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Thread: Multiclassing/Dipping Shame
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2021-07-11, 09:27 AM (ISO 8601)
- Join Date
- May 2016
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- The Lakes
Re: Multiclassing/Dipping Shame
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2021-07-11, 09:27 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Multiclassing/Dipping Shame
@Max could you repeat the examples. When I went back to look for them, the ones I found could have been interpreted to be skill adjacent.
Wait were you talking about this one instead of your post about Str, Int, Cha?
Okay that is talking about non skill abilities. But shortly thereafter it sounds like the conversation shifted towards ability scores / skills
I am confused. I was not following the conversation very attentively so some confusion is expected. However maybe 3rd party confusion might be relevant to your judgement.
An aside:
Warrior/Cleric/Paladin/Monk sounds like a mechanical adjustment (limitations and abilities) to the Paladin/Monk without significantly impacting the background, ethos, etc. If someone else sees this example this way, I recommend we focus on the intended example. The intended example is of a 4 class multiclass where each class significantly impacts the concept.
I agree with you Vahnavoi. Classless systems generally can support the more chimeric character concepts. In general I would assume a classless character to be more likely to be a hybrid but less likely to be a complex combination. Some of this is because the core of a character concept might be easier to implement in the classless system. Whereas a class based system adds additional context onto the character.
To give a mild example. Dun the Dungeon Tour guide was a Rogue and thus knew about vulnerable parts on dungeon denizens that could be exploited in combat (sneak attack). However that is not part of Dun's core character concept. In a classless system Dun would not know sneak attack. In 3E, where Rogues can trades away Sneak Attack, Dun would not know sneak attack. However Dun hails from 5E so Dun does know sneak attack (which adds additional characterization onto the core concept).Last edited by OldTrees1; 2021-07-11 at 09:43 AM.