New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 4 of 12 FirstFirst 123456789101112 LastLast
Results 91 to 120 of 350
  1. - Top - End - #91
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2008
    Location
    The Dark Side
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Drang just moved.

  2. - Top - End - #92
    Bugbear in the Playground
     
    TurboGhast's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    The remaining goblins manage to rouse themselves to defensive readiness, but nothing more.

    Spoiler: OOC
    Show
    Quote Originally Posted by Phantom Genius View Post
    Drang just moved.
    That concludes the surprise round, so now everybody else will begin taking normal turns. This starts with the party. Specifically, everybody but Drang will take a normal turn, then the enemies will take their turns. After that, the usual alternation between every player and every enemy taking their turns will begin and continue until combat concludes.
    Last edited by TurboGhast; 2021-10-02 at 04:49 AM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  3. - Top - End - #93
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Gagan roars out a battlecry as he launches another burning attack, hard eyes focused on the gray-clad goblin. Flames jump from the floor under both goblins.

    Spoiler: mechanics
    Show
    Minor action: tag G2 as my prey for +2 to attack and damage rolls.

    Minor action: dragonfear against G2 and both drakes.
    (d20+10)[24] vs G2's Will 13
    (d20+8)[24] vs D1's Will 12
    (d20+8)[11] vs D2's Will 12
    A hit means the target grants everybody CA and takes -2 to attack rolls until the end of my second full turn.

    Standard action: ignition centered northwest of G2, plus elemental escalation to include G3.
    (d20+11)[15] (probably +2 for CA) vs G2's Fortitude 14
    (d20+9)[25] vs G3's Fortitude 14
    Deals (2d10+10)[21] damage, +2 vs G2, and creates a fiery zone in the original 3x3 burst that deals 4 damage to any creature entering it or ending their turn in it.

    Not a separate action: elemental escalation also lets me shift 3 squares back out of the thick of things.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  4. - Top - End - #94
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Into the Keep on the Shadowfell IC

    Elmo runs lightly out over the planks to the first little "island." He kneels down and focuses his energy, shouting "The light has come for you!" A light burst out from him and a glimpse of Pelor's radiance shines briefly in the underground.

    Spoiler: OOC
    Show
    Whispers of Defeat encounter power, close burst 5. Wis vs. Will for G2 and the drakes:
    (1d20+6)[7] vs G2 13
    (1d20+6)[16] vs D1 12
    (1d20+6)[16] vs D2 12
    Success means they'll take -2 on attacks and 10 Psychic damage if they miss an attack.

  5. - Top - End - #95
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Vuthan runs down the nearby ramp as a place the reptiles seem to be heading, and hopes they'll fail to climb out the walls.

    The elevation allows him to bear down on the creature next to him.
    Spoiler: Attacks
    Show
    Weight of Earth: (1d20+9)[21] for (1d8+4)[8] and D1 is slowed. He's also going to mark it using Nature's Wrath


    "My one complaint is these beasts can't tell me how much I'm hurting them."

    Spoiler: Opportunity Attack
    Show
    (1d20+9)[22] for (1d8+4)[9] if D1 leaves that space or D2 tries to go past.
    Spoiler: Warden's Fury (D1 Attacks Adjacent Ally)
    Show
    (1d20+9)[10] for (1d8+4)[12] and D1 grants opportunity until the end of Vuthan's next turn.

  6. - Top - End - #96
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Into the Keep on the Shadowfell IC

    Sarathi squeezes past two companions, and charges her way to the edge of the platform, stabbing down at Drake 1.

    Spoiler: Combat
    Show

    Move, Battle fury stance (+2 damage, -2 AC until I spend a healing surge), Charge
    Ferocious charge (+2 damage on a charge), Crushing Surge as a MBA on a charge
    Vs Drake 1: (d20+9)[16] to hit, (d8+8)[10] damage and 8 temp HP, and mark.
    - On miss, 4 temp HP and mark.
    -On hit: Iron Wolf charge: (d6)[4] damage to the primary target, no other targets close enough to affect.

