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  1. - Top - End - #331
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Into the Keep on the Shadowfell IC

    Spoiler: Roll
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    (1d20+9)[21] Dungeoneering


    "My tribe's healers sometimes mumbled nonsense to get the magic power out right. Since we know someone who knew to make runes came through here, maybe its more of that?"
    Last edited by sandmote; 2022-08-08 at 12:02 PM.

  2. - Top - End - #332
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Into the Keep on the Shadowfell IC

    Drang tries to think of the word... Dungeoneering, then Religion
    (1d20+6)[21]
    (1d20+5)[25]

    "Sarathi, why don't you open one and see if there's a mummy inside."

  3. - Top - End - #333
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: Into the Keep on the Shadowfell IC

    Any test lifts show that while the sarcophagi lids are heavy, they aren't impossibly so. The lack of immediate time pressure means by spending a while trying, or working together, you can get them open. However, note that which side you open it from is important. (OOC: Please update the battle map according to your position as you post here.)
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  4. - Top - End - #334
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Into the Keep on the Shadowfell IC

    Let's try the one that three party members are "surrounding."

  5. - Top - End - #335
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Into the Keep on the Shadowfell IC

    "Is there anything in these?"

    Spoiler: Athletics Roll, If Necessary
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    (1d20+9)[17]

  6. - Top - End - #336
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: Into the Keep on the Shadowfell IC

    Your first attempt to get the lid open is unsuccessful, but and teamwork and a few more tries let you succeed. Inside, you find that it's empty. It's adorned with the same sort of writing as the outside in a different color, but that's it.
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  7. - Top - End - #337
    Ogre in the Playground
     
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    Default Re: Into the Keep on the Shadowfell IC

    "I'm not familiar with grave sites down out of the mountains, but the ones you have down here usually keep the body together inside, right?" Vuthan walks as he asks, peering into the darkness on the other side of the room, to see if anyone's there.

    Spoiler: Perception?
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    Might as well try to keep things moving. (1d20+9)[14] to check the other side of the room for anything.

  8. - Top - End - #338
    Bugbear in the Playground
     
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    Default Re: Into the Keep on the Shadowfell IC

    As Vuthan approaches the other side of the room, he can see more of the shining dome. It's clearly trying to depict something, but he gets interrupted before he gets close enough to tell what, as going further activated the magic in the sarcophagi.

    Those looking at the open sarcophagi see the glow of conjuration magic wring a skeleton wielding a longsword into existence. Concussive bangs sound throughout the crypt as the rest of lids slam open to reveal similar skeletons. The one appearing out of the nearest crypt chooses to make why it has a sword clear by swinging it at Sarathi, bones clicking as it moves. She blocks that slash as her armor blocks another from the skeleton behind her.

    Skeletons from the other nearby sarcophagi move to surround Zishu and Elmo, landing slash after slash as they do. The ones in the eastern half of the room crowd around Vuthan. He blocks most of their cuts, but the one that lands is hard to ignore.

    Spoiler: Game Actions - Battle Begins, Enemy Won Initative
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    Link to the initiative rolls.

    Starting positions for the battle determined by slightly adjusting the existing battle map. The lower halves of the sarcophagi are rather low, being about the height of a single stair. As a result, the open sarcophagi are only an obstacle to your movement while you're running, if you walk or shift they do not impede you.

    S6's Turn:
    Standard: Slash at Sarathi with a longsword.
    Attack Roll:(1d20+8)[11] (+6 base, +2 CA via flanking) vs AC. Miss.
    Hit: 4 damage.

    S5's Turn:
    Standard: Slash at Sarathi with a longsword.
    Attack Roll:(1d20+8)[13] (+6 base, +2 CA via flanking) vs AC. Miss.
    Hit: 4 damage.

    S1's Turn:
    Move: Walk one space south and another space southeast.
    Standard: Slash at Elmo with a longsword.
    Attack Roll:(1d20+6)[23] (base) vs AC. Hit
    Hit: 4 damage.

    S2's Turn:
    Move: Shift one space south.
    Standard: Slash at Elmo with a longsword.
    Attack Roll:(1d20+8)[21] (+6 base, +2 CA via flanking) vs AC. Hit.
    Hit: 4 damage.

    S3's Turn:
    Move: Walk one space southwest and one space west.
    Standard: Slash at Zishu with a longsword.
    Attack Roll:(1d20+8)[27] (+6 base, +2 CA via flanking) vs AC. Hit
    Hit: 4 damage.

    S7's Turn:
    Move: Walk two spaces west and one space northwest.
    Standard: Slash at Elmo with a longsword.
    Attack Roll:(1d20+8)[19] (+6 base, +2 CA via flanking) vs AC. Hit.
    Hit: 4 damage.

    S8's Turn:
    Move: Shift one space west.
    Standard: Slash at Vuthan with a longsword.
    Attack Roll:(1d20+6)[18] (base) vs AC. Miss.
    Hit: 4 damage.

    S4's Turn:
    Move: Shift one space southwest.
    Standard: Slash at Vuthan with a longsword.
    Attack Roll:(1d20+8)[11] (+6 base, +2 CA via flanking) vs AC. Miss.
    Hit: 4 damage.

    W1's Turn:
    Move: Walk two spaces southwest and one space west.
    Standard: Slash at Vuthan with a longsword.
    Attack Roll:(1d20+10)[14] (base) vs AC. Miss.
    Hit: (1d8+2)[5] damage, and Vuthan is marked until the end of W1's next turn.

    W2's Turn:
    Move: Walk three spaces west spaces southwest and one space west.
    Standard: Slash at Vuthan with a longsword.
    Attack Roll:(1d20+10)[25] (base) vs AC. Hit.
    Hit: (1d8+2)[7] damage, and Vuthan is marked until the end of W2's next turn.

    Everyone will take their turns, then the skeletons will take their turns. Further description of the area will be provided based on your movement.
    Last edited by TurboGhast; 2022-08-21 at 01:39 PM.
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  9. - Top - End - #339
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Into the Keep on the Shadowfell IC

    "Whoa, my bad!" Vuthan roils the earth around him before moving back toward the party.

    Spoiler: OOC
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    Minor Action: Stone's Endurance
    Main Action: Hungry Earth
    (1d20+9)[24] vs W2, on a hit deals (1d8+4)[8] damage.
    (1d20+7)[9] vs W1, on a hit deals (1d8+4)[7] damage.
    (1d20+7)[22] vs S4, on a hit deals damage.
    (1d20+7)[22] vs S8, on a hit deals damage.
    Free action: Mark W1
    Move Action: Slide 1 square.
    Last edited by sandmote; 2022-08-21 at 01:49 PM.

  10. - Top - End - #340
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: Into the Keep on the Shadowfell IC

    Elmo's holy symbol sparks with light as he is surprised by the armed skeletons. The third slash is deflected by the holy light and a bright aura surrounds Sarathi. Elmo raises the holy symbol and takes a deep breath, calling out "To hell with you!" The light becomes blinding, and the nearby foes are pushed back and staggered by the holy radiance.

    Spoiler: OOC - Divine Fortune, Whispers of Defeat, Encaging Spirits
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    Divine Fortune is a reaction when hit by an enemy. "Encounter Divine. Immediate interrupt, Personal. Trigger: I am damaged by enemy attack. Damage reduced by 5, and one ally within 5 sq. gains +1 power bonus to atk until the start of my next turn." Sarathi will get the +1 to attack.

    Whispers of Defeat is: Encounter Divine, Fear, Implement, Psychic; Standard Action, Close Burst 5. Target each enemy in blast, Wis. vs. Will. Hit: Target takes -2 to atk rolls and whenever it misses it takes 10 psychic damage. Attack Rolls vs S1: (1d20+6)[20] vs 13. Atk vs S2: (1d20+6)[18] vs 13. Atk vs. S6: (1d20+6)[11] vs 13. Atk vs S7: (1d20+6)[13] vs 13. Atk vs S3: (1d20+6)[13] vs 13. Atk vs. S5: (1d20+6)[8] vs 13.

    Encaging Spirits will be Elmo's minor action: Daily, Primal; Minor Action, Close burst 1. Push each target 1, and they are slowed until the end of my next turn. Attack Rolls vs S1: (1d20+6)[20] vs 13. Atk vs S2: (1d20+6)[13] vs 13. Atk vs. S6: (1d20+6)[19] vs 13. Atk vs S7: (1d20+6)[16] vs 13.
    Last edited by Archemist; 2022-08-21 at 05:55 PM.

  11. - Top - End - #341
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Into the Keep on the Shadowfell IC

    Drang moves into the middle and uses "Channel Divinity" on 1,2,3,5,6,7 in that order.

    Spoiler: Attack vs. Will
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    (1d20+6)[13]
    (1d20+6)[20]
    (1d20+6)[25]
    (1d20+6)[25]
    (1d20+6)[8]
    (1d20+6)[24]

  12. - Top - End - #342
    Ettin in the Playground
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    Default Re: Into the Keep on the Shadowfell IC

    With the worst of the swarm cleared out, Sarathi focused on the enemies closest to her friends.

    Crushing surge: (d20+9)[26] vs AC on S6. 8 Temps on hit, 4 temps and a mark on miss.

  13. - Top - End - #343
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    Starbuck_II's Avatar

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    Default Re: Into the Keep on the Shadowfell IC

    Zishu springs into action, first using Oath of Enmity on W 1, rushing forth and slashing Radiant Vengenace
    (Double Nat 1's, that's some luck)
    Spoiler
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    Rolling twice, taking better
    (1d20+7)[8]
    (1d20+7)[8]

    Vs Reflex, regain Temp hp back to 4

    (1d8+7)[11] Radiant damage

  14. - Top - End - #344
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    Default Re: Into the Keep on the Shadowfell IC

    With no thoughts of their own safety, the two remaining skeletons continue to advance. Both of them confidently walk forwards, giving Zishu an opening to attack the one to the north. One lands a slash that just barely draws Vuthan's blood, the other tries to follow up but finds their blade blocked by his shield.

    Spoiler: Game Actions
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    W1's turn
    Move: Walk one space west. This provokes and opportunity attack from Zishu.
    Standard: Slash at Vuthan with a longsword.
    Attack Roll: (1d20+10)[27] (base) vs AC. Hit
    Hit: (1d8+2)[7] damage, and Vuthan is marked until the end of W1's next turn.

    W1's turn
    Move: Walk one space west.
    Standard: Slash at Vuthan with a longsword.
    Attack Roll: (1d20+10)[18] (base) vs AC. Miss.
    Hit: (1d8+2)[8] damage, and Vuthan is marked until the end of W1's next turn.

    Everyone will take their turns, then the skeletons will take their turns.
    Last edited by TurboGhast; 2022-09-07 at 12:09 PM. Reason: Adding the "take your turns" text I forgot to add before.
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  15. - Top - End - #345
    Ogre in the Playground
     
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    Default Re: Into the Keep on the Shadowfell IC

    Vuthan's Goliath endurance helps mitigate the force of the Skeleton's blow, keeping him from becoming bloodied.

    "These two look sturdier than the rest." Vuthan brings his blade to bear against the Skeleton that marked him and which can reach his allies.

    Spoiler: OOC
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    Standard Action: Weight of Earth (1d20+9)[19]. on a hit it deals (1d8+4)[9] and W1 is slowed until the end of Vuthan's next turn.
    Free Action: Mark W1
    Move Action: Slide South 1.

  16. - Top - End - #346
    Ettin in the Playground
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    Default Re: Into the Keep on the Shadowfell IC

    With a snarl, Sarathi moved up to the remaining skeletons and attacked.

    Quote Originally Posted by OOC
    Brash strike on W1
    (d20+11)[23] vs AC, (d7+13)[18] damage (includes +2 from temps and +2 from racial pack bonus), and target is marked by Sarathi.

  17. - Top - End - #347
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Into the Keep on the Shadowfell IC

    "Get back in there, Elmo." Surge plus...

    (1d6+3)[6]

  18. - Top - End - #348
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Into the Keep on the Shadowfell IC

    Drang, Vuthan, and Sarathi crush the final two skeletons and press on to the real threat, deep within the Keep on the Shadowfell. Overconfident in his defenses, the villain dies painfully and the world (or this small piece of it) has been saved.

    Drang, Sarathi, and Vuthan then gather the unimaginably large amount of treasure and ride off into the sunset.

  19. - Top - End - #349
    Ettin in the Playground
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    Default Re: Into the Keep on the Shadowfell IC

    How many XPs? :p

  20. - Top - End - #350
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Into the Keep on the Shadowfell IC

    Quote Originally Posted by Rakaydos View Post
    How many XPs? :p
    ALL of them!!!

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