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  1. - Top - End - #271
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar agrees with the rest of the party to settle down for rest. He uses the last of his channel to heal up remaining wounds the group suffer before tending to Kona with his medical expertise to help him recover from the aftermath of the poisoning faster. In the morning, after confirming the damage the poison did to his limbs, the cleric prepares a few restoration spells in attempt to get the tengu back to his feet the best that he can.

    Spoiler: OOC
    Show
    Channel Energy: (3d6)[14]

    Heal check for Kona's Long-term Care: (1d20+7)[19]

    Will need to know how much ability damage cured from Long-term care from group before Tygar can prep the amount of lesser restoration and roll.

  2. - Top - End - #272
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: wrong thread, sorry
    Show
    Multiple heal checks don't stack, so there's no point anyone else rolling. Kona would now be down 2, so there's a 75% chance a single casting of lesser restoration will be sufficient, and a 100% chance 2 castings is enough.

    You can prepare one instance whilst leaving another spell slot open, so you can see whether two castings are necessary before deciding.

    Or you could just prepare two castings, and if one isn't needed we've got it for later. This place does seem very determined to poison us!
    Last edited by RCgothic; 2022-04-14 at 09:00 AM.

  3. - Top - End - #273
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    After the rest, Kona seems to be in better health. He puts on his chain shirt, does a few test tumbles and rolls, and caws softly in disapproval. "Can someone take my bag, please? I don't feel quite at full strength yet".

    He looks over the hole. "I can climb it. But how will the rest of you get down?"


    Spoiler: STATS
    Show



    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Minute Hand (boost), Flash of Insight (boost), Flick of the Wrist (Strike)
    Animus:1
    Illumination: 1
    Active Element: Air
    Stance: Unbroken Stride

    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-04-15 at 02:23 AM.
    Semper ludens.

  4. - Top - End - #274
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Upon assessing Kona's status, he prepares one lesser restoration and touch the tengu to restore him.

    Spoiler
    Show
    Lesser Restoration: (1d4)[3]

  5. - Top - End - #275
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Thank you". Kona puts on his bag, dims his light, and carefully walks down into the hole.
    stealth - (1d20+14)[25]


    Spoiler: STATS
    Show



    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Minute Hand (boost), Flash of Insight (boost), Flick of the Wrist (Strike)
    Animus:1
    Illumination: 1
    Active Element: Air
    Stance: Unbroken Stride

    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  6. - Top - End - #276
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona looks down the narrow crack in the floor past the steam that is rising. The shelf down slops heavily and seems mostly scree and light rock, as if a bubble of "something" had risen under the temple, ruptured the floor and released what ever lay beyond. With light from (somewhere or someone) he can see the rocky slope tilts s=at some 45ft degrees and slides down some 50ft into the depths into a wide cavern that stretches out of sight to the north (you enter from the SW corner) with only faint patches of luminescent purple moss on the wall. A large crack on the north side of the cavern is just visible thought its thinner (maybe 5-10ft and bends out of sight)

    Down the steep slope (so 50ft deep, 100ft long) you enter via the 30ft wide slope into the bottom right corner of of a 200ft long (N to S) and ~70ft wide cavern of rough rock that rise to a height of some 40ft, tapering to ~20ft high at the north end. There are patches of glowing purple moss, mist and steam floating from the northern crack wreathing the place in steam and the walls and floor are pocked with cracks and small mounds of loose rock ~6ft in diamter like large rocky molehills.
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #277
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    After a while, Kona comes back up. "There is a cave down there. It looks natural, and has a lot of purple fungus. I can't say for sure whether there is another way out, but the slop is not too bad, everyone should be able to manage it".


    Spoiler: STATS
    Show



    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Minute Hand (boost), Flash of Insight (boost), Flick of the Wrist (Strike)
    Animus:1
    Illumination: 1
    Active Element: Air
    Stance: Unbroken Stride

    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  8. - Top - End - #278
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar tests the waters by throwing a pebble into the crack before retreating to the rear and behind a cover.

  9. - Top - End - #279
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Alright, let's all head down then. Stay alert!" Lara suggests, bringing up the rear and ensuring the group manages to stay together as they descend to the cavern below.

    "Anyone spot anything concerning?" She asks as they enter. "I don't like the look of those rocky mounds," she comments, hefting a stone and preparing to chuck it at the nearest mound.

