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  1. - Top - End - #61
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    DrK's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Starbin’s description was correct apart from that the spider was a massive mossy lump beside the boat
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #62
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Starbin View Post
    I had a similar issue the first couple of times I read the description. The way I read it now with DrK's extra explanation below, we climbed up to the cliff which has a stretch of cleared space between the edge and the jungle. We came upon an inland stream that is coming from the jungle to the edge of the cliff. When we looked down the stream - not from height, but like 'looking down a corridor' - we saw the boat and the spider. The path along the edge of the cliff is clear, but all the jungle is difficult terrain. It sounds like the clear path running along the edge of the cliff is at least 20' wide at this point ... however, it may vary further along.

    I initially presumed the spider was 100' from us, and that we were probably 5 to 10' away from the edge of the jungle ... since it would be crazy to think we were walking the very edge of the cliff But that being said, DrK may have imagined we were at the very edge of the jungle peering at the spider 100' feet away. The real question from my perspective is how far away from the edge of the jungle we were to start. That will drive if we can 5' step forward, or how far back we were.

    As an aside, I think the only way the cliff provides cover is if you lowered yourself partially down and attacked from there. Or you can fly above the trees and get some cover / concealment, I'm guessing. Or move closer to the trees and away from the stream so you're using the jungle as cover/concealment.

    Hope that helps. I'm sure DrK will confirm or correct as necessary
    Quote Originally Posted by DrK View Post
    Starbin’s description was correct apart from that the spider was a massive mossy lump beside the boat
    That description gives a clearer picture. Who are we waiting for now to go?

  3. - Top - End - #63
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    CasualViking's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Is Kona within a 5' step of 5' range?
    Semper ludens.

  4. - Top - End - #64
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    RCgothic's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Oof. Slightly more than half my hp in one hit. AC was 26 as well inc the +4 bonus. Even with dodging panache a 29 wouldn't be quite good enough.
    Last edited by RCgothic; 2021-08-24 at 03:38 PM.

  5. - Top - End - #65
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    I tried to stop it, RCG ... but needed to roll a 16 or 17.

    And of course I didn't prepare the maneuver that allows you to move away w/o an AOO. Didn't expect a large creature immediately
    Last edited by Starbin; 2021-08-24 at 03:52 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  6. - Top - End - #66
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    Default Re: DrK Savage Tide Reboot OOC

    Withdraw from the line, Aramus can heal if needed.

    Wish I had changed my spells, lol
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  7. - Top - End - #67
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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by CasualViking View Post
    Is Kona within a 5' step of 5' range?
    Yes

    Quote Originally Posted by RCgothic View Post
    Oof. Slightly more than half my hp in one hit. AC was 26 as well inc the +4 bonus. Even with dodging panache a 29 wouldn't be quite good enough.
    Unlucky, it’s a big beastie
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #68
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    Default Re: DrK Savage Tide Reboot OOC

    Oops, subtract 2 damage from each of Kona's hits, I only applied sickned to attack rolls.
    Semper ludens.

  9. - Top - End - #69
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    How far is the Spider from Tygar?

  10. - Top - End - #70
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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Yas392 View Post
    How far is the Spider from Tygar?
    ~20-30ft but there is 3 other PCs in the way distracting it
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #71
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Would channel energy affect the spider if I have Tygar 5 ft step?

  12. - Top - End - #72
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Spider has a 10' reach, so you should be able to channel to hit folks w/o getting him. But I'm always cautious about those exact distances in theater of the mind. However, if Lara attacks and 5' steps back, you would probably be good.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #73
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Starbin View Post
    Spider has a 10' reach, so you should be able to channel to hit folks w/o getting him. But I'm always cautious about those exact distances in theater of the mind. However, if Lara attacks and 5' steps back, you would probably be good.
    I need Drk to confirm since he said it could be anywhere from 20-30 ft from Tygar. Channel is a 30 ft burst. He might cure the spider by accident since he does not have selective channel feat.

  14. - Top - End - #74
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    I thought the 20-30’ took into account the creature’s 10’ reach. But DrK has the ground truth.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  15. - Top - End - #75
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Yeah. I find it amusing that a similar, simultaneous battle is happening in my other game where the party is fighting a huge spider.

  16. - Top - End - #76
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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Yas392 View Post
    I need Drk to confirm since he said it could be anywhere from 20-30 ft from Tygar. Channel is a 30 ft burst. He might cure the spider by accident since he does not have selective channel feat.
    You can easily move to a position behind the front trio to include them and exclude the spider
    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #77
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    OK. Thanks.

  18. - Top - End - #78
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    Default Re: DrK Savage Tide Reboot OOC

    I’ll give Aramus and Lara till tomorrow to post them bot them for round and get the spider biting
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #79
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Dammit, DrK! It’s really hard to make a difference with bonus AC and counter attacks when you keep rolling 16s and 17s ....
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  20. - Top - End - #80
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    Default Re: DrK Savage Tide Reboot OOC

    messed op the dice syntax AND sickened. But I got the nat 20 i needed to savew against that poison, oh yeah.

    First attack hits AC 13 for (2d6+17)[24] total.
    Second attack hits for (2d6+17)[20] and threatens a crit. confirm - (1d20+6)[16], added damage - (1d10+8)[17].
    Semper ludens.

  21. - Top - End - #81
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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Starbin View Post
    Dammit, DrK! It’s really hard to make a difference with bonus AC and counter attacks when you keep rolling 16s and 17s ....
    You know that’s unusual for me, normally I roll about as well as you do
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #82
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    That is one bad attack roll with a maximized damage dice.

  23. - Top - End - #83
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    DrK's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Sorry for the slow responses over the past week. Had some work related issues
    I'll update tomorrow and bot and other PC rolls as needed to keep the momentum going
    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #84
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    Default Re: DrK Savage Tide Reboot OOC

    I've also been struggling for time. I'll try and reply soon.

  25. - Top - End - #85
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    @DrK and others - remember if you're within 30' of Grimgor (which y'all should be, except maybe Tygar) you have +4 AC (morale). Additionally, if the spider has greater than a 1 Int, it would take a -4 to strike anyone but Grimgor (due to Armiger's Mark).

    If the spider is taking a -4, I might be able to counter its blows in the future ... if it's too stupid, then my chances are pretty slim when I need to roll a 17 or 18 ...

    Of course, it still sucks that effectively there's an 8 point swing for this thing to hit Kona and I think it's going to be successful anyways ...
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #86
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    DrK's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Starbin View Post
    @DrK and others - remember if you're within 30' of Grimgor (which y'all should be, except maybe Tygar) you have +4 AC (morale). Additionally, if the spider has greater than a 1 Int, it would take a -4 to strike anyone but Grimgor (due to Armiger's Mark).

    If the spider is taking a -4, I might be able to counter its blows in the future ... if it's too stupid, then my chances are pretty slim when I need to roll a 17 or 18 ...

    Of course, it still sucks that effectively there's an 8 point swing for this thing to hit Kona and I think it's going to be successful anyways ...
    Ths spider was very, very stupid. But also now happily dead!
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #87
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    Default Re: DrK Savage Tide Reboot OOC

    Accidentally posted in the recruitment thread:

    Quote Originally Posted by RCgothic
    Lara Knowledge (local): (1d20+6)[19]

    Edit: Frustratingly close! Can I claim a circumstance bonus for relevant ranks in Profession (Sailor)?

    Edit2: Wrong thread, sorry.
    Can I claim a circumstance bonus for that? I think it's reasonable Lara might have heard of them as a Sailor.

  28. - Top - End - #88
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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by RCgothic View Post
    Accidentally posted in the recruitment thread:



    Can I claim a circumstance bonus for that? I think it's reasonable Lara might have heard of them as a Sailor.
    Yes I think profession sailor can give the +2 synergy bonus you need
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #89
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Waiting for answers on normal arrows from the party.
    Last edited by Yas392; 2021-09-13 at 08:24 AM.

  30. - Top - End - #90
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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Yas392 View Post
    Waiting for answers on normal arrows from the party.
    The boat (when you return later) has plenty so assume you can refill there between forays onto land
    you can also try and retrive your arrows with the standard 50% recovery chance
    Thanks to Emperor Ing for the nice Avatar

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