  7. - Top - End - #97
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Zishu moves forward beside Vuthan then holds out his hand and blasts at G2 with Radiant Vengeance. Blasting a light blue flame at the creature.

    Spoiler
    Show

    Radiant Vengeance: [roll]120+9[/roll] includes 2 from combat Advtange vs Reflex

    dam - (1d8+7)[10]
    And grants me 4 Temp hp


  8. - Top - End - #98
    Bugbear in the Playground
     
    TurboGhast's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Sarathi's charge nearly throws her into the pit, but she barely recovers while still managing to hit her reptilian target. This is clearly a favorable fluke that cannot be replicated.

    Spoiler: OOC
    Show
    Since 10 feet is two spaces, that's not far enough for her khopesh to reach the drake. I'll allow this one to keep the game moving, since I failed to notice the illegal move despite possessing ample time to do so, but not in the future.


    Unable to retaliate, the creature takes cover beneath the nearest plank. The other catches Vuthan in a bite which leaves a large, mouth-shaped gash. Once it pulls away, blood begins leaking out of the wound.

    The goblins quickly escape the flames Gagan created. One goes up the nearby ladder, then lands a crossbow shot on Elmo from their new vantage point. The other backs up and tries to focus on the same target, only to hit the pit wall.

    Spoiler: Game Actions
    Show
    D1's turn
    Standard: Total defense.
    Move: Shift one space south.

    D2's turn
    Standard: Bite at Vuthan.
    Attack Roll: (1d20+4)[24] (+6 base, -2 Whispers of defeat) vs AC. Critical hit!
    Hit: (1d10+9)[16] 19 damage.

    G2's turn
    Free: Drop shovel.
    Move: Walk two spaces east, climbing up the ladder.
    Minor: Wield crossbow.
    Standard: Fire a crossbow at Elmo.
    Attack Roll: (1d20+7)[26] (+9 base -2 Dragonfear) vs AC. Hit.
    Hit: (1d8+4)[11] damage.

    G3's turn
    Free: Drop pickaxe.
    Minor: Wield crossbow.
    Move: Walk two east, then two spaces north.
    Standard: Fire a crossbow at Elmo.
    Attack Roll: (1d20+7)[15] (+9 base -2 vertical cover) vs AC. Miss.
    Hit: (1d8+4)[12] damage.

    Everyone will take their turns, then the remaining enemies will take their turns.

    Spoiler: If someone wearing heavy armor moves onto a plank...
    Show
    it snaps in half, sending the broken pieces and the character into the excavated area. The resulting 10ft drop into the excavation deals 1d10 falling damage and knocks you prone, unless all the falling damage is prevented. The plank can no longer be used, and I will update the map to remove it shortly.


    Spoiler: If someone misses a melee attack against G2 or G3...
    Show
    they shift one space away from you.

    Last edited by TurboGhast; 2022-02-10 at 01:34 PM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  9. - Top - End - #99
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Into the Keep on the Shadowfell IC

    Elmo grimaces through the pain of the arrow landing. "I've done worse to myself, on purpose. Pelor will sustain me," he says quietly.

    Spoiler: OOC - Miraculous Fortune for Sarathi
    Show
    Immediate interrupt power when Elmo is hit - damage reduced by 5, and (ally within 5) Sarathi gets +1 to attack until EOMNT.


    He keeps firing at the goblin who shot him, looking for a little vengeance.

    Spoiler: OOC - Grappling Spirits at G2
    Show
    (1d20+7)[8] to hit Wis vs AC for G2. Damage: (1d10+5)[7].

  10. - Top - End - #100
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Into the Keep on the Shadowfell IC

    Sarathi steps off the ledge, rolling on impact to soften the landing, and also to attempt to escpae the beast's jaws.

    Provoke opportunity attack from Drake 1 while falling. (no bonus from sarathi prone)
    (1d10)[9] falling damage, prone.

