06-01, 07:52 AM (ISO 8601)
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Re: Most Common House Rules?
I see this often.
flat-footed == denied dexterity bonus to AC