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2022-03-05, 11:45 AM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2022-03-06, 02:56 AM (ISO 8601)
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- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
I turned off cloud synching years ago, but...
The date is suggestive. It's the day before the start of the POSIX/Unix epoch, which is the earliest date (the "day zero", if you like) that can be natively stored in many types of computer system without conversion tricks.
So I'm guessing there's a timestamp that's stored as an integer, counting the seconds since 00:00:00 on 1 January 1970. And some bright spark had the idea that, in the event of some kind of condition that would stop them from checking the exact time, they would simply put "-1" in this field as an error code.
And the person who coded the function that converts the integer back into a human-readable timestamp was unaware of this possibility, and didn't put in any special handling for it.
So - I doubt if it's anything to do with mods. It sounds like a bug in the Steam server programming, and the fact that I can't find any other reports of it suggests it's a pretty obscure one. And I don't see why it would cause anything else to be overwritten, although if you're worried, it costs nothing to make a local backup."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-04-13, 09:35 PM (ISO 8601)
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- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
ESO is having a free play event right now (as in, you can make an account and play the base game for free until the event ends). It’s scheduled to last until the 26th.
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2022-04-13, 10:37 PM (ISO 8601)
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- Jan 2011
Re: The Elder Scrolls: The XVII Princes of Oblivion
That programming is also why certain games expired in the Playstation Network store.
Don't know your name but bring the pain.
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2022-04-15, 02:31 AM (ISO 8601)
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- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
So, after ten years, three major versions and more than 6000 hours* playing Skyrim, today I discovered there's a back route up the mountain to Bleak Falls Barrow.
I wonder how much else there is I've never found yet?
I remember being excited when I found the shortcut from Whiterun to Ivarstead. And the back door into Solitude - that took me a few years to find. But there's still corners I haven't paid much attention to.
* According to Steam, anyway. That'll be a slight overstatement because a fair bit of that time was spent on pause screens while I was (e.g.) cooking dinner, minding children, or sleeping, but it's still a lot."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-04-15, 04:39 AM (ISO 8601)
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- May 2007
Re: The Elder Scrolls: The XVII Princes of Oblivion
That's....a lot of hours. Like almost a full year of playing Skyrim. I think my most played game now is about 200. I'm impressed with your attention span.
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2022-05-02, 08:34 AM (ISO 8601)
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- Dec 2018
Re: The Elder Scrolls: The XVII Princes of Oblivion
Morrowind just turned 20.
“Rule is what lies between what is said and what is understood.”~Raja Rudatha, the Spider Prince
Golem Arcana
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2022-05-02, 01:30 PM (ISO 8601)
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- Dec 2007
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Re: The Elder Scrolls: The XVII Princes of Oblivion
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-05-02, 01:41 PM (ISO 8601)
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- Jun 2013
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- Bristol, UK
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2022-05-02, 04:10 PM (ISO 8601)
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- May 2016
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2022-05-02, 07:01 PM (ISO 8601)
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- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-05-03, 07:01 AM (ISO 8601)
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- Jun 2014
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2022-05-03, 07:15 AM (ISO 8601)
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- Aug 2017
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2022-05-03, 05:43 PM (ISO 8601)
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- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Assuming you mean VI, you do realize it hasn't been "developing slowly", right?
It hasn't been developing at all. They've all been working on Fallout 4, then '76, and finally Starfield, the latter because they wanted a break from making games for the same two IPs one after another.
There's a basic concept in mind but they really only threw that out there to assure people that yes, TES VI would happen...but it was never going to be any time soon.
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2022-05-03, 06:23 PM (ISO 8601)
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- May 2007
Re: The Elder Scrolls: The XVII Princes of Oblivion
Considering that the Bethesda team in question has made exactly one Fallout game and zero Elder Scrolls games in the last decade+ that's a pretty lame excuse. ESO was outsourced to another studio, and 76 was Bethesda-Austin which was a newly acquired studio that they slapped their name on and has nothing to do with their main team.
The truth is just that Bethesda has gone the way of other previously high quality game studios when they realized it's easier to coast on past success and brand recognition than actually make good content.Last edited by Anteros; 2022-05-03 at 06:24 PM.
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2022-05-03, 06:34 PM (ISO 8601)
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- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
...Yes, because they put in-house development of both franchises on hold to make Starfield, as I said.
