Results 1,051 to 1,080 of 1476
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2022-07-15, 11:12 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Oh yeah! Geez you really start from training wheels when you get that artifact.
That's new.
I once had a generic Stormcloak soldier appear in my bedroom in Proudspire after I took an 8-hour rest. He then left the house and was mauled by the city guard.
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2022-07-15, 11:29 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2022-07-15, 11:43 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-07-15, 11:53 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2022-07-15, 01:06 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Germany
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
"If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2022-07-15, 01:42 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
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2022-07-15, 04:20 PM (ISO 8601)
- Join Date
- Dec 2021
Re: The Elder Scrolls: The XVII Princes of Oblivion
I have no problem with Heimskr either, Whiterun just would not be the same to me without him.
I keep Nazeem around for one reason, I have the Inigo follower mod and Inigo has some great interactions with him.
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2022-07-15, 06:34 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
Yes. Yes, you are. I don't... dislike him exactly, but I do go out of my way to avoid him if you see what I mean. Man's a loony.
Wait, there's a sharknado mod?
I think the first time I transformed into a werewolf, I got killed by the guards while trying to figure out how to switch back to FP perspective. That's the biggest reason I still don't like playing a werewolf, the forced over-the-shoulder thing. Drives me nuts.Last edited by veti; 2022-07-15 at 06:40 PM.
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-07-15, 06:39 PM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I mean, "like" may be a bit strong but he's... endearingly colourful. Whiterun just isn't Whiterun without the loony bellowing a sermon he himself barely comprehends at the breaking point of his vocal cords.
Urg, so annoying. And it's the same for the Vampire Lord form. Just why?Forum Wisdom
Mage avatar by smutmulch & linklele.
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2022-07-15, 07:29 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
And as far as I know there's no good mod for that either, weird.
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2022-07-15, 07:36 PM (ISO 8601)
- Join Date
- Dec 2021
Re: The Elder Scrolls: The XVII Princes of Oblivion
Eh, I pretty much stay in 3rd person mode all the time since I downloaded the true directional movement mod. (Actual 8 way movement and targeting enemies)
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2022-07-15, 09:01 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
Truthfully I don’t think that was intentional on the part of the mod author. Its stated purpose was to add sharks to the game (and an unfinished island house) and for the most part it just replaced the Slaughterfish with sharks in the water.
Second this.
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2022-07-18, 04:54 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
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2022-07-18, 05:01 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I think it might also be to do with map design. Werewolves get stuck on things when you can see your arms and feet, trying to squeeze past chairs and tables when you can't see your giant model knocking into them would be rather obnoxious.
Sanity is nice to visit, but I wouldn't want to live there.
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2022-07-18, 05:31 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
It's not really a mechanical issue, as there are already first person mods for Werewolf and Vampire Lord forms that work fine.
The reason I said there aren't any good ones is that they're incompatible with any other mods that touch ANY of the Werewolf or Vampire Lord records, meaning you have to choose between first person gameplay or the things that actually make those forms fun.
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2022-08-17, 07:40 AM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
If anyone has been wanting to try ESO, they’ve got another free play event running from now until the 29th.
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2022-09-29, 04:54 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
In the eternal quest to make Skyrim a bit - different, I've been trying to come up with some extra rules to impose on myself. Sort of a nuzlocke option for Skyrim.
Rules such as "no fast travel", picking a set of skills that should never increase, avoiding the more offensive exploits - these are obvious, I've been using these (with variations) for years. Now I'm trying to come up with a coherent ruleset that is simultaneously more restrictive, but still allows reasonable freedom in how you choose to play the game.
This is how I'm thinking so far:
- Don't grind crafting (Smithing, Enchanting, Alchemy). Developing these skills "normally" is fine, but if any of them are ever one of your top 3 best skills, you've done it wrong.
- Only one follower at a time (unless a quest explicitly requires you to take more). "Bonus" followers, such as dogs, *do* count. (So if you pick up Barbas, send Lydia home until you get rid of him.)
- When you have a quest in your journal, do it as soon as possible. There should not be more than 5 main items and 5 miscellaneous objectives in the journal. (Journal items that aren't "objectives", such as tracking markers for modded NPCs, don't count. Using mods or exploits to prevent or delay quests appearing is fine. Once they are there, however, treat them with the urgency they all seem to demand.)
- Level up as soon as reasonably possible. No "holding" the level, for the free regen it gives you in combat.
- Only use manual saves, never auto saves. Make no more than 1 save per level.
- If you're careless enough to get a follower killed, they're dead. Mourn them and move on. No reloading just for that.
- Your total "fortify (magic school)" (i.e. reduce casting cost) for any given magic school should never exceed 50%. Ditto elemental resistances.
Thoughts? Suggestions?"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-09-29, 05:19 PM (ISO 8601)
- Join Date
- Dec 2021
Re: The Elder Scrolls: The XVII Princes of Oblivion
Sounds like you might enjoy that "Requiem, roleplaying overhaul" mod.
Well there is a chance that the latest for Skyrim that came out of nowhere broke that mod into pieces like it did so many others, so that may not be an option any more.
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2022-09-29, 05:25 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Clearly if you're going for a Skyrim "Nuzlocke" your main character should also have permadeath. Use Proteus and put any "dead" characters in the retirement home, then make a new one.
Using this you can also do stuff like make a new character for each guild questline without sacking overall game progress if you like to maintain a persistent worldstate of sorts.
(It can also help alleviate the tedium that can sometimes come with having a locked-in skillset. I really enjoyed my last character, a paladin who wasn't allowed to sneak or use ranged weapons/magic (besides offensive Restoration magic) at all, but it DID get old after a while and I started trying to shake things up towards the end of my run through Vigilant.)Last edited by Rynjin; 2022-09-29 at 05:59 PM.
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2022-09-29, 05:47 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-09-29, 06:37 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Skyrim is now on GOG, and the promoted features are...
GOG notice about the DRM-free version
- compatibility with most mods via Nexus Mods Vortex v1.6.12 and newer
- compatibility with Skyrim Script Extender (SKSE) mods
- game version rollback and disabling automatic updates available
Originally Posted by J.R.R. Tolkien, 1955
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2022-09-29, 08:28 PM (ISO 8601)
- Join Date
- Dec 2021
Re: The Elder Scrolls: The XVII Princes of Oblivion
That is FANTASTIC news!. First the first of the 2 Crossbell games in the Trail's/Kiseki series released 2 days ago in the west (And an epic level PC port to boot) and now this. From what I am hearing this will be the definitive Skyrim experience. Because lets be honest, the Steam version has been a complete disaster at times if you use lots of mods.
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2022-09-29, 08:31 PM (ISO 8601)
- Join Date
- Sep 2016
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2022-09-29, 09:15 PM (ISO 8601)
- Join Date
- May 2007
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2022-09-29, 09:19 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
It definitely happens with my current mod setup. Wildcat, Valhalla, Deadly Dragons, Ultimate Deadly Encounters (especially...a lot of the added enemy types are busted as ****), etc. add a lot of extra difficulty.
You still become an unstoppable god of destruction late game, but for the first 30-40 levels or so getting your ass kicked is a common occurrence. You have to invest a lot in defenses to survive.
I also have some mod that I've had for YEARS and I don't know what it is that adds a really broken spell to all Necromancer and Conjurer type NPCs of any level that as far as I can tell does untyped damage (or maybe Poison/Disease damage, which isn't easily resisted), and the damage appears to be exactly 100, so low levels you have to play the cover and run game any time a Necromancer shows up or they just gargleblast you instantly.
I think it might be one of the disease spells added by either Ordinator or Apocalypse that got added to NPCs via ASIS or whatever the modern equivalent of it is that I'm using.Last edited by Rynjin; 2022-09-29 at 09:23 PM.
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2022-09-29, 10:02 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Earth and/or not-Earth
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2022-09-30, 12:09 AM (ISO 8601)
- Join Date
- Jun 2018
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2022-09-30, 06:38 AM (ISO 8601)
- Join Date
- Jun 2014
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2022-09-30, 07:38 AM (ISO 8601)
- Join Date
- Dec 2018
Re: The Elder Scrolls: The XVII Princes of Oblivion
“Rule is what lies between what is said and what is understood.”~Raja Rudatha, the Spider Prince
Golem Arcana
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2022-09-30, 07:59 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Forum Wisdom
Mage avatar by smutmulch & linklele.