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2021-07-25, 03:50 AM (ISO 8601)
- Join Date
- Feb 2015
Re: Character Flaws: Crunch vs. Fluff
You actually can't do that or, to be more precise, any such kind of mapping would depend on the skill level-difficulty difference and not be universal.
But what i want is :
a) standard deviation small compared to skill impact and also small compared to range of results
b) circumstance modifiers changing usefulness depending on challenge.
to illustrate the latter :
assume you have an easy 2d10+mod against DC system. DC is 20. Now you have a characters A,B,C with mods 2, 10, 15. Chances are 6%, 55% and 15%
Now you get some costly "tool bonus" of 2. That one would give A an additional 9%, B an an additional 17 % and C also only 9%. Or to summarize, an amateur with good stuff is still an amateur and a real professional can do well under bad circumstances but expert with a challanging task profits most from extra preparation, good materials, and tools.
Your exapmle would solve the first part of point a. While that is really important, it easily leads to a system with nearly only automatic successes/failures. But as the whole reason to roll at all is introducing uncertainty, that might be too much.
Now there are also systems that allows players to influence the range of possible results. Usually in the form of "you can avoid any freak accidants but the extra time to doublecheck and keeping extra close to established patterns also kills your chance for spectacular success and lowers the average a bit". Which is also nice as it gives players choices and might provide routine sucesses for easy routine tasks on the way.Last edited by Satinavian; 2021-07-25 at 04:04 AM.
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2021-07-25, 10:14 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Character Flaws: Crunch vs. Fluff
It depends on the genre but generally, in a game about larger than life characters, i wouldn't personally chose to have detailed crunch be a thing for character flaws beyond the immediately obvious (i.e. if you are blind you literally cannot see, but i wouldn't fiddle with modifiers beyond that). Instead, i would prefer if people were rewarded in some way for playing to their character flaws.
Last edited by NorthernPhoenix; 2021-07-25 at 10:14 AM.
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2021-07-25, 12:25 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Character Flaws: Crunch vs. Fluff
I think it comes down to one of two views:
1) The rules are the "physics" of the world. Interactions with the world should be done via rules, and rules drive the "machinery" of the game.
2) Rules exist to help resolve places of ambiguity. The "physics" of the game is primarily our imagination, and we use rules as aids to help when needed.
Both are valid, but they're pretty incompatible views."Gosh 2D8HP, you are so very correct (and also good looking)"
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2021-07-25, 01:11 PM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: Character Flaws: Crunch vs. Fluff
And some systems lean harder into one than the other. I doubt that most Fate players think of the rules as the physics. The rules and mechanics are there to encourage and enable the type of genre and narrative the system wants, not to model anything physical.
Even editions of D&D have changed--the current 5e DMG has this to say on the matter:
Spoiler: 5e quotes
Originally Posted by DMG chapter 8, emphasis added
The PHB, in the How to Play section of the introduction, has this to say:
Originally Posted by PHB, emphasis added
Other game systems take other paths. Which is fine. One is not better or worse globally, just for a certain group and a certain purpose.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-07-25, 08:00 PM (ISO 8601)
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- Mar 2005
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- 61.2° N, 149.9° W
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Re: Character Flaws: Crunch vs. Fluff
3rd. Although it may not be perfectly explicit, just the way I internalized the differences.
That's nice and all, but... My experience with that has been a flashback to the 80s when a bunch of teens were trying to run games with just the PH & MM. It's like...
You know how people like to compare the rules to a computer UI? Well there are ones that set default options and automatically do stuff for you, and others where you have to specify everything and have no guardrails. Save a file and the first type picks a unique name, and defaults to putting the file in a 'downloads' directory. Second type you have to enter the filename & location yourself, and it will overwrite existing files without warning. D&D 5e is more like the second, there's no safe & effective default behavior built into the system.
With an experienced DM I'm sure 5e is fine. With inexperienced DMs, if they don't know whether or not to roll the system says "roll when there is uncertainty" so they call for a roll. Then they need a DC. If they don't know what DC they look to the guidance, which is "choose easy, normal, or hard". Well they already didn't know so they choose the average/normal one. Keep in mind we can't assume any knowledge of statistics, I've had a DM tell me that three 30% chances equaled a 90% chance because that's how adding worked. They don't know when a system makes a check do 20% high level expert fails & 20% random 6 year old child succeeds.
Like when I write the UI for a new program component. I can't assume the users will really understand all the interactions or even read all the instructions. I have to make the default actions and options things that just work. In D&D the default of "DM doesn't know how to adjucate PCs something" is "roll a check at the listed DC", but in 5e that isn't the good option.
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2021-07-26, 01:54 AM (ISO 8601)
- Join Date
- Feb 2015
Re: Character Flaws: Crunch vs. Fluff
I think there is even more to. Rules can help aligning the imagination of the players. That is particularly obvious and useful in cases without preexisting realworld examples to rely on. Which is why so many games have detailed rules for magic, the supernatural, strange critters or sci-fi elements and far less for earthlike animals amd plants, activities like cooking etc or actually existing jobs.
Last edited by Satinavian; 2021-07-26 at 01:55 AM.
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2021-07-26, 10:44 AM (ISO 8601)
- Join Date
- Aug 2010