Results 151 to 180 of 1476
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2021-08-26, 10:08 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Elder Scrolls: The XVII Princes of Oblivion
Don't know your name but bring the pain.
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2021-08-26, 05:38 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
At this point I wish Bethesda would crash and burn with Skyrim Anniversary like Blizzard with WoW or Lionhead with Fable Anniversary.
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2021-08-27, 12:36 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Okay....in one area I've decided to delete old saves that I don't use so as to help free up space, hopefully by limiting the number of save files I make as possible, my skyrim experience improves to counter the save bloat thing. it seems to be working I think?
I may have figured out something of why my skyrim keeps CTDing around the shrine of mehrunes dagon. I thought it was the modded Umbra enemy put into the game, but I managed to kill her before she could do whatever it is I thought she did, and instead an elder dragon landed and began fighting me then CTD. So I'm thinking that the shrine of mehrunes dagon just doesn't like it when normal speed fighting is occurring, because the way I got around the CTD for the modded Umbra is by using a time slow spell and I was able to kill her without any problems.
thus my logic becomes: the only way I can fight around the shrine of mehrunes dagon is by using a time stop ring to constantly be in a state of slowed down time so as to prevent a CTD from combat going too fast. I don't know WHY this is only true for the shrine of mehrunes dagon, other places are functioning fine, but there you go.
also while I still can't enter Sleeping Giant Inn, I am doing the Dark Brotherhood questline just fine, so maybe I just can't do Dark Brotherhood and the main quest at the same time in my overmodded skyrim. I'm probably wrong, but at this point I'm accepting that I'm a tech priest trying to not to anger my modded skyrim machine spirit.
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2021-08-27, 12:54 AM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
Deleting old saves won't help with save bloat. Save bloat is the phenomenon of an INDIVIDUAL save file increasing in size to the point that the game has trouble operating.
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2021-08-27, 04:22 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
I recently cleaned out all my Skyrim saves older than 1 year. And yet, still the saves folder has more than 9000 files in it. What the actual heck, Skyrim?
It looks like it's actually keeping every autosave, not just the last three. Wow. That's... a lot of pointless data, since the older files can't be accessed or reloaded."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2021-08-27, 10:06 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I remember the one time I fought him. I was going for a necromancer build and was fairlyblow-level. None of my magic could hurt him and I only had the one crappy sword. So while I could damage him, I couldn't damage him fast enough to overtake his healing. But since all my magic was good for was healing me, he couldn't hurt me so bad that I couldn't heal back to 100% mid-fight as well. So we were locked in a stalemate. The fight went on for long enough that I level up twice solely from the increases in One-Handed (and the occasional Restoration) until the game glitched and froze my character's arm mid-swing which is when I called it a day.
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-08-27, 10:34 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2021-08-27, 11:11 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
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2021-08-27, 12:04 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
So, how many people launder money in Skyrim?
The way I use the term in Skyrim is to buy all of a merchant's stock, then use their new money to sell all of my heavy things. Then I buy back the heavy things (taking a loss), and sell them again, until I am finally rid of my heavy stuff and have gained all of their gold.
Also works with potions.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2021-08-27, 12:20 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
I’ve done that, albeit I don’t usually buy their entire stock from them, just stuff I might use. Soul gems get this treatment from me a lot, as do any potions that boost carry capacity, but if I tried it on say…wooden plates…I’d forget they were in my inventory until I was halfway across Skyrim and after I’d passed up more useful or valuable loot as a result. It’s a good way to level up Speech.
Mind, I’ve done more traditional money laundering in Skyrim too. Take your stolen gems, ingots, furs, ingredients -> craft into jewelry, leather, and potions, all totally legit as far as the shopkeepers can tell. It’s very useful if you don’t have access to a fence.
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2021-08-28, 03:32 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I usually sell my heavy stuff to buy crafting materials to make stuff to sell. Less about laundry money and more about I need to catch up my crafting skill. The AFT mod let's your companion fence stolen goods and I've used it a couple times when I just didn't feel like finding my local fence.
I do have one pair of boots that got marked as stolen and not even the fences touch it. Weird.
"Here, Lydia, hold onto this."
Yeah, the Orchendor fight was always easy for me. I always sneak on him with a bow and shot hit a couple times, then call it a day.
I just finished the first part of the Wolf Queen quest; I died twice early on fighting a necromancer and drauger that were together because both were summoning ice elementals and raising the dead and casting ice spells, multiplying their force quickly. But then at the end, fighting the trio of cultists? They only came at me one at a time and it only took two hits each to slay them. That was nice of them to wait their turn. XD
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2021-08-29, 04:21 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
I thought of something else I want in ES6: the ability to skip the tutorial. It's useful the first time through but there's only so much I can take of 'equip the bow and shoot the bucket' when I've already beaten the game.
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2021-08-30, 12:44 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2021-08-30, 02:36 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
By that point, you've already picked a gender and race you can't change, though.
I don't think it'd be very hard to add an option to skip Skyrim's tutorial. Like, once Alduin attacks and everything is chaotic, instead of having to ge to the shouty NPCs, there'd be another path out of the city. Add in a dying guard telling you to "warn... Whiterun... Aargh" so you have the beginning of the main quest.Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-08-30, 04:27 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: The Elder Scrolls: The XVII Princes of Oblivion
Which point is that? I'm pretty sure there's an auto-save and the opportunity for a normal save between the cart ride and your impending execution, which is before the your gender etc. choices.
I agree Oblivion was better in letting you re-spec. on exit from the sewers, where you could also leave a save if you managed to think of it.The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2021-08-30, 04:43 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls: The XVII Princes of Oblivion
I dunno, is it possible to just turn around and leave the keep once your hands have been untied?
Though even that would involve an annoying amount of empty replay."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2021-08-30, 06:09 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Last edited by Fyraltari; 2021-08-30 at 06:11 AM.
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2021-08-30, 08:35 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
In OB/FO3/FO4, you got to redefine your character creation steps on leaving the sewers/vault. But then Skyrim doesn't have character creation options, other than what you look like.
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2021-08-30, 09:02 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Finally earned entry into the museum of the Legacy of the Dragonborn mod. Wow... someone had a vision and they really went through with it. I am impressed.
Now to figure out what stuff I got that'll go on display. I have some unusual new items like rare coins and tarot cards.Last edited by DigoDragon; 2021-08-30 at 09:02 AM.
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2021-08-30, 09:31 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
To be honest, I think Skyrim would have worked just fine with a save at the exit of the cave.
One thing I would like is a way to flag that save so you can find it again. This not being able to name your save thing is bull****.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2021-08-30, 09:48 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-08-30, 11:30 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I've done just that for Fallout 4. One male and one female save just before the Vault Exit. Also for Fallout 3. Didn't for New Vegas or Oblivion. Too many important choices in the NV start, too much to be done in the opening of Oblivion depending on character build.
I am trying out LPing. Check out my channel here: Triaxx2
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2021-08-30, 12:46 PM (ISO 8601)
- Join Date
- Jun 2018
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2021-08-30, 01:58 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2021-08-30, 02:45 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: The Elder Scrolls: The XVII Princes of Oblivion
Ah, there, I don't know any way to dodge that.
It's the same for Oblivion, once you choose your race and gender you have to go through the whole escape sequence.Last edited by halfeye; 2021-08-30 at 02:48 PM.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2021-08-30, 06:36 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
I was thinking more of a checkbox you click to be dumped into the game proper with some basic gear once you're done with character creation, but a spot to save at the end of whatever tutorial ES6 has would work too I suppose.
Unrelated: I was not expecting to see this in my news lineup today.
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2021-08-30, 07:13 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Plus of course the decision whether to help Goodsprings or the Powder Gangers.
Last edited by Triaxx; 2021-08-30 at 07:22 PM.
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2021-08-31, 11:49 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
You think the next game will give definitive answers regarding some of the more...contentious decisions one can make in Skyrim? Or will they say something along the lines of "Things got worse no matter what decision actually got made" given the sheer amount of arguing over those plotlines has gone on for literal YEARS and one side being declared "the better choice" would probably make EVERYONE unhappy, even if their side "won?"
Of course, saying a Dragon Break happened is always an option, but I think most players would say playing that card a second time following Daggerfall would cheapen its dramatic use as a plot element, that it'd be lazy (even for Bethesda)..."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2021-08-31, 12:38 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
Depends on the thing. I wouldn’t be surprised if the results of the Civil War get swept under the rug - either by having ES6 happening concurrently with Skyrim or have some other major disaster overshadow it post-game. (Falmer invasion? Fallout from the Eye of Magnus swallows the whole region? Plague wipes everyone out?)
But some of the other things - Paarthurnax will probably be dead, because the only way to complete that quest is to kill him. The Emperor will have been assassinated. I suspect the Dark Brotherhood will have survived - even if the ‘join’ branch weren’t a lot more fleshed out, I gather they’re a popular faction and I don’t see Bethesda getting rid of them permanently.
Agreed; Dragon Breaks should be a last resort after they’ve written themselves into a corner, not the first plot device they turn to.
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2021-08-31, 12:41 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
My guess is that the region will be attacked by the Dominion, and the exact details of how the Civil War were going get lost as all sides get wiped out or otherwise displaced.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”