  10. - Top - End - #280
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    After preparing his spells, and finishing his morning routine, Aramus peers down the crack with the others, and watches as Kona investigates.

    At the news they can all make it, he follows the Captain down.

    Spoiler
    Show

    Perception - (1d20+10)[12]

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 1/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 3/3
    • 3rd level: 1/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  11. - Top - End - #281
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor nodded to Lara command's, taking the lead with Kona as they head down the slope. As they near the bottom, he eyes the opening cavern, his eyes peering deep into the darkness with his innate dwarven eyesight. "Aye, Cap'n, them look like homes fer sumthin' we prolly won't like." With his pike in hand, Grimgor advanced slowly, prepared for something to jump out at them.

    Given their time in the jungle so far, why wouldn't it?

    OOC - Grimgor will move up front and advance cautiously, taking 10 on perception (24) At the base of the decline, Grimgor will enter his defensives focus until the group is all gathered, then slowly advance, eyeing the cavern with suspicion.
    Spoiler: Crunch
    Show

    HP 55 AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #282
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix is happy to meet once again with Isaac and is quick to show his affection with a big hug. "Lets not get carried away. We have more important matters to attend to." Isaac reminds Felix. "I suppose so." Felix replies trying to relax a bit more. After, he finishes preparing himself. He prepares to follow the rest as commanded.

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(3) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  13. - Top - End - #283
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Entering the large chamber the party slip and slide down the scree slope, tumbling rocks and showers of pebbles preceeding their arrival. Looking around its clear that "something" has slithered around the floor here, Grimgor's sharp eyes picking up the tell tale marks of worms or snakes between the holes and the blackened ichor of some sort of corrisive secretion. Cleary something lives down here!

    The answer to "something" is soon answered as the party with Grimgor and Kona in the lead are advancing across the floor of the cavern. THere is a rumble beneath your feet before 50ft ahead, and 30ft above you head a pair of massive disgusting worms. Smoothy oily skin dripping with a liquid cover them and 4 tentacles surround a massive serrated mouth and even more disturbingly a series of strange 6 fingered double jointed hands just at regular intervals from their (you'd guess) 20ft length...




    OOC

    2 worms appear one 30ft above the party from a hole in the roof, one 50ft ahead of the party in the "dm light" from any light sources (uless one has low light or darkvision)
    Know (Arcana) for ID and info

    Init Order for the Round

    Grimgor, Lara, Tygar
    "Worms"
    Aramus, Felix and Kona







    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #284
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar puts his free hand on his chin. Knowing nothing than what Grimgor relayed from his senses, the cleric touches everyone to imbue them a shell of green energy.

    "Lara, I can lend you my bow and arrows for these creatures if you want to have the first shot at those creatures."

    Regardless of her answer, he 5 ft step back if possible.

    Spoiler: OOC
    Show
    Knowledge (Arcana): (1d20+4)[10]

    Withholding actions until he knows the result of his knowledge check.

    Standard Action: Casting Communal Energy, Resist (Acid) 10 on everyone except himself (Lasting 10 minutes).

    Move/Free Action: Draw bows and quivers (Move), Drop them on Lara's hands (Free) if she accepts.

    5 ft step if possible.
    Last edited by Yas392; 2022-04-19 at 04:02 PM.

  15. - Top - End - #285
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Spinning his pike, Grimgor spat in disgust on the group, muttering "Good thoughts, Tygar. Git behind me, stay close and start firin'. Aim fer th'mouth!" With the call out to attack, Grimgor stood waiting patiently, balanced on the balls of his feet so he can engage where necessary.

    Top of Round 1: Using Encouraging Roar (swift, +2 Att/Dam for 3 rounds). Then will activate Defense Focus (full action, extends threat region to 20').

    AOO attack - (1d20+10)[14], Damage - (2d6+6)[14] if necessary

    Spoiler: Crunch
    Show

    HP 55 AC 24 (30) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Encouraging Roar (+2 attack / damage for 3 rnds); Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2022-04-20 at 03:31 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #286
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "I appreciate the offer, but I can't draw one of those," Lara admits, declining.

    Instead she flashes a dazzling and intimidating pattern in the air with her rapier.

    "I sure hope they can see this," she murmers.

    Spoiler
    Show
    Full Round Dazzling Display (1d20+12)[26] foes within 30ft demoralised and shaken for 1 round.
    Last edited by RCgothic; 2022-04-20 at 03:02 AM.

  17. - Top - End - #287
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As the dwarf sets his pike Lara twirls her rapier in a threatening display and both worms seem to pause, shivering as if scared. Tygar looking at the sizzling corrosive ichor blesses his friends with a ward against all manner of acids
    The one on the roof crackles with barely contained static before discharging a ball of crackling lightning at Lara.

    The one on front slithers along the floor leaving a sizzling acidic trail before stopping and rearing back it’s head and vomiting a great gout of acid that splatters across Grimgor and Tygar


    Roof worm; electrical jolt (1d20+6)[18] vs touch on Lara for (4d6)[11] elec
    Ground worm; slithers to 30ft from grimgor acid breath on Grimgor and Tygar
    (8d6)[30] acid Ref DC 17 for half
    - recharge (1d4)[3]

    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #288
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar tries to dodge the acid spit. He ducks out of way, some of the gunk grazes his body, acid burning him, causing him to scream in pain.

    Spoiler: OOC
    Show
    Reflex save: (1d20+5)[19]
    Last edited by Yas392; 2022-04-20 at 08:16 AM.

  19. - Top - End - #289
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    "Gah, this is why I don't like to delve into the earth!" Armaus screams, as the worm things spit acid.

    He pulls his bow and launches another arrow.

    Spoiler
    Show

    +1/+1 if within 30ft
    Attack - (1d20+8)[23]
    Damage - (1d6+1)[7]

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 1/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 3/3
    • 3rd level: 1/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  20. - Top - End - #290
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona squawks nervously as he sees the acid vomit. He keeps a healthy distance from the nearest worm-thing, and his floating orb approaches it instead, it's hue shifting to an icy blue. He hits the thing with a blast of cold from 25' away. (5d6)[21] Cold damage, reflex 16 half, on a failed save, slip on ice and fall prone.


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Flick of the Wrist (Strike)
    Maneuvers Readied: Elemental Strike, Minute Hand (boost),
    Animus:1
    Illumination: 2
    Active Element: water
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +2 cold damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-04-22 at 06:58 AM.
    Semper ludens.

  21. - Top - End - #291
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Ok, enough of this!" Lara protests, leaping forward to confront the worm that had just vomited avoid with her blade, moving around it to set up flanking opportunities.

    Spoiler
    Show

    Attack (1d20+11)[26] damage (1d6+10)[11]
    CC (1d20+11)[23] damage (1d6+10)[14]
    Critical (15-20/x2) confirmed
    Last edited by RCgothic; 2022-04-22 at 04:39 AM.

  22. - Top - End - #292
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    As Grimgor waited for the worms to charge, yet again he was unpleasantly surprised as they spit out lightning and acid from a distance. The stench, while horrendous, was secondary to the burning pain of the bile eating away at his skin. With a howl, Grimgor shifted his stance, becoming more steady and swinging his pike with more force. Upon closing to 10’, he thrust mightily with frightening speed at the beast.

    Top of Round 2: Shifting to Primal Fury stance (swift, details below); advance 20’, flanking if possible (move), strike w/greater snapping turtle maneuver (+3d6 dam, ignore DR) with power attack; Encouraging Roar (autologous in effect)

    Attack - (1d20+8)[13], damage - (7d6+12)[28]+2 ice (add flanking bonus if possible)

    Spoiler: Crunch
    Show

    HP 3555 AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: power attack (-2 attack, +6 damage); Encouraging Roar (+2 attack / damage for 2 rnds); Primal FuryStance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    [/QUOTE]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #293
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar makes sure his channel can affect Lara, Grimgor and himself, moving away if needed to exclude the worms from his burst range.

    Spoiler: OOC
    Show
    Channel Energy: (3d6)[7]

    If cannot include Lara without including the worm, he will affect Grimgor and himself.

  24. - Top - End - #294
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix decides to center his attention on the roof worm. "Hungry? Eat this!" he then launches a barrage of magical projectiles at that enemy.

