Results 301 to 330 of 602
Thread: Savage Tide Reboot IC
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2022-05-03, 04:03 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Savage Tide Reboot IC
Lacking any other offensive options, Lara chooses to be distracting, flashing her blade and moving away from the others.
Spoiler
Dazzling Display Demoralise opponent (1d20+12)[23] shaken for 1 round
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2022-05-04, 02:38 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Savage Tide Reboot IC
As Lara slays the first worm the others round on the second worm. Kona spins around and starts running up the walls, his bird like feet skittering along the rough cliff face. Felix, still sizzling from the lightning throws up a ball of sonic energy that slams into the worm pushing it sideways. With the explosion Aramus's arrow goes wild as wounds heal up from TYgar's pulse of golden healing.
Grimgor is far more prosaic as the dwarf stomps underneath and just jabs upwards at the roof with the long warpike pinning the beast to the ceiling!
With a skittering and slithering the beast screams across the ceiling of the cave leaving the dripping acidic ichor behind it that the party have to scatter around to avoid as it drips down onto the cave floor before it races towards Kona, its savage looking maw lashing out
Bite (1d20+9)[15] dam (2d8+4)[12] + poison DC15 Fort 2 Con (6 rounds 2 saves)Thanks to Emperor Ing for the nice Avatar
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2022-05-04, 03:17 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Savage Tide Reboot IC
Grimgor Ghoulsbane, Dwarven Warder
Stomping after the creature, Grimgor tightened his grip on the ichor-drenched weapon and thrust up again, barking out, "Keep it up, lad's and lass! Beastie's almost dead!"
Top of Round 4: Move to underneath (move); Encouraging Roar (swift); strike w/power attack, if possible (standard)
Attack - (1d20+8)[25], Dam - (4d6+12)[25]+x ice damage?
Effects: Defending the Pride (+4 AC [morale], 2 rounds); Encouraging Roar (+2 attack / damage for 3 rnd); Power attack (-2 attack, +6 damage, until next round); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’
Spoiler: CrunchHP 5255 AC 24 (28) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuversEncouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers:Encouraging Roar,Defending the Pride, Enduring Shell, Warning Roar,Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
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2022-05-05, 12:23 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Savage Tide Reboot IC
Kona the Illuminator
Kona spins as the worm lunges, and it gets nothing but a mouthfull of chain mail and bits of robe. As it rears back for another lunge, Kona darts in, his blade flashing through the air and trailing sprays of worm ichor.
Rapid Strike - (1d20+10)[18], damage - (1d10+15)[18], Rapid Strike2 - (1d20+10)[16], damage - (1d10+15)[19]. includes +3 cold damage, +2/+2 from encouraging roar, and +5 to damage against enemies who threaten an ally.
Spoiler: STATS
Maneuvers granted:Lance of Power (Strike),Rapid Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike, Minute Hand (boost)
Maneuvers Readied: ,
Animus:4
Illumination: 3
Active Element: water
Stance: Unbroken Stride
Quick stats
Soul Candle: 15' bright light, 30' normal, allies within 15' do +3 cold damage.
AC 18, touch 14, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Semper ludens.
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2022-05-05, 10:06 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- ಠ_ಠ
- Gender
Re: Savage Tide Reboot IC
Grumbling about going underground, and why would you want to, Aramus fires off another arrow at the worms.
Spoiler
+1/+1 if within 30ft vs most wounded monster
Attack - (1d20+8)[11]
Damage - (1d6+1)[2]
Aramus
HP's: 31/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 1/1
Spells:
- 1st level: 1/4
- 2nd level: 3/3
- 3rd level: 1/1
Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!
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2022-05-05, 10:13 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Savage Tide Reboot IC
Tygar draws an arrow and shoots at the creature as he moves within 30 ft of it.
Spoiler: OOCRanged Attack: (1d20+7)[8]
Ranged Damage: (1d8+2)[10]
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2022-05-06, 03:46 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Savage Tide Reboot IC
The pair of arrows miss as the worm plunges frmo the ceiling to splatter upon the rocky ground by Aramus and Tygar. The beasts killed as Grimgor pinned it to the ceiling and Kona slashes it across its lampreylike mouth severing what little there was of its brain stem. The cavern is quiet now, and as the party scan the ground and the "mole hills" for anymore they cannot see anymore of these infamous deathworms in the chamber
Thanks to Emperor Ing for the nice Avatar
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2022-05-07, 12:58 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Savage Tide Reboot IC
Felix still feels a bit of the electrical energy on his body as he moves his hand on top of his head trying to at least return the fur on his face back to normal. Then he decides to his magical detection spell on the surrounding area to see if he could find readings of any magical auras.
