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Thread: CotCT 5e IC

  1. - Top - End - #121
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: CotCT 5e IC


    Loric the Tanner

    Human Monk
    AC: 16 HP: 10/10
    PP: 13 PIv: 10 PIs: 13
    Conditions: --

    Another lands beside him. Loric can't tell who it is in the dark, until he hears the deafening report of the man's weapon. Twisting to put his back to the new ally, he focuses on fending off the two spiders to the north. Making out what he can of their positions in the brief flash of light from the gnome's sunlight spear, Loric lashes out with his staff, and stomps with his foot, seeking to strike down the arachnids.

    Spoiler: Actions
    Show
    Attack with Staff against spider to the North.
    (1d20+5)[21]
    (1d20+5)[9] Disadv from Darkness
    (1d8+3)[7] damage

    Attack with Unarmed against the same spider if it is still alive; if not, the spider to the NE; if both are dead, he shifts 1 NE and attacks the corpse eating spider
    (1d20+5)[22]
    (1d20+5)[21] Disadv from Darkness
    (1d4+3)[5] damage


  2. - Top - End - #122
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    Amnestic's Avatar

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    The coordinated efforts of the team are swift and brutal against the giant-yet-still-small spiders, and though perhaps noisier than you might like the arachnid foes all fall swiftly enough, and with none the worse for wear at all, save perhaps a bump or bruise from those who fell. The ship's hold itself is piled with crates and barrels, but they're either clearly empty from the cracked and splintered wood or reveal themselves to be so with a quick knock. There's little of value here, unless you specifically value years-worn wood that wouldn't stand up to even the slightest pressure or force and smells worse than it looks, which isn't particularly pleasant to begin with.

    With the coast clear, you're able to look through the hole in the west side of the hull to get a better look at the narrow space under the fishery. About three feet of room between the floor of the eastern side of the building and the languid, foamy river water below. Wooden pilings support the building, and thick mats of moss and cobwebs hang from ropes and rusted chains between them. A wooden walkway floats on the river’s surface, winding along the inner wall of pilings that supports the building’s frame above. The walkway leads from the sodden ship to the east all the way west to a small two-and-a-half-foot-square door that leads into an understructure below the fishery’s land-bound half. The pilings below this understructure are densely arrayed, leaving only narrow gaps into the water below that area. There's light beaming through the tiny, boarded up windows indicating someone is inside, but you can't see through further without getting into the water - a dangerous prospect given both temperature and warning.

    Spoiler: OOC
    Show

    Combat over! As expected little more than a speedbump. No loot because spiders don't often carry gold pouches.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Master Homebrew Index (5e)

  3. - Top - End - #123
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    DruidGirl

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    HP: 10/10 Concentration: No Active Conditions: No

    With some help from the taller people, Podgan manages to join the group in the hold of the ship. He squints out at the small door and readies himself to go onward, acutely aware he has exhausted his spellcraft for the day. "I cannot do any further healing," he says apologetically, "but I can take that remaining potion, to administer if needed. That will at least keep a more useful person's hands free."

  4. - Top - End - #124
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    BlueKnightGuy

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    Loric the Tanner

    Human Monk
    AC: 16 HP: 10/10
    PP: 13 PIv: 10 PIs: 13
    Conditions: --

    Lifting up his boot, coated in bug guts, Loric moves on silently. There is no room for embarrassment for his mistake, they were too loud coming down here and now time is more of the essence than ever. Stepping out of the ship's bowels and onto the walkway below, he is more careful now with where he places his footing on the rotten planks. When he reaches the door, it takes all of his restraint to look back at the others expectantly for them to form up instead of barging in. But he has made a mistake once today, and learned from it.

  5. - Top - End - #125
    Troll in the Playground
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    Aubin D'Ambrosio, Hellknight deserter
    AC: 15 | HIT POINTS: 12 | CURRENT 11 | HIT DIE: 1d10 | CURRENT: 1d10
    INITIATIVE: +4 | PASSIVE PERCEPTION: 11 | PASSIVE INSIGHT: 13
    ACTIVE EFFECTS: None.
    CONDITIONS: None.


    Shifting the pistol into the crook of his elbow, he quickly reloaded the weapon, placing a wad of paper, powder and shot into the barrel, before following the tanner. He shifted his grip, careful to keep the weapon free of any entangling rope or chain from above could snag it, and with his free hand holding his hat to his head, he moved across the dock quickly, for fear of it collapsing beneath his weight sending him into the churning waters below. He followed the Tanner closely, and when the swarthy skinned man came to a halt, Aubin did as well, drawing a bead on the small door, nodding towards his companion as he looked back.

    Aubin nodded slightly, as the tanner looked back, as if to say, 'I've got your back.'

    Spoiler: Out of Character Actions
    Show
    OOC: Move across the floating dock, carefully, so as to avoid another collapse, or being pitched into the water as the river swamps the dock.
    Last edited by Zero Prime; 2021-08-10 at 04:25 PM.

  6. - Top - End - #126
    Bugbear in the Playground
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    Scipio Arquetius - HP: 17\17 (7 THP) - Conditions: None - Active Effects: False Life - Harrow Points: 1

    ---------------

    Scipio looks around while reloading his crossbow, when it seems there are no more enemies he says "Clear." to his companion in a quite professional voice, like he's been trained to do exactly what they're doing right now. He take the stairs down, checks Pogdan to be sure the gnomish priest is well, then follows Loric towards the door - crossbow raised, he nods a little to the others to signal he's ready to storm what might very well be the last refuge of Gaedren Lamm.
    "Rabbit has Brain. That's why he never understands anything."

  7. - Top - End - #127
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    purepolarpanzer's Avatar

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    Creissus "Crease" Walrun Ornetto IV

    Human Bard
    AC: 14 HP: 9/10
    PP: 10 PIv: 11 PIs: 12
    Conditions: --
    Concentrating on:
    Bardic Inspiration- 1d6 1/3

    Making his way as quickly but carefully over the dock as he can, Crease looks quite the fool, with a guitar slung over his back, a drum at his hip, a rapier sheathed at his side, and a crossbow in his hands. Maybe the weapons made him formidable looking, but that effect was probably ruined by how sweaty he looked. Eager for Lamm's blood, Crease fell in behind the others. On three, then? One... two...
    The Bear is Back.

  8. - Top - End - #128
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    When Loric pushes open the door and lets the light out he immediately notices that the air in this large room is chilly - colder than that of the rooms above - and stinks of the river. It's immediately clear that this is thanks to a huge opening in the floor that drops away to the river shore three feet below. Several pilings emerge from the waters to support the roof eight feet above the floor, with mossy ropes slung between them. In two places, rusty manacles hang from the ropes over the water. Two five-foot-wide walkways cross the hole to the other side of the chamber, where a collection of old cabinets, lockboxes, and piles of clutter are strewn about. Chipped porcelain plates, a cracked goblet, badly rusted silverware, an old wooden shield with a crossbow bolt embedded in it, the odd dinged helm, and other “treasures” litter the floor of this side of the chamber. Three tables heaped with clutter stand amid this mess. In the southwest corner, a wooden door provides access to a walled-off section.

    By the tables, his back hunched, is an old man that some of you recognise as Gaedren Lamm. The jaundice in his face and liver spots on his hands tells of a persistent illness and the limp in his left leg as he shuffles to take a look at who's entering marks him as feebled by age. Beneath the sunhat atop his head are little more than threadbare strands of whispy white hair that look more akin to spider's silk. Despite his advanced age he's not unarmed or unarmoured, the thick padded hide coat he wears giving him ample coverage, and even as he shuffles the dagger and crossbow at his belt rattle about. Unconscious beside Gaedren, swinging from a third pair of manacles tied to the ceiling, is 'Nodder' - the boy from Loric's past. He appears to be breathing, at a glance, but unresponsive.

    "Ah," Gaedren says, coughing a sick chesty cough almost immediately as he speaks. Phlegm flies from his unconvered mouth, but thankfully you're all more than far enough that there's no risk of it getting anywhere near you. "Come in, come in, let me get a look at you." His milky eyes seem dimmed, but they still seem to see enough. "I don't think I recognise you but ah, Pogdan? Have you brought some more customers for me?" He tugs two vials from his pockets that glimmer with silver liquid. Shiver. Gaedren waves them at Aubin and Scipio. "Come back for another hit I take it?" Gaedren's grin widens showing gaps of missing teeth amongst blackened gums. "They always come back. And is that..." He turns to Creissus, squinting. "Ornetto, come to find your fortune perhaps? There's work for you if you want it, and for you as well, horser." He coughs again. Despite the age and physical deficiencies the sneering superior tone says he's only half-serious about any of these offers. He's mocking you all, even in his position.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #129
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    DruidGirl

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    HP: 10/10 Concentration: No Active Conditions: No

    When Scipio checks in with him, Podgan gives him a wan smile and a blessing, granting him guidance on his next action. He looks grim and a little sick at the idea of going in.

    That sickness grows and curdles inside him as they penetrate the familiar confines of Lamm's lair. It is different than the one Podgan knew, of course, but somehow the same, stained with the squalor the man takes with him everywhere.

