A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 3 of 3 FirstFirst 123
Results 61 to 78 of 78
  1. - Top - End - #61
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by Metastachydium View Post
    "Take to wing, daughters and sons, for I tell you this: come the fifth, we shall have their walls!"
    The collapse of the Empire of Humanity created an enormous power vacuum. Of the powers that rose to fill it, among the most curious is the entity that calls themself Harmony. Most hiveminds consist of a single insect colony, but Harmony consists solely of the queens of countless colonies and various species. Uttering these words, they and their children (the drones of each colony are not part of the hivemind, but still obey it) rapidly swept over the Duchy of Redwater, consuming vampire and human alike in an unstoppable tide. But the short lifespans of its 'brain' make Harmony mercurial, and they soon became bored of conquest and turned their attention to other pursuits within their new land... much to the relief of their neighbors.


    "May I have your attention? Literally, I mean. I'm a collector, you see, of traits and personalities, and an attention like yours, so sharp, so rapid, so focused that it demands the awareness of anyone nearby... why, it would make the perfect centerpiece for my latest project! I simply must have it! Name your price."
    Last edited by PoeticallyPsyco; 2021-11-11 at 07:16 PM.
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.

  2. - Top - End - #62
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by PoeticallyPsyco View Post
    The collapse of the Empire of Humanity created an enormous power vacuum. Of the powers that rose to fill it, among the most curious is the entity that calls themself Harmony. Most hiveminds consist of a single insect colony, but Harmony consists solely of the queens of countless colonies and various species. Uttering these words, they and their children (the drones of each colony are not part of the hivemind, but still obey it) rapidly swept over the Duchy of Redwater, consuming vampire and human alike in an unstoppable tide. But the short lifespans of its 'brain' make Harmony mercurial, and they soon became bored of conquest and turned their attention to other pursuits within their new land... much to the relief of their neighbors.


    "May I have your attention? Literally, I mean. I'm a collector, you see, of traits and personalities, and an attention like yours, so sharp, so rapid, so focused that it demands the awareness of anyone nearby... why, it would make the perfect centerpiece for my latest project! I simply must have it! Name your price."
    Radamante, elven creator of homuncules trying to acquire parts of brains of people for his new creations.

    "Nothing can break us today for we are already broken, We will fight because there is nothing else left to do, I have personally three flower pots and I do not think it is enough for victory but it does not matter because we do not have a choice"

  3. - Top - End - #63
    Ogre in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by noob View Post
    Radamante, elven creator of homuncules trying to acquire parts of brains of people for his new creations.

    "Nothing can break us today for we are already broken, We will fight because there is nothing else left to do, I have personally three flower pots and I do not think it is enough for victory but it does not matter because we do not have a choice"
    Village elder Alla "Pighead" Stonehelm allegedly rallied the remaining locals with these words not long before the second battle of Korgal's Ford.
    It turned out flower pots are not especially efficient weapons against aerial attackers. The gryphons swept over the defenders and secured the road to the pass over the Cobbler's Ridge with ease.


    "Come now. They ruled these lands for a thousand years and the tide swept over them all the same."

  4. - Top - End - #64
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Feb 2017

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by Metastachydium View Post

    "Come now. They ruled these lands for a thousand years and the tide swept over them all the same."
    This requires a little context. The Sephoric Union was a ruling Kingdom of halflings who'd subjugated the local elven tribes through demonic pact, who controlled the Lowlands between Recadim and Wattler's Tor. 'a thousand years' is a bit of poetic licence, as the Kingdom lasted about 850 by their own reckoning. They were finally toppled by Sea Elf Hydromancers who called an unusually high tide in the middle of the night; the resulting flood was around four feet, enough to wipe out the ruling classes in their burrows, but only injure the local elven population. By the time reinforcements from Wattler's Tor could travel the muddy road, the entire kingdom had been sacked, the demon advisors staked out for the crows and all the elves heading north to the Verastian Freelands.

    The statement came over a century later; a vampiric necromancer who'd sold his name for power had taken control of the Lowlands and was threatening the Citadel of Wattler's Grand. A cadre of halfling justicars were sent out to harry the necromancers army, and the comment was made by Cavamal, Demon General to his concerned Vampiric lieutenants.

    "Did you look at it? Did you look at it? Did you? You did, didn't you? How many times! Don't look down the Lonely Road! Do you know what'd happen if you saw something?"

  5. - Top - End - #65
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by Riftwolf View Post
    "Did you look at it? Did you look at it? Did you? You did, didn't you? How many times! Don't look down the Lonely Road! Do you know what'd happen if you saw something?"
    An unknown man of advanced age, to an unknown child, perhaps his son or grandson. While the appearances of the Lonely Road are mysterious and unpredictable, survivors commonly report hearing this conversation upon seeing the eldritch road alongside their path. The conversation is also one of the few reliable ways of gauging your danger in such a circumstance. If the child whines "But I didn't see anything! There was nothing!", you should stand still, stay silent, and hope that the road disappears on its own. If it remains, back away slowly, and do not look to see what might or might not be travelling it. If the child claims to have found something instead, we recommend the same, though if you dare, you may be able to retrieve an artifact or riches from the roadside. But if the child exclaims that they do see something down the road?

