A Monster for Every Season: Summer 2
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  1. - Top - End - #991
    Halfling in the Playground
     
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    Default Re: Werewolf/Mafia: Percy Jackson

    The other 3 please not a single one of them said something incriminating I could use to say they are definitely a wolf.

    - - - Updated - - -

    No I won't be joining the next set of mafia games mostly because I'm pissed off

    - - - Updated - - -

    And guess what I was right about far more then what I just casually listed but yeah I did not make a single accurate analysis I couldn't tie two shoe laces together much less play this game so might as well never play it again.

  2. - Top - End - #992
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Hey, Gac? Could BCH have won if AV or Apogee had shared their QTs?

  3. - Top - End - #993
    Bugbear in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Rogan View Post
    Hey, Gac? Could BCH have won if AV or Apogee had shared their QTs?
    It wasn't my original intent, or even what I had in mind when I put their win status as inconclusive, but yeah. Once people mentioned it and I realized their win didn't require being alive, yeah it would have.

  4. - Top - End - #994
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by gac3 View Post
    It wasn't my original intent, or even what I had in mind when I put their win status as inconclusive, but yeah. Once people mentioned it and I realized their win didn't require being alive, yeah it would have.
    What DID you have in mind when you said inconclusive instead of failed?

  5. - Top - End - #995
    Bugbear in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Rogan View Post
    What DID you have in mind when you said inconclusive instead of failed?
    That while unlikely, nothing was stopping Shal06 from reviving them.

    - - - Updated - - -

    Oh, just saw this


    While most of the Halfgods were glad the killers were caught and dead, Rogan could not join their celebration.
    He had killed too many of his camp neighbors. He had killed friends.

    And there still was someone out there, wishing to kill him. Maybe Jeen would give up, now that the worst was over. Maybe he would not.
    This was a risk Rogan was not willing to take! He could not! There was too much at stake.

    While the rest of the Halfgods were enjoying the Wine Book Wombat supplied, Rogan set out for one more kill. It would not take long till the young friends would hear the familiar sound of a striking thunderbolt.

    Rogan has died...

  6. - Top - End - #996
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Ahhh okay. Thanks.

  7. - Top - End - #997
    Halfling in the Playground
     
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    Default Re: Werewolf/Mafia: Percy Jackson

    Also Rogan did not provide the info that if the wolves surrendered Jeenleen would win now did he?

    - - - Updated - - -

    I sure as hell didn't see it anywhere

  8. - Top - End - #998
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    I didn't do so until gac confirmed the winners.

    This was meant to be private between Gac and me. Otherwise, I might have told Jeen.

  9. - Top - End - #999
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    Book Wombat's Avatar

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    Default Re: Werewolf/Mafia: Percy Jackson

    Thanks for the game everyone! Sorry for not being active during the Day phase, school and general confusion being the cause.
    Now to get drunk!
    *glug*
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  10. - Top - End - #1000
    Halfling in the Playground
     
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Rogan View Post
    I didn't do so until gac confirmed the winners.

    This was meant to be private between Gac and me. Otherwise, I might have told Jeen.
    At least that bit is understandable I can not play any more games with AV however.

  11. - Top - End - #1001
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    If I had to vote for the most effective town players, I would say
    1: AV
    2: BW
    3: Apogee

    The most effective Wolves
    1: Rogan Libro
    2: Snow
    3: Elenna

  12. - Top - End - #1002
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Rogan View Post
    If I had to vote for the most effective town players, I would say
    1: AV
    2: BW
    3: Apogee
    Basically luck though, glad I could help.
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  13. - Top - End - #1003
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    Default Re: Werewolf/Mafia: Percy Jackson

    Reading through the deadchat, and...

    Oy. I had no idea Quicktopic worked that way. I will fix that next time I play.

    - - - Updated - - -

    Reading through the deadchat, and...

    Oy. I had no idea Quicktopic worked that way. I will fix that next time I play.
    Avatar by the gracious and talented smutmulch!

  14. - Top - End - #1004
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Rogan View Post
    If I had to vote for the most effective town players, I would say
    1: AV
    2: BW
    3: Apogee

    The most effective Wolves
    1: Rogan Libro
    2: Snow
    3: Elenna
    As much as I mostly agree, I almost had network doing what I told it until I got scried.

    - - - Updated - - -

    Side note: any setup with free qt and masons is going to network d1. You either need to build in a counter or make wolves strong or we are fighting uphill to our deaths.

    This is mostly a setup complaint.

    Gg town

    - - - Updated - - -

    Also I'd like to say I'm partially to blame for wolves failing. N1 and N2 I picked the killer who got voided
    "Trust bladescape, Shadow of Doubt,"




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  15. - Top - End - #1005
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by MornShine View Post
    Reading through the deadchat, and...

    Oy. I had no idea Quicktopic worked that way. I will fix that next time I play.
    If AV had told me he started to notice those views in my QT, I could have told her that I was online from multiple IPs, every time I was going to/from work. Should get an account for the next game, if I join again. But AV seemed so sure about you (and I had my doubts about your role at the beginning) I didn't question the idea.

    Quote Originally Posted by bladescape View Post
    As much as I mostly agree, I almost had network doing what I told it until I got scried.
    Is this a point against Apogee or for you?

  16. - Top - End - #1006
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    Default Re: Werewolf/Mafia: Percy Jackson

    I played myself twice on QT details - once with MornShine and once with Book Wombat. Alas.


    Currently Recruiting WW/Mafia: nothing currently.

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  17. - Top - End - #1007
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Rogan View Post
    Is this a point against Apogee or for you?
    There's one that makes me feel better about myself before my horrible demise so I choose that one =P
    "Trust bladescape, Shadow of Doubt,"




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  18. - Top - End - #1008
    Barbarian in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by bladescape View Post
    There's one that makes me feel better about myself before my horrible demise so I choose that one =P
    Team wolf had hilarious bad luck in more than one way.
    Xi getting blocked night 1. You getting scried. The necromancer capable of resurrecting a town confirmed seer (who also happened to be AV)

    I think without all those problems, you would have a much better standing.

  19. - Top - End - #1009
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    ElfRogueGirl

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    Default Re: Werewolf/Mafia: Percy Jackson

    Well, fun game, even if wolves were in a terrible position for most of it. Kind of a combination of mistakes we made, issues with the setup, and general bad luck.
    Here's the Wolf QT, containing a whole lot of talk about us being screwed.

    It was definitely way too easy for town to network (both with the masons and with the resurrected guaranteed-town player). As bladescape said, some sort of counter to that or stronger wolf powers would have helped. Having a vortex might have helped with that if Xi hadn't died D2. A one-use unblockable kill might have been nice.

    Granted, we didn't really play that well early game either, with the issues with Snow's fakeclaim, Xi accidentally admitting to being voided, us deciding that Xi would do the N1 kill despite the fact that there was some suspicion on her after D1, and me choosing to kill flatfooted N3 while not realizing that FF had a bane.

    Also, congrats to BW for accidentally completely screwing us over with that N1 void.

    Quote Originally Posted by JeenLeen View Post
    I had no real means to. I couldn't kill Rogan, he was verified towncore, and the wolves were in bad a spot to get him killed (and probably needed him to kill some townies for them).
    I did try some stuff to keep the game slowed. Like, I knew Zelphas wasn't wolf -- wolves told me so -- but AV also knew that.

    The only thing I could have done to slow things more was to void him and save Elenna, but that... well, yeah, by that point it seemed best to side with Town and hope they were unreasonably merciful.

    - - - Updated - - -

    That is, not disagreeing with Xi, but also there wasn't much more I could do.
    Eh, that makes some sense, but did you really have to put that much effort into figuring things out on the last day? Maybe if you'd tried to sow some confusion instead we could have gotten town to lynch Rogan or Murska? Okay, probably not, Cao was also doing a pretty good job of getting things straightened out.

    I will say, it was kinda weird that Jeen had to kill two people and was only able to void them, while Zelphas only had to kill one person and had an actual kill power.
    I'm Chaotic Good! Ish!

  20. - Top - End - #1010
    Bugbear in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Some random specific things I plan to do already for the next game:

    No resurrection. Give Demeter children their own roles while maybe allowing neutral masons. More effectively planning out interactions and deciding what roles get feedback.

    Also was considering:

    In addition to the normal roles listed, giving the Wolves some type of additional power. Maybe that would just be boosting their existing power or adding another or something.

  21. - Top - End - #1011
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    Default Re: Werewolf/Mafia: Percy Jackson

    If you want to do it that way, consider taking the booster out and giving it to the wolves as a team power?

    One game I ran a long time ago had a town booster and it ended up being a little strong.
    "Trust bladescape, Shadow of Doubt,"




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  22. - Top - End - #1012
    Bugbear in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by bladescape View Post
    If you want to do it that way, consider taking the booster out and giving it to the wolves as a team power?

    One game I ran a long time ago had a town booster and it ended up being a little strong.
    Might be a good point. That could be ineteresting.

    Also I'm thinking I should limit the command spirits role. Not sure though.

  23. - Top - End - #1013
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    Default Re: Werewolf/Mafia: Percy Jackson

    Definitely limit it, as every death makes it stronger and killing the seer is just making them into backup seer.

    I just want to say, having read the first death QT, the confirmation that I almost pocketed Apogee makes me happy.
    "Trust bladescape, Shadow of Doubt,"




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  24. - Top - End - #1014
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    Default Re: Werewolf/Mafia: Percy Jackson

    Reading through Wolf chat was amusing.


    Currently Recruiting WW/Mafia: nothing currently.

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    Quote Originally Posted by Book Wombat View Post
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  25. - Top - End - #1015
    Bugbear in the Playground
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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by bladescape View Post
    Definitely limit it, as every death makes it stronger and killing the seer is just making them into backup seer.

    I just want to say, having read the first death QT, the confirmation that I almost pocketed Apogee makes me happy.
    I was thinking one use per power.

  26. - Top - End - #1016
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    ElfRogueGirl

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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by gac3 View Post
    I was thinking one use per power.
    ...Somehow I only now realized that they could use powers more than once. Yeah, that's quite powerful, if only for the ability to be a backup seer.

    I guess I was confusing it with my role in UPick, which was similar. In UPick I could only use each dead player's power once (active powers only), but also I could use them at any time, including using more than one power per night. It didn't feel too powerful, but then I came surprisingly close to winning after both my fellow wolves were killed D2, so maybe it was a bit too powerful.
    I'm Chaotic Good! Ish!

  27. - Top - End - #1017
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    Default Re: Werewolf/Mafia: Percy Jackson

    Regarding the feedback for the medic my first ever game on these boards had it- that's why when Elenna run her game I thought feedbacks were the default. Dunno about others.
    I won an argument with my GM -15/08/2017- (20:32 GMT +1)

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  28. - Top - End - #1018
    Halfling in the Playground
     
    Planetar

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    Default Re: Werewolf/Mafia: Percy Jackson

    Quote Originally Posted by Valmark View Post
    Regarding the feedback for the medic my first ever game on these boards had it- that's why when Elenna run her game I thought feedbacks were the default. Dunno about others.
    Yep same here it seems strange that someone who is actively trying to save someone's life wouldn't know if that person's life was endangered in the night.

  29. - Top - End - #1019
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    Default Re: Werewolf/Mafia: Percy Jackson

    Depends on the setup. Less about sense and more about information. A doctor with feedback can be used to track down a killer (Xih) much more easily than a doctor without.

    If you didn't get Feedback N1 Xih possibly survives the lynch.

    I've personally seen it varied between results or not depending on how closed or blind the setup is.
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  30. - Top - End - #1020
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    Default Re: Werewolf/Mafia: Percy Jackson

    A thought: for the sequel, different neutral roles. These were fine, but the uncertainty about what was and wasn't in the game is absolutely necessary imo.
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