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2021-08-22, 05:27 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
I don't think the timing is that critical. I sprint, and press 'z' somewhere around the first or second stone, and I'm through.
If you can't align straight, though (what sort of controller are you using?), that would be more problematic.
Edit:
Oh noes... "Comes with Creation Club content for free..."
The only way to disable that... stuff, as far as I've found, is to go into your data folder and manually delete the BSAs. Assuming you can even identify them, of course.
They really, seriously, need to make some kind of mod management function, because the CC content I've seen is... let's say, not so great that I'm going to want it as a part of the base game forevermore.Last edited by veti; 2021-08-22 at 05:33 PM.
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2021-08-22, 05:51 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
My only hope is that the existence of the Creation Club will inspire them to make the Creation Kit controls more robust, intuitive, less buggy, and allover better for Elder Scrolls 6. But I suspect if they do that it will also lead to the removal of free mods, or at best make them no longer officially sanctioned.
I hope not. But it seems like the sort of stupid short-sighted thing Bethesda would do.
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2021-08-22, 06:08 PM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-08-22, 06:15 PM (ISO 8601)
- Join Date
- Jun 2014
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2021-08-22, 06:31 PM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-08-22, 06:57 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
...It's been so long since I played I can't actually find the thing. Is this a definitive list?
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2021-08-22, 07:01 PM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-08-23, 01:52 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
That was, transparently, exactly what the Creation Club was invented for. Bethesda is itching for a slice of the action from the mod 'market', and it tried to make a grab for it but found "the community" wasn't ready for that.
Yet.
Creation Club is there to help us get used to the idea. Heck, I wouldn't be surprised* to learn that that's why there's still no sign of a release date for for TESVI: they're still softening us up for that grab, they don't want to announce the new game until they're sure a large enough part of "the community" will accept those terms.
* Appalled, yes. Saddened, definitely. Sickened, absolutely. But not surprised."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2021-08-23, 06:07 AM (ISO 8601)
- Join Date
- Jun 2014
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2021-08-23, 06:38 AM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Honestly I believe their stated reasons for not announcing TES VI yet. They were kinda bored stiff and needed a new IP to work on.
I don't doubt that their paid mods bull**** is far from over, but multiple things can be true at once. It wouldn't make any sense for them to delay release of their flagship franchise for a bit of extra CC money when it can remain a lingering threat to be added into DLC, rereleases, and the next oneLast edited by Rynjin; 2021-08-23 at 06:38 AM.
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2021-08-23, 09:07 AM (ISO 8601)
- Join Date
- May 2008
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- Orlando, FL
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Controller? :3
Alignment is probably the wrong word. Timing! That was probably word I was looking for. I never remember the right spot to hit Whirlwind, so I usually slam right into the first or second gate a few times before it comes to me and I pass.
Meanwhile, the skeletal remains of Mirmulnir (the first dragon you fight) moved into the Whiterun stables and that never stops being amusing to pass by.
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2021-08-23, 10:01 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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2021-08-23, 12:10 PM (ISO 8601)
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- Aug 2006
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Nothing short of total bankruptcy was going to prevent another Elder Scrolls, and possibly not even that.
Will we see paid mods again? Probably. i'd guess we'll see them with Starfield. But with Xbox exclusivity we should see the more draconian measures lifted. I'm still convinced that they were there only to appease Sony to getmods on the PlayStation.I am trying out LPing. Check out my channel here: Triaxx2
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2021-08-23, 03:52 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
Last edited by veti; 2021-08-23 at 03:54 PM.
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2021-08-23, 04:21 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
This is a good question. Turnover at software companies tends to be high.
Regardless, it's been ten years (call it eight if we count from Dragonborn's release). If they're still bored of it after almost a decade, maybe hire a new team of people to work on it? It's been long enough now they're probably going to need a new game engine or one upgraded into unrecognizability anyway, so you'd need to re-train all the old hands if you didn't hire new people who already have the skillset.
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2021-08-23, 08:05 PM (ISO 8601)
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- Aug 2006
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Ugh. At this point I'm hoping they get a new engine and it's so locked down and unmodable it kills modding. Just so I can rub noses in it. But that's just frustration talking.
I am trying out LPing. Check out my channel here: Triaxx2
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2021-08-23, 08:18 PM (ISO 8601)
- Join Date
- Dec 2013
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Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-08-23, 08:19 PM (ISO 8601)
- Join Date
- Sep 2016
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2021-08-24, 05:50 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
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2021-08-24, 09:27 AM (ISO 8601)
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- Nov 2009
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Re: The Elder Scrolls: The XVII Princes of Oblivion
I'm not very clear on where the Zenimax and Bethesda dev teams begin and end, but we have had Skyrim in 2011, ESO in 2014, then an ESO expansion every year from 2017 until today. They definitely haven't been idle with the Elder Scrolls IP. Now they are developing this Starfield thing, which isn't just a game, it's a whole IP that must be at the same level of Elder Scrolls; and the TES IP setting started out pretty undescribed with Arena and built itself up over four games and eight years before it reached Morrowind levels.
BTW, Starfield is meant to launch on 11 November 2022, which obviously brings back Skyrim memories -- and the hope they actually take the time to fix the writing and come out with a really complete experience.
