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  1. - Top - End - #301
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lacking any other offensive options, Lara chooses to be distracting, flashing her blade and moving away from the others.

    Spoiler
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    Dazzling Display Demoralise opponent (1d20+12)[23] shaken for 1 round

  2. - Top - End - #302
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As Lara slays the first worm the others round on the second worm. Kona spins around and starts running up the walls, his bird like feet skittering along the rough cliff face. Felix, still sizzling from the lightning throws up a ball of sonic energy that slams into the worm pushing it sideways. With the explosion Aramus's arrow goes wild as wounds heal up from TYgar's pulse of golden healing.
    Grimgor is far more prosaic as the dwarf stomps underneath and just jabs upwards at the roof with the long warpike pinning the beast to the ceiling!

    With a skittering and slithering the beast screams across the ceiling of the cave leaving the dripping acidic ichor behind it that the party have to scatter around to avoid as it drips down onto the cave floor before it races towards Kona, its savage looking maw lashing out


    Bite (1d20+9)[15] dam (2d8+4)[12] + poison DC15 Fort 2 Con (6 rounds 2 saves)
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #303
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Stomping after the creature, Grimgor tightened his grip on the ichor-drenched weapon and thrust up again, barking out, "Keep it up, lad's and lass! Beastie's almost dead!"

    Top of Round 4: Move to underneath (move); Encouraging Roar (swift); strike w/power attack, if possible (standard)
    Attack - (1d20+8)[25], Dam - (4d6+12)[25]+x ice damage?

    Effects: Defending the Pride (+4 AC [morale], 2 rounds); Encouraging Roar (+2 attack / damage for 3 rnd); Power attack (-2 attack, +6 damage, until next round); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 5255 AC 24 (28) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  4. - Top - End - #304
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona spins as the worm lunges, and it gets nothing but a mouthfull of chain mail and bits of robe. As it rears back for another lunge, Kona darts in, his blade flashing through the air and trailing sprays of worm ichor.

    Rapid Strike - (1d20+10)[18], damage - (1d10+15)[18], Rapid Strike2 - (1d20+10)[16], damage - (1d10+15)[19]. includes +3 cold damage, +2/+2 from encouraging roar, and +5 to damage against enemies who threaten an ally.


    Spoiler: STATS
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    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike, Minute Hand (boost)
    Maneuvers Readied: ,
    Animus:4
    Illumination: 3
    Active Element: water
    Stance: Unbroken Stride

    Quick stats
    Soul Candle: 15' bright light, 30' normal, allies within 15' do +3 cold damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  5. - Top - End - #305
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Grumbling about going underground, and why would you want to, Aramus fires off another arrow at the worms.

    Spoiler
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    +1/+1 if within 30ft vs most wounded monster
    Attack - (1d20+8)[11]
    Damage - (1d6+1)[2]

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 1/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 3/3
    • 3rd level: 1/1

    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  6. - Top - End - #306
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar draws an arrow and shoots at the creature as he moves within 30 ft of it.

    Spoiler: OOC
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    Ranged Attack: (1d20+7)[8]

    Ranged Damage: (1d8+2)[10]

  7. - Top - End - #307
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The pair of arrows miss as the worm plunges frmo the ceiling to splatter upon the rocky ground by Aramus and Tygar. The beasts killed as Grimgor pinned it to the ceiling and Kona slashes it across its lampreylike mouth severing what little there was of its brain stem. The cavern is quiet now, and as the party scan the ground and the "mole hills" for anymore they cannot see anymore of these infamous deathworms in the chamber
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #308
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix still feels a bit of the electrical energy on his body as he moves his hand on top of his head trying to at least return the fur on his face back to normal. Then he decides to his magical detection spell on the surrounding area to see if he could find readings of any magical auras.

    Spoiler: Resources
    Show

    Arcane reservoir: 2
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Spoiler: OOC
    Show

    HP: 17/27
    Casting detect magic
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  9. - Top - End - #309
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Concentrating hard within 60ft Felix cannot detect any magics, a faint abjurant aura from above from the walls of the temple that he had already seen is all he feels. Resting momentarily you can all see in the dimness a way out of the cavern at the far end where a narrow crack in the rock face provides egress into a narrow tunnel that twists to the right and out of sight.
    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #310
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar attempts to retrieve his arrows and heal the injured with his wand. After that, from his current area, Tygar peers forward and put his ears on hospitable surface.

    Spoiler: OOC
    Show
    Arrow Retrieval: (1d100)[55] (Retrieved)

    CLW Felix (If result is 7 or above for first roll, he will stop on first roll)

    CLW: (1d8+1)[7]
    CLW: (1d8+1)[7]

    Perception: (1d20+7)[8]
    Last edited by Yas392; 2022-05-11 at 09:21 AM.

  11. - Top - End - #311
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara shakes the remaining worm blood off her rapier, grimacing at the new etchings on her blade.

    "Anyone have a mending spell?" she asks, swishing her sword experimentally. "Nasty things."

    With the route forward clear she gestures for Grimgor to take the lead, and then follows after.

  12. - Top - End - #312
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    With the beasts dead, the group took a few moments to recover. Grimgor grunted to Kona, then to the others, "Eyo, take a look up there fer any lairs ... and everyone else check on th'ground. Might be sumtin' we kin use." While the others search, Grimgor took several minutes to focus inwardly, recalling a martial technique to help deal with future attacks from range. By the time he was done, Lara motioned for him to take the lead.