7 years is not an egregious amount of time to make a game, and isn't even out of line with how long it has taken them to make other games in their existing IPs (it was nearly 6 between Oblivion and Skyrim, for example).Last edited by Rynjin; 2022-05-03 at 06:36 PM.
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2022-05-03, 07:21 PM (ISO 8601)
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- Sep 2017
Re: The Elder Scrolls: The XVII Princes of Oblivion
Last edited by Ortho; 2022-05-03 at 07:22 PM.
The Everyman's Guide to Taking Up Arms - A Guide to Fighters
Practical Magical Gadgetry - A Guide to Artificers
Avatar courtesy of the webcomic Aurora, drawn by Red
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2022-05-03, 07:52 PM (ISO 8601)
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- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
They seem to have never fully stopped working on Skyrim. First porting it to platform after platform, then upgrading the flagship PC version - twice, now.
And I'll give them credit, both the upgrades have been good. Oldrim to SE was a massive improvement in performance, stability and aesthetics. SE to AE was horrible when it rolled out, and the performance improvement is much more marginal, but now that it's had a few patches - and I've figured out how to excise the crappy CC content - it's left me with another slight boost.
I assume the thinking was that whenever 6 does appear, it doesn't have to endure the shock of a platform upgrade at launch, because they've already done that part."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-05-03, 08:20 PM (ISO 8601)
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- May 2007
Re: The Elder Scrolls: The XVII Princes of Oblivion
You just don't really get to claim you're burnt out on working on something you haven't touched in 11 years. If they made that comment a decade ago they would get less grief for it.
Well...you can...but people are going to realize it's obviously silly and call you on it. They're welcome to do whatever they want with their time, but as a consumer who is evaluating them for potential future purchases they don't look good.
Also, 7 years is a ridiculous amount of time to make a game. Fromsoft has released 7 AAA titles in the time since they made Skyrim. Mass Effect took 3 years. Even your example of Oblivion was only in development for 4 years. It was longer from Oblivion to Skyrim but they made Fallout 3 and 4 in that time. The fact that they haven't churned out a decent game in a decade is incredibly concerning. Even if you're the rare person that considers Fallout 4 to be good, we're still going on twice as long as usual between releases.
Well, yes....that's how ranges work....they end at the end.
It's not like I'm cherry picking the number to make them look bad anyway. It's been over a decade.
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2022-05-03, 09:06 PM (ISO 8601)
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- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Yeah, look, I love FromSoft games. But they've made the same game on the same engine repeatedly for a long time. That cuts down a lot on dev time.
...And even then, it took them 6 years* to make Elden Ring after DS3. Because it takes a long time to make an open world game.
7 years is not, and has never been, "a ridiculous amount of time to make a game". Not every company is Ubisoft or EA who **** out an annual title apiece for 3 different franchises every year.
(Also no...Fallout 4 did not come out before Skyrim, but why let facts get in the way?)
*Before you mention Sekiro, I'm fairly certain it was made by "the B Team" (the same team that made Dark Souls 2), not the "A Team" who made Demon's Souls, Dark Souls 1/3, Bloodborne, and Elden Ring. IIRC they're the team that usually works on Armored Core, but there hadn't been one of those in a while.Last edited by Rynjin; 2022-05-03 at 09:09 PM.
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2022-05-03, 09:45 PM (ISO 8601)
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- May 2007
Re: The Elder Scrolls: The XVII Princes of Oblivion
Are....you trying to argue that Bethesda doesn't remake the same game? Cause otherwise you don't have much of a point there. They've been doing the same thing since Morrowind at least. You could even make an argument for Daggerfall.
Elden Ring started development in 2017 since we're being nit-picky. So 5 years at most if we discount Sekiro for some reason despite it being excellent and half Fromsoft's games coming from that team.
As for studio A vs B, it doesn't really matter to me how a company allocates their staff as long as they're putting out good products. Something Bethesda hasn't done since 2011.Last edited by Anteros; 2022-05-03 at 09:47 PM.
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2022-05-03, 09:58 PM (ISO 8601)
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- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Significant upgrades in most technical regards, but sure. The main thrust of my point being that open world games take a ****ing long time to make. Bethesda is not taking, as I mentioned, the Ubisoft route of making a carbon copy of the exact same game, in the same map, with identical mechanics, and identical side content, with a token "new" (and that's debatable since they've been trying to chase that Vaas high for over a decade now) plot plastered over. If you genuinely believe Morrowind, Oblivion, and Skyrim are the same game, you need to maybe actually play them.
Sekiro gets discounted because I was humoring your own point about '76 and ESO being made by different teams.
{{scrubbed}}
Game development takes a long time. That's it. That's really all there is to it.Last edited by LibraryOgre; 2022-05-04 at 01:13 PM.
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2022-05-03, 10:10 PM (ISO 8601)
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Youre right, it does take a long time. Which is why game development typically starts much, much earlier than 10 years and change after the previous game was released.
Lets not pretend that the time gap has anything to do with the game development process here, they just haven't been working on it. Which is fine, thats a perfectly valid decision to make, but its not one that needs excuses being made for it either.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2022-05-03, 10:24 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Which game are we talking about?
TES VI? Absolutely, they haven't been working on it. That was my entire point in this conversation. It's why I literally started with that.
Originally Posted by Myself
Whether they'll start working on it after Starfield is also another matter, but regardless, this isn't an "excuse"...it's an explanation.
It's just absolutely bizarre to act like they've been working on NOTHING just because they haven't been working on the exact thing you want them to make.Last edited by Rynjin; 2022-05-03 at 10:25 PM.
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2022-05-03, 11:08 PM (ISO 8601)
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- Dec 2018
Re: The Elder Scrolls: The XVII Princes of Oblivion
By all means, keep arguing, but I just booted a 20-year-old game and am loving it all over again. Have fun, though.
“Rule is what lies between what is said and what is understood.”~Raja Rudatha, the Spider Prince
Golem Arcana
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2022-05-04, 12:45 PM (ISO 8601)
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- May 2007
Re: The Elder Scrolls: The XVII Princes of Oblivion
Well, if Ubisoft if your standard, no wonder you think Bethesda is doing fine. Personally, "better than ubisoft" is not the convincing argument you seem to think it is. And yes. Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4 are all basically the same game with different skins slapped on it or guns inserted for bows. They do change the map. I'll give them that. They're at least as similar to each other as Fromsoft games which was your original example.
Sekiro gets discounted because I was humoring your own point about '76 and ESO being made by different teams.
{{scrubbed}}
Game development takes a long time. That's it. That's really all there is to it.
Point one: It's ridiculous to claim that you're burnt out on something that your studio hasn't touched in a decade.
Point two: Bethesda as a whole has not released a high quality product since Skyrim in 2011.
I'm not actually that invested in the Elder Scrolls. If Starfield is a good game I'll be happy with them. Do I expect Starfield to be a decent game given their recent track record? Absolutely not.Last edited by LibraryOgre; 2022-05-04 at 01:17 PM.
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2022-05-04, 01:06 PM (ISO 8601)
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Re: The Elder Scrolls: The XVII Princes of Oblivion
The Mod Ogre: Oooh, boy, did I take the wrong time to gloss over this thread. Let's lock it for a bit and see what needs a mini-nuke applied by a Fat Man, shall we?
The Mod Edit: Ok, looks like there wasn't too much that needed attention, just some folks who forgot that Destruction school practice must take place off Collegium grounds. Illusion practice may happen at the Collegium, such as the charm spell I'm casting to make you all ignore my Fallout, rather than Elder Scrolls, reference in the initial post.
Play nice, kitties. Remember, this is a clean fight, so no claws, no Destruction spells (especially not Flames).Last edited by LibraryOgre; 2022-05-04 at 01:20 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-05-04, 01:23 PM (ISO 8601)
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- Dec 2007
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Re: The Elder Scrolls: The XVII Princes of Oblivion
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-05-04, 03:15 PM (ISO 8601)
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- Nov 2009
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Re: The Elder Scrolls: The XVII Princes of Oblivion
I hope Starfield and Avowed release dates don't overlap. Avowed is Obsidian's TES-like that should come out sometime in the nex two years. There aren't that many future games I really want to play: STALKER 2, Avowed, Starfield, the System Shock UE4 remake, and, should it come to be, a Deus Ex sequel.
I'd like to say that I also want TES VI, but I actually am more stoked about the modding going on around Morrowind. OpenMW is adding Lua support, and MWSE already has it, and it's giving many new options in a setting I already love.Originally Posted by J.R.R. Tolkien, 1955
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2022-05-04, 05:28 PM (ISO 8601)
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- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Avowed I'm hoping is good but sadly don't have great expectations for. The Outer Worlds was very meh, both in terms of gameplay and writing. Maybe working with an existing setting they've already made two games for will help in the latter department though.