About mods, I don't really have much against paid mods. I see lots of modders asking for donations. A studio allowing a modder to legally make a profit from a mod to which the studio participates looks OK to me, it's like having a freelance external developer. The much lauded Black Mesa is just that, and Valve's decision to sell it on Steam is seen as a generous act of support. I only see two problems: one related to the QA and compatibility fixes that mods usually lack and I would expect from a paid product, the other is the perspective that e.g. Bethesda may change the rules to only allow for paid mods sold through its store (highly unlikely), or make the CK a paid product (also unlikely). And of course, one can debate the share paid to the external developer for his work.
It is however undeniable that there is a huge cultural difference between hobbyist modding and corporate microtransaction complete with pre-paid no-refunds (on Steam) in-store fake money. Actually, I have been wondering: have microtransactions supplanted farming and trading items, accounts and credits for real money in online games? Because they look like the more efficient, corporate version of that practice.
Of course, as a user, I prefer mods being free. But I'd really prefer everything I want being free.Originally Posted by J.R.R. Tolkien, 1955
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2021-08-24, 06:12 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
ESO is an entirely different dev team from the usual Bethesda team.
As for paid mods, make no mistake it would kill the modding scene. Yes, modders do deserve to have some avenue for compensation or their work. That's why donations exist.
But having corporate hooks in that means the corporation can impose their values and restrictions on the mod. Because it has then become a "product". A lot of modders (most?) don't want to be employees by any other name. Some do; their avenue is then to get hired. Making that hiring process pipeline easier would be laudable. Commoditizing mods is not.
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2021-08-24, 07:51 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
Thing is, though - these are not just abstract, theoretical, alarmist concerns. They are firmly rooted in Bethesda's own past actions with this very franchise.
I don't object to the idea of paid mods. When Bethesda launched the Creation Club, it made all the right noises and lots of the right promises: about "most mods" remaining free, about sharing proceeds with the creators, but also about quality assurance, integration and support. I don't know how the "sharing" works out, but I imagine it's working as advertised because if not we would have heard about it by now; but the rest of those promises turned out to be worthless.
Free mods? There are precisely none on CC, except when some is temporarily set to free as a promotion. QA, support? Yeah. I've tried one piece of CC content, when it was made available as a promo, and it was dreadful - on Nexus it would have sunk rapidly into well deserved obscurity. (It gave me a new quest - which appeared instantly in my journal, not even bothering to wait for the courier or for me to hear a rumour. The quest itself was a brief and not very interesting dungeon, and the reward at the end was game-breakingly overpowered.)
But the real quality only showed through when I tried to disable (or, failing that, delete) this mod. Turns out, that operation was not supported. At all. As far as Bethesda was concerned, I'd taken the decision to add this crap to my game, and now it was, for me, forever part of the core experience. I deleted the BSA, but as any modder knows, that's neither a clean nor a safe way to remove a mod.
I think there is a faction within Bethesda that wants to do the right thing by modders. It's an influential faction, and because its views are so cuddly and reassuring it's allowed to write and make most of the public pronouncements on the subject. But there's also a faction that sees mods as an ongoing revenue stream to be maximised (and costs to be minimised). And this faction is, ultimately, more powerful - they are, clearly, in a position to starve resources to the CC effort - and likely to prevail.Last edited by veti; 2021-08-24 at 09:18 PM.
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2021-08-24, 10:56 PM (ISO 8601)
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- Aug 2006
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Not too long ago I'd have held up nexus as a shiny example of how to do it right. Sadly it's now nothing more than another example of paid mods but this time no revenue will go to the modders. Shame.
Some modders have gone to modsinexile.com but it'll take so long to gain traction it's doomed to failure before it's started.I am trying out LPing. Check out my channel here: Triaxx2
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2021-08-25, 07:05 AM (ISO 8601)
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- Nov 2009
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2021-08-25, 08:35 AM (ISO 8601)
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- Aug 2006
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Short answer they got greedy.
Long answer they started making modpacks they call collections which isn't bad on the surface but in order to stop them from breaking they removed the ability for authors to delete their own mods. Which doesnct look good but even versions 'removed' are still accesible to the API to download them. But free users have to manually visit pages to download the mods. Paid users skip that step rendering them the only one's able to get those archived versions, and also robbing the mod authors of potential donations from page visitors.
Suffice to say they looked at Bethesda, and said we can even screw up better. Great Success!I am trying out LPing. Check out my channel here: Triaxx2
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2021-08-25, 09:31 AM (ISO 8601)
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- Jun 2014
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2021-08-25, 06:09 PM (ISO 8601)
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- Nov 2009
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Originally Posted by J.R.R. Tolkien, 1955
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2021-08-25, 06:26 PM (ISO 8601)
- Join Date
- May 2007
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2021-08-25, 06:53 PM (ISO 8601)
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- Aug 2006
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Re: The Elder Scrolls: The XVII Princes of Oblivion
I would have been okay with it had they done one of the two obvious fixes. Either allow opting out. Or make the packs cost and profit share with the authors. They were already paying via points this would have been a reasonable step.
But no their response was to double down on their 'you no take mods' stance and royally tick people off.I am trying out LPing. Check out my channel here: Triaxx2
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2021-08-26, 08:44 AM (ISO 8601)
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- May 2008
- Location
- Orlando, FL
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Re: The Elder Scrolls: The XVII Princes of Oblivion
Just finished Meridia's dang beacon quest. It's all fun and looting until the boss starts force-lightning you in the face around corners. If it weren't for the fact the Artifacts of Skyrim makes Dawnbreaker worth it... well, it wouldn't be worth it. XD
Someone remind me, does entering a dungeon location lock that dungeon's level to yours at the time you enter?