New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 20 of 20

Thread: Horror classes

  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Jun 2020

    Default Horror classes

    Hey

    I was looking for any info on classes besides the main classes that would be considered horror types like occultist or something.

    Homebrew or any edition, doesn't matter

  2. - Top - End - #2
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Horror classes

    What game? 13th Age has the Occultist (who I think gets powers from more Lovecraftian 'beings from higher dimensions') and Demonologist. I'm sure there's plenty of others in obscure or indie RPGs, even if the vast majority of horror games are classless.

    Oh! Monte Cooke's World of Darkness includes Vampire and Werewolf classes.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Apr 2019
    Location
    Somewhere over th rainbow

    Default Re: Horror classes

    5th edition of DND, I would definetly suggest warlock as the obvious pick, Fiend pact or Great old one both can have some nice horror flavours There is also Necromancer wizard, or if you're feeling creative, enchanter. I will also put an honourable mentipn out there to spores druid, which can have some really horror things, though with 5e it's all about how you flavour things.
    Professional Ancient Relic
    Beware, Monologues
    Ambassador from Gen Z
    NBITP

    Quote Originally Posted by Waterdeep Merch View Post
    Use your smite bite to fight the plight right. Fill the site with light and give fright to wights as a knight of the night, teeth white; mission forthright, evil in flight. Despite the blight within, you perform the rite, ignore any contrite slight, fangs alight, soul bright.

    That sight is dynamite.

  4. - Top - End - #4
    Halfling in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2020
    Location
    Murica
    Gender
    Male

    Default Re: Horror classes

    Necromancer. You can do some crazy and creepy stuff with that class. Imagine your character's best friend going into the dark, only to die instantly from an unseen monster. The Necromancer then raises his corpse as an undead monstrosity, and you have to fight him later on.

  5. - Top - End - #5
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Horror classes

    Quote Originally Posted by crowhaven View Post
    Hey

    I was looking for any info on classes besides the main classes that would be considered horror types like occultist or something.

    Homebrew or any edition, doesn't matter
    Well, in Pathfinder, Spiritualist is basically a Necromancer caster that gets scythe as proficiency. Also gets a ghost (Phantom) that can full of ectoplasm (think Slimer from Ghostbusters) or incorporeal.

  6. - Top - End - #6
    Troll in the Playground
     
    Luccan's Avatar

    Join Date
    Jan 2016
    Location
    The Old West

    Default Re: Horror classes

    The Heroes of Horror classes are interesting. The Dread Necromancer is slowly turning into a lich. Play up the horro by making the DN's power accidental and they're basically being transformed against their will by their powers.

    The Archivist, while seemingly not as inherently horrific, is all about studying dark forces and, IMO, makes more sense in a game without other powerful divine classes running around, so basically the last force if healing and light in the world depends on scrounging ancient texts and forgotten libraries. And then you have to contend with Archivists relying on evil magic as well.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

    Spoiler: Build Contests
    Show

    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  7. - Top - End - #7
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Horror classes

    And in Lost Souls which is mainly a class=race game, most of the classes/races are different forms of ghost (all human as it is set in modern day earth) though you can also play a medium and be the only character who is still alive!

  8. - Top - End - #8
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Horror classes

    Quote Originally Posted by Luccan View Post
    The Archivist, while seemingly not as inherently horrific, is all about studying dark forces and, IMO, makes more sense in a game without other powerful divine classes running around, so basically the last force if healing and light in the world depends on scrounging ancient texts and forgotten libraries. And then you have to contend with Archivists relying on evil magic as well.
    Honestly, if it wasn't for the tier issues the Archivist would be great as the only caster class running around, arcane or divine. It's basically a wizard with some extra bits and a different spell list more themed towards 'petitioning an outside source'.

    But yeah, very few explicit horror classes, which is because most horror games don't use classes (at least not in the way D&D does).Plustraditionally horror thrives when characters are disempowered, although this isn't necessary (to pick an example, Aliens). Horror is more about the building of suspense and the payoff, and so most horror games are built with a focus on buiding up to the payoff instead of giving character abilities.

    At the end of the day a g horror wizard doesn't have to do magic a normal wizard doesn't, he just has to use it be horrific. Is a necromancer inherently more suited to horrow thsan an illusionist or transmuter? Let's not touch the enchanter with a ten foot pole. Hell Baator Far Realm you do you think is summoning the horrific creatures from beyond space and time? That's Conjuror work, not necromancy.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Jan 2016

    Default Re: Horror classes

    Quote Originally Posted by Anonymouswizard View Post
    Is a necromancer inherently more suited to horrow thsan an illusionist or transmuter?
    Yeah, at least the necromancer will have the courtesy to transform you into a shambling mindless abomination only AFTER you're dead.

    Quote Originally Posted by crowhaven View Post
    Hey

    I was looking for any info on classes besides the main classes that would be considered horror types like occultist or something.

    Homebrew or any edition, doesn't matter
    I guess you're talking about D&D, and not stuff like Chill, Chtulhu or Buffy?
    Last edited by Kardwill; 2021-07-19 at 10:04 AM.

  10. - Top - End - #10
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Horror classes

    Classes that allow themselves to be possessed by an external agency in exchange for power are excellent fits for a horror game. Binder, Pactmaker, and Medium are all great examples of this if you're starting from a D&D/PF space.

    There are numerous reasons for this, but three in particular that stand out:

    Spoiler
    Show
    1) Aesthetics - These classes make it easy to incorporate the visual themes and trappings of horror well, undergoing both physical and mental changes based on the entity being "hosted." These changes can verge from merely unsettling signs or quirks, to full-on body horror or drastic personality changes.

    2) Mystery - A strong theme of horror is encountering and dealing with the unknown. Gaining power directly from foreign entities allows these characters to bypass the standard magic system - ignoring common pillars such as study, birthright or piety in favor of something a lot more bizarre and direct (and dangerous). Being difficult to classify.

    3) Disempowerment - Perhaps the most major component of effective horror is disempowerment. This is hard to pull off in most class level-based RPGs because the idea behind class levels is that the character grows in power over time. "Possession" classes however can incorporate disempowerment in different ways - correlating increased capability with other disadvantages and making that power more of a double-edged sword. These can include for example loss of control of your character, or penalties if you engage in (or refrain from) certain behaviors.


    It might also be worthwhile considering a classless game for horror, to reinforce that theme of disempowerment.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  11. - Top - End - #11
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Jun 2018

    Default Re: Horror classes

    For 5th Edition D&D I have to recommend the third party Cthulhu Mythos DM guide, which has monsters, player species, spells, items and feats as well as a whole array of Cthulhu-flavoured sub-classes. It’s fabulous.

    Otherwise, I guess look at how you might fluff regular classes to get the theme you desire. Play up the creepy factor of Psy Knights or Psychic Blades; the body horror of an aberrant mind sorcerer, the madness at the heart of a conquest paladin’s unshakeable conviction…
    Have fun, stay sane, enjoy the madness.

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Mar 2020

    Default Re: Horror classes

    Fighter, Thief, Cleric, Magic-User are horror classes if you take the right approach to them, as attested by Lamentations of the Flame Princess.

    To wit:

    For Fighter: think for a moment of the actual physical reality of sticking a blade into another man; of facing human and inhuman monsters both in mortal combat. That's horror, right there.

    For Thief: what conditions of your life put you in a position where stealing from others, or worse, stealing from tombs guarded by supernatural forces, is your best bet? That's horror, right there.

    For Cleric: you are servant of a higher power. So who is that higher power? What is that higher power? What does it demand from you? That's horror, right there.

    For Magic-User: you sold your soul for knowledge man was not meant to know. You are the cultist in a Lovecraft story. That's horror, right there.

    For Clerics and Magic-Users, you may need to swap their prayer and spell lists for something less convenient and more flavorful than vanilla, but that's most of it. Fantasy and horror are twins. You get the latter by paying attention to details glossed over by the former.

  13. - Top - End - #13
    Barbarian in the Playground
     
    HalflingPirate

    Join Date
    Jan 2021

    Default Re: Horror classes

    I think which roles are appropriate will depend heavily on what kind of horror you are going for. If you are going for straight body horror or what amounts to a standard game just with horror monsters, then the full range of classes works. If you want something where horror of the unknown is primary, a lot of the classes mentioned above would work better as antagonists or NPCs than as PCs. Not knowing much about the horror you are facing is a key component of lots of horror stories.

    Horror is really tough to pull off at most having tables, because most PCs are, frankly, sociopaths who would saunter unfazed through the climax of your average slasher flick. There's a reason most horror movies involve teenagers, academics, or scientists. If you are powerful enough to credibly fight back, that undercuts several flavors of horror pretty severely. If your character reacts to the horrible monster by drawing his longsword, you have adventure, not horror.

    An interesting choice would be to require that all characters be non-melee types. That would counteract the natural reaction of most melee PCs to charge as soon as they see an enemy, and if you make most of the enemies melee types, you can easily create chase scenes where the monster(s) are chasing the PCs, since the PCs don't want to be in melee range!
    Last edited by Slipjig; 2021-07-20 at 04:16 PM.

  14. - Top - End - #14
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: Horror classes

    My Grimoire includes a 5e version of the Archivist, heavily themed around slow creepy magic.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  15. - Top - End - #15
    Ettin in the Playground
     
    Telok's Avatar

    Join Date
    Mar 2005
    Location
    61.2° N, 149.9° W
    Gender
    Male

    Default Re: Horror classes

    Quote Originally Posted by Anonymouswizard View Post
    horror thrives when characters are disempowered, although this isn't necessary (to pick an example, Aliens).
    Nah, you're totally disempowered in Aliens.
    You don't have enough guns.

  16. - Top - End - #16
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Horror classes

    Quote Originally Posted by Telok View Post
    Nah, you're totally disempowered in Aliens.
    You don't have enough guns.
    Oh no, they have enough guns.

    They just don't have enough ammo.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  17. - Top - End - #17
    Ogre in the Playground
    Join Date
    Mar 2020

    Default Re: Horror classes

    Aliens movie is a pretty good example of how incompetence can turn a routine dungeon crawl into survival horror. You can achieve the same effect with most low-level monsters - famously, the story of Tucker's Kobolds is pretty much D&D Aliens. Hell - giant rats would work. Rats - rats in the walls!

  18. - Top - End - #18
    Ettin in the Playground
     
    Telok's Avatar

    Join Date
    Mar 2005
    Location
    61.2° N, 149.9° W
    Gender
    Male

    Default Re: Horror classes

    Quote Originally Posted by Anonymouswizard View Post
    Oh no, they have enough guns.

    They just don't have enough ammo.
    Well I didn't use that because the recent Aliens rpg doesn't track ammo. If a character's stress meter gets high enough they can snap, and one of the possible effects of that is to empty your gun into the nearest thing and have to spend a turn reloading.

    Similar effect, you can't put enough ammo into the targets to prevent them from getting to you.

  19. - Top - End - #19
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Horror classes

    Alien (1st movie) and Aliens (sequel) are both horror, but they are different subgenres. Alien is Survival Horror, built largely around carefully evading and surviving an overwhelming threat that isolates you over the course of the game. Aliens meanwhile is Action Horror - where you have the means of defending yourself without having to exclusively hide, but it's not absolute, and the sheer relentlessness or numbers of the foe means needing to retreat and be careful about how you engage.

    Gamewise, you can think of the likes of Silent Hill 2 / Slender / Amnesia as survival horror, while Resident Evil and Dead Space would be more action horror.

    Personally I think Action Horror is a better fit for a class-based game. The players get the growth and progression that comes from having a class and levels, but they will be kept on edge by fights that can easily become overwhelming if not approached correctly. One of the keys to making this kind of horror work is taxing the player's resources - much like you have to carefully manage your ammunition in Resident Evil, horror classes need abilities that can be reduced or strained over the course of an encounter or adventuring day.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  20. - Top - End - #20
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Horror classes

    Quote Originally Posted by Telok View Post
    Well I didn't use that because the recent Aliens rpg doesn't track ammo. If a character's stress meter gets high enough they can snap, and one of the possible effects of that is to empty your gun into the nearest thing and have to spend a turn reloading.

    Similar effect, you can't put enough ammo into the targets to prevent them from getting to you.
    To be fair, it's one of the few things I'd houserule out of the RPG, but it matters maybe twice in the film, so at worst I'd just let PCs have a maximum number of reloads equal to their STR at any time (and Aliens guns have big enough clips you won't have to track in most battles anyway).

    Although annoyingly the game also makes them more resilient to guns than fire. It doesn't take many gunshots to take them down in the films (the issue is having guns in the first place) but they've been shpown to survive the firing of surface to orbit drives before. E-

    Although as a side note, while I'd use the Alien RPG to play Aliens, I'm not sure I'd use it for Alien. I'd be very tempted to go for Those Dark Places instead, partially because of the lack of character Talents (also because it focuses on long term Pressure over short term Stress, which fits the original film).
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •