Results 91 to 111 of 111
Thread: Strixhaven Subclasses Scrapped
-
2021-07-22, 03:42 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Strixhaven Subclasses Scrapped
This is not a thing. Warforged are by lore basically animated trees wrapped in metal armor. For all the clockwork affectation players like to drape on them (which does fit in almost every setting as readily as a gelatinous cube), a Prestige Class from 3.5 makes it clear: They’re plants. And even more simply could be animated armors with souls.
You’re welcome to your opinion though, groundless and limited as it may be.
-
2021-07-22, 03:53 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Strixhaven Subclasses Scrapped
Seeing the new Lineage/heritage rules and the ability to freely place your stat ups, I think raw power wise, Dragonmark races do stand at the front of the line for power. However, you’re generally talking about a fractional percentages in performance when comparing 1 optimized PC vs another.
-
2021-07-22, 04:01 PM (ISO 8601)
- Join Date
- Oct 2017
-
2021-07-22, 04:30 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Strixhaven Subclasses Scrapped
They're plants in only the most pedantic and cynical sense. The Warforged clearly evokes Artificial Lifeform tropes only seen in post-Industrial Revolution media like Star Trek, Frankenstein, Bicentennial Man, etc.. Which is a trope that only existed meaningfully after the Industrial Revolution for a reason. They also don't behave like plants, or plant people for that matter, except in aesthetics. They do not need to eat, drink, or BREATHE. They do not need to take in nitrogen or phosphorus. They don't reproduce like plants. They don't even grow over time. If you go back to 3E/4E rules, they implanted metal objects and even machines into their body with no special adaptation like Fleshcrafting.
They're frickin' robots.
Look, the wood aesthetic was there as an artifact of 3.0E rules where being a construct gave waaaaay too many advantages for an ECL +0 character. So they had to come up with an excuse nerf to explain why THESE robots aren't immune to poison, disease, mind control, death effects, etc.. If 3.0E had designed its inheritance rules correctly, I guarantee you Warforged would be all-metal, since other than justifying the creation of the 'Living Construct' archetype they don't use the 'wood' part of their body in any meaningful roleplaying or gameplay sense.
-
2021-07-22, 11:34 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Strixhaven Subclasses Scrapped
IMO delaying feats so long is usually a mistake. Your first couple of feats usually have more impact than stats would, although of course it depends on what you choose and how you use them.
I roll for stats but even when I roll absolutely garbage stats (like 3d6 in order, and all stats 9 or below) I still look first at feats, and in fact in those cases I look even harder at feats than usual because I'm NEVER going to bring Int 9 up to Int 20, so I might as well focus on something else like being the Mobile, Moderately Armored, someday-Tough hobgoblin wizard who makes do with a spell DC of "only" 11 by focusing on save-for-half and no-save offensive spells plus party-helping spells like Rope Trick, Magic Circle, Stone Shape, Conjure Minor Elementals, and Polymorph.Last edited by MaxWilson; 2021-07-22 at 11:35 PM.
-
2021-07-23, 07:19 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Strixhaven Subclasses Scrapped
I'm not sure I can agree with that. While Chronurgist does exist as an outlier, for the most part Wizard Subclasses have remained at about the same level, if not somewhat declined from the strongest PHB options. Vengeance paladin is still probably the strongest paladin. No post-PHB druid has at any level been anything like as insanely overpowered as moon druid is from levels 2 to 4. Eldritch Knight and Arcane Trickster are still on the stronger end of fighter and rogue subclasses respectively - there are admittedly slightly stronger options for each, but nothing that blows those two out of the water. Bearbarian is still competitive with Zealot.
Tasha's clerics are a mess and I absolutely won't defend them, but I also don't see them as part of a wider trend, especially from a book that also included relative duds like alchemist, jojomonk, and glorydin.
I only see an upward trend in subclasses of classes that were already generally understood to have problems. I'd certainly have preferred the designers to just /fix/ those classes via errata, bringing up all their sub-par subclasses with them, but WotC made a design decision that the confusion cost of having multiple versions of the same content running around the ruleset wasn't worth the benefits of fixing even obvious, admitted problems. I disagree with that decision, but it's the game we're playing in now. And given that starting point, I personally have no problem with subclasses that fix the problems in the core class design going forward even if it leaves phb subclasses behind. Pretending otherwise doesn't stop already lackluster PHB options from being lackluster, it would just be following up accidentally bad design with /deliberately/ bad design.
There's no point complaining about Tashas sorcerers eclipsing PHB sorcerers when PHB wizards did so from day one. That's not comparing apples to oranges. Player options are player options. They're all apples.
-
2021-07-23, 10:24 AM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
Re: Strixhaven Subclasses Scrapped
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
-
2021-07-23, 11:26 AM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
Re: Strixhaven Subclasses Scrapped
Has anyone ever seen in an actual game someone use the Ravnica guild backgrounds in a non-Ravnica game?