    At his speech--at his recognition!--unreasoning horror starts in Podgan's chest, as much as if he was looking at one of the spiders again, grown to unearthly size. The urge to run rises in him, and collides with the volatile, explosive emotions unleashed by the sight of the chained child. All of Podgan's medical and pastoral training cry for him to run to the boy, while every instinct ground into him in the gutter tells him he must get free of Lamm. The result of this alchemy is the clear and furious awareness that Lamm must die for any of them to be safe again. He must die.

    "I've brought you something better," Podgan says, his voice thin at first, but firming. "I went away to the temple and I've stolen a little justice. And I've brought it back, after all these years."

    He reaches for the magic of the radiant lance, and readies himself to hurl it again. Suddenly the old street patter is there after all, and it falls from his mouth like it was yesterday. "And you'll get yer cut, Mister Lamm. I promise you that."
    Last edited by TriciaOso; 2021-08-17 at 01:43 PM.

  10. - Top - End - #130
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    BlueKnightGuy

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    Loric the Tanner

    Human Monk
    AC: 16 HP: 10/10
    PP: 13 PIv: 10 PIs: 13
    Conditions: --

    "I do not give my name to pathetic creatures," Loric states simply, ignoring Lamm and examining the bindings holding 'Nodder' for a way to get the boy down safely.

    Spoiler: Rolls
    Show
    Perception
    (1d20+3)[7]

    Last edited by RandomWombat; 2021-08-13 at 01:10 PM.

  11. - Top - End - #131
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    purepolarpanzer's Avatar

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    Creissus "Crease" Walrun Ornetto IV

    Human Bard
    AC: 14 HP: 9/10
    PP: 10 PIv: 11 PIs: 12
    Conditions: --
    Concentrating on:
    Bardic Inspiration- 1d6 1/3

    The fortune is long gone, Lamm. But you remain. I couldn't give a damn for what you did to the rest of my family, but the second you so much as inconvenienced my sister and I you signed your death warrant, you great garbage heap of a man. The only question now how long and how loud you'll scream in the end. Crease didn't bother with any pretense of negotiation. He raised his crossbow to his eye and took aim at the man who ruined his life. Ruined his sister's life. Made them laughingstocks and stripped them of their deserved status and wealth. He would enjoy this.
    Last edited by purepolarpanzer; 2021-08-13 at 03:12 PM.
    The Bear is Back.

  12. - Top - End - #132
    Bugbear in the Playground
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    Scipio Arquetius - HP: 17\17 (7 THP) - Conditions: None - Active Effects: False Life - Harrow Points: 1

    ---------------

    Scipio rushes inside, ready to fight and clearly expecting to be met with violence - instead, he finds defiance. Worse, he finds the Shiver here; the former watchman looks at the drug that gave him such comfort, eyes full of longing and suffering, then turns to look at Aubin like he's seeing him just now for the first time ever. When his gaze goes back to Lamm, he drops the crossbow and picks the spear again without offering the one who hurt him so much any word - he not just wants to kill Gaedren Lamm, he needs to do that up and personal, to see the life leaving his eyes.
    "Rabbit has Brain. That's why he never understands anything."

  13. - Top - End - #133
    Troll in the Playground
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    Aubin D'Ambrosio, Hellknight deserter
    AC: 15 | HIT POINTS: 12 | CURRENT 11 | HIT DIE: 1d10 | CURRENT: 1d10
    INITIATIVE: +4 | PASSIVE PERCEPTION: 11 | PASSIVE INSIGHT: 13
    ACTIVE EFFECTS: None.
    CONDITIONS: None.


    Aubin watched as the door swung open, Lamm, crooked, hunched, and pathetic, held a vial of temptation in his hand. Shiver. He felt the numbness spread over him, the release, as the world faded away, the worry, the regret, the shame and the guilt. He sighed, noted the hand holding his flintlock shaking. A sound caught his attention, time slowed across the room, the young, emaciated boy, swinging by rusty manacles, the chains, a solitary, horrible sound, echoed in his mind, the Hellknight's interrogation chambers, chains, and worse, ten times worse. A hundred. A thousand. Ceausescu cries, for release, for vindication. Too late, he could never give her that, not after what he'd been a part of. The reality of it crashed in on him, like the waves beneath the young lad's feet.

    Suddenly things snapped back, into crystal focus, the child, the boy, looked, not at Aubin, but at the Tanner. He put a hand on the swarthy skinned man's shoulder, steadied himself, "You got him?" He whispered in Loric's ear, "Lamm's not taking anything, from any one, not tonight. Never again." He cocked the hammer, "You hear me, tanner?"

  14. - Top - End - #134
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    3SecondCultist's Avatar

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    Shadi, Who Was Skoan-Quah
    Human Stone Sorcerer
    HP: 10/10, AC: 17
    PP: 14, PI: 14
    Active Effects: Stone's Durability
    Conditions: None
    Concentrating: —
    Shadi is mute as she follows the rest of the crew to the sagging frame of the ailing craft that lies low on the waterline. The others fall through to the waiting arachnids and she watches impassively from behind a granite visage. Though Pogdan’s touch does heal her wound, all she manages in this form is a single stoic nod, the ever-present grinding of her neck muscles the only audible report of her gratitude.

    She is ever more thankful that more of her strength need not be spent dealing with vermin, and wonders not for the first time at the loud weapons of steel and black powder wielded by her new allies. To call such instruments foreign to Shadi’s understanding would be something of an understatement: before descending from the Storval Plateau, she had never heard of thunder carried in cartridges, or bottled fire. Such powers have ever been the province of gods, spirits, and holy men.

    But there is no more time for such tangents, as the final door opens and their quarry stands before them. Lamm speaks - an irrelevant exchange, though the use of the common slur was a bit tacked on and less than inspired to her thinking - but the Shoanti pays the passing wind no mind at all. Her weapon already drawn and by her side, and she brings it to bear as she begins to close the target before he can get another word in edgewise.

    Spoiler: OOC
    Show
    Shadi is spending a Harrow Point for an additional +1 to AC for this fight, bringing her AC to 17. Then she will start to move in on Lamm, probably triggering initiatives.
    Last edited by 3SecondCultist; 2021-08-24 at 11:13 AM.
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    Small Justice


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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  15. - Top - End - #135
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    Lamm expresses neither surprise nor disappointment at your resounding rejections. Instead his grin goes wider still. "Come on then fools, let's dance." He drops the vials of shiver behind him on the table with one hand even as he uses what meager strength he has to push the strung up Nodder out to hang out over the water's pool. "Wake up! It's time for feeding!" He yells out, tugging his hand crossbow and loosing a bolt not at you directly, nor at the boy, but into the water itself. It churns for a moment before the head of an enormous crocodile bursts forth, its snapping jaws hungry for food. You've found out where all the missing children end up, at least. Now awake it looks around for a moment before biting down towards Pogdan - the smallest snack perhaps, but the one closest to 'child sized', and furthest away from Lamm.

    Thankfully the gnome priest is faster, and the massive crushing bite finds no flesh, just sodden wood that it tears away at before returning back into the water, preparing to make another strike. Lamm curses quietly, as he reloads another bolt, preparing his next shot - most likely at Shadi, since she's closest to him.

    Spoiler: Map
    Show



    Lamm spent his first turn shooting his crossbow into the water to wake up the croc, who then missed with his bite. Crocoboy is only half submerged so not affected by underwater rules, but may need to be aware of OA if you pass by his threatened area.

    The child is currently hanging by the rope above the water, and is thus in danger of becoming a snack.

    Everyone's turn, since Lamm beat you all on initiative.

    Last edited by Amnestic; 2021-08-14 at 06:07 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #136
    Bugbear in the Playground
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    Scipio Arquetius - HP: 17\17 (7 THP) - Conditions: None - Active Effects: False Life - Harrow Points: 1

    ---------------

    The bolt fired by Lamm seems to kickstart Scipio then moves quickly and runs past Crease, Pogdan and Aubin - knowing all too well that he would be an easy target for the huge reptilian, still willing to risk being wounded to give his gnomish friend an opening to move away from the terrible beast without suffering from any kind of retaliation.

    "Go! Don't stay there!"

    He yells at Pogdan, afeared and worried, maybe even hoping that the crocodile would take interest in him instead. The former watchmen doesn't wait to be hurt, though - he open one of his pouches to retrieve a small bottle containing a blackish fluid, something clearly not fit to be drunk; yet it is exactly what Scipio does, he drinks the viscous oil and after a few moments he spits it in the direction of Gadren Lamm - weirdly enough, it's much more what he has drunk just a couple of seconds earlier. A pool of grease forms under Lamm's feet, something that would certainly cause some problems to whoever stands in it.

    Spoiler: Power of Friendship!
    Show
    Scipio moves and casts Grease.
    "Rabbit has Brain. That's why he never understands anything."

  17. - Top - End - #137
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    The heavy thumping of Scipio's footsteps and the yelling is enough to get the crocodile's attention. It launches itself from the water and with a grasping bite latches down onto the man's leg, threatening to drag him under. Its jaws hold fast, drawing blood. When the bubbling grease forms up around Lamm's feet he struggles for just a moment before catching his footing, and manages to remain standing, laughing - and then coughing from the laughter - at the effort. "Not bad boy, but not nearly good enough!"

    Spoiler: OOC
    Show

    Scipio takes 10 piercing damage and is Grappled and Restrained while being bitten. If he doesn't get freed by the croc dying (or being knocked back), then on his next turn he can make an athletics/acrobatics check vs. DC12 as an action to free himself.

    Lann, regrettably, made his saving throw.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  18. - Top - End - #138
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    Shadi, Who Was Skoan-Quah
    Human Stone Sorcerer
    HP: 10/10, AC: 17
    PP: 14, PI: 14
    Active Effects: Stone's Durability
    Conditions: None
    Concentrating: —
    There is no pause in the warrior’s movements as the melee erupts into existence around her. Shadi can’t miss the emergence of the reptile and its subsequent grasp of Scipio, but she already has a target in her sights. Avoiding the worst of the radius of the magics, she places herself directly between Lamm and the suspended child as she raises her sword to bring it down in a diagonal cut. Even if she misses, with the newly unsteady floor at his feet he should be hard-pressed to position himself or fire without collapsing.

    Spoiler: OOC
    Show
    Shadi is going to move to the square due south of Lamm and attack him with her greatsword.

    Attack: (1d20+5)[19] for (2d6+3)[9]
    Last edited by 3SecondCultist; 2021-08-24 at 11:13 AM.
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    Small Justice


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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  19. - Top - End - #139
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    Creissus "Crease" Walrun Ornetto IV

    Human Bard
    AC: 14 HP: 9/10
    PP: 10 PIv: 11 PIs: 12
    Conditions: --
    Concentrating on:
    Bardic Inspiration- 1d6 0/3

    Crease looks uncertainly from the massive reptile to Lamm, but then Scipio dashes by and distracts the beast, giving Crease an opportunity. But to do what? He began to move opposite of Scipio, heading closer to Lamm, further inside of the building. Once he was no longer in immediate danger of being grabbed by the crocodile (who was chewing on Scipio with enthusiasm), Crease raised the crossbow to his eye and fired a bolt at Lamm. Calling over his shoulder without looking back, he taunted and attempted to enrage his ally as they wrestled with the monstrous animal. Be careful, morsel. I look good in croc skin, but I don't think you can pull it off, and certainly not inside the damnable animal. Break free! A spark of potential is carried by his words, and despite his uncaring attitude he sincerely hoped his magic would save his fellow man's life. But he didn't have time to look back. Once he was off the catwalk he dropped the crossbow with no minor flair for the dramatic and drew his rapier, throwing his cloak back with his free hand. For now he simply blocked Lamm's excape and made sure that his allies would be able to get into melee with the villain, but he looked good doing it.

    Spoiler: OOC
    Show
    moving to the indicated square. Firing the crossbow- (1d20+5)[25] to hit and [rol1d8+3[/roll] rolled a 9 including crit damage on the discord. Bonus action to give inspiration to Scipio for his self sacrificing badassery. Free action to drop the cross bow like this is an action movie. Object interaction to draw his rapier and throw back his cloak, hopefully into an ally's face for comedic effect.
    Last edited by purepolarpanzer; 2021-08-15 at 06:13 AM.
    The Bear is Back.

  20. - Top - End - #140
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    DruidGirl

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    Podgan stares wide-eyes at the scarred walkway where the croc just missed him, then a few feet away where Scipio is grappled by the creature and grievously wounded.

    "No!" He maintains his concentration on the blessing he gave Scipio, and draws forth the radiant lance to hurl at the croc--and hopefully through it, at Lamm himself... but his hands are shaking, and his eyes are on the watchman.

    Spoiler: ooc
    Show
    Rolled an 11, which I doubt beats the croc's AC. But if it does, the croc and Lamm both take 3 damage.

  21. - Top - End - #141
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    Aubin D'Ambrosio, Hellknight deserter
    AC: 15 | HIT POINTS: 12 | CURRENT 11 | HIT DIE: 1d10 | CURRENT: 1d10
    INITIATIVE: +4 | PASSIVE PERCEPTION: 11 | PASSIVE INSIGHT: 13
    ACTIVE EFFECTS: None.
    CONDITIONS: None.


    Aubin watched, helplessly as Scipio charged past the scaled monstrosity, Lamm's last, cruel, twist of fate. He hadn't, however, failed to notice the look of recognition, the struggle, and the conflict, as their tormentor had held those vials, Shiver. The hunger that followed, and, finally, the resolve, the focus, the clarity that pushed through that clouded desire. Scipio had made a choice, and Aubin could only respect that, commend the sacrifice, and despite the, now, red churning water beneath the slippery piles, the former Hellknight looked towards Loric, the Tanner. Nodding, and with that he plunged across the piles, moving nimbly, like the Cat, whose sign he was born under.

    As he approached the hanging form of the young boy, he judged his distance, looked to Loric, and how the man was moving with lean, economical grace towards the young lad's form. He drew his pistol, the boy's eyes widening at the bore of the pistol leveled towards his head, then lifted towards the ropes that bound his wrists, with careful, almost instinctual accuracy, he lined up his shot.

    Spoiler: Out of Character Actions
    Show
    OOC: Alright, despite my initial thoughts on helping Scipio out, we're going to honor his sacrifice, and stay true to my intended purpose of saving the young boy that our Tanner seems so focused on. So, my move action is to skip, hop, and tumble across the piles between myself, and the far side of the room, requiring some sort of Acrobatics check, (1d20+6)[20], and then secondly, the shot, to shoot through the young boy's restraints, so the Tanner can catch him and carry him to safety. Attack check, (1d20+8)[13].

    Both of these checks MUST succeed to save the kid, so Harrow re-rolls on each, if required. So Acrobatics re-roll, (1d20+6)[18]. And attack check re-roll, if needed, (1d20+8)[20].
    Last edited by Zero Prime; 2021-08-15 at 07:04 AM.

  22. - Top - End - #142
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: CotCT 5e IC


    Loric the Tanner

    Human Monk
    AC: 16 HP: 10/10
    PP: 13 PIv: 10 PIs: 13
    Conditions: --

    The great beast bursts out of the water, and Loric's grip on his spear shaft tightens instinctively. Time seems to slow down in that moment, flashes of movement all around him. Thoughts rush through his head - how to reach the boy past this beast, how to break the chains, how to keep it away from him. But he is not alone here. One of the man practically dives in front of the monster, seizing its attention. An admirable sacrifice to be repaid in kind; Loric would need to make sure this one survived.

    Thoughts go to the thunderstick, and his eyes turn to see the tricorn man locking onto his own. Their thoughts in sync, he rushes down the path towards Lamm. But instead of lunging for the crooked old man, he jumps towards the wall and pulls in his legs, using them to propel himself across the wide churning gap in the wood. As he sails through the air, the crack of thunder rips through the building, met by the sound of screeching metal and desperation.

    Whether on the other side or in the water, Loric would catch the boy.

    Spoiler: Rolls
    Show
    Move 2 N, then leap 3 NW with a running start and catch the boy.
    If he lands on the other side, he will set Nodder down 1 W of him, next to the door to presumably Lamm's room.
    If they hit the water, he will cover the boy and attempt to get him to shore with what's left of his movement.

    Acrobatics if needed
    (1d20+3)[17]
    If necessary, he will spend a Harrow Point to reroll (1d20+3)[23]

    In the event of a fall, Athletics for the rough water if needed
    (1d20+5)[6]


  23. - Top - End - #143
    Titan in the Playground
     
    Amnestic's Avatar

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    The crocodile doesn't even flinch when Pogdan's radiant lance impacts on its scaled hide. The gleaming magic dissipates against the stinking wet bony plates with no damage done. With little cause to not continue its existing feast, it bites down hard again on Scipio's leg. The sensation is too much for him all at once, and he passes out from the pain.

    The wooden poles creak under the coordinated weight and movements of Loric and Scipio in the rescue of the child. Nodder's unconscious form is still breathing, though will likely need at least a few days of rest to recover from his injuries. When Shadi's powerful greatsword strike tears at Lamm's crossbow arm, he's forced to abandon the weapon and instead draw his dagger. He clearly hadn't expected the party to get this far and still be in such keen fighting shape, and panic crosses his eyes for a moment. Maybe he thought the crocodile would hold their attention more. Maybe he expected you to be weakened from the fight above. Maybe he's just surprised at his old age and the precipice of death that he now stands over, just as Shadi stands over his hunched body. It's this panic that sets him on edge enough to avoid the majority of Creissus' bolt, though it still tears past his padded armour and draws blood.

    He lashes out with his dagger at Aubin, wild, like an animal, and manages to land a blow, but whatever feeling of success he might have enjoyed is cut short when the momentum carries is feet further than intended and he slips on the grease underfoot. He falls face first into the disgusting, slippy, yet sticky liquid. He splutters feebly, perhaps an intent of deception or trying to engender sympathy, but it may be hard to feel any when he brought all of this upon himself, and more.

    Spoiler: Map
    Show



    Lamm's dagger stabs Aubin for 5 piercing damage. Lamm is, however, unable to maneuver out of the grease without risking at least one, potentially more, opportunity attacks, so he chooses not to, and then fails his dex save and falls prone, meaning all melee attacks have advantage against him until he stands up on his next turn.

    Croc bites down on Scipio again for 12 damage which drops him to 0 and unconscious. He'll start making death saves unless healed on your coming turn. Whether the croc continues its current chomp session may depend on the party.



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  24. - Top - End - #144
    Troll in the Playground
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    Sep 2017

    Default Re: CotCT 5e IC

    Aubin D'Ambrosio, Hellknight deserter
    AC: 15 | HIT POINTS: 12 | CURRENT 6; 10 | HIT DIE: 1d10 | CURRENT: 1d10
    INITIATIVE: +4 | PASSIVE PERCEPTION: 11 | PASSIVE INSIGHT: 13
    ACTIVE EFFECTS: None.
    CONDITIONS: None.


    The dagger's bite was a moment of clarity, Lamm, the spider, cornered in his web. How much would he sacrifice for a measure of revenge? How much? Had you asked him a year ago it would have been everything, but now, surrounded by people, comrades, who, too, valued life, he considered that even revenge had a price, and he was not prepared to pay it should it cost another's life.

    He watched as Loric tackled the youth to safety, however, the water had turned a deep red, and frothed with blood as the reptilian horror pulled Scipio's, now limp, form, towards the water. He took a breath, steeling himself, and fired a shot at the scaled bulk of the creature, before casting his firearm aside, drawing a dagger of his own, taking a deep breath, perhaps his last, as he plunged towards the beast. "I shan't look on whilst another dies," he screamed as he plunged into the cold, salty water.

    Spoiler: Out of Character Actions
    Show
    OOC: Standard Action to blast the crocodile, (1d20+8)[19] vs AC, for (1d10+4)[12] piercing damage if successful. If the attack misses, I roll spend a Harrow point to reroll, (1d20+8)[16]. I will then cast aside my firearm, sliding it to the NW, beside Cressius, spend my Bonus Action to Second Wind, and heal for (1d10+1)[4] HP's, then use my move action to draw a dagger & jump into the water adjacent the crocodile.
    Last edited by Zero Prime; 2021-08-16 at 05:23 AM.

  25. - Top - End - #145
    Bugbear in the Playground
     
    DruidGirl

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    HP: 10/10 Concentration: Yes (Guidance) Active Conditions: AC +1 (19) from Harrow point

    Podgan would no doubt enjoy watching Lamm's fall, but he has no eyes for anything but Scipio. He is grey with horror as he darts forward and feeds the young man the last potion, then tries to draw the beast's eye, moving away and waving his arms and shouting.

    Even as he does, a more potent distraction arrives, however...

    Spoiler: ooc
    Show
    9 healing for Scipio and then, heck, an untrained animal handling check.

    (1d20+4)[23]
    Last edited by TriciaOso; 2021-08-17 at 01:43 PM.

  26. - Top - End - #146
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    3SecondCultist's Avatar

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    Shadi, Who Was Skoan-Quah
    Human Stone Sorcerer
    HP: 10/10, AC: 17
    PP: 14, PI: 14
    Active Effects: Stone's Durability
    Conditions: None
    Concentrating: —
    Implacable, the stone-clad Shadi squares her feet as she looks down at the pitiful Lamm, now fallen supine before her. Behind the mask, her dark gaze hardens in its mold. She should feel pity for this pathetic man before her - yet the unmistakeable chorus of water and cries of pain only fuel cold anger's grip. He has called forth only pain and misery into the world. This is a man who does not deserve to draw breath.

    As she plants herself firmly on the floor to avoid any of the spill, the Shoanti woman lifts her tribal blade high before bringing it down in a long swing, aiming right for her target's center of mass.

    Spoiler: OOC
    Show
    Smack!

    Attack: (1d20+5)[22] / (1d20+5)[8] for (2d6+3)[8] damage
    Last edited by 3SecondCultist; 2021-08-24 at 11:16 AM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  27. - Top - End - #147
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Creissus "Crease" Walrun Ornetto IV

    Human Bard
    AC: 14 HP: 9/10
    PP: 10 PIv: 11 PIs: 12
    Conditions: --
    Concentrating on:
    Bardic Inspiration- 1d6 0/3

    Crease watches one of his allies dive to save another, thinking for a moment before moving into the empty position and jabbing at Lamm with his rapier. He felt he had already given what aid he could. He would certainly turn around and try to kill the crocodile... after Lamm was dead.

    Spoiler: OOC
    Show
    Moving into Aubin's former position. Stabbing Lamm. (1d20+5)[16] to hit and (1d8+3)[5] damage. Rolled advantage in the Discord and got a 22 to hit.
    Last edited by purepolarpanzer; 2021-08-16 at 09:51 PM.
    The Bear is Back.

