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    DrK's Avatar

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    Default Wrath of Righteous AP (PF 1e) Reboot



    For several weeks, excitement has been building in Kenabres-Armasse is coming! Traditionally an opportunity for scholars and priests to come together to study the lessons of history from wars past, since Aroden's death, this holy day has become more about training commoners in weaponry, choosing squires, and ordaining new priests. Over time, Armasse has grown to encompass jousting competitions, mock duels, battle reenactments, and other festival events. In Kenabres, the festival (which takes place on 6th Arodus) is eagerly anticipated, for it provides distractions from the horrors of being on the front line of the war. Smiles on faces normally marred by downcast eyes and furrowed brows do wonders for city morale in the weeks leading up to the event. Sadly the party was soon interrupted!

    The city was attacked and the great silver dragon Terendelev, guardian of the City, slain by the feared Storm Tyrant. You all fell into the depths under Kenabares and were trapped in the caverns and dim underworld under the city whilst a battle raged above. Since then you have spent several days wandering the under city battling vermin, a vile undead creature in an abandoned shrine to Torag, an insane evil outcast dwarven necromancer and finally encountered the small underworld village of Neathholm - where the mongerlfolk dwell. There Chief Sull has welcomed you and asked a boon of you - to cleanse a nest of traitors in a nearby complex. Although a boon you desire as the traitor mongrelfolk have been taken over by Cultists of Baphomet the Brazen Bull! And further, the way back up to the light of city lies through the complex




    The Wrath of the Righteous Adventure Path begins with the launch of the Fifth Mendevian Crusade soon after a devastating attack on the Worldwound border by the demon armies. From this explosive beginning, a new group of heroes rises—heroes who are destined for legendary achievements. But will
    these heroes’ righteous wrath be enough to stop the full fury of the Abyss?

    This will pick up after the initial exploration of the caverns under Kenabres and be starting at Chapter 2 "Lair of the Vile and Viscious" to enable us to get to the break out into the City proper and meat of the storyline.

    So the Wrath of the Righteous adventure path. Ready to go Mythic!
    Please could all prospective players read the players guide

    An abbreviated 16


    Point buy 15pb (just like the archetypes) /18pb if a class that has no access to level 6+ spells
    Level: Start at level 2
    Hit points: max at first level, average + 0.5 on subsequent levels
    Races: standard pathfinder types. Please look at common races in Kenabres and choose accordingly.
    Classes: Paizo classes.
    Gold: Start with 1st Level equipment (when we start there will be a list of "loot" to supplement starting equipment and 1 Scale of Tenderev (choose 1 from below)
    Spoiler: Scales Tenderev
    Show

    As you grasp the scales, you automagically learn what they do and how to use them. In all cases, the caster level is 19. If you ever possess multiple scales, they serve no function until all but one are removed.

    1: Terendelev's Scale of Cloudwalking: Three times per day, as a standard action, this scale can be used to cast levitate. In addition, a small pillar of clouds rises below the levitating object or creature, providing 20% concealment to any creature or object contained within.

    2: Terendelev's Scale of Cunning: Three times per day, as a standard action, this scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all bluff checks made against evil creatures.

    3: Terendelev's Scale of Protection: Three times per day, as a standard action, this scale can be used to cast resist energy- limited to electricity and cold. When damage is prevented in this fashion, half the value is stored within the scale. This energy can be discharged as a ranged touch attack with an increment of 50' within one minute.

    4: Terendelev's Scale of Grace:Three times per day, as a swift action, this scale can be used to cast grace. During this round, if you move 20 feet or more, and attack a creature previously beyond your reach, any standard attack is resolved against the target's flat-footed armor class.

    5: Terendelev's Scale of Retribution: Three times per day, as a standard action, this scale can be used to cast align weapon- restricted to good and law. When active, critical confirmation rolls receive a +2 bonus. This bonus does not stack with similar effects, beyond +4.



    Traits: 1 "free" and 1 campaign trait, you can take a drawback for a 3rd but if the drawback has zero impact it maybe vetoed

    Spoiler: Campaign Traits
    Show

    Campaign Traits
    These traits explain your character’s link to the Worldwound, but each trait is also associated with one of the six mythic paths—your character doesn’t begin Wrath of the Righteous as a mythic character, but the results of the first adventure will catapult your character into this new realm of legendary power, setting her up for even greater challenges that await in the next five adventures of the campaign. Choosing a campaign trait that matches the mythic path you want to take will result in your campaign trait being enhanced when you do become mythic. In a way, you can consider the selection of your campaign trait as also selecting your character’s mythic destiny!

    Chance Encounter:
    Associated Mythic Path: Trickster. You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you’ve never seen her again. Ever since, you’ve just been lucky when it comes to trickery. Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse. Multiple Characters: You and other characters were all saved by the same mysterious woman in your childhood. This could have been the same event, or she could have saved you on separate occasions—the discovery that someone else was saved by the mysterious stranger has resulted in a long friendship (or perhaps friendly rivalry) with the others she rescued.

    Mythic bonus: Gain a +2 trait bonus on Reflex saves. By expending on use of mythic power, you can take 20 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check

    Child of the Crusade:
    Associated Mythic Path: Marshal. Your parents were members of the crusade, as were their parents before them. (If you are an elf, gnome, or other long-lived race, these could be brothers or cousins instead, since it’s possible that the Worldwound simply didn’t exist at a time before you were born.) The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents may be alive still, or they may have perished on a mission—that choice is up to you. You grew up knowing them, though, and their zeal and devotion to the crusade is the primary reason you feel the same way. They’ve told you of other family members who have also been involved in the crusade, and it’s not uncommon for you to meet a distant cousin or long-lost aunt, uncle, or other family member while traveling among the border towns of Mendev. This strong family tie bolsters your mind and sense of belonging to the crusade. Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Multiple Characters: If other characters take this trait, you should all be related—you can be siblings, cousins, or even more distant relations, but you should all be aware of this shared lineage.

    Mythic bonus: Gain a +2 trait bonus to Will saves. Whenever you successfully save against a mind-affecting effect from a demon, as an immediate action you can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to your mythic tier. The demon can reduce this effect to 1 round by making a Will save (DC 10 + your mythic tier + your CHA mod).

    Exposed to Awfulness:
    Associated Mythic Path: Guardian. When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. Something, be it your own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made you stronger than before. You’re not sure what to make of the theories that you survived this exposure to awfulness because you yourself have some trace of demonic heritage that helped give you the advantage you needed to survive— but whatever it was, you’re glad for it! Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Multiple Characters: You and any others with this trait are related, if only distantly. You could be siblings or cousins—a condition that perhaps lends some credence to the theory that all of you share more than just a common bloodline.

    Mythic bonus: Gain a +3 HP per level. When you are reduced to negative hit points by an attack or effect from a demon, as an immediate action you can expend one use of mythic power to heal damage equal to 2d6 + twice your mythic tier. This healing occurs after the damage is done – if the damage is enough to kill you, you cannot activate this ability.

    Riftwarden Orphan:
    Associated Mythic Path: Archmage. You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further conf irmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks. Multiple Characters: You should be siblings with any other character that takes this trait, so that you share the same missing parents. Your parents could even be foster parents.

    Mythic bonus: Gain a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, you can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + your mythic tier to the item, up to its normal maximum number of charges.

    Stolen Fury:
    Associated Mythic Path: Champion. You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve finally managed to come to terms with your past and have turned the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.

    Mythic bonus: Gain a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, you can ignore a single demon’s damage reduction for 1 minute, and increases the critical multiplier of any weapon you wield against that demon by 1.

    Touched by Divinity:
    Associated Mythic Path: Hierophant. As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level). Multiple Characters: If other characters choose this trait, you should all work together to decide what deity you’re associated with—it should be the same deity shared by all of you. You might even share the same dreams.

    Mythic bonus: You can select a second domain granted by your deity. You can use the 1st-level spelss of both domains as spell-like abilities a number of time per day each equal to your mythic tier. By expending one use of mythic power, you may use any of these two domains’ spells as a spell-like ability, but my only use spells of a level equal to or less than your mythic tier.

    Last edited by DrK; 2021-07-22 at 11:19 AM.
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I'm in. I'll be using:


    Tali Summers

    Female Half-Elf NG Dragonblooded Sorcerer 2

    Role: Elemental Sorcerer / Party Face
    Traits: Trustworthy [1], Exposed to Awfulness [C], Magical Lineage [D]
    Drawbacks: Sheltered
    Terendelev Scale: Protection
    Presumed Mythic Path: Archmage

    Spoiler: Description:
    Show
    Tali is tall and svelte, with fair complexion, blue eyes, and long blonde haired pulled back into a braid. Many would call her beautiful and indeed she has an easy, alluring smile and a natural charm that that are difficult to resist. She wears tailored clothes in the latest fashions that subtly conceal brutal scars on her wrists and stomach and ankles, self-conscious about letting others see them.

    In general she goes unarmed, though if things are likely to get rough she does occasionally wear a dagger as a deterrent.

    Spoiler: Personality:
    Show
    Tali is a confident and charming young woman with a usually cheerful and light-hearted demeanour that makes her approachable and easy to trust, always quick with a compliment or reassurance, and with an almost prescient tact that lets her neatly sidestep any sudden conversational minefields. Such are her powers of persuasion that it's a rare day when she doesn't manage to talk others round to doing things her way.

    In all things Tali aspires to be better. Curious and Diligent, Tali harbours a love of learning and is willing to try just about anything. Whether that means joining in with a vigorous game of 'Kenabres Rules' or merely getting stuck into a good book, she approaches it all with an energy and enthusiasm that's downright infectious.

    Despite her rough start to life her time in Kenabres has been relatively sheltered so one might think that her energy and enthusiasm might translate to a foolish impulsiveness, but this is not the case. Every decision is carefully weighed with a cunning and tactical acumen beyond her years. When the best path becomes clear she acts decisively and isn't afraid to lead from the front. Perhaps that's why others find her so easy to follow.

    Spoiler: Backstory:
    Show
    Y-23 Sarenith 21st.
    Tali was born 2nd daughter of the Count and Contessa Arkney, a small fortified landholding just upriver of Kenabres. Her mother Timbes (originally from Kyonin) was granted the title and lands after her actions in the third crusade where she met and married the human crusader captain Kaiden Summers.

    Y-23 to Y-5
    Even from a young age it was clear Tali was going to be a charmer. Eager to learn, a diligent studier and with an instinctive way with people, there was no reason Tali shouldn't have a bright future ahead of her, perhaps in high government or as a diplomat. The clear favourite of her parents, that never hurt her relationship with her elder sister Miranda, her best friend and parter in mischief and the two were often inseparable growing up.

    Y-5 1 Erastus
    Just as the fourth crusade was winding down, a daemonic scouting party somehow made it past Arkney's defences during a party to mark the summer solstice. With the meagre household guard scattered by the suddenness and the count and countess befuddled with drink there was nothing left to prevent disaster! The guests were ritually slaughtered one by one, their entrails used to decorate the great hall, and the Count and Contessa were crucified on the hall's stout wooden gates. She never saw what happened to her sister. Tali herself was bound and impaled on a demon blade for it to drink her soul, the daemons laughing as they torched the hall and left her to her fate. She was later found unconscious on the path outside by one of the house guards, bleeding heavily from the wounds inflicted by the blade and from horrible burns on her wrists and ankles from where she'd somehow managed to free herself from her bonds. The guard saved her life, leaving her in the care of the Hospitaliers in Kenabres.

    Y-5 to Y
    After recovering from her coma, Tali spent many months under the care of the sisters of the the Hospitalier as she struggled to tell the waking world from her dreams, constantly reliving the night her family ended. But with the ceaseless efforts of the sisters she gradually found her way back to reality. By now officially declared dead and with her family's bank accounts emptied by parties unknown, Tali has spent the last several years in Kenabres recovering and repaying her debt to the Hospitaliers, although she is slowly coming to accept that she has little natural talent as a healer and recently has been wondering if she can't make better use of her life.
    Last edited by RCgothic; 2021-07-24 at 04:14 PM.

  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Interested, but I haven't settled on a concept yet. Would a skinwalker/beastkin be too out of place in kenabres?


    Inner Circle

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    Quote Originally Posted by radikalskippy
    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
    Quote Originally Posted by Moon_Called View Post
    *ahem* *picks up megaphone*
    Attention everyone! Mal absolutly rocks!

    Mal, I name you Fangirlfreind. Whenever you are in aid, call and we shall answer.
    http://i52.photobucket.com/albums/g1...alpromteal.png

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    Daemon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I'm interested, but before I get into chargen I should note that I did read through the AP several years ago. I don't think I remember enough that metagaming will be a problem. Is that OK?

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    DrK's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Madmal View Post
    Interested, but I haven't settled on a concept yet. Would a skinwalker/beastkin be too out of place in kenabres?
    Depends on how you portray them to be honest. Ironically it is relatively bigoted as a culture but nothing that would stop a PC being viable

    Quote Originally Posted by Cyclopean View Post
    I'm interested, but before I get into chargen I should note that I did read through the AP several years ago. I don't think I remember enough that metagaming will be a problem. Is that OK?
    Not a problem. Most of the APs are so old and many people have partially played them I almost assume that most of the players are somewhat familiar with the materials nowadays
    Thanks to Emperor Ing for the nice Avatar

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    Orc in the Playground
     
    DrowGuy

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    So are there any set characters or is the rogue slot available

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    Daemon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by DrK View Post
    Not a problem. Most of the APs are so old and many people have partially played them I almost assume that most of the players are somewhat familiar with the materials nowadays
    Great! I'll get to work repurposing the Tiefling Bloodrager I came up with for the City of Locusts game.

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I'm ready. Didn't take too much time to get reacquainted with Tali and make some minor mods.

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    Ogre in the Playground
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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I am quite interested. I was in a 3.5 version that died. Not sure how well that character will port, but worst case a new concept is possible.

    Paizo classes, this means Psionics and POW are out right?

    Are third party archtypes out as well? (Thinking about https://www.d20pfsrd.com/classes/bas...ring-commander)
    Last edited by Novabomb; 2021-07-22 at 08:44 PM.

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I want to try a Skald (Totem Channeler/Bacchanal Skald)/Primalist Urban Bloodrager so 15 Point buy.
    Never played anything but the 1st in the AP of this (and never finished it).

    For 1st lv equipment do you mean average starting wealth or max?

    I have goodberry as a spell-like ability that last 2 day. Can I start game with a few (spells gives 2d4 berries) already (good for a snack besides healing 1hp)?

    Regardless, here is Mong:
    Role: Buff, minor healer, and damage dealer
    Traits: Magical Knack, Child of Crusade, Community Minded
    Drawback: Vain
    Terendelev Scale: Grace
    Presumed Mythic Path: Marshall



    https://www.myth-weavers.com/sheet.html#id=844380


    His familiar: See-yon


    Description
    Spoiler
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    While handsome for a half orc, he has painted his face with blue mystic runes to remind him of his circus family and empower his magic.

    What little hair he has, he has dyed green like the hue of his skin and eyes.


    Backstory
    Spoiler
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    Mong grew with the circus folk. Meticulously trained to be a great strongman by his father, he is considered to be the pinnacle of human perfection. Not only strong, he is hardy and agile as well. As a lad, he was inspred by the stories of Kurgess, who his father called the greatest of strongmen. Mong set out into the world to prove himself a competitor worthy of the blessings of Kurgess. In his travels, he has won many a contest. He now finds himself at the Crossroads, ready to take on the next challenge.

    His father once told him that parents were members of the crusade, as were their parents before them. He wished to see how it really was and help stop the threat that lives in Woundworld. .


    Personality:
    Spoiler
    Show

    At times, he is arrogant, boastful, and domineering, but even with his prideful personality he still cares for his comrades
    His pride and attitude is such that he never holds hatred in his heart to anyone, even Demons, as he does not hold hatred to those beneath him, he only pities them.
    Due to being in circus, he tends to care about way others perceive him.

    He has a fondness for writing poetry


    I chose Community Minded so I can stop singing and we still all share the benefits for 2 rds, I only have so many rounds at start lol
    Also fits since he grew up in a circus like Robin from Batman.

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Working on a Monster Tactician Inquisitor at the moment.
    Chaotic Good, probably

    Avatar by smutmulch!

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I'm going to offer some sort of ranged character. Not sure what yet.
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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    Griffon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Currently debating between a Crusader Cleric and a Tortured Crusader Paladin.

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Chronomancer79 View Post
    So are there any set characters or is the rogue slot available
    No set characters apart from RCGothic's Sorcerer who was in mk1 version of this game

    Quote Originally Posted by Cyclopean View Post
    Great! I'll get to work repurposing the Tiefling Bloodrager I came up with for the City of Locusts game.
    Sounds grand. Despite the anti-tielfing sentiment they'll suffer from

    Quote Originally Posted by Novabomb View Post
    I am quite interested. I was in a 3.5 version that died. Not sure how well that character will port, but worst case a new concept is possible.

    Paizo classes, this means Psionics and POW are out right?

    Are third party archtypes out as well? (Thinking about https://www.d20pfsrd.com/classes/bas...ring-commander)
    Yes. No psionics or PoW.
    As for the Cavalier archetype - Yes that is okay

    Quote Originally Posted by Starbuck_II View Post
    I want to try a Skald (Totem Channeler/Bacchanal Skald)/Primalist Urban Bloodrager so 15 Point buy.
    Never played anything but the 1st in the AP of this (and never finished it).

    For 1st lv equipment do you mean average starting wealth or max?

    I have goodberry as a spell-like ability that last 2 day. Can I start game with a few (spells gives 2d4 berries) already (good for a snack besides healing 1hp)?
    Average or rolled starting wealth. Yes, you can start with a casting of goodberry from the previous day in your pocket

    Quote Originally Posted by Spore View Post
    Currently debating between a Crusader Cleric and a Tortured Crusader Paladin.
    Both solid choices for Wrath Righteous
    Thanks to Emperor Ing for the nice Avatar

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    Griffon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Do you pick only a single player of the chosen mythic path/campaign trait?

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Spore View Post
    Do you pick only a single player of the chosen mythic path/campaign trait?
    not really. I look more for a balanced party. Nice to have a spread of traits though
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Kvard51 View Post
    I'm going to offer some sort of ranged character. Not sure what yet.
    I’ve decided on a Warpriest archer, probably Half-Orc, with the Heirophant path and “Exposed to awfulness trait.
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  18. - Top - End - #18
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    Griffon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Sorry to spread out my questions so much. Here's the jist.


    I plan on playing an aged jaded Aasimar in the service of Iomedae (and using age rules and spells to remedy those age penalties for once). One that suffered much, never got his chance. I have noticed Paladin starting ages can start at "middle aged" for aasimars (20 +6d6 years can mean they start at 46 while already suffering the penalties and benefits of old age).

    Along those lines: Are you fine with the lesser age resistance alternative racial? Of course I do play on getting a slight advantage out of this, but I do not assume the age resistance is never dispelled or doesn't cost me the odd turn 1. Of course being a 2. level character this old is slightly weird, but other APs have senior (NPC) members only just about fourth level. And there is little experience to be had when guarding a temple inside a circle of wardstones.

    Call it breaking with the trope of "chosen ones" always being comparatively young. Secondly the trait I am aiming for (Stolen Fury) gives me nothing as I do not plan on using combat maneuvers. Can I maybe get a circumstantial bonus to Intimidate checks (to demoralize in combat) as Iomedae's divine fighting technique is something that interests me.

  19. - Top - End - #19
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    DrK's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Spore View Post
    Sorry to spread out my questions so much. Here's the jist.


    I plan on playing an aged jaded Aasimar in the service of Iomedae (and using age rules and spells to remedy those age penalties for once). One that suffered much, never got his chance. I have noticed Paladin starting ages can start at "middle aged" for aasimars (20 +6d6 years can mean they start at 46 while already suffering the penalties and benefits of old age).

    Along those lines: Are you fine with the lesser age resistance alternative racial? Of course I do play on getting a slight advantage out of this, but I do not assume the age resistance is never dispelled or doesn't cost me the odd turn 1. Of course being a 2. level character this old is slightly weird, but other APs have senior (NPC) members only just about fourth level. And there is little experience to be had when guarding a temple inside a circle of wardstones.

    Call it breaking with the trope of "chosen ones" always being comparatively young. Secondly the trait I am aiming for (Stolen Fury) gives me nothing as I do not plan on using combat maneuvers. Can I maybe get a circumstantial bonus to Intimidate checks (to demoralize in combat) as Iomedae's divine fighting technique is something that interests me.
    I’m fine with the aged Paladin and the immortal spark trait, both are rules compliant
    I’m probably going to leave the trait as it is, they give additional bonuses when you turn mythic which are more powerful and there are plenty of other options for boosting intimidate. Plus you’ll have a good charisma from being old anyway
    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #20
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    SamuraiGuy

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Raizus Delius



    "Do what you can, just be smart about it!"

    Appearence
    Raizus stands a couple of inches short of six feet and a healthy buck fifty-five, built for speed and grace. His skin is a light caramel with snow-white hair. His deep amethyst eyes shine with an intellect that beguiles his age. His features are sharp, with the chin, nose, and wit to match.

    Due to his training, he doesn't wear armor but relies on his speed and cunning to keep him out of harm's way. Therefore, he sticks to light clothes and boots. It would be hard to tell him apart from a normal civilian if it wasn't for Aurora always at the side at the ready and a spell component pouch on his belt. Also, a constant traveling companion is a replica tankard of his deities.

    Background
    Raizus had a tough and rigorous life for a child. He was raised by a militant, world-weary survivor of the Fourth Crusade for a grandfather and a sheltered, optimistic bookworm for a mother. His life was already split between harsh martial training in the morning and tedious arcane studying at night. They truly wanted the best for him and not to die like his father, a cleric of Cayden Cailen. It was out of love, and it wasn't until later that he realized that and thanked them for it. Their training and love kept him alive to become the hero he now is.

    Luckily, he was a flexible and quick learner. While he took to both as a fish to water, it was really when he mixed the two that he became a magus, and life became worth living in his young mind. Though, he mainly focused on one weapon to ease the burden somewhat, the rapier. The favored weapon of their deity. It seemed fitting. Still, with his intense focus on a single weapon, his spellcasting did suffer slightly, and his mother has always been a little irritated at that. He made up for it with a few arcane tricks.

    The Templars of the Ivory Labyrinth noticed the prodigy's growth. So they snatched him away for their nefarious ritual with many other up-and-coming young people around Kenabres to corrupt their souls and bring him into the fold. Now, everyone knows the story of how they escaped. The ritual backfired, actually empowering some of them, including the young magi. With the use of a stolen black rapier, which he still uses to this day, they escaped. Then, the nightmares began.

    He dreamed of demons, his family, his father... Even his mom's daily book diving revealed nothing of his plight. The abduction changed his life that night, and he slowly came to terms with it. He used it to his advantage, using that unrelenting feeling of not knowing as fuel to continue in his father's footsteps and keep up the fight!

    Personality
    He likes freedom. While he didn't have a lot as a child, it was a choice he made. He chose to train under his grandfather and learn the arcane from his mother. He likes a good drink as a devout follower of Cayden Cailen, and that's just part of his religion. He likes a good book, his mother read many to him as a child, and he continues to jump into one when time allows. If he can get a good drink with a good book, he's certainly a happy man.

    Raizus optimism springs from his mother, unsurprisingly. After her husband's death, she locked herself away from the world and all of its problems. Becoming a shut-in, books and the arcane became her life. She raised Raizus on stories of heroes slaying dragons and demons, good always winning over evil. Raizus took those stories to heart, believing that one day he could be a hero too. As he got older, his mother trained in the ways of the arcane. While not having as much aptitude for it as a wizard, he made it his own.

    On the other hand, his grandfather lived in the real world. He had survived the Fourth Crusade. He knew what the demons and humans were capable of. However, he had no illusions of what was really out there, unlike his widowed daughter in law and drilled that into his grandson. He trained him for it every day; even if his brain doesn't know what to do, his body sure as **** will.

    Raizus fears ending up like his father, being killed by demons, and not returning home. He doesn't want to leave his mom and grandfather alone. He doesn't want his mother to be at his funeral, still alone in her own little world. He wants to show her that the world can be a safe place. He wants to show his grandpa that it is okay to hope for a better tomorrow and some people are worth putting your trust in. He fears not being able to make a difference in the Crusade.

    Despite everything that has happened to him, Raizus is an optimist but tempered with realism. Cayden likes bravery, not stupidity. He's intelligent but a little rough around the edges due to not having tons of contact with people his own age. He was usually training and studying most of his life. He's driven to defeat the demons after losing his father and finding the truth behind the ritual.

    Unsurprisingly, he hates demons and cultists. Beings of pure evil, serving only themselves, corrupting everything they touch. More than that, he hates people that refuse to get involved. Life waits for no one. He has some cognitive dissonance to this with his own mother, though and how this principle goes against the freedom of choice. Still, he has powerful feelings towards those who would rather do nothing at all. Every little bit counts against the ultimate force of evil.

    Raizus wants peace; that's why he fights. He has the power to do so, so he'll fight. He fights for the people and creatures of the world who want peace. He fights for those who stand up to the tyranny of the demons even though they aren't nearly as powerful as they are. He respects every single man and woman out there fighting the good fight against the demon. Every life he can save is another person who doesn't end up like his father, another wife who doesn't end up like his mother, another child that doesn't end like him.

    Raizus dreams of when the Crusade is over and the demons fall. Where he can start a family, start his own library, write his own book. He even already has the name panned out.

    Spoiler: Black Blade, Aurora Buio
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    While he found her some time ago during the ritual, the blacken rapier has been his weapon of choice for some time.


    'Cause I know how big that image is, how do you reize here? IMG2 does not work.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Daemon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I've got a WIP sheet for Tragmok, but I realized I'll need to opt for half-orc instead of tiefling if I want her to benefit from Enlarge Person. I'm looking to do melee control via trips and staggering/stunning crits, and I'll be dipping some fighter levels to keep up with feats. Campaign trait is Stolen Fury, and I was thinking Magical Klutz for a drawback.

  22. - Top - End - #22
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    u-b's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Thinking about adapting my half-orc barbarian / ranger for this one. The guy arrives from Numeria likely some time this weekend.

  23. - Top - End - #23
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    Daemon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    My character is also a Numerian half-orc! Do you think they'd come from the same community?

  24. - Top - End - #24
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    RCgothic's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by zeone3000 View Post
    'Cause I know how big that image is, how do you resize here? IMG2 does not work.
    Level 12 sheet? Is this a reworking of a previous character?

    To resize an image put it in a table. If you have a width limit any images within will be automatically resized to fit, and the scaling algorithm actually works reasonably well unlike the version built into Mythweavers' profile picture box.

    (table="width: 500")
    (tr)
    (td)(/td)
    (/tr)
    (/table)

  25. - Top - End - #25
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    u-b's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Cyclopean View Post
    My character is also a Numerian half-orc! Do you think they'd come from the same community?
    I still see "Thiefling" on Tragmok's sheet. Otherwise, being from the same community is definitely a possibility, especially if it does not clash with our respective background ideas. Currently, those of Gashur are drafted like so:

    Quote Originally Posted by Story so far
    Gashur is a son of an orc champion and his human wife (formerly slave). He has received the best education available in the tribe, both physical and spiritual, although the later has had a rather limited success mostly due to lack of talent. The tribe used to capture members of other races wandering onto its lands and allowed those captured to buy themselves free, one way or another. From his mother, who was in no way a simple commoner, Gashur learned that the life was much better in civilized lands, or at least that it was claimed to be. The captures seem to generally agree to that, even discounting for their subordinate positions.

    A sudden change of leadership in the tribe, with Gashur on the losing side, led him to leave the tribe for the time being. The crusaders were hiring at the moment, as they always are when it comes to able-bodied men, Gashur took it as an opportunity to side with the people the new leadership would not want to mess with. While not totally bought into his current employment with the crusaders, Gashur is certainly not slacking around, if only for reasons of pride and reputation. Just now, his service in Kenabares turned out much tougher than expected, but Gashur is still fairly confident he'll come out alive.
    The guy is currently intended as chaotic neutral, but should be easily enough to trick into the action by playing his ambition.
    Last edited by u-b; 2021-07-23 at 03:33 PM.

  26. - Top - End - #26
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    Griffon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Cyclopean View Post
    I've got a WIP sheet for Tragmok, but I realized I'll need to opt for half-orc instead of tiefling if I want her to benefit from Enlarge Person. .
    You can always pick the alternate trait 'Pass for Human' to count as outsider AND humanoid at the same time. Of course this makes you weak to the usual humanoid stuff and removes the ability to have a bite and claw attacks from your race.

    WIP of Leonius, a good old vanilla cleric.
    Last edited by Spore; 2021-07-23 at 07:50 PM.

  27. - Top - End - #27
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    Starbuck_II's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Ooh, multiple 1/2 orcs in party would be cool.

    And a fellow rager at that.

  28. - Top - End - #28
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    Daemon

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Quote Originally Posted by Spore View Post
    You can always pick the alternate trait 'Pass for Human' to count as outsider AND humanoid at the same time. Of course this makes you weak to the usual humanoid stuff and removes the ability to have a bite and claw attacks from your race.
    I appreciate the thought, but for me going wild on the aesthetics is half the appeal of playing a tiefling. My original concept had her as culturally an orc anyway, so it's not a huge adjustment.

    I'm done with crunch apart from still having money to spend. Unless somebody wants to convince me that I should take Fauchard proficiency instead of Dirty Fighting at level one.

  29. - Top - End - #29
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    Khosan's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    I can try to pitch something in. Thinking about a Dwarven Warpriest of Torag, probably combination meat shield/healer/damage dealer with the Stolen Fury trait. Just gonna try to keep it simple.

  30. - Top - End - #30
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    DrK's Avatar

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    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Who knew Kenaberes has so many half orcs! But liking the builds so far, I appreciate the nice builds rather than focused optimisation (not something that’s needed when the game goes mythic!)
    Thanks to Emperor Ing for the nice Avatar

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