    (waiting on results of the above before taking my standard action)

  11. - Top - End - #101
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Into the Keep on the Shadowfell IC

    (Falling damage alone decided things for me)

    Without rising from the ground, sarathi lashed out with her khopesh at the beast's underbelly.

    Crushing Surge: (d20+8)[11] to hit, 1d8(Brutal 1)+4 (1d7+5)[11] damage on hit, 8 temp HP on hit, 4 temp HP on miss. (granted after opportunity attack resolves) and renew mark on Drake 1.

    Edit: Miss, mark and 4 temp HP.
    Last edited by Rakaydos; 2021-10-18 at 06:51 AM.

  12. - Top - End - #102
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Gagan launches another sheet of flame at his focused target before dashing north to put the other goblin back into his range.

    Spoiler: mechanics
    Show
    Standard action: ignition to include G2. (d20+13)[23] including CA and bravo's prey, so I can only miss on a 1. Any amount of damage puts G2 down.

    Move action: walk across the north ramp to that mostly isolated little island.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  13. - Top - End - #103
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Vuthan groans: "today is not my day."

    He leans forward toward the reptile to have attacked him, steeling himself and drawing its attention despite the fact it has its blood on him, before shifting to a more advantageous position. "Lets keep them away from the others," he bellows, the ground turning harsh and rough at his feet.

    Spoiler: OOC, in order
    Show
    Free Action: Mark D1 till EONT
    Minor action: Stone's Endurance (5 resist all)
    Move action: Shift north
    Action: Hungry Earth, creating rough terrain for enemies plus burst 1.
    Vs D1: (1d20+9)[19] for (1d8+4)[5]
    Vs D2: (1d20+9)[13] for (1d8+4)[6]

    Spoiler: Reaction If D1 hits other character
    Show
    If D1 attacks someone else within 5 squares, Vuthan shifts it 1, it is slowed and can't shift till EONT
    If for some reason it is in melee with Vuthan he will use warden's fury to deal (1d20+9)[14] vs Con for (1d8+4)[6] instead.

    Last edited by sandmote; 2021-10-18 at 02:20 PM.

  14. - Top - End - #104
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Zishu thinks it is time to bring out a big gun, " Time to get a little crazy, Shared Madness"

    Spoiler
    Show

    Attk - (1d20+7)[21] vs Will
    Dam - (1d10+4)[5] at D2 and G3


  15. - Top - End - #105
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2008
    Location
    The Dark Side
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Drang moves five squares and throws a hand axe at D2. "I don't trust those planks..."

    Spoiler: Axattack!
    Show
    (1d20+5)[6]
    (1d6+4)[5]

  16. - Top - End - #106
    Bugbear in the Playground
     
    TurboGhast's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    The reptiles throw themselves at the threats in front of them. The one engaging Vuthan tries to replicate its previous success, but finds its bite stopped by his armor. Sarathi feels the other reptile succeed in the form of teeth against skin. They seem encouraged by eachother's presence even though they're not in position to take direct advantage of it.

    The last remaining goblins adjusts his position slightly, mumbles something, then fires a crossbow bolt at Sarathi. It lands true, adding to the pain.

    "Looks like I might have a shot at beating you after all. I can say I found your gear down here and finally be done with this fruitless dig."

    Spoiler: Game Actions
    Show
    D1's turn
    Standard: Bite at Sarathi.
    Attack Roll:(1d20+6)[23] (base) vs AC. Hit.
    Hit: (1d10+9)[10] damage.

    D2's turn
    Standard: Bite at Vuthan.
    Attack Roll:(1d20+6)[13] (base) vs AC. Miss.
    Hit: (1d10+9)[10] damage.

    G3's turn
    Minor: Reload crossbow.
    Move: Walk one space east.
    Standard: Fire a crossbow at Sarathi. Hit.
    Attack Roll:(1d20+9)[26] (base) vs AC.
    Hit: (1d8+4)[11] damage.

    Everyone will take their turns, then the remaining enemies will take their turns.