  28. - Top - End - #148
    Bugbear in the Playground
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    Sep 2020

    Default Re: CotCT 5e IC

    Scipio Arquetius - HP: 9/10 - Conditions: Grappled, Restrained - Active Effects: None - Harrow Points: 1

    ---------------

    When the huge reptilian closes his jaws on Scipio, the former watchmen doesn't seem surprised - it's like he knew something like that would happen, that no matter how hard he tried failure would be his ultimate fate. Scipio goes down, bleeding and about to be eaten, death finally giving him some kind of peace; but that peace is quite short-lived, he opens his eyes and takes a deep breath, a rush of sudden pain.

    "AHHHHHHHH"

    Scipio yells and starts kicking the crocodile who's trying to chew and gobble him up, agony fueling his attempt of freeing himself from the jaws of Lamm's pet.

    Spoiler: Now I know what Captain Hook felt
    Show

    Athletics roll to break the crocodile's grapple (1d20+3)[6] plus Guidance and Bardic Inspiration (5, rolled in the discord channel)
    Last edited by Bunny Commando; 2021-08-17 at 01:56 PM.
    "Rabbit has Brain. That's why he never understands anything."

  29. - Top - End - #149
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: CotCT 5e IC


    Loric the Tanner

    Human Monk
    AC: 16 HP: 10/10
    PP: 13 PIv: 10 PIs: 13
    Conditions: --

    Setting the unconscious boy at his feet, Loric looks back towards the towering crocodile monster. It still has the man in its grasp. But he cannot afford to leave Lamm alive near the Boy, no - this man would not hesitate to take a hostage. A moment of assessment and planning, then he springs into action.

    Spoiler: Rolls
    Show
    Depending on whether Lamm is KO'd yet:

    If yes
    Move 2 W, 5 S, Help action to give Advantage for Scipio to get free.

    If no
    Attack Lamm
    (1d20+5)[18] with Staff
    (1d8+3)[7] damage
    (1d20+5)[19] with Unarmed
    (1d4+3)[6] damage
    Then if Lamm is down, move 2 W, 5 S.


  30. - Top - End - #150
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    Amnestic's Avatar

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    With Lamm on the floor his defenses are feeble at best and downright embarassing at worst. He writhes back and forth, desperate to evade the blades and bo that descend upon him but a quick stab, slash and bash from Shadi, Loric and Creissus - the latter of which rapier's pierces your hated foe's spine and ends his life for good.

    Though Scipio, quickly awakened in the Croc's jaws by a hastily administered potion, struggles to free himself, the great beast holds fast. That is, until a pistol shot from Aubin pierces its scaly hide. It rears back at the sudden pain and looks to flee, but the swift strike of Loric leaping to assist, deftly administered to the bullet wound, causes an overload in the creature and sends it into shock. It rolls over, quite dead from the experience.

    The sudden burst of action comes to a halt, and the fishery falls quiet save for the lapping of riverwater against the shore and the whistle of the wind blowing from beneath the creaking floor. There's one room remaining unexplored in the building, presumably Lamm's sleeping quarters given a lack of bedding in this main area, and the unconscious child to deal with.

    Spoiler: OOC
    Show

    Recovery moment before I deal with loot to give a small chance for RP, and for people to start investigating. I'll do all the item recovery at once since it'll be a relatively substantial list.

    As mentioned in discord, this is also Level Up! moment, reaching the peak of your power at level 2. You don't refresh everything as if it were a long rest, but everything you would gain from 2nd level (features, spell slots, HP, etc.) is online and ready to go. As a reminder, we're not rolling HP, just taking your average (eg d8=5+Con).
    Also since it might come up, DC10 Int (History) check on the orphanages in town:
    Spoiler
    Show

    Korvosa’s Mercy (North Point): The largest of Korvosa’s state-run orphanages, Korvosa’s Mercy has a long-standing association with the military.
    Dawnflower House (Midland): Dawnflower House is the only one of the orphanages to be run by actual clerics, specifically Sarenrae.
    Little House (East Shore): The smallest and newest of Korvosa’s orphanages and focuses primarily on non-human orphans.
    Scrapper Hall (Midland): This orphanage is a traditional work-house.
    Riverside House (Midland): This mid-sized orphanage is also Korvosa’s oldest.

    None of them are marked on the map on discord (I guess orphanages aren't sites of interest, probably for the best) but Riverside House, as the name implies, is closest. ~15 minute walk away at most.

    Last edited by Amnestic; 2021-08-18 at 10:49 AM.
    DMing:
    Iron Crisis IC | OOC
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