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    Barbarian in the Playground
     
    Phhase's Avatar

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    Default 5e Otherworldly Patron: The Absence

    You reach out to an entity, entreating of them aid, promising them your service. But the entity is not there. Perhaps they are dead, or mayhap imprisoned, but one fact is certain: they are gone. And their absence is like a bleeding, eyeless socket in reality. An absence so profound, it has power of its own. Power you gladly accept, in exchange for your obeyance of the final message left on the answering machine: Help.

    Otherworldly Patron:
    The Absence


    Expanded Spell List

    The Abscence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
    Spell Level Spells
    1st False Life, Dissonant Whispers
    2nd Blindness/Deafrness, Silence
    3rd Blinding Smite, Blink
    4th Death Ward, Confusion
    5th Greater Restoration, Geas


    Emptiness
    Beginning at 1st level, feelings and acts of expenditure and loss resonate with unnatural power within you, granting you strength. Each time you expend a Warlock spell slot, you gain 1 point of Emptiness in its place. When you restore a Warlock spell slot by any means, you lose any Emptiness it was granting.

    For each point of Emptiness, you gain +1 to Intelligence and Wisdom saving throws.

    Pact Boon: Pact of Loss
    By taking this boon, you lose the function of either one of your limbs, or one of your eyes. You DM may decide how this impacts your character. In exchange, you may use the disabled part of yourself as an arcane focus, become immune to effects that sever limbs, and may reduce any damage you take by the number of Emptiness points you currently have.

    Gnawing Void
    At 6th level, making contact with your mind is a dangerous prospect, owing to the sheer nothing that surrounds it. Any time a creature contacts you telepathically, or forces you to make a mental saving throw, you can use your reaction to force them to make an Intelligence Saving Throw against your Spellpower + your Emptiness. On a failure, they are Stunned and take 2d10 + your Emptiness psychic damage and are Stunned until the end of your next turn. On a success, they take half damage and are not stunned.

    You can use this feature a number of times per long rest equal to your proficiency score.

    Alone
    At 10th level, you've successfully weaponized the churning existential fear the flows from your patron. As an action, you may expend a Warlock spell slot to force a creature you can see within 60 feet of you to make a Charisma Saving throw equal to your Spellpower + your Emptiness. On a failure, they become Invisible for 1 minute (Or until you stop Concentrating), and treat all others they would otherwise be able to see as Invisible and silent. You can still see them in this state. At the end of each turn spent in this state, they take 2d4 psychic damage from the devouring silence of an empty world. As an action, an afflicted creature may attempt make the save again, breaking free on a success. If a creature succeeds the initial save, they only take 2d4 psychic damage.

    Unperson
    At 14th level, you have bonded fully with The Abscene, inheriting the power of unbeing. As a reaction to taking damage when you have at least 1 point of Emptiness, you can instead take no damage from that source, instead reducing your maximum HP by 5 for every point of Emptiness you have, dealing the same amount as psychic damage to any creature within 30 feet, and ceasing to exist until the beginning of the next turn.

    Still a work in progress, in addition to the invocations, but let me know what you think!
    Sometimes, I have strong opinions on seemingly inconsequential matters.
    Quote Originally Posted by Crisis21 View Post
    Phhase he played four
    He played nick nack on my door
    With a nick nack paddy whack
    Give a dog a bone
    Phhase came rolling home.
    Quote Originally Posted by Ventruenox View Post
    You found a way to backstab... with a ballista...

    I want to play at your table.
    Spoiler: How to have a Good Idea
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    Quote Originally Posted by Yunru View Post
    Buy a lava lamp, it more than doubles the rate of good ideas :p
    Better yet, buy this lava lamp.

  2. - Top - End - #2
    Troll in the Playground
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    Default Re: 5e Otherworldly Patron: The Absence

    Okay, this is unique. Haven't ever seen something quite like this before.

    I do have a question about the 14th level feature, though. Let's say that you have a Warlock 14/Paladin 6. When you "cease to exist", what does that mean for ongoing spell effects and your aura? I could absolutely see the argument that Concentration is broken (like when you become unconscious) with the way that it's written (deep in the rules text, not the beginning intro fluff).

    I might lean towards making Alone deal Cha modifier damage instead of 2d4 psychic for ease of use on the DM.


    The Power of the Orient: A Wu Jen Handbook

    Quote Originally Posted by Paul S. Kemp
    Frankly, I think the designers and novelists did great work in the post-Spellplague Realms. But, in the end, this wasn’t a new setting. It was the Realms, the Realms 100 years later, and therein lay the problem.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Phhase's Avatar

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    Default Re: 5e Otherworldly Patron: The Absence

    Quote Originally Posted by Kuulvheysoon View Post
    Okay, this is unique. Haven't ever seen something quite like this before.

    I do have a question about the 14th level feature, though. Let's say that you have a Warlock 14/Paladin 6. When you "cease to exist", what does that mean for ongoing spell effects and your aura? I could absolutely see the argument that Concentration is broken (like when you become unconscious) with the way that it's written (deep in the rules text, not the beginning intro fluff).

    I might lean towards making Alone deal Cha modifier damage instead of 2d4 psychic for ease of use on the DM.
    Cease to Exist is functionally the same as plane shifting to the Astral Plane for the rest of the round. No time passes from your perspective, and you cannot be interacted with. I imagine any auras vanish temporarily. Spells that you are Concentrating on that you cast on someone else I'm not sure about. I'm leaning towards yes, it would break the Concentration in that case. In the case of spell buffs on yourself, their duration wouldn't tick down while they're phased out and Concentration wouldn't be broken in that case.
    Sometimes, I have strong opinions on seemingly inconsequential matters.
    Quote Originally Posted by Crisis21 View Post
    Phhase he played four
    He played nick nack on my door
    With a nick nack paddy whack
    Give a dog a bone
    Phhase came rolling home.
    Quote Originally Posted by Ventruenox View Post
    You found a way to backstab... with a ballista...

    I want to play at your table.
    Spoiler: How to have a Good Idea
    Show
    Quote Originally Posted by Yunru View Post
    Buy a lava lamp, it more than doubles the rate of good ideas :p
    Better yet, buy this lava lamp.

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