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  1. - Top - End - #31
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    How does this work? We attack and then they react? Seems good news if we get the jump on them, especially with that many.

    Is it better to knock out the little ones first, or the bigger ones? I'm thinking I may need to burn a cantrip here once I've run out of rocks. Dammit, that's a lot.

  2. - Top - End - #32
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    So far, they haven’t attacked until we actually enter the room. I think whatever governs this works still follows the rules of Initiative so everyone gets turns, but I haven’t had a partner for long before something... happened to her. Focus on the bigger ones. They hit harder.

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  3. - Top - End - #33
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Since I have a ranged attack, will they come to us and get choked in the door if I try to knock one out from here? Or is that something you haven't actually tried yet?

    Not sure how tough the big ones are, but in an ideal world I'd stand 30 feet back and try to smack one of them, and you be next to the door so you can take an Attack of Opportunity as they try to get to me. Or Ready an action to smack them as they try to crush me. Not quite sure how the action sequence works, but that seems to be at least an okay plan. What do you think?



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    Does loot get split between us? Or did I get both coppers? Just trying to understand how the game mechanics work for this situation.
    Last edited by Aracor; 2021-06-08 at 05:46 PM.

  4. - Top - End - #34
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

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    The bronze coins simply drop. How you distribute loot is entirely up to the two of you.
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  5. - Top - End - #35
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    I have no idea. But I can run in and draw their attention, then you can attack them while they are focused on me.

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    I have plenty of cash for now. So I will give Rasco the bp.

    Co-Founder of LUTAS.
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  6. - Top - End - #36
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Mostly I'm just worried about two things. First, you getting mobbed and torn apart. Second, without Precise Shot I'm not so accurate when you're in melee with them.

    Is it possible for you to ready an action to charge after I attack one? Maybe we can crush a Basher before it even gets to attack.

    But if you think it's better to charge in, I'm okay with trying that, too.
    Last edited by Aracor; 2021-06-09 at 04:15 PM.

  7. - Top - End - #37
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Ive dealt with bigger mobs than this. And I have run away from the rabbits before. I don’t know if they stop or if anything happens at the border with the next chamber.

    But running is always an option.

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  8. - Top - End - #38
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    All right, let's do it then! I'll let you start off, and I'll try to Ready an Action to throw a rock at a basher, preferring one not in melee if possible. Second choice will be to try to hit one you've already hit.

    ...How many hit points do you actually have, anyway?
    Last edited by Aracor; 2021-06-09 at 09:59 PM.

  9. - Top - End - #39
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    After what I’ve taken so far, I still have 27 hp.

    Co-Founder of LUTAS.
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  10. - Top - End - #40
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Okay, I can see why you're not so scared of the rabbits. Thank you so much for letting me tag along, I definitely feel like I'm being carried here.
    Last edited by Aracor; 2021-06-09 at 10:30 PM.

  11. - Top - End - #41
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Alright. So we go with Plan A then. I run in and aggro. You hurl a couple of rocks and keep your back to the door so you don’t get mobbed.

    Co-Founder of LUTAS.
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  12. - Top - End - #42
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Okay, sounds good. Let's roll initiative!

  13. - Top - End - #43
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Well... let's toss some dice then!

    And with another wordless scream, Shanna charges in to attack a basher.

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    A: (1d20+6)[14] D: (1d6+1)[2]

    Co-Founder of LUTAS.
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  14. - Top - End - #44
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Racso will move 10 feet up, then throw a rock at a basher!

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    Attack: (1d20+3)[21]
    Damage: (1d3-1)[1] + (1d6)[6] skirmish damage

  15. - Top - End - #45
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Shanna thwacks the basher, but it doesn't immediately die, which might somewhat surprise Racso because of how easily the rabbits have been dispatched so far.

    Racso, planning to attack a different target to avoid the penalty for attacking into melee, throws his rock at the other basher. Surprisingly, he scores a direct hit, pulverizing its eye! Perhaps more surprisingly, the basher drops bonelessly to the ground as it begins to bleed out from the grievous wound.

    The remaining basher attempts to bash Shanna.
    (1d20+4)[10] - (1d4)[4]

    One of the smaller rabbits also attacks her, provoking an attack as it does so.
    (1d20+4)[14] - [1] (provokes)

    The two remaining rabbits charge at Racso, despite him remaining just outside of the room.
    (1d20+6)[13] - [1] (provokes)
    (1d20+6)[25] - [1] (provokes)
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  16. - Top - End - #46
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    The basher bites Shanna, but she doesn't cry out, she knows she has a way to go before she is in too much danger.

    Instead she continues to swing her club around. That is when she sees the two rabbits head for Rasco.

    Hey! You okay!

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    Opportunity Attack: (1d20+4)[24] D: (1d6+1)[2]

    A: (1d20+4)[21] D: (1d6+1)[6]

    Co-Founder of LUTAS.
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  17. - Top - End - #47
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Racso takes a swing at the first little bunny that rushes at him with his other rock.

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    Attack of Opportunity: (1d20)[18]
    Damage: (1d3-1)[1] + (1d6)[5] skirmish damage


    Ow! What the fuuuudge? I'm alright, but that effing hurts! This is more messed up than a chipmunk being raped by one of those big basher rabbits!

  18. - Top - End - #48
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Sorry about the double post. I figure I should add this round's action, too.

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    Racso will 5' step back so that he gets out of the bunny's threatened area, then hurl his second rock at point-blank range to try to knock out the bunny that just hit him. Move action to draw his third rock.

    Attack: (1d20+3)[20]
    Damage: (1d3-1)[1]

  19. - Top - End - #49
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Shanna swings her club as the small rabbit attacks! A brutal impact launches it through the air to splatter into the wall. She powers through the swing, snapping the basher's neck with the sound of crunching bones as her club caves in the side of its skull.

    Racso clobbers the first rabbit to leap at him, killing it. Unfortunately, it distracts him long enough for the second rabbit to take a bite out of his thigh. He steps back and tosses the rock. His aim is slightly off, but the rabbit's panicked hop to avoid the attack puts it directly in its path, ending its life.

    Encounter Notice
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    Experience Gained:
    5

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  20. - Top - End - #50
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Okay. Ow. I've lost 25% of my hit points, but as long as I'm not getting swarmed by the little ones or targeted by a basher, I'm still okay. I'm also over 25% to another level.

    Poke one of the bunnies to loot. Maybe I can find a sling made of rabbit leather or something. That'd be nice.

    This time you're taking half of the money, by the way. If there's anything not-money, we'll talk about it.


    Racso will go pick up his other rocks again.
    Last edited by Aracor; 2021-06-22 at 08:46 AM.

  21. - Top - End - #51
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Nope. You keep the money. Until you’ve got at least as much as me anyway. Then we’ll talk about splitting. Right?

    Once Shanna and Rasco have the rabbits looted, she turns to look at the halfling.

    So. A quarter of your hp gone. You think we can do one more room? You can stay by the door again, and run if anything happens. But I also don’t want to pressure you. I am fairly certain the Hearthstones work as advertised, but I haven’t put them to the test either. And I don’t intend to until I find the boss of this rabbit warren.

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  22. - Top - End - #52
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Well, how much money do you have? Like I said, I'm not out to be a charity case.

    I'm happy to keep going. Keep in mind that 25% gone also means 3 out of 4. Like I said, as long as I'm not getting mobbed or attacked by a basher, I should be okay. I do have two solid blasts with magic, too. But it'll take a round to get it up and running, so I'll probably plan to burn it on the boss if we can identify it.

    Do you know if retraining is available? If so, I'm thinking maybe using my feats for Point-Blank Shot and Precise Shot when I level. That'll make my fire support a lot more accurate.

    If you're going for a tank-style build, ESPECIALLY if retraining is available...you may want to consider Shape Soulmeld for Wormtail Belt. Even without Essentia, it's a +2 enhancement bonus to your natural armor in exchange for a feat. Pretty solid. Of course, I don't really know what your build is like.


    Racso will then look into the next room to see what there is.
    Last edited by Aracor; 2021-06-22 at 10:17 PM.

  23. - Top - End - #53
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    I've got 1 silver and 65 coppers. Way more than you'll get in here in one or two goes.

    Stop right there. I know what I am going for on my build. And I don't know if retraining is available. I haven't needed to find out yet. I get enough perks at level up that it shouldn't be a proble,, maybe one or two levels behind, if I counted right. Don't tell me how to optimize, because I don't go in for it anyway. Only reason I am right now is because all my stats started out at 10 when I got here. So save it.

    Co-Founder of LUTAS.
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    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

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  24. - Top - End - #54
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Racso raises his hands an a pacifying manner.

    Got it! I won't bring it up again. That's fair.

    I'll accept the money, and thank you again for your generosity.


    Racso continues looking into the next room.

  25. - Top - End - #55
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Are we going on? If we are, let me go first.

    Unless Rasco says otherwise, Shanna heads into the tunnel going into the next room.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

    Spoiler: Online stuffs
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    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

    Follow me on Twitter!

  26. - Top - End - #56
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    The tunnel into the next room curves around, blocking the thin sunlight coming through the tunnel behind you. The light is extremely dim, allowing you to see little more than vague shapes in the near darkness of the shadowy illumination.

    Within, you can see (1d3+1)[3] Bashers, though these look a bit larger and tougher than the ones you've faced so far.
    They are accompanied by (2d4+2)[7] of the small rabbits.

    At least, that's what you're fairly sure you can see in the dim lighting.
    Last edited by Rizban; 2021-07-07 at 01:15 PM.
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  27. - Top - End - #57
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    Does it look like there is another tunnel through this room?

    That is a lot of rabbits.

  28. - Top - End - #58
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    There is a singular dark hole on the far side of the room. The rest of the walls appear to be unbroken compacted soil.
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  29. - Top - End - #59
    Bugbear in the Playground
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

    My Wall of Smoke spell will only hit a 10' section here. But can I use it to cut the room apart and at least try to keep SOME of them off of us for a while? At the very least, it can force some of them into Fortitude Saves to avoid losing their attack action for a round.
    Last edited by Aracor; 2021-07-07 at 03:36 PM.

  30. - Top - End - #60
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    Default Re: Portal to D&D IC - Silence of the Bold 2.0

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    Quote Originally Posted by Aracor View Post
    My Wall of Smoke spell will only hit a 10' section here. But can I use it to cut the room apart and at least try to keep SOME of them off of us for a while? At the very least, it can force some of them into Fortitude Saves to avoid losing their attack action for a round.
    That is certainly a thing you can try.

    You estimate the room to be somewhere between two and three times as wide as your wall of smoke spell.
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