    Spoiler: If someone wearing heavy armor moves onto a plank...
    Show
    it snaps in half, sending the broken pieces and the character into the excavated area. The resulting 10ft drop into the excavation deals 1d10 falling damage and knocks you prone, unless all the falling damage is prevented. The plank can no longer be used, and I will update the map to remove it shortly.


    Spoiler: If someone misses a melee attack against G3...
    Show
    he shifts one space away from you.

    Last edited by TurboGhast; 2021-10-31 at 02:41 AM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  17. - Top - End - #107
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Into the Keep on the Shadowfell IC

    Sarathi isnt even bloodied yet, though she is clearly feeling the pain. Standing up, she slashes at the guard drake, gathering her will.

    Spoiler: actions
    Show
    Stand up from prone
    Crushing Surge on D1: (d20+10)[23] to hit AC (including flank), d8+6brutal 1 ((d7+7)[14]) damage on hit, 4 temp HP on miss, 8 temp HP on hit. Mark the drake in either case.

  18. - Top - End - #108
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Into the Keep on the Shadowfell IC

    Elmo keeps on peppering the goblin from afar. "You can't hide!"

    Spoiler: OOC - Arrow'd
    Show
    (1d20+7)[27] Wis vs. AC for (1d10+5)[11] on G3. Grasping Spirits again.


    Elmo's unerring arrow hits the goblin straight through the heart.
    Last edited by Archemist; 2021-11-02 at 12:55 AM.

  19. - Top - End - #109
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    "Might as well take advantage of the chaos for a moment."

    Vuthan strikes at the reptile between him and Sarathi, hoping to get an easier hit. He is then going to abandon the flanking position to shift adjacent to the reptile he had been fighting and mark it again.

    Spoiler: Actions
    Show
    Standard action: attack (1d20+11)[13] including flanking, for (1d8+4)[10] damage and slowing D1 on a hit.
    Move action: shifts over 1 square.
    Free action: mark D2.

    If D2 attacks whoever is next to the top of the ramp (I think it is XX) Vuthan will take the following Reaction:
    Spoiler: Reaction
    Show
    Shift D2 back onto the ramp, and D2 is slowed and can't shift until EONT
    If Vuthan hits this isn't possible, but since the reptiles can't shift to flank Buthan, if teither tries to do so he'll make a OA instead:
    Spoiler: Opportunity Attack
    Show
    (1d20+9)[29] for (1d8+4)[6]


  20. - Top - End - #110
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Gagan shifts his position to get a better angle on the enemies on the floor, then unleashes another blast of flame.

    Spoiler: mechanics
    Show
    Move action: shift 1 east.

    Standard action: Elemental bolt on D1. (d20+9)[21] to hit Reflex 13, dealing (d12)[6] + (d6+10)[11]. If that hits but doesn't kill, add 5 damage from hellfire heart (no action).
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  21. - Top - End - #111
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Zishu moves closer than blast the creature in the face with Radiant Vengeance... but misses badly

    Spoiler
    Show



    hit - (1d20+7)[10] vs Reflex
    dam - (1d8+7)[10]



  22. - Top - End - #112
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2008
    Location
    The Dark Side
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Drang yells at D2, "If you can understand me, surrender or perish!"

    Spoiler: Throwing Handaxe
    Show
    (1d20+5)[15]

  23. - Top - End - #113
    Bugbear in the Playground
     
    TurboGhast's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    The reptile cowers and slowly backs away from your group, taking a defensive stance as it does. However, without the benefit of language you can't be completely certain it has without further examination, and perhaps a bit of actively calming the reptile down just to be sure.

    No matter what, the battle's clearly winding down. While it'll probably be shorter than the last, it was definitely a louder one.

    Spoiler: OOC: Game Actions - Contextual Action Option Available
    Show
    D2's turn
    Standard: Total defense.
    Move: Shift one space east.

    Everyone will take their turns, then the drake will take its turn. During your next turn, you can take the action noted below.

    Calm Reptile (Standard): You use your knowledge of nature and animal handling to calm the reptile down and discern whether it intends to continue fighting. Make a DC 15 Nature check, whose result determines the outcome of the action.
    Spoiler: Success
    Show
    This cowering maneuver is common among drakes, what you now recognize this reptile as. The drake clearly knows fighting on is pointless, and is shirking away in surrender. To end the fight, all you need to do is acknowledge its conclusion by leaving your battle stances.

    Spoiler: Failure
    Show
    You're not getting through to it, but at least it's not getting more worked up.

    Of course, skills that I don't explicitly note as useful this way could be used in combat should you find them relevant.

    Reactions:
    Spoiler: If someone wearing heavy armor moves onto a plank...
    Show
    it snaps in half, sending the broken pieces and the character into the excavated area. The resulting 10ft drop into the excavation deals 1d10 falling damage and knocks you prone, unless all the falling damage is prevented. The plank can no longer be used, and I will update the map to remove it shortly.

    Last edited by TurboGhast; 2021-11-14 at 03:15 AM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  24. - Top - End - #114
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Spoiler: OOC
    Show
    Vuthan will mark the creature first, but then (1d20+11)[19]


    Vuthan slides into the space next to the cornered reptile, years of learning to herd goats over the mountain peaks at his back. "Easy there buddy. If you're done fighting us, we're done fighting you. Calm down sweetie, and we'll have you down--we'll have a nice break together, okay?"

    "Uh, easy, there buddy, we'll knock if off now, okay?"
    Last edited by sandmote; 2021-11-14 at 10:04 PM.

  25. - Top - End - #115
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Into the Keep on the Shadowfell IC

    Elmo Theren also sees that the reptile is moving away and tries calming it. He holds up his hand to stop his allies' pursuit and says, "Hold; it's not the beast's fault that all it's known were evil cultists. It's not party to their schemes."

    Spoiler: OOC - Nature
    Show
    (1d20+13)[26]

  26. - Top - End - #116
    Bugbear in the Playground
     
    TurboGhast's Avatar

    Join Date
    Apr 2015
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Soon, it becomes clear to everyone that the drake no longer wants to fight. Tension begins leaving the room, only to be interrupted on the way out. Zishu notices a goblin trying to peek out of a secret door unnoticed. While they closed it the moment he saw them, it was still too late.


    Spoiler: OOC - End of Combat
    Show
    All of the enemies have been neutralized, so you've won the combat. All of you gain 104 experience points.

    The time pressure that makes whether you want to short rest here a real question should be obvious.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  27. - Top - End - #117
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Into the Keep on the Shadowfell IC

    Quote Originally Posted by TurboGhast View Post
    Zishu notices a goblin trying to peek out of a secret door unnoticed. While they closed it the moment he saw them, it was still too late.


    Spoiler: OOC - End of Combat
    Show
    The time pressure that makes whether you want to short rest here a real question should be obvious.
    Elmo trots back over the wood plank to rejoin the others and motions to follow the retreating goblin. "They will know we are coming, now. We should stay on the move."

  28. - Top - End - #118
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2008
    Location
    The Dark Side
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Just before the combat ends, Drang uses healing word on Sarathi. (Following precedent)

    Spoiler: Add this to your surge value
    Show
    (1d6+3)[6]

  29. - Top - End - #119
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Vuthan points to where the critical hit in the previous room had struck him, as well as where the Drakes had manages to get a hold. "I'm getting it quite bad today; If we must keep moving I hope we can try to avoid fighting, at least against the animals. I doubt there will be any good to eat, and they've no value otherwise."

    He approaches the doorway overlooking the next room. "If we aren't stopping, anyone want to try getting us past the rats in peace?"

  30. - Top - End - #120
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: Into the Keep on the Shadowfell IC

    Gagan looks at Vuthan dubiously. "You're looking pretty beat up, friend. Maybe it'd be better to take a breather?" The dragonborn's own chest is moving quickly and he looks a bit weary -- apparently moving that much arcane energy that quickly tires him out.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •