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2021-07-22, 07:55 PM (ISO 8601)
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Re: There should be no evil alligned races
Inherently XYZ would imply more than being born XYZ. I was born left handed. I am now left handed, ambidextrous, or right handed depending on the task. I am not inherently left handed. So in every D&D edition where angels can fall, I don't know of any inherently good species.
Demihumans like halflings, dwarves, and elves are usually written as having good tendencies. This is part of the reason why they are stereotyped as "the goodly races" (whether or not you agree with pop culture). However the OP notices they are not stereotyped as inherently good. Oddly enough "the evil demihumans" are often stereotyped as inherently evil.
You are right that D&D does not have "the evil demihumans" as inherently evil. Oddly 5E lore seems to muddle that detail (see 5E Orc in MM vs MTOF). However that did make me comment about the limitations of the opening post.
That sounds interesting. There are a few ways that campaign could go. You could have it focus on one state of being, or the creator could have multiple different experiments. Maybe this one is explicitly mind controlled. Another one is influenced with an ever escalating pressure. A third keeps having their memory edited. Etc.Last edited by OldTrees1; 2021-07-22 at 08:01 PM.
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2021-07-22, 08:07 PM (ISO 8601)
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Re: There should be no evil alligned races
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2021-07-22, 08:30 PM (ISO 8601)
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Re: There should be no evil alligned races
I don't disagree. 3E D&D has no species that are inherently XYZ alignment. The details are in the back of the monster manual, but I appreciate that section well.
So if the OP argues "If there are no inherently good species, there should be no inherently evil species", then I think D&D 3E passes the OP's requirement. This made me wonder if the OP was speaking more generically rather than brand or edition specific.Last edited by OldTrees1; 2021-07-22 at 08:33 PM.
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2021-07-22, 10:13 PM (ISO 8601)
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- Jul 2014
Re: There should be no evil alligned races
A note on evil deity influences. If they reward evil practices and punish good practices then you can totally get an evil society via evil gods. magic mind rape need not be used. Just teaching them to hate certain groups can be enough.
this is actually, in part, how real world evil gets propagated through real world societies.
yes I know real world evil is often more complex than that, but that is a part of it.the first half of the meaning of life is that there isn't one.
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2021-07-22, 10:46 PM (ISO 8601)
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Re: There should be no evil alligned races
This is an edited quote to sumarise OPs current position...
except
or
So, perhaps, "In a morally nuanced setting, there's no place for Always Evil races."
But I don't even agree with that
While it didn't last forever, Stalin's USSR did survive a couple of crisis which could easily have ended it. Sure, Stalin might have survived that night if his guards weren't too scared, but that didn't bring about the fall of his nation. If Stalin had an heir who was willing and able to do things the same, it would have continued.
IE, North Korea. There's limits to how much a real world government can (or should, or will within the forum rules) be used as a proxy for an evil race. But I think there's a case to argue that a government apperatus like the Kims could endure with a sentiant species that are in fact all evil
Also, this
And this talks to a pet hate of mine for most Tolkien-derived fantasy settings.
Most of the races other than human have distinct cultures. There's a Dwarvish language shared by all dwarves, for example, But no human one. So if other humanoid races have this level of monoculture across comunities, I'm inclined to say evil can be a part of a species' culture
Always evil doesn't have to mean completely evil though. "Always willing to kill and eat other sentient species when hungry" can, in a setting with absolute morality, mean they are always evil if eating sentient species is evil. And D&D has generally had absolute morality, which is why a paladin can fall and still think they're doing what the 12 gods have commanded them to.
Agreed. "Race" brings baggage it doesn't need to the conversation
Sort of true, but not actually addressing the question. There's nothing to say a fantasy setting can't have trollocs which are all inherantly evil as well as orcs who can have different alignments/ethical philosophies/moral codes.