    RUN.


    "What danger is a monster, compared to the right words in the wrong ear?"
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.

  6. - Top - End - #66
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by PoeticallyPsyco View Post
    "What danger is a monster, compared to the right words in the wrong ear?"
    Hernsech "Troll Face" Prickleberry talking about the merits of spreading rumours over creating monsters when trying to get someone dead.

    "Too much risk, not enough recognition, I will not do this job again"

  7. - Top - End - #67
    Bugbear in the Playground
    Join Date
    Oct 2013

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Katri Fairhand after successfully stealing the Horn of the Purple Unicorn from the Forest Shrine. Her supreme skills at stealth made it most difficult to grow her reputation, as her victims often never noticed they had been stolen from at all.

    "How did you manage to get nine Druid clans to unite against us? I've never seen them agree on anything before!"

  8. - Top - End - #68
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by Sapphire Guard View Post
    Katri Fairhand after successfully stealing the Horn of the Purple Unicorn from the Forest Shrine. Her supreme skills at stealth made it most difficult to grow her reputation, as her victims often never noticed they had been stolen from at all.

    "How did you manage to get nine Druid clans to unite against us? I've never seen them agree on anything before!"
    Akina Shadowglass, Amir and Lord Vizir to Major General Eiba Mengdesis of the Great Supreme Ducal Arch-City Fortress of Syrupleaf in the final hours of the Battlefailed. Her body was never found among the wreckage of the Fortress Keep, though her invisible dagger was found in his right kidney after he plummeted to the ground from twenty stories up the massive Ducal Keep moments before summoned elementals toppled the last great wonder of ancient human construction on the continent.

    Historians have long tried to connect her to Selenaria the Daughter of the Moon, a shapechanger who ruled the region for a generation afterward, but it is agreed by most that had she survived the purges that followed would have fnund her.

    "I can sail East and end my journey on the West coast, or so the whalefolk say. I propose to go North where the last humans went, and discover the lands where vampires have yet to tread."

  9. - Top - End - #69
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by brian 333 View Post
    "I can sail East and end my journey on the West coast, or so the whalefolk say. I propose to go North where the last humans went, and discover the lands where vampires have yet to tread."
    Smyler, once the Grinning Demigod, patron and king of sailors and pirates... now merely a (mostly) mortal captain again.

    "Ye must be unbelievably brave or unbelievably stupid to take a Selkie's skin, lass. Don't ye know what her tribe will do to ye? Well, if she loves ye, you've at least got a chance. Here's what I know about the trials..."
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.

  10. - Top - End - #70
    Ogre in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by PoeticallyPsyco View Post
    Smyler, once the Grinning Demigod, patron and king of sailors and pirates... now merely a (mostly) mortal captain again.

    "Ye must be unbelievably brave or unbelievably stupid to take a Selkie's skin, lass. Don't ye know what her tribe will do to ye? Well, if she loves ye, you've at least got a chance. Here's what I know about the trials..."
    Haal, Font of Wisdom to Ina Fairhand at the shores of the Strait of Seals. Before he could finish the sentence, the tribe caught up with Ina, clubbed her to half-death and dragged her underwater. She was never seen again.


    "Where is your face? Where is your face??"

  11. - Top - End - #71
    Bugbear in the Playground
    Join Date
    Oct 2013

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Unknown disembodied voice during an apparition of the Lonely Road to the young Lord Brasshammer of Shadanna, then an unknown bloodslave and soon to be a storied apprentice with the Silent Hand.

    In keeping with his training, he did not reply, which many believe to be the reason he was the sole survivor of the caravan he was travelling with to the Exsanguination Fields, along with his baby sister whom he was holding at the time. This allowed his escape, and the deaths of many great leeches to follow.

    "Dragons usually don't stop by the fishmongers too often, my lady. I haven't seen your friend, but it he passes by, I will certainly let him know you were asking."

  12. - Top - End - #72
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by Sapphire Guard View Post
    "Dragons usually don't stop by the fishmongers too often, my lady. I haven't seen your friend, but it he passes by, I will certainly let him know you were asking."
    Hungry Myron (age 6), in one of his elaborate games of pretend, which his parents have long since learned to humor or ignore. Coincidentally, a similar conversation occurred between the young selkie 'princess' Andromeda and her friend Storm, a Shifter (apprentice) spear-fisher... hundreds of miles away, and dozens of years earlier. In fact, some might call the conversations "identical".

    Whether or not Andromeda's dragon friend did eventually pass by has been lost to history.


    "What the?! You can't be in here! Get out, before I call the -- Oh! I'm sorry mylord, didn't recognize you in that getup. Scared me half to death, you did! Right this way, sir."
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.

