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2021-07-27, 03:11 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Well, if the Order gets captured, that'd be an opportunity for them to talk with Serini and Sunny in less combative circumstances. Narratively, that could serve a purpose.
But I agree, if that's where this was going, then this fight is having some twists and turns that aren't quite necessary. Could've just have had them all anti-magicked, blinded, poisoned, and eye-rayed once they entered the room and go to the next scene.
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2021-07-27, 03:18 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
There are some benefits to doing it this way instead of that way. For one, it makes the order look more competent, building them up as the heroes actually capable of standing against Xykon, possibly to be subverted when they actually come to blows with him. Secondly, it could instead be to show Serini as not the unbeatable figure she at first seemed to be, and establish why having her help against Xykon wouldn't tip the scales in the OotS' favor. Thirdly, it's so far given Haley and Elan a chance to shine in combat, which hasn't happened in a while.
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2021-07-27, 03:51 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
I don't know if there's strict RAW support for doing that, but it's honestly cool enough that I'd consider it a reasonable houserule. And since OOTS isn't perfect RAW, that's what I'm going to assume is happening.
(If this were 5th Edition, V spending their Reaction to stay out of the cone would be reasonable, I think. But reacting off-turn is a lot more complicated 3e and usually requires feats or class features.)
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2021-07-27, 03:58 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
This is NOT a game. This is a STORY. This is not "the Order being obliterated", this is an even-handed fight. Fights aren't supposed to be TPKs one way or the other in a story, no matter how often it would happen in a real game. If anything, the Order is doing better than they have any right to be, as they were ambushed by someone who was specifically prepared for and has years of experience on them. Someone, I might add, whose first move was to knock out their two strongest assets but has yet to actually defeat them.
I think that if Sunny points down again and reveals the dinosaur, it's going to cause a pretty big problem since Serini probably doesn't have the tools to deal with that (or will need to waste what she has prepared and something else will happen, like Roy coming back into play). Well, slight correction, she has one tool to deal with that: Sunny shutting off the AMF, but that comes with its own set of problems.
As for the amnesia thing, doubtful. Mostly since there's just not enough in-comic time for it to be plausible.Last edited by WanderingMist; 2021-07-27 at 04:01 PM.
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2021-07-27, 04:02 PM (ISO 8601)
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2021-07-27, 04:23 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Last edited by Dion; 2021-07-27 at 04:24 PM.
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2021-07-27, 04:46 PM (ISO 8601)
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2021-07-27, 04:52 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
That is a completely incorrect account of the prior two fights, saying that they were only won due to "an external force intervening". In both fights its the Player Characters instigating the force.
In the Vampire fight, Belkar is brought back to life by two things: A magic item the player of Belkar went out of his way to purchase and his animal companion, an actual class feature of the character.
I would imagine, if this was a real game, the exchanges happening something like this:
Player of Belkar: "Okay, so I am going to the magic shop and try to buy something to protect myself from mind control, like the vampires."
DM: "hmmm okay, they have an amulet that they say will help with that. But when you put it on and activate it, it causes you intense pain."
Player: "oh yeah, what is it an amulet of protection vs evil? They don't actually do anything to someone of evil alignment who wears them."
DM: *irritated* "Well this one does."
Player: "ok, ok. I will go ahead and buy it. Better than nothing."
//several sessions later in the middle of the vampire fight //
DM: "okay, well I guess that's a TPK then, everyone's out right? That just leaves Durkon and your 'trying to talk the vampire out of it' thing you got going on..."
Player: "hang on, my animal companion is still up."
DM: "uh okay, what is your housecat going to do?"
Player: "Mr Scruffy is going to paw at me, trying to wake me up and touch activate the protection from evil amulet"
DM" "hmmm well even if it's activated, it won't wake you up, just protect you from the domination."
Player: "Ah, but remember, you gave me a custom amulet that causes intense pain because I'm evil alignment. Surely that is enough to wake me up."
DM: *realizing he out clevered himself* "uh... yeah I guess so... good thinking"
Meanwhile, in the Tarquin fight, again it was the PLAYER of Elan who instigated the arrival of the outside force by sending to Julio Scoundrel before hand. Again, you can imagine the exchange:
Player of Elan: "Hey before we get started tongith, I had a hell of an idea over the break. So Elan gets Durkon to follow him away from the party for a private conversation"
Player of Roy: "Where are you going?"
Player of Elan: "I can't tell you or it won't come true. Remember, law of narrative."
Player of Roy: *deep sigh*
Player of Elan, Durkon and the DM go into the other room:
Player of Elan: "Okay, so I ask Durkon to cast sending to Julio Scoundrel and here's what I send *hands prepared note to DM*
DM: *reads* *reads again* *looks thoughtfully into the sky* "hmmm... okay.... okay, you don't get a response I guess"
Player of Elan" "no problem. Just giving you some ammunition if you want to use it. hee hee"
As far as "everyone missing their saving throws all the time", Its true that in the OOTS verse, it seems like everyone, PC and NPC, tend to lose on saving throws more often than I would expect in a normal game. But not to the level most people on this forum seem to think.
I think Rich's gaming experiences that he bases his writing on, are probably a lot like mine, based in 2nd and early 3rd/3.5 Edition. In the games I play in, a lot of saving throws actually get missed. Maybe not this many, but certainly more than the TOers on this board would accept. Honestly, if you look at some of the posters on this board, they seem to believe no saving throw should EVER be missed.
The characters in OOTS often have penalties for low scores, especially in wisdom. Elan and Belkar have both been proven to have wisdom penalties and Vaarsuvious would seem to potentially have one as well. So they fail wisdom based saves. Plus they don't have +saving throw gear that optimized players in real life buy for the most part. Still, I would think more than just Durkon would make their save if this was an actual in game fight.
But then this is a story. And the purpose of this actual event is to demonstrate what the beholder's eye rays do to the reader of the comic (most, but not all being familiar with beholders). Its to demonstrate each beam does something different and what the effects are. If they made their saves, it would fail to do that. So narratively, it makes sense.
Its boring if spells fail, interesting if they succeed, so more often they succeed. Makes sense from a story perspective.
I really don't think this is going to end with a defeat of the order, but it is certainly a thrilling fight scene.
Assuming Durkon -did- make his save and isn't stone, he could, for example, use Holy Word, which would take Sunny AND the earth elemental door out of the fight while barely inconveniencing the halfling. Or perhaps Haley can produce a wand. Although if you think that Belkar's animal companion and amulet represents "an external force", then I supposed you'd consider her wands to be one as well.
ON SUNNY'S EYES:
I feel pretty confident that the eight eyes are
Charm Person (on Elan)
Charm Monster (on Mr. Scruffy)
Fear (on Belkar)
Telekinesis (on Haley's Bow)
Slow (on V)
Flesh to Stone (on Durkon)
Sleep (on Dwarf Cleric #2)
I also feel pretty confident than the eighth eye will be Finger of Death rather than Disintegrate or Cause Serious Wounds.
Why? Sunny obviously doesn't want to bring it out which means its dangerous, so that means Finger of Death or Disintegrate. And Disintegrate has been done ad nauseum in this strip. I don't remember Finger of Death at all. So I think that's why it'll be Finger of Death.Last edited by Wintermoot; 2021-07-27 at 05:01 PM.
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2021-07-27, 04:59 PM (ISO 8601)
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2021-07-27, 05:13 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
I know what the over / under bet is, thanks. I am using a turn of phrase derived from that general concept.
It's almost like people use words, all of the time (see, an example right there) with slight variations from the literal meaning. I'll find the specific language word that describes that some day, but things like 'the wheel of time' are a similar, non literal, application of both the words 'wheel' and 'time'
Awesome. Literally. (hey, I did it again). I could go on and on.
(Not to pick on you, but as an ex-pro gambler, one of my pet peeves is people using "over/under" when they just mean a simple yes/no question.)
Dan Jenkins.
His novels have that turn of phrase crop up with some frequency when someone is making an observation on something being likely or unlikely, and having naught to do with an actual bet.
Likewise his myriad articles on golf - that turn of phrase crops up there also.
That's where I get it, and that's now I use it.
Really, it's nobody's business but the Turks'.
@Peelee: I am guessing a reference about an old song (Istanbul (not Constantinople)) done by the Four Lads: am I close?Last edited by KorvinStarmast; 2021-07-27 at 05:34 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-07-27, 05:14 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
good point. I forgot about that part of the spell.
Regardless, it was just an example. There are many other ways. I actually wouldn't be shocked if the next comic starts with Durkon finishing his Neutralize Poison on Roy and Roy waking up (because the poison can't have drained any of his stats to 0, so it has to be a sleep poison of some sort, and neutralize along with a firm shake will get him back in the fight.
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2021-07-27, 06:25 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
I've considered and discarded it multiple times over the last 4 decades. I decided they were literally dangling from a magical flight organ at the top of their body, and going upside-down would be like doing a one-handed handstand.
Of course with a rider to hang off an eyestalk and alter that balance...
But my players gave me a way to use all the eyes anyway one fight. Someone in the party decided it would be a good idea to fly directly over it...
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2021-07-27, 11:31 PM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
I prepared Explosive Runes before writing this signature.
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2021-07-28, 01:29 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
The only time I can think of when a fight was explicitly turn-based was the "hex fight" in the swamp, but that was as part of a joke.
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2021-07-28, 02:07 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Yeah, that sounds right. Elan's doing that thing he did when Pastor Expiration and co. dominated him, where he calmly proposes hilariously stupid courses of action.
Interesting question about beam #8. At first, I thought it would basically be an academic distinction, because
1. I'm used to 5e, where Finger of Death, Disintegrate, and the equivalent of Cause Serious Wounds are all fairly similar "the beholder shoots an eye ray at you, save or take a bunch of damage" type effects, with most of the differences coming into play when you get knocked unconscious by one, and
2. I don't think Sunny is going to kill anyone in this fight.
3.5 Finger of Death, however, appears to be a much scarier version of Disintegrate, where a failed save just kills you automatically. Even if nobody dies from it right off the bat, knowing that the beholder can do that would probably change the Order's approach to this fight quite a bit.B's short for Blatant. My friends call me "Blat."
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2021-07-28, 03:12 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Speaking of signatures, nice.
Is anyone else thinking that the story is going to cut away to team evil next comic? I mean, the best way to raise the tension even further would to be to cut to an isolated Bloodwing as Team Evil makes miraculous progress. Wouldn't the worst case scenario (long dark night of the soul, to use a Save The Cat storytelling term) be that Senri, Sunny, and the order all exhaust themselves as we learn that Xykon is closing in at full power?
Edit: I am now convinced that Xykon is going to delete Senri in a few comics.Last edited by PattThe; 2021-07-28 at 03:13 AM.
@Patt
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2021-07-28, 03:29 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
I don't think so. Usually, this comic cuts away at the last panel of a page rather than between pages. Also it generally doesn't interrupt fight scenes like that.
I mean, the best way to raise the tension even further would to be to cut to an isolated Bloodwing as Team Evil makes miraculous progress. Wouldn't the worst case scenario (long dark night of the soul, to use a Save The Cat storytelling term) be that Senri, Sunny, and the order all exhaust themselves as we learn that Xykon is closing in at full power?
Also:
Bloodwing
Edit: I am now convinced that Xykon is going to delete Senri in a few comics.Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-07-28, 03:48 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Ok, a question, how does Serini's memory elixir thingimajig work? I am assuming she needs to plant false memories of some sort to keep the order out. Here's the big question, does it work somewhat like M&B memory flasher where you actively create false memories? Because if that's true Serini would probably tell the order they won, killed Xykon and Redcloak and saved the world, she does not know they need Redcloak alive and given the way she thinks about the order probably wouldn't assume they would be trying to take prisoners. So it's possible Serini wins but the Order realizes something is wrong because Serini implanted memories inconsistent with what they would have done.
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2021-07-28, 03:57 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
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Mage avatar by smutmulch & linklele.
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2021-07-28, 04:17 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
I'm almost sure that the effect that affected Elan in those two times he was "charmed" is actually a Dominate Person spell-like effect.
Think about it: he behaves and speaks exactly what Sunny wishes him to do/say. If this was a Suggestion, the spell would have some... suggestion verbalized along with the casting, in that Jedi way we all know (if someone helps me in finding some fuel to this argument in the strips, if it exists, I would appreciate). As seen in the description of the spell:
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
If this was a Charm Person/Charm Monster effect, in the first time Elan was enchanted while the party was resting and waiting for Xykon, Sunny would need to appear before him to give him some instruction (how do you become friendly to someone/something you aren't seeing anyway?!):
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do.
That left us with the domination effect, which, as we have already seen in the past, could even make Elan make arguments in favor of the dominant side. Again, I remind you that through Sunny's enchantment, he is doing and behaving exactly like Sunny wishes him to be, implying that (she?) can give direct instructions to Elan without needing to speak:
You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.
If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here”, “Go there”, “Fight” and “Stand still”. You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.Let me tell you, "safe" is for NPCs. I live on the edge.
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2021-07-28, 04:25 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Like this? (Fifth-to-last panel.)
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2021-07-28, 04:45 AM (ISO 8601)
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2021-07-28, 04:49 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
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Mage avatar by smutmulch & linklele.
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2021-07-28, 05:04 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Yes. The protection from mental control works regardless of alignment.
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2021-07-28, 05:21 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
That will do, thank you very much.
But the party knows about his item? Belkar was very low-profile when he bought the clasp, and I don't know if the party was in condition to understand what happened when he used it back then against the vampires.Let me tell you, "safe" is for NPCs. I live on the edge.
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2021-07-28, 05:48 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
How odd.
Thanks.
You're welcome.
But the party knows about his item? Belkar was very low-profile when he bought the clasp, and I don't know if the party was in condition to understand what happened when he used it back then against the vampires.Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-07-28, 05:59 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
We've definitely seen round-based movement before. Of course it was for making fun of the rules, back then when it was common.
Agreed. But it does't prevent interpreting PC actions as taking place simultaneously, even though they are declared one after another and happen in the same combat round. Narratively it would be the same unless one character takes two actions while someone other takes just one, without a rules explanation of how two actions can happen in the same round.
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2021-07-28, 07:57 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
This also comes to mind. This time it seems to be to make fun of one trick pony optimizers. This probably pre-dated the advent of ubercharging though.
Last edited by RatElemental; 2021-07-28 at 07:58 AM.
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2021-07-28, 08:03 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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2021-07-28, 08:22 AM (ISO 8601)
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Re: OOTS #1241 - The Discussion Thread
Last edited by RatElemental; 2021-07-28 at 08:23 AM.