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Thread: Why are they called 'feats'?
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2021-07-09, 12:39 AM (ISO 8601)
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- Feb 2016
Re: Why are they called 'feats'?
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2021-07-10, 01:10 PM (ISO 8601)
- Join Date
- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: Why are they called 'feats'?
The original intent was that the name really was Heroic Feats. They were going to be learned abilities to make the character Extra Heroic! Things rolled around 3E actually came out and they were just feats. Think feats of strength, so something that in theory anybody could do with practice.
Hard linked to specific Talent Trees that only some classes have access to. For example the Lightsaber Combat talents are all locked under classes, both base and prestige, that use them. Jedi Knight for example. The Armour talent tree is limited to the Soldier and a few prestige classes.
Generally speaking Feats in SAGA are things that work like they do in D&D. Talents tend to let you do new things, often with skills (re-rolls when you don't get one for example) or are extremely narrow abilities such as being able to deflect and eventually reflect blaster bolts with a lightsaber.Last edited by Beleriphon; 2021-07-10 at 01:15 PM.
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2021-07-13, 09:21 PM (ISO 8601)
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- Oct 2010
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Re: Why are they called 'feats'?
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2021-07-15, 05:28 AM (ISO 8601)
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- Oct 2019
Re: Why are they called 'feats'?
If I had to guess... Probably has its roots in the sense that D&D tried to represent mythological and fantasy characters that were known for their amazing feats of skill/power. And the character arguably have incredible feats of skill/power if they're fighting against inhumanly powerful beings and winning.
Though I suppose if you look at D&D as a tale, then your character being able to cleave a person in half or create magic items would be classified as a feat out-of-universe.
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2021-07-15, 05:31 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Why are they called 'feats'?
Considering the quality of feats in core 3.0 D&D, calling them "heroic" in any capacity has some pretty thick layers of irony to it.
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2021-07-15, 04:04 PM (ISO 8601)
- Join Date
- Jan 2018
Re: Why are they called 'feats'?
If I had my druthers, "feats" would be mostly limited to martial characters, or to give martial ability to non-martials (at the cost of sacrificing.. something.. an ASI or some such). They would also be quite limited compared to what developed.
In such a case, I think the word "tactic" would fit better than "feat".
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2021-07-15, 10:52 PM (ISO 8601)
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- Oct 2010
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- Dallas, TX
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Re: Why are they called 'feats'?
It's jargon. It means "this set of abilities, that operate by this set of rules, as distinct from any other set of abilities under any other rules in any other game".
You define jargon within a given context, to have a precise word for a concept you never needed a word for before.
"Work" in English means a generic type of doing stuff. In physics it carries the specific meaning of measure of energy transfer, specifically in the form of force times distance.
"Channel" originally meant a pathway for water. In the context of broadcasting, it means a specific wavelength using for sending a meaningful signal.
"Risk" in many contexts means things that can go wrong. In economics, it's defined to be standard deviation.
Similarly, "Feat" is defined jargon in D&D, and what it means in other contexts simply doesn't matter.