I could easily see fitting a warforged (or most other setting specific races) into a typical D&D fantasy world with a bit of DM collaboration - for one example:
ancient long forgotten wizard's laboratory aka a nice intro dungeon, a metallic man with zero memory wakes up in a tube when one of the traps/automated defenses of the lab triggers a magical power surge, boom you've got a one-of-a-kind PC walking about, discovering who they are. Loads of backstory plot hooks to be used there, it's great.
Much later on, players could even investigate the animating magic, take some time to recreate the spell that allows such creation. Should be 5th level or higher to match Awaken.
But using the Ravnica Guild background requires the game world to have the Ravnica guild in it, and the way most of them are structured it'd be difficult to have one guild without the others. The guilds that would work on their own in other settings are also represented by other backgrounds, like Dimir agent is really just a type of spy.Keep the forums alive, for $2 a month. In the arms of an angel....
-
2021-07-23, 11:53 AM (ISO 8601)
- Join Date
- Feb 2014
Re: Strixhaven Subclasses Scrapped
Anecdotally, my group hasn't touched the Ravnica backgrounds. Not so much that we ban them, just that we haven't used them. Maybe if we played a Ravnica game...but I don't think we will.
-
2021-07-23, 12:00 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
-
2021-07-23, 12:56 PM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
Re: Strixhaven Subclasses Scrapped
I have my beef with the Ravnica backgrounds (they give almost nothing to martials in a setting where there's plenty of reason to play a martial) but I feel like the minmaxing doomsayers are only looking at online forum postings.
I do think the loss of these subclasses is a bit sad - yes the UA was out of wack but I don't mind the concept. Maybe it's one of those things that would work best outside of the DnD system. I like the idea of an all mage party having magic boarding school adventures, and the party having players from the same major but with different mechanical classes behind them.
I'm curious what the feats will be. Maybe I'm being overly dour but I expect the bardic elemental college to just get Elemental Adept with an extra flavor bullet point, the math college to get one of the Tasha telekinesis feats with an extra flavor bullet point, etc.Keep the forums alive, for $2 a month. In the arms of an angel....
-
2021-07-23, 02:02 PM (ISO 8601)
- Join Date
- Nov 2019
-
2021-07-23, 04:10 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
-
2021-07-23, 05:09 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Strixhaven Subclasses Scrapped
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2021-07-23, 06:47 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- The United States
- Gender
Re: Strixhaven Subclasses Scrapped
While definitely true, as far as I know pre-industrial stories of automata did not have them be mass-produced for the purpose of open warfare, instead being either unique creations, products of literal divine handiwork, or both. Meanwhile, robot armies are a common sci-fi trope.
-
2021-07-23, 07:07 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Strixhaven Subclasses Scrapped
Well yeah, mass produced anything wasnt a thing until mass production was.
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2021-07-23, 07:14 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- The Road Less Traveled.
-
2021-07-23, 07:20 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Strixhaven Subclasses Scrapped
Farmers, mass producing crops for 13,000 years.
Brewers, mass producing beer for 13,000 plus a few years, which is why farmers started planting crops - to brew more beer!
This isn't just me yakking, this is based on research at Stanford.
I think that Natufian means "dwarf" in ancient Assyrian, but I may be mistake.
‘Oldest record of man-made alcohol’
Evidence suggests that thousands of years ago, the Natufian people, a group of hunter-gatherers in the eastern Mediterranean, were quite the beer connoisseurs.
Liu and her research team analyzed residues from 13,000-year-old stone mortars found in the Raqefet Cave, a Natufian graveyard site located near what is now Haifa, Israel, and discovered evidence of an extensive beer-brewing operation.
“This accounts for the oldest record of man-made alcohol in the world,” Liu said.Last edited by KorvinStarmast; 2021-07-23 at 07:24 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2021-07-23, 07:26 PM (ISO 8601)
- Join Date
- May 2019
Re: Strixhaven Subclasses Scrapped
For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
Feel free to message for any build requests or challenges
-
2021-07-23, 07:37 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
Re: Strixhaven Subclasses Scrapped
An awful lot of things happened earlier than a lot of people realize, TBH. For example, there are ancient Roman-era creations that are basically animatronics.
There are stories from cultures like ancient India about armies of automatons.
You can find numerous examples of ancient stories of robots on the Wikipedia page for the history of robotics. And that's really just a small introductory sampling.
People have been telling all kinds of stories about robots for a long, long time. Ancient philosophers would even argue about stuff like, say, the idea that the development of automata would end human slavery ((IIRC Aristotle talks about it, for instance)).Last edited by LudicSavant; 2021-07-23 at 07:54 PM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
-
2021-07-23, 08:24 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- The United States
- Gender