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2021-07-27, 07:11 PM (ISO 8601)
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Re: There should be no evil alligned races
I have 2 points of disagreement here
- The existence of always evil races says practically nothing about the interest of the world. Middle earth with morally ambiguous orcs might be a shade more interesting, but I don't think it would make a meaningful difference to the books we have, nor the stories we can tell if we set a game there. You want moral ambiguity, use Easterlings or greedy dwarves or corrupted wizards or elves drunk on power.
- Always evil=kill on sight. Not if you don't want that to be how you run it. You want shades of grey with moral ambiguity? Lets assume Illithids are always evil* They approach a city which has multiple existential threats with an offer. "We'll take your worst criminals, your people who've been sentenced to death, and in exchange we'll keep our hunting to the other nation that are one of your threats. Or "We actually need cash more than brains, pay us and we'll leave you alone" or "We'll give you cash to do this non-evil job for us" or "We'll work with you to get rif of the drow city that's making both our lives miserable. We want half the magic items but you can have all the real estate and we won't hunt you in the drow city for at least a year so you can get settled"
* And set aside whether they are or not, and whether they can be moral agents if they are always evil. In fact, lets simply assume that the Illithid community in this example are all evil and not worry about the rest of the species
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2021-07-27, 07:26 PM (ISO 8601)
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Re: There should be no evil alligned races
that may be how it is used in some book, I cant say I have read every advanced D&d book but, it is not how it is universally described.
In my phb it describes making sure the forces of good or evil remain in balance, switching sides if need be to always fight for the underdog.
pg 68 "although it looked like the forces of order would have the upper hand in this battle, he knew that their had been a general trend toward chaos and destruction in the region that must be combated."
Pg 65 True neutral characters do their best to avoid siding with the forces of good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention"
Pg 65 "to a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner."
It also notes on the same pg that very few people are true neutral something not said about any other alignment. (in fact it says it twice "true neutral characters are extremely rare")
Under the general alignment section no mention of nature conservation is every made the only balanced mentioned in that portion of the book is the balance of good and evil, of law and chaos. In some ways that's worse than evil most realistic evil people don't think they are evil and certainly don't set out with the stated goal of reducing the amount of "good" in the world.
So I suppose in one way you are right based on these descriptions it would not be about the neutral character kicking a baby it would be about him alternatively defending the baby kickers or the orphanage directer until the amount of good and evil in the equation were balanced.
So that sounds to me like if you have a bunch of Evil slavers and a bunch of people fighting to no be enslaved your objective is to make sure their are always some slave and some free. Because you cant let the balance of good and evil get out of wack.
They may have stated it differently in some other place or book but I can site pages so its not a straw man.Last edited by awa; 2021-07-27 at 07:33 PM.
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2021-07-27, 08:10 PM (ISO 8601)
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Re: There should be no evil alligned races
If we were on a different site I could make a stronger argument, but the unfortunately forum rules frown upon talking about specifics of real world history (as the moderators seem to consider it part of "politics") and so I can't go into examples here.
I disagree. Frankly I think the most interesting characters in the entire game are actually the archfiends and evil gods.
And speaking of fiends, I'm pretty sure it's still evil to kill evil creatures unprovoked, even if it ultimately serves the greater good. The Blood War doesn't really make any sense conceptually otherwise.
EDIT:
also
"You hear that Stu? I think she wants a motive. Well I don't really believe in motives Sid, I mean did Norman Bates have a motive? Did we ever find out why Hannibal Lector liked to eat people? DON'T THINK SO. See it's a lot scarier when there's no motive." -Ghostface, ScreamLast edited by Bohandas; 2021-07-27 at 08:47 PM.
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2021-07-28, 06:14 AM (ISO 8601)
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Re: There should be no evil alligned races
BOVD is the main source for that idea, stating that killing a being purely for profit (normally Murder, a very Evil act) is not evil (though not good either) when the victim is a creature "of consummate, irredeemable evil" such as a chromatic dragon or, by implication, a fiend.
Later it says that killing a fiend is always a good act, and that allowing one to exist is "clearly evil".
The later BOED, by contrast, does suggest that killing evil beings "in the name of good" is not acceptable when they "have been doing no wrong" - the implication being that you need more than just an evil alignment - you need evidence of specific wrongdoing.Marut-2 Avatar by Serpentine
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2021-07-28, 08:22 AM (ISO 8601)
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Re: There should be no evil alligned races
1st Edition AD&D Player's Handbook, page 33: "The "true" neutral looks upon all other alignments as facets of a system of things. Thus each aspect - evil and good, chaos and law - must be retained in balance to maintain the status quo; for things as they are cannot be improved upom except temporarily, and even then but superficially. Nature will prevail and keep things as they were meant to be, provided the "wheel" surrounding the hub of nature does not become unbalanced due to unnatural forces - such as humans and other intelligent creatures interfering what is meant to be."
1st Edition AD&D Dungeon Master's Guide, page 23: "Absolute, or true, neutral creatures view everything that exists as an integral, necessary part or function of the entire cosmos. Each thing exists as part of the whole, one as check or balance to the other, with life necessary for death, happiness for suffering, order for chaos, and vice versa. Nothing must ever become predominant or out of balance. Within this naturalistic ethos, humankind serves a role also, just as all other creatures do. They may be more or less important, but the neutral does not concern himself or herself with these considerations except where it is positively determined that the balance is threatened. Absolute neutrality is in the central or fulcrum position quite logically, as neutral sees all other alignments as necessary parts of a whole. This alignment is narrowest in scope."
The exemplars of True Neutral are druids, the protectors of the natural world. In fact: "Druids are a sub-class of Cleric. They are the only absolute neutrals." 1st Edition AD&D Player's Handbook page 20.
Underlines for emphasis. You are correct True Neutral is not universally described like this - most importantly, in addition to absolute "true" neutrality, animals are often (but not always, in AD&D) described as neutral due to inability to hold moral convictions, and animalistic humanoids and humans without strong moral convictions are sometimes lumped in the same category. Non-AD&D interpretations muck about with the definitions to make True Neutral less narrow, but those non-AD&D interpretations aren't what I'm talking about.
Originally Posted by awa
None of these quotes support the idea of True Neutral alternating between kicking babies and saving orphans. That's the strawman and continues to be a strawman. Per the 1st edition DMG page 23 quote and 2nd edition page 65 quote, True Neutral neither kicks babies nor saves orphans unless it's been positively established failure to act disrupts the status quo.
Originally Posted by awa
As already noted, I perfectly understand why some people would consider AD&D True Neutral to be evil, and from viewpoint AD&D Good it is evil, but it isn't, by straightforward reading of the rules, actually Evil. And it isn't unrealistic - the straightforward application in form of ecological conservationism is perfectly realistic.
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2021-07-28, 09:01 AM (ISO 8601)
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Re: There should be no evil alligned races
Just because second edition had a worse interpretation than first does not make me mentioning it a straw man, its literally whats written in the book. Make certain that the forces of evil never defeat the forces of good, make certain the forces of good never defeat the forces of evil. Its dumb but not a straw man.
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2021-07-28, 09:44 AM (ISO 8601)
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Re: There should be no evil alligned races
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2021-07-28, 09:48 AM (ISO 8601)
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Re: There should be no evil alligned races
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-07-28, 12:16 PM (ISO 8601)
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Re: There should be no evil alligned races
The thing I was calling out as a strawman was this:
Originally Posted by awa
I do still grant the silly strawman neutral does sometimes pop up in real games.
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2021-07-28, 01:18 PM (ISO 8601)
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Re: There should be no evil alligned races
Even in the context of BoVD by itself it's at best inconsistent as it would make the Blood War a redemptive act and 1. none of the fiends would want to do it and/or 2. the lower planes would be hemorrhaging sould left and right
Is that the book about the anti-religious anti-union messianic figure who organizes a mass walkout?'
IIRC he had a voice in his head telling him to do it, which, IIRC, is also the motive for 5e orcs, only instead of a murderous little old lady it's a murderous deityLast edited by Bohandas; 2021-07-28 at 01:24 PM.