    Spoiler: OOC
    Show
    Felix is casting magic missile.
    (3d4+1)[11]


    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  25. - Top - End - #295
    Titan in the Playground
     
    DrK's Avatar

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    Jul 2011
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    Default Re: Savage Tide Reboot IC

    Crackling lightning and hissing acid meets magic missiles, arrows and rays of ice as Aramus, Kona and Felix exchange ranged attacks with the disgusting things. The one on the roof bombarded with arrow and magic missiles whilst the other is lanced by a beam of as Grimgor and Lara run in. Even as the melee fighters flank the beast Grimgor slips over one of the rocky molehills, pike going wide but Lara is there landing a devastating blow to the creature dealing a grievous wound. However as she pulls her rapier out she can see acid sizzling and pitting the blade!

    Corrosive Blood does (3d6)[12] damage to Lara's blade. Ref DC15 halves the damage, Hardness does still apply

    Even as Grigmor, Tygar and Lara hiss in pain from electricity and acid the cleric unveils his power and a soothing light helps mend some of the wounds and take the sting out of the acidic burns.

    The worms themselves are savage creatures. The one by Lara lunging forward with its maw wide against the unlucky young swashbuckler. The seond worm emerging fully onto the ceiling above the mage, priest and druid and spits a ball of charged plasmsa at Felix.


    Worm 1
    Bite Lara
    (1d20+9)[19] dam (2d8+4)[10] and Fort DC 15 or (1d2)[1] CON (6 rounds, cure 2 saves)

    Worm 2
    Spits lightning at Felix (1d20+8)[21] Touch (4d6)[20] electrical




    W1: 46
    W2: 18
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #296
    Titan in the Playground
     
    ClericGuy

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    May 2011
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    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Frustratingly, Grimgor slipped and missed the enormous worm, but there was nothing to do but continue his attacks. He growled out to the group, "Watch yerselves!
    Use th'bloody rocks fer cover!"
    , then stomped to where he was directly below the worm and then he thrust upwards violently.

    Top of Round 3: Defending the Pride (swift); advance to under worm (move); strike w/power attack, if possible (standard)
    Attack - (1d20+8)[26], damage - (4d6+12)[25]+2 ice?

    Effects: Defending the Pride (+4 AC [morale], 3 rounds); Encouraging Roar (+2 attack / damage for 1 rnd); Power attack (-2 attack, +6 damage, until next round); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4255 AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Last edited by Starbin; 2022-04-29 at 12:26 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #297
    Troll in the Playground
     
    DaOldeWolf's Avatar

    Join Date
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    Default Re: Savage Tide Reboot IC

    "Gah!" Felix squirms as his fur from head to toe rise up from the ellectrical discharge. He can barely stand up after the fierce attack. "Not much of a fan for force attacks? Lets see how you take sound instead!" Felix concentrates and tries to take aim at the worm as he unleashes his magical attack.

    Spoiler: Resources
    Show

    Arcane reservoir: 2
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Spoiler: OOC
    Show

    HP: 7
    Felix will launch a sonic blast against the ceiling worm.
    R. Attack: (1d20+3)[18]
    Damage: (3d6+1)[9]
    DC: 13 Fort save. If failed, it also may deafen.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  28. - Top - End - #298
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
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    Denmark
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona rushes off towards the wall, and continues vertically once he reaches it. Switching to Unbroken Stride stance, double move to get up towards the work. Land speed 30, climb spped 20'. maneuver granted - (1d2)[1]


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike
    Maneuvers Readied: Minute Hand (boost),
    Animus:2
    Illumination: 3
    Active Element: water
    Stance: Unbroken Stride

    Quick stats
    Soul Candle: 15' bright light, 30' normal, allies within 15' do +3 cold damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-04-29 at 10:51 AM.
    Semper ludens.

  29. - Top - End - #299
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Savage Tide Reboot IC

    Tygar continues to sustain all of his allies health with his channel energy. Once that is done, he looks for a cover to cower behind. If there is no cover to move behind, he tries to spread out a bit in the formation to not clump with another ally.

    Spoiler: OOC
    Show
    Channel Energy Healing: (3d6)[10]

    2/4 remaining.

    Move Action: Move behind cover or spread out to not stack with any ally.

  30. - Top - End - #300
    Titan in the Playground
     
    BelGareth's Avatar

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    Nov 2008
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    Default Re: Savage Tide Reboot IC

    Aramus pulls another arrow for his bow.
    Spoiler
    Show

    +1/+1 if within 30ft vs most wounded monster
    Attack - (1d20+8)[14]
    Damage - (1d6+1)[2]

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 1/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 3/3
    • 3rd level: 1/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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