  13. - Top - End - #73
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by PoeticallyPsyco View Post
    "What the?! You can't be in here! Get out, before I call the -- Oh! I'm sorry mylord, didn't recognize you in that getup. Scared me half to death, you did! Right this way, sir."
    Sandy Copperfield, a servitor of Archmage Bilimoro who was terrified at the idea Bilimoro became even more insane after he visited her while she was in a rebel group but who managed to hide that by pretending to not have recognised him thanks to the fact Bilimoro was for some reason wearing a bright blue scarf which was unusual.

    "I need you to bring fire while I sneak behind their lines, do not worry about the risk of the fire spreading and killing me, it will be a lesser issue than if I do not manage to do my job"

  14. - Top - End - #74
    Dwarf in the Playground
    Join Date
    Mar 2020

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by noob View Post
    "I need you to bring fire while I sneak behind their lines, do not worry about the risk of the fire spreading and killing me, it will be a lesser issue than if I do not manage to do my job"
    The now-matured and battle-hardened Lord Brasshammer of Shadanna to his fire sorceress sister Ardenta, Lady of Shadanna on the Day of the Beshadowed Sun, returning with a crack team of vampire slayers to the Exsanguation Fields to avenge the loss of their caravan all those years ago. The vampires were in the midst of a necromantic ritual that involved speaking the darkest curses, sacrificing innocent beings and spreading the blood of vampires through the air, which if completed would darken the land for a thousand years and curse all within with vampirism.

    True to Lord Brasshammer's reputation, he, his sister and his team successfully disrupted their blood magic ritual, setting the camp aflame and killing their leader right as the eclipse was about to end. This would mark the end of the vampires' dominance over the region as others followed Brasshammer's example, hunting down and killing every last leech in under a decade.


    'It has been long, hard and cruel. My team, my people, have suffered many losses. But at the end, I see a light at the end of the tunnel. I see a world where the living triumph over the dead and the Black Arts are extinguished forever. Follow me into one last battle, my brothers, as we drive the dead from this land!'

  15. - Top - End - #75
    Bugbear in the Playground
    Join Date
    Oct 2013

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Fey Prince Devinokinien, prior to the battle that rooted out the last of the Devourers from his lands. To this day, none dare step into the Great Northern Forest, and his summoned demon still hunt the scattered survivors to ensure they never achieve such power again.

    "Don't underestimate Bilimoro, my friend. He may be a poor general, but Dhelar, Otuvia, Arik, the Archprelate of Dunfeld, Ervinden, the Church Inquisitors, and Bob Godsdamned Steelforge have all tried to take his head."

  16. - Top - End - #76
    Dwarf in the Playground
    Join Date
    Mar 2020

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by Sapphire Guard View Post
    "Don't underestimate Bilimoro, my friend. He may be a poor general, but Dhelar, Otuvia, Arik, the Archprelate of Dunfeld, Ervinden, the Church Inquisitors, and Bob Godsdamned Steelforge have all tried to take his head."
    Prologue quote for The Devious Ways of Dracoliches, warning of the extreme resiliency, cunning and power of these beings. This was written in the context of Bilimoro failing to lead the last great army of Devourers against Fey Prince Devinokinien, getting his forces wiped out for his trouble. However, while Bilimoro failed to conquer the kingdom, he was still able to reanimate many of the dead warriors, plunder the Seelie palace and survive the onslaught of the Fey Prince himself.

    Particularly astute observers may notice that any undead that would've threatened his power died during that battle...


    'The Devourers are destroyed, but the threat of the dead remains; even now, Bilimoro moves dark designs against our lands. With the three artifacts of the Fae under his control and corrupted towards his will, he recruits new armies of the dead from our corpses and the animals alike. Soon, he will march once more, and all the lands will feel his wrath. The days where we once thought him unwise have long since passed.'

  17. - Top - End - #77
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by +5 Vorpal Bunny View Post
    'The Devourers are destroyed, but the threat of the dead remains; even now, Bilimoro moves dark designs against our lands. With the three artifacts of the Fae under his control and corrupted towards his will, he recruits new armies of the dead from our corpses and the animals alike. Soon, he will march once more, and all the lands will feel his wrath. The days where we once thought him unwise have long since passed.'
    Said by Katri Fairhand shortly before she went on a mission to steal all those artefacts. This mission was a key-point in the chain of events depicted in the theatre piece named The Last Light of the Winter War.
    (edited for consistency with previous posts)

    "I can not jump this far not even with your help. I am just going to follow the path of the river up to the next bridge if there is one"
    Last edited by noob; 2021-12-26 at 05:45 AM.

  18. - Top - End - #78
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Cooperative Worldbuilding - A Promised Necromancy

    Quote Originally Posted by noob View Post
    "I can not jump this far not even with your help. I am just going to follow the path of the river up to the next bridge if there is one"
    Andromeda the Soul Whisperer, to her warrior companion The Sea Monster. Who, being mute, simply scooped her up, leapt the gap, and (when she came up short) scaled the rest of the way up the cliff. Andromeda did enough screaming for the both of them.


    "Of all the people who could have foiled this scheme, I have to admit, you were at the bottom of the list. Well played, Prickleberry. Well played."
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •