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  1. - Top - End - #241
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    CasualViking's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Yas392 View Post
    So the attack missed Kona due to the aura?
    Nopa, Kona was down to 14 AC without armor, so even with the +3, it's still a hit. Fixing myself up with Animus Healing - (4d6)[13]
    Semper ludens.

  2. - Top - End - #242
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    AssassinGuy

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    Post Re: DrK Savage Tide Reboot OOC

    For further CLWs until he is heal to a reasonable health. He will stop if a CLW result is 5 or greater.

    CLW: (1d8+1)[3]
    CLW: (1d8+1)[8]

  3. - Top - End - #243
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    BelGareth's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    oh bother, totally spaced the club, I assume everyone is ok with Aramus grabbing it?
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    Bel's Compendium
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    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  4. - Top - End - #244
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Grab away ... and I'm presuming we're taking the amulet too, but I'm guessing a magic user will probably take it for now.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #245
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    BelGareth's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    oh yeah, the amulat, am i the resident spell caster?
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    Bel's Compendium
    Homebrew sig
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    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  6. - Top - End - #246
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    RCgothic's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    The enemy rolled well!

    Lara initiative: (1d20+7)[21]

  7. - Top - End - #247
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    DrK's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    fast for an old bird! is the undead drider
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #248
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Tygar is not going act before the drider with that abysmal roll.

  9. - Top - End - #249
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    CasualViking's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Initiative for Kona (1d20+8)[16]
    Semper ludens.

  10. - Top - End - #250
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    BelGareth's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Holy moly.

    Welp, I’m glad I sent the centipede in first!!!
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    Bel's Compendium
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    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  11. - Top - End - #251
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    BelGareth's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Rolling init
    (1d20+4)[15]

    Aramus is pretty much out of everything, but does have two feather tree tokens...if they can be useful? not sure they can tbh
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    Bel's Compendium
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    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  12. - Top - End - #252
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    DrK's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Crit threat on poor Grimgor

    (1d20+8)[22] touch. (4d6+13)[26] total negative energy damage
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #253
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    CasualViking's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    (1d4)[4] random granted maneuver

    Allies within Kona do +4 Electricity damage.
    Last edited by CasualViking; 2022-04-02 at 08:46 AM.
    Semper ludens.

  14. - Top - End - #254
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    Default Re: DrK Savage Tide Reboot OOC

    electricity1 - (2d6+4)[15], electricity2 - (2d6+4)[15]
    Semper ludens.

  15. - Top - End - #255
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    CasualViking's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    granted maneuver end of turn (1d3)[2]
    Semper ludens.

  16. - Top - End - #256
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Two questions .... how far away is the drider? And what’s the reflex DC? Grimgor would likely charge in to engage and lock it down if he wins initiative (low likelihood) which may change the drider’s response ... unless it would still 5’ step and fire bolts. The added complication is what stance he would be in for the attack, and whether he would have used a boost or changed stance, it needed to use a counter.

    So initiative will drive Grumgor’s follow on actions, but I’ll try to capture some of the basics now.

    How fortuitous this dingleberry decides to a) retreat away from the reach, b) use a touch attack spell, and c) possibly blind us. All the things Grimgor doesn’t deal with well. The crit is just insult to injury

    Initiative - (1d20+8)[25]
    Reflex - (1d20+5)[21] may change based on stance and/or counter

    EDIT: Wow, TWO great rolls. So I’ll post with damage taken, but not sure if the creature will change its action. Unless the ranged attack was the surprise round and this is for round one?
    Last edited by Starbin; 2022-04-03 at 12:51 PM.

  17. - Top - End - #257
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Awaiting Lara's condition before I post for Tygar.

  18. - Top - End - #258
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    Default Re: DrK Savage Tide Reboot OOC

    Injured about half way but functional.

  19. - Top - End - #259
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Oops, typo. I forget that Lara's initiative is lower than the drider. It should have been waiting for Drk's post to confirm Grimgor's HP.

  20. - Top - End - #260
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    @Drk - just curious the gloomblind bolts were a surprise round attack that occurs before anyone can go, or if that's a first round attack and initiative applies. If Grimgor goes first, he'll charge in and attack (and either boost or change stance). If he's already taken a hit, he may do something different.

    also, how far is the thing right now?
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  21. - Top - End - #261
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    DrK's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Quote Originally Posted by Starbin View Post
    Two questions .... how far away is the drider? And what’s the reflex DC? Grimgor would likely charge in to engage and lock it down if he wins initiative (low likelihood) which may change the drider’s response ... unless it would still 5’ step and fire bolts. The added complication is what stance he would be in for the attack, and whether he would have used a boost or changed stance, it needed to use a counter.

    So initiative will drive Grumgor’s follow on actions, but I’ll try to capture some of the basics now.

    How fortuitous this dingleberry decides to a) retreat away from the reach, b) use a touch attack spell, and c) possibly blind us. All the things Grimgor doesn’t deal with well. The crit is just insult to injury

    [roll0]
    [roll1] may change based on stance and/or counter

    EDIT: Wow, TWO great rolls. So I’ll post with damage taken, but not sure if the creature will change its action. Unless the ranged attack was the surprise round and this is for round one?
    Drider is 30ft away (the far side of the room). For the init, after getting half the party I had rolled the rest and the Drider had still won so the Gloombind bolts were Round 1 (its like -Ve energy scorching ray so no Saving throws)


    Quote Originally Posted by RCgothic View Post
    Injured about half way but functional.
    She sounds fine

    Quote Originally Posted by Starbin View Post
    @Drk - just curious the gloomblind bolts were a surprise round attack that occurs before anyone can go, or if that's a first round attack and initiative applies. If Grimgor goes first, he'll charge in and attack (and either boost or change stance). If he's already taken a hit, he may do something different.
    also, how far is the thing right now?
    Its 30ft away, round 1, so feel free to charge in (joining Kona) and start slapping it around (post the gloomblind bolts)
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #262
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    I thought gloomblind bolts had a blindness component ... no worries if they don't!

    And I guess I wasted that awesome init roll :)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #263
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Did Grimgor take 39 damage?

  24. - Top - End - #264
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    No, 26. DrK added the original damage to his crit roll.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  25. - Top - End - #265
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Sorry for the double post. Damage - (2d6+12)[19] for damage.

    For potential crit: Threat - (1d20+10)[25], Extra damage - (4d6+24)[35]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #266
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    Default Re: DrK Savage Tide Reboot OOC

    Ouch! That was a savage critical rispote from Grimgor, clearly the dwarf did not enjoy being critically hit!

    After that, the sonic blast and Kona's elemental fury (sadly the Aramus's arrow missed) its very near death, We'll see if Captain Lara can finish it off before it tries to take someone down with it!
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #267
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    ClericGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Crits with a big 2-h weapon usually suck 😜
    Last edited by Starbin; 2022-04-11 at 09:02 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  28. - Top - End - #268
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    RCgothic's Avatar

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    Default Re: DrK Savage Tide Reboot OOC

    Status is 26/44 hp after that healing.

  29. - Top - End - #269
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    AssassinGuy

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    Default Re: DrK Savage Tide Reboot OOC

    Did that last parry fail to negate the attack?

  30. - Top - End - #270
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    Default Re: DrK Savage Tide Reboot OOC

    Ah, sorry, I forgot about the earlier wave of healing. Correct Status is 38/44hp.

    The parry in the fight before the drider was successful, but even so I wasn't quite at full health at that point and there was nothing to be done about the gloomblind bolts the drider fired.

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