Spoiler: Resources
Arcane reservoir: 2
Spells: 0(6) 1(2) 2(2)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strength
Spoiler: OOC
HP: 17/27
Casting detect magic
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2022-05-11, 08:59 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Savage Tide Reboot IC
Concentrating hard within 60ft Felix cannot detect any magics, a faint abjurant aura from above from the walls of the temple that he had already seen is all he feels. Resting momentarily you can all see in the dimness a way out of the cavern at the far end where a narrow crack in the rock face provides egress into a narrow tunnel that twists to the right and out of sight.
Thanks to Emperor Ing for the nice Avatar
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2022-05-11, 09:20 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Savage Tide Reboot IC
Tygar attempts to retrieve his arrows and heal the injured with his wand. After that, from his current area, Tygar peers forward and put his ears on hospitable surface.
Spoiler: OOCArrow Retrieval: (1d100)[55] (Retrieved)
CLW Felix (If result is 7 or above for first roll, he will stop on first roll)
CLW: (1d8+1)[7]
CLW: (1d8+1)[7]
Perception: (1d20+7)[8]Last edited by Yas392; 2022-05-11 at 09:21 AM.
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2022-05-11, 11:12 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Savage Tide Reboot IC
Lara shakes the remaining worm blood off her rapier, grimacing at the new etchings on her blade.
"Anyone have a mending spell?" she asks, swishing her sword experimentally. "Nasty things."
With the route forward clear she gestures for Grimgor to take the lead, and then follows after.
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2022-05-11, 02:36 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Savage Tide Reboot IC
Grimgor Ghoulsbane, Dwarven Warder
With the beasts dead, the group took a few moments to recover. Grimgor grunted to Kona, then to the others, "Eyo, take a look up there fer any lairs ... and everyone else check on th'ground. Might be sumtin' we kin use." While the others search, Grimgor took several minutes to focus inwardly, recalling a martial technique to help deal with future attacks from range. By the time he was done, Lara motioned for him to take the lead.
"Aye, aye, Cap'n."
OOC: Swap Enduring Shell for Throwing Thunder, help search the area, take the lead onwards.
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’
Spoiler: CrunchHP 5255 AC 24 (28) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuversEncouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
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2022-05-11, 11:24 PM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Savage Tide Reboot IC
Kona the Illuminator
"A mending spell would be appreciated. My robe is getting mangled. And while I don't fear the elements, I find nudity ...undignified".
Spoiler: STATS
Maneuvers granted: Lance of Power (Strike), Rapid Strike,
Maneuvers Readied: Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike, Minute Hand (boost)
Animus: 0
Illumination: 1
Active Element: Air
Stance: Elemental flux
Quick stats
Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Last edited by CasualViking; 2022-05-11 at 11:25 PM.
Semper ludens.
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2022-05-11, 11:41 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Savage Tide Reboot IC
"I do not have mending spell prepared for the day. I can tomorrow."
As Grimgor took the lead and the party is closing the gap to the crack, Tygar's eyes glow blue and he swirls his head around.
Spoiler: OOCDetect Magic.
Perception to detect anything noteworthy beyond the crack: (1d20+7)[13]
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2022-05-12, 09:49 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Savage Tide Reboot IC
Felix grins as he recovers from his injuries and feels ready to keep going. "Thank you. I really appreciate you fixing me up." Isaac seems less thrilled. "And I must assume that this is only the beginning."
Spoiler: Resources
Arcane reservoir: 2
Spells: 0(6) 1(2) 2(2)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strength
Spoiler: OOC
HP: 24/27
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2022-05-13, 03:59 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Savage Tide Reboot IC
Kona also moves up in position behind the dwarf and peers ahead: Perception - (1d20+13)[15]
Semper ludens.
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2022-05-13, 01:15 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- ಠ_ಠ
- Gender
Re: Savage Tide Reboot IC
Aramus sighs, the damned things were done with, he pulled out his wand "Anyone else need healing?"
Spoiler
user wand of CLW on anyone who needs it:
(1d8+1)[8]
(1d8+1)[7]
(1d8+1)[4]
(1d8+1)[2]
(1d8+1)[9]
(1d8+1)[2]
(1d8+1)[3]
(1d8+1)[2]
(let me know how many you take)
Aramus
HP's: 31/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 1/1
Spells:
- 1st level: 1/4
- 2nd level: 3/3
- 3rd level: 1/1
Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!
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2022-05-17, 02:59 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Savage Tide Reboot IC
Beyond the crack the darkness beckons, a thick winding path that oozes natural steam and mist that soon hide what lies beyond in a thick fog that smells sulphurous from you would guess the volcanic vents that feed and heat much of the crater you would guess. The same volcanic vents that are rife in the jungles that lie south of Sasserine. The tunnels wind on in increasing heat for a few hundred feet feet before opening up into a wider space where the mist swirls around knee to waist height in great swirls of purple and green smoke lit by the profusion of luminescent fungi and man high mushrooms that fill the chamber.
The chamber expands some 100ft in diameter, sloping slightly downwards towards the centre of the chamber that is filed with mist and a vile stench. A writhing "something" flickers once in the mist some 50ft ahead of you, light refracting from the fog blocking your view as a mental telepthaic urging reaches your minds... "Mortals... small piles of flesh. You have strayed deep, foolish, I have hungrered long, the worms of the earthThanks to Emperor Ing for the nice Avatar
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2022-05-18, 09:11 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Savage Tide Reboot IC
Felix gets frozen in place as soon as he receives the telepathic message. Isaac opens its wings and starts flying ready to leave if it becme necessary. "Did anyone else... I dont know how to say.... but lets say "hear" the strange message. A really grim meesage at that. What could this place be? Or why is it here?" Felix wonders.
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2022-05-18, 11:39 PM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Savage Tide Reboot IC
Kona the Illuminator
Kona freezes in place. With a brief gesture, his glowing light float briskly forward, into the mist.
Spoiler: STATS
Maneuvers granted: Lance of Power (Strike), Rapid Strike,
Maneuvers Readied: Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike, Minute Hand (boost)
Animus: 0
Illumination: 1
Active Element: Air
Stance: Elemental flux
Quick stats
Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Semper ludens.
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2022-05-19, 11:08 AM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Savage Tide Reboot IC
Grimgor Ghoulsbane, Dwarven Warder
Grimgor growled, "Aye, Ah 'eard it. Some beastie' always tryin' t'scare folks. Time t'put th'fear o' us inem!" Raising a hand for the others to lag a step or two behind, Grimgor started to walk forward. "If'n any o' you got a spell t'elp, now be th'time."
OOC: Slowly advancing, 10 on Perception is 24, or Perception - (1d20+14)[19] Pike at the ready, a spear in his 'off-hand.'
Religion - (1d20+6)[18] just in case it helps
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’
Spoiler: CrunchHP 5255 AC 24 (28) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuversEncouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
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2022-05-19, 11:48 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Savage Tide Reboot IC
Tygar nods.
"The telepathic missive is disturbing. Anyone has a lot of fire or wind? We might be able rid of the mist with them."
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2022-05-20, 04:17 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Savage Tide Reboot IC
Grimgor gazes into the mist at the heart of the crater in the centre of the cavern. The mist roiled and moved about, a massive shape just in sight before it vanishes once more into the mist. He gets the impression of a thing with almost a fishlike body and 8-12 legs each barbed with long spines. As Grimgor advances, the rest of the party trailing behind, a trio of red eyes shine from within the mist and in his mind he hears that voice,a massive weight pressing down upon him a its seeks to dominate the dwarf's fragile mind...
OOC
If we start in initiative now
The "beast in the mist" Seeks to mentally compel Grimgor Will DC 17 please
If he fails well... we can discuss that. If he passes then (2d6)[6] psychic mental crushing energy damage
Thanks to Emperor Ing for the nice Avatar
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2022-05-22, 09:13 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Mexico
- Gender
Re: Savage Tide Reboot IC
Spoiler: Resources
Arcane reservoir: 2
Spells: 0(6) 1(2) 2(2)
Spells prepared
0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
2:Invisibility, Bull´s strength
Spoiler: OOC
HP: 24/27
Felix stays at the very back of the party still worried about the warning but still pretty much ready to face it. With his detect spell still active, he tries to see if he can detect anything while staring at where the eyes of the creature are.
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2022-05-24, 12:58 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Savage Tide Reboot IC
Kona the Illuminator
Kona coks his head, peering into the mist, listening intently. Then, he blast a bolt of lightning at where he thinks the creature is.
Perception - (1d20+13)[26]. Lance of Power (30' line, Electricity dam - (7d6)[25] + deafened 3 rounds, Ref DC 16 partial). Swift action to increase illumination. Maneuvers granted: (1d4)[3], (1d3)[1]
Spoiler: STATS
Maneuvers granted:Lance of Power (Strike), Rapid Strike, Elemental Strike, Flash of Insight (boost)
Maneuvers Readied: , Flick of the Wrist (Strike), , Minute Hand (boost)
Animus: 2
Illumination: 4
Active Element: Air
Stance: Elemental flux
Quick stats
Soul Candle: 20' bright light, 40' normal, allies within 15' do +4 electricity damage.
AC 22, touch 18, FF 14, CMD 21. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Last edited by CasualViking; 2022-05-24 at 12:59 AM.
Semper ludens.
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2022-05-24, 12:31 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Savage Tide Reboot IC
Grimgor Ghoulsbane, Dwarven Warder
Grimgor paused for a moment, a strange look over his face. His jaw fell open and his arms went slack, hanging on to his weapon loosely. Looking over his shoulder creepily, he intoned, "This sonnuva biatch jus' tried t'whammy me mind. Watch yerselves 'n each other. Ah'm gonna kill it." Turning back, he stomped forward, pulling out a spear with a free hand as he peered for both traps along the way and his target with red eyes. "Come on, lad's and lass! Time t'bring th'pain!"
Stopping he reared back and flung the spear with ridiculous force.
Round 1: Perception - (1d20+14)[27] to find traps / target. Activate encouraging roar (swift). Advance 20' forward, no closer than 25' (move action). Activate Throwing Thunder to attack beast (standard)
Attack - (1d20+8)[24], Damage - (1d8+2)[9]+Maneuver - (2d6)[4]=15 (added +2 from Roar). If hit, target must save vs DC 16 or fall prone.
Effects: Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 3 rounds); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’
Spoiler: CrunchHP 5255 AC 24 (28) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuversEncouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers:Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle,Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)Last edited by Starbin; 2022-05-24 at 12:32 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
-
2022-05-24, 07:24 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Savage Tide Reboot IC
Tygar touches Grimgor before he moves and the others, imbuing them with golden glow.
Spoiler: OOCProtection from Evil, Communal; 1 minute each (affecting all except himself)Last edited by Yas392; 2022-05-24 at 07:25 PM.
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2022-05-25, 03:45 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- ಠ_ಠ
- Gender
Re: Savage Tide Reboot IC
Aramus stands back, and summons an ally to assist "Al'right, I'm calling some backup, it should help locate the creature"
Spoiler
Spontaneously casting Summon natures Ally III for a Dire Bat
Will command the bat to fly over the creature (fly 40ft good), using it's blindsense (40ft).
Fly - (1d20+9)[13] to hover over the creature DC 15
Aramus
HP's: 31/31
AC: 16
FF: 13 T: 14
Effects: none
Wildshape: 1/1
Spells:
- 1st level: 1/4
- 2nd level: 3/3
- 3rd level: 0/1
Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!
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2022-05-26, 09:30 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Savage Tide Reboot IC
THe mist clears slightly for a second as the blast of lightning thunder into it sizzling as it convulses. The parted mists reveal a strange almost fish like beast flaoting over the misty ground, thick slime dripping from it and a vile set of slimy tentacles attached to its head. Tygar slaps each of his colleagues on the back with a "get em'" style approach as a nimbus of golden light falls over one of you. Felx scanning the mist picks up the waves of evil wafting from it and Aramus begins to chant, a flickering bat shape slowly forming in the sky around the cave roof.
Grimgor offended by its assault on his mind stride forward and jabs forward hurling the spear that plunges into the creature's rubbery hide, a mental squela of anguish hitting each of you telepathically as the spear hits home.
The beast turns ferociously on you all, swimming through the air with a great wave of fog, as its stops its glittering red eyes flash a blast of pychic energy flies out striking Kona, Grimgor and Tali as they stand in front of the spell casters....
Psychic blast
Will DC 15 or stunned for 1 roundThanks to Emperor Ing for the nice Avatar
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2022-05-26, 10:41 AM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Savage Tide Reboot IC
Grimgor Ghoulsbane, Dwarven Warder
Grimgor stood ready for the return attack, gripping his pike as he eyed the tentacles and fin. However, he was not expecting another mental assault, one that was so brutal and swift if caught him off guard and stunned the dwarf for a moment. The pike feel from his twitching fingers as his body spasmed.
Round 2: Stunned, drop pike. AC takes a -6 hit. Yay.
I presume the creature can hover, so no knockdown (of course ...). Did it move up to melee and generate an AOO, or just advance and attack from range?
Effects: Stunned (drop everything, -2 AC, lose dex bonus to AC; 1 round); Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 2 rounds); PvE (+2 AC [deflect], +2 saves [resistance]; 1 min)Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’
Spoiler: CrunchHP 4655 AC 24 (26 / 20) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuversEncouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers:Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle,Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)Last edited by Starbin; 2022-05-26 at 10:41 AM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y