As to "sort of" - I'd say it's harder to have good stories within the extremes of good and evil. But possible. I'd suggest Game of Thrones has some good stories about interactions where I'd call all the characters evil. Even stories which are about the conflict between extremes good and extreme evil are more limited. But they can definitely be interesting. Lots of examples in real world mythology/religion if you care to look. Stay within forum rules and don't quote specifics. I'd suggest lord of the rings (Boromir and his dad aside) would count.
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2021-07-22, 11:39 PM (ISO 8601)
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- Feb 2016
Re: There should be no evil alligned races
AND a tendency to a particular kind of culture can be inherent to a species. It's my headcanon that they ARE different dwarven cultures, they just all live underground, do a lot of metal and stonework, and drink a lot as a result of their being able to see in the dark, having an instinctive understanding of stone and metal, and being resistant to poison.
Similarly, the orcs could tend to evil due to lacking the lifespan and intelligence to develop and maintain a society that doesn't need to rely on the sorts of awful things that happened in every major society in the bronze age and earlier
EDIT:
Or societies could even be hardcoded, like in Warhammer 40000's orks, who grow from spores and when seeded on different worlds without any parental care or instruction they all instinctively build the same society speaking the same language and building the same spaceships and hovertanksLast edited by Bohandas; 2021-07-22 at 11:43 PM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2021-07-23, 04:10 AM (ISO 8601)
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- Jul 2015
Re: There should be no evil alligned races
There are cultural commonalities found between all or nearly all human cultures (and the exceptions tend to be confined to highly unusual environments), so it does indeed make sense that there would be commonalities between nearly all the cultures of some other sapient species, they'd just be different commonalities. There's even some limited evidence regarding this sort of thing from comparisons between Neanderthal culture and contemporary Human culture, though the data is admittedly highly speculative.
It is worth noting that in a fantasy world with large numbers of different species the among of intraspecies cultural variation is going to drop, because each species is going to have a favored niche and, at least prior to the development of agriculture, they're going to dominate their niche and struggle mightily to have any presence in niches better suited to other species unless there is geographic isolation. For example, if dwarves are better adapted to an alpine lifestyle than humans, there simply won't be any humans in alpine environments unless you have a continent without dwarves or something. Of course this leads to the question of why one fantasy species doesn't brutally exterminate all of the other species it sees as competitors once it secures a societal/technological/magical advantage. It's a fairly rare setting that's willing to follow the obvious path and say 'oh but they do' (Dark Sun, as usual the most realistic of D&D settings, is one such).
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2021-07-23, 05:34 AM (ISO 8601)
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- Mar 2020
Re: There should be no evil alligned races
If, as you propose, sapient creatures speciate based on dominating their ecological niche, why would they see each other as competitors? To give contrast from natural world, ants war against other ants (and termites) - but only those ants which happen to be of similar size and eating the same food. Small ants and big ants co-exist comfortably because they are not each other's direct competitors.
Approached from a different angle, the advantage required to carry out complete, intentional genocide is vast. The simplest explanation tends to be that neither side is capable of exterminating the other. The second simplest is that the other side is trying hard, but you're working to stop them - that's what the fight against forces of evil genuinely is in many settings.
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2021-07-23, 06:51 AM (ISO 8601)
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Re: There should be no evil alligned races
There could be some tension between men and elves. Elves tend to be fond of the forest while men tend to be fond of cutting forests down. I don't think anyone would bother the dwarves because nobody wants to live in a mine shaft their whole life, so dwarves are useful to the economy because they mine ores nobody else would bother with. Most other creatures live in remote and hostile locations which is probably why they survived this long.
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2021-07-23, 07:19 AM (ISO 8601)
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Re: There should be no evil alligned races
Last edited by truemane; 2021-07-31 at 03:00 PM. Reason: Scrubbed
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
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2021-07-23, 07:28 AM (ISO 8601)
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2021-07-23, 07:32 AM (ISO 8601)
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2021-07-23, 07:50 AM (ISO 8601)
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Re: There should be no evil alligned races
Last edited by truemane; 2021-07-31 at 03:04 PM. Reason: Scrubbed
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2021-07-23, 08:01 AM (ISO 8601)
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Re: There should be no evil alligned races
{Scrubbed} There’s no sense in debating whether or not people are perceiving the parallels or not, given that such perception is a personal act of pattern recognition. It’s just a question of whether or not objections are actionable, who is allowed to define the rules of discourse, and what percentage of a group is required to blacklist a subject.
Last edited by truemane; 2021-07-31 at 03:06 PM. Reason: Scrubbed
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2021-07-23, 08:12 AM (ISO 8601)
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Re: There should be no evil alligned races
Nice point.
Spoiler: possibly OT Tolkien orc language thing(FWIW, Tolkien had the various kinds of goblin and orc groups speak different languages as the excuse that Frodo and Sam could understand the rough common that orcs used to communicate across group lines in their Mordor Adventure).
Agreed. "Race" brings baggage it doesn't need to the conversation
Philosophy can mitigate such things, though.
It's a fairly rare setting that's willing to follow the obvious path and say 'oh but they do' (Dark Sun, as usual the most realistic of D&D settings, is one such).Last edited by KorvinStarmast; 2021-07-23 at 08:26 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-07-23, 09:14 AM (ISO 8601)
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Re: There should be no evil alligned races
I'm not sure I agree. I am also a lefty, and as far as I can tell I was born that way. That seems "inherent" to me. The fact that I can use my right hand for tasks most right-handed people would have trouble using their left for is largely a matter of necessity. My "inherent tendency" is still to use my left whenever possible, but I have trained myself to sometimes use my right hand when it is inconvenient or impossible to use my left.
I don't consider myself right-handed when I'm using a pair of scissors with my right hand. I'm a lefty who has learned to adapt through practice.
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2021-07-23, 09:25 AM (ISO 8601)
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Re: There should be no evil alligned races
Metamagic Mod: everyone please take a very wide left turn away from real-world political parallels and stick to the explicitly fictional.
(Avatar by Cuthalion, who is great.)
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2021-07-23, 10:59 AM (ISO 8601)
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Re: There should be no evil alligned races
What about illithid who need to eat sentient creatures to survive?
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2021-07-23, 11:53 AM (ISO 8601)
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- Dec 2015
Re: There should be no evil alligned races
What specifically about them? Applying them to the OP's premise (again, with which I do not agree, as I don't see the need for symmetry in this and no one has yet presented a specific reason why it should be), they are rather one-dimensional (the must-eat-brains part, at least) and sorta grimdark. So I don't know what they do one way or another.
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2021-07-23, 12:08 PM (ISO 8601)
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Re: There should be no evil alligned races
Illithids don't just need to eat brains to survive. They are supremacists who consider all non-illithids to be inferior. Your suffering makes your brains tastier to them. Hence, they consider it their right to enslave and torture you for their own benefit.
The horror they evoke is that of someone treating us badly in the same way we sometimes treat cattle badly. For something Gygax came up in the 70s based on a Lovecraft illustration he liked, they've been pretty succesful.
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2021-07-23, 12:17 PM (ISO 8601)
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2021-07-23, 12:44 PM (ISO 8601)
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2021-07-23, 12:51 PM (ISO 8601)
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Re: There should be no evil alligned races
If illithids have free will, a nonevil illithid vegan who seeks other ways to gain sustenance and who treats other sentient life with respect is possible. I don't think anybody is saying that illithid vegans are impossible or that it would be right to attack one who's known to be nonevil just because it's an illithid, so I guess there's a point there. Illithids are still dangerous enough and overwhelmingly-likely-to-be-evil enough to treat an unknown one as an existential threat, to the point where few people would fault you for ambushing one to avoid letting it get off a mind blast just because there's a vanishingly small chance that it's a vegan.
I will say pursuant to OP's original point that I dislike how traditionally "good" races have the full run of free will, while traditionally "evil" races have pure evil baked into their constitutions by their creator deities. That's a specific 5eism that's easy to ignore. And there are plenty of other ways to come at the same place (creator deities predispose their creations to certain attitudes/outlooks that they consider optimal, plus influencing societies) while still allowing choice. It's symmetrical in that it allows generally humanoid things to have options, while not getting in the way of the idea that enemies are enemies because they do bad things and consequently heroic violence is justified.
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2021-07-23, 01:00 PM (ISO 8601)
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- Jul 2013
Re: There should be no evil alligned races
Maybe you adapted less than I did. I no longer have an inherent tendency to use my left hand whenever possible. For specific tasks I have a tendency to use a specific hand (which hand is task dependent). However in general I have no inherent tendency. That is why I used it as an analogy.
However if the analogy is getting in the way, we can skip it. I was bringing it up to point out that to be inherently XYZ then XYZ needs to be a permanent essential characteristic. If the characteristic is not permanent (see fallen angels) then it is not inherent.
So despite D&D having some species that are born as alignment XYZ, I still don't know of a D&D species that is inherently good.
Ignoring ways for D&D creatures to skip needing to eat at all, Illithids can live off of rothe brains instead of intelligent life. Even with that possibility the friendly exceptions are very rare. There is a colony of a friendly subspecies in the north and there was a famous friendly illithid long ago.
Also yes, it is reasonable to treat a potential existential threat like an existential threat.
Oh and to connect with your other point about 5Eisms. In 5E the Illithid species enslavement by the Elder Brain species is more oppressive than before. IIRC there is passive mind control rather than just social control.Last edited by OldTrees1; 2021-07-23 at 01:20 PM.
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2021-07-23, 01:18 PM (ISO 8601)
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Re: There should be no evil alligned races
Oh and to connect with your other point about 5Eisms. In 5E the Illithid species enslavement by the Elder Brain species is more oppressive than before. IIRC there is passive mind control rather than just social control.Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-07-23, 01:29 PM (ISO 8601)
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Re: There should be no evil alligned races
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2021-07-23, 01:32 PM (ISO 8601)
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2021-07-23, 01:47 PM (ISO 8601)
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- Mar 2020
Re: There should be no evil alligned races
I understand OldTrees1's point but the analogy is a total miss. Handedness is a genetic quality arising from bodily asymmetry present in all humans, it starts developing before you are even born. It is one of the best examples of an inherent trait in real humans. Through a lot of effort, a left-handed person might acquire some degree of ambidexterity, but even that potential is genetically limited, and, most importantly, apparent learned ambidexterity does not change your genes and your bodily asymmetry. The factors that determined your handedness are permanent part of you from cradle to grave.
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2021-07-23, 01:53 PM (ISO 8601)
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2021-07-23, 02:17 PM (ISO 8601)
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- Feb 2016
Re: There should be no evil alligned races
I guess we have different views of good and evil (and for that matter, morally neutral, as well) then.
For my games (simplified), a "good act" is one that, in total, helps those outside your "in group", while a "good person" is one who will regularly and by default do "good acts" when presented with the opportunity, even to their detriment; it could be said that for such a person doing an "evil act" is "in character". E.g. Superman stops to help.
Likewise, an "evil act" is one that hurts, in total, hurts others, and an "evil person" will regularly and by default do "good acts" when presented with the opportunity; they relish and enjoy evil acts, while hurting someone is "in character" for such a person, e.g. Darth Vader taking out his frustration by choking people when upset.
A morally neutral act is one that doesn't significantly affect others, while a morally neutral person breaks the pattern; they don't default to good or evil actions, as instead their actions are guided by another leader, be it a defined code or random whimsey.
The upshot of this is that you can very easily have a "unbalanced" moral distribution, "evil races" but not "good races"; Being good isn't necessarily an advantage to survival.