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2021-07-28, 02:31 PM (ISO 8601)
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Re: There should be no evil alligned races
BoED doesn't say anything about killing fiends being a ticket up. The most it says is that "demons and devils are best slain, or at least banished, and only a naive fool would try to convert them" - but that doesn't mean that slaying them counts as a good act. (Redeeming one certainly would be, but the chances of success are effectively nil.)
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2021-07-28, 03:02 PM (ISO 8601)
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Re: There should be no evil alligned races
Yes, I suppose, why do you ask? You could always check by reading it.
---
Regarding killing fiends being a ticket to Heaven, there are a fair few computer games based on AD&D which give you alignment for killing opposed supernatural beings, but even they aren't this dim. You have to have ethical commitment to the alignment your killing them for, for it to count (Nethack and ADOM come to mind at least). So a Good character only becomes more Good for killing fiends if they've already pledged themselves to a Good cause and have something to show for it. Neutral and Evil do not move towards Good for killing fiends, though they don't move further toward Evil either.
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2021-07-28, 03:56 PM (ISO 8601)
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Re: There should be no evil alligned races
I forget the exact source, but someone said "There may not be a Heaven, but there absolutely is a Hell."
I'm supportive of an author's right to stipulate that species X, Y and Z are innately inclined toward altruism or sadism or what-have-you, even to the point of being immutably so, especially in a fantasy universe, but I don't think the moral extremes are totally symmetric either. Thermodynamics at work- 'good' is a complex regulatory optimisation problem and 'evil' is more-or-less anything which intentionally knocks that regulatory process outta whack. It's always going to be trickier to convincingly depict the guardians of paradise than the agents of sin.Give directly to the extreme poor.
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2021-07-28, 04:43 PM (ISO 8601)
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Re: There should be no evil alligned races
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2021-07-28, 09:19 PM (ISO 8601)
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Re: There should be no evil alligned races
So we have evidence that we can have evil cultures, and members of that culture being predominantly evil.
Remove a creature from said culture and it is any alignments ball game.
That is my current take away from this, including the Illithids.the first half of the meaning of life is that there isn't one.
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2021-07-28, 09:36 PM (ISO 8601)
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Re: There should be no evil alligned races
There may still be tendencies once culture is removed if the entity's natural state puts them in morally precarious predicaments.
For example an Illithid that matured from a human taking a swim in a tadpole brine pool of a recently destroyed Illithid city might not have any of the Illithid city's culture. However it will quickly learn that it wants to eat brains. Shortly thereafter it will learn it needs to eat brains. As it grows hungry will it fast until it finds a lower lifeform, or will it rationalize the available brains as being a sufficiently lower life form to make the feeding acceptable? How will its choices and experiences shape its opinions and self image. How will those opinions and self image shape its future choices?
While it is any alignment's ball game. I predict more of these very very rare Illithids will feed on drow/dwarf/human brains than will feed on on rothe brains. They have the moral agency to choose, but it does not mean the right path will be easy.
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2021-07-28, 10:22 PM (ISO 8601)
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Re: There should be no evil alligned races
There's also the likely impact of beings placed in moral jeopardy by their very nature removing themselves from the calculus - primarily by suicide - which means the only beings of such kind that you encounter will be at least moderately morally compromised. This is a common thread in vampire narratives, ie. that you don't encounter saintly vampires because saintly people either refuse to become vampires in the first place or walk into the sun shortly after being turned rather than chose to willingly exist as monsters. Going against fundamentals of physiology and psychology is incredibly hard - human organizations that impose such requirements usually face staggering rates of deception and non-compliance.
Well members of every species may be equally free to choose good or evil, variances in fundamental physiology and psychology mean those choices are not weighted equally across all species. Essentially, it's harder for an Illithid to be good than it is for a human.
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2021-07-28, 10:44 PM (ISO 8601)
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Re: There should be no evil alligned races
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2021-07-29, 06:54 AM (ISO 8601)
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Re: There should be no evil alligned races
Yeah, there was actually some discussion of this topic in an older gobbotopia-related thread. It's hypothetically possible for an illithid to be good-aligned if they were, say, restricting themselves to victims who were themselves evil or otherwise killed in honourable combat and entirely refrained from reproducing. Something like the fantasy equivalent of Dexter Morgan. But the baseline physiology of the species heavily incentivises going after easy prey, without even getting into a discussion about innate biological differences in temperament (which could be just as consequential.)
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2021-07-29, 06:57 AM (ISO 8601)
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Re: There should be no evil alligned races
Given that a good-aligned illithid is statted out, with a backstory, in BoED, it's a bit more than hypothetical. There's a neutral-aligned one in Underdark as well.
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2021-07-29, 07:44 AM (ISO 8601)
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Re: There should be no evil alligned races
Give directly to the extreme poor.
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2021-07-29, 07:56 AM (ISO 8601)
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Re: There should be no evil alligned races
I'd give that only slightly more weight than the Succubus Paladin. Even discounting simple errors in following basic rules (not meeting feat prerequisited etc.), some of the splatbook characters are outright paradoxical. They exist because an author wanted to make a point, but don't follow basic rules of the game. In BoED's case, I think they wanted to stress that everyone can be redeemed. My own copy is lost, so I can't check.
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2021-07-29, 08:14 AM (ISO 8601)
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Re: There should be no evil alligned races
Page 17 - Redeemed Villains.
Spoiler: The BOED picture of the characterLast edited by hamishspence; 2021-07-29 at 08:20 AM.
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2021-07-29, 08:21 AM (ISO 8601)
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2021-07-29, 08:24 AM (ISO 8601)
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Re: There should be no evil alligned races
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2021-07-29, 08:38 AM (ISO 8601)
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Re: There should be no evil alligned races
Odd. I have a .pdf copy and searching for 'illithid' and 'mind flayer' turned up no matches. Strange description- "She joined a monastic order, and has now retired to a life of contemplation. She has sworn a vow of nonviolence and works hard to redeem any evil humanoids she may encounter, hoping to set them on the same course that..."
...given the vow of non-violence, how does she eat, exactly?
Anyway, curiosity aside, none of this rebuts the point I was making that good-aligned illithids are likely to be very rare for reasons largely independent of culture, per se.Give directly to the extreme poor.
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2021-07-29, 08:56 AM (ISO 8601)
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Re: There should be no evil alligned races
There isn't any such thing as "should". Run your games however you wish.
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2021-07-29, 09:03 AM (ISO 8601)
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Re: There should be no evil alligned races
My point is that even if the prior rules had stated Illithids honest-to-God can't be Good, they probably still would've had a Good Illithid, because that fit the theme they were going for. The BoED Illithid is hence not a good example of how a non-Evil Illithid could or would look like - it's an extreme corner case in a book dedicated to extreme corner cases.
In Forgotten Realms, IIRC, there's an entire subspecies of non-Evil Illithids based on gnomes. They are a more numerous and down-to-earth example... and they are also lame compared to the iconic Evil version and I would basically never recommed using them for non-FR games where moral issues surrounding Illithids are supposed to feature heavily. The speculative Illithid feasting only on criminals on the death row is more interesting than the canonical version.
EDIT: somewhat similarly, the idea of the "Adversary" is most interesting as an Illithid myth, as a story Illithids tell to other Illithids, as it tells what they fear. Making that myth a reality, or worse, a common occurrence, makes it less interesting, because it gives an out to people who had a larva implanted in their skull. Part of the horror of that happening to you is that even in context of D&D, it's a very permanent death sentence and violation of your basic nature. Mind you, I have similar thoughts about vampirism. And lycantrophy. The easier it is to get a cure or basically come out of the other side as yourself but with nifty extra powers, the less weight the whole ordeal has.Last edited by Vahnavoi; 2021-07-29 at 09:11 AM.
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2021-07-29, 09:05 AM (ISO 8601)
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2021-07-29, 10:26 AM (ISO 8601)
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Re: There should be no evil alligned races
The canonical description heavily implies that an illithid needs to consume the brains of intelligent creatures- at a bare minimum the brains of animals would be a lot less nourishing. It would be something like a vampire trying to subsist on rats or insects.
I wouldn't object in principle to a good-aligned illithid sample character, but the backstory-as-written doesn't really contend with the difficulties of making the concept work, and even if it did it could still be the case that 99% of illithids are varying flavours of evil.
This.Give directly to the extreme poor.