    "Aye, aye, Cap'n."

    OOC: Swap Enduring Shell for Throwing Thunder, help search the area, take the lead onwards.

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 5255 AC 24 (28) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #313
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "A mending spell would be appreciated. My robe is getting mangled. And while I don't fear the elements, I find nudity ...undignified".


    Spoiler: STATS
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    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike, Minute Hand (boost)
    Animus: 0
    Illumination: 1
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-05-11 at 11:25 PM.
    Semper ludens.

  14. - Top - End - #314
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    "I do not have mending spell prepared for the day. I can tomorrow."

    As Grimgor took the lead and the party is closing the gap to the crack, Tygar's eyes glow blue and he swirls his head around.

    Spoiler: OOC
    Show
    Detect Magic.

    Perception to detect anything noteworthy beyond the crack: (1d20+7)[13]

  15. - Top - End - #315
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Quote Originally Posted by Yas392 View Post
    Tygar attempts to retrieve his arrows and heal the injured with his wand. After that, from his current area, Tygar peers forward and put his ears on hospitable surface.

    Spoiler: OOC
    Show
    Arrow Retrieval: [roll0] (Retrieved)

    CLW Felix (If result is 7 or above for first roll, he will stop on first roll)

    CLW: [roll1]
    CLW: [roll2]

    Perception: [roll3]
    Felix grins as he recovers from his injuries and feels ready to keep going. "Thank you. I really appreciate you fixing me up." Isaac seems less thrilled. "And I must assume that this is only the beginning."

    Spoiler: Resources
    Show

    Arcane reservoir: 2
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Spoiler: OOC
    Show

    HP: 24/27
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  16. - Top - End - #316
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona also moves up in position behind the dwarf and peers ahead: Perception - (1d20+13)[15]
    Semper ludens.

  17. - Top - End - #317
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus sighs, the damned things were done with, he pulled out his wand "Anyone else need healing?"

    Spoiler
    Show

    user wand of CLW on anyone who needs it:
    (1d8+1)[8]
    (1d8+1)[7]
    (1d8+1)[4]
    (1d8+1)[2]
    (1d8+1)[9]
    (1d8+1)[2]
    (1d8+1)[3]
    (1d8+1)[2]

    (let me know how many you take)

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 1/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 3/3
    • 3rd level: 1/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  18. - Top - End - #318
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Beyond the crack the darkness beckons, a thick winding path that oozes natural steam and mist that soon hide what lies beyond in a thick fog that smells sulphurous from you would guess the volcanic vents that feed and heat much of the crater you would guess. The same volcanic vents that are rife in the jungles that lie south of Sasserine. The tunnels wind on in increasing heat for a few hundred feet feet before opening up into a wider space where the mist swirls around knee to waist height in great swirls of purple and green smoke lit by the profusion of luminescent fungi and man high mushrooms that fill the chamber.

    The chamber expands some 100ft in diameter, sloping slightly downwards towards the centre of the chamber that is filed with mist and a vile stench. A writhing "something" flickers once in the mist some 50ft ahead of you, light refracting from the fog blocking your view as a mental telepthaic urging reaches your minds... "Mortals... small piles of flesh. You have strayed deep, foolish, I have hungrered long, the worms of the earth
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #319
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix gets frozen in place as soon as he receives the telepathic message. Isaac opens its wings and starts flying ready to leave if it becme necessary. "Did anyone else... I dont know how to say.... but lets say "hear" the strange message. A really grim meesage at that. What could this place be? Or why is it here?" Felix wonders.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  20. - Top - End - #320
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona freezes in place. With a brief gesture, his glowing light float briskly forward, into the mist.


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Flash of Insight (boost), Flick of the Wrist (Strike), Elemental Strike, Minute Hand (boost)
    Animus: 0
    Illumination: 1
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  21. - Top - End - #321
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor growled, "Aye, Ah 'eard it. Some beastie' always tryin' t'scare folks. Time t'put th'fear o' us inem!" Raising a hand for the others to lag a step or two behind, Grimgor started to walk forward. "If'n any o' you got a spell t'elp, now be th'time."

    OOC: Slowly advancing, 10 on Perception is 24, or Perception - (1d20+14)[19] Pike at the ready, a spear in his 'off-hand.'

    Religion - (1d20+6)[18] just in case it helps

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 5255 AC 24 (28) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  22. - Top - End - #322
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar nods.

    "The telepathic missive is disturbing. Anyone has a lot of fire or wind? We might be able rid of the mist with them."

  23. - Top - End - #323
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Grimgor gazes into the mist at the heart of the crater in the centre of the cavern. The mist roiled and moved about, a massive shape just in sight before it vanishes once more into the mist. He gets the impression of a thing with almost a fishlike body and 8-12 legs each barbed with long spines. As Grimgor advances, the rest of the party trailing behind, a trio of red eyes shine from within the mist and in his mind he hears that voice,a massive weight pressing down upon him a its seeks to dominate the dwarf's fragile mind...

    OOC
    If we start in initiative now

    The "beast in the mist" Seeks to mentally compel Grimgor Will DC 17 please
    If he fails well... we can discuss that. If he passes then (2d6)[6] psychic mental crushing energy damage

    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #324
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 2
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Spoiler: OOC
    Show

    HP: 24/27


    Felix stays at the very back of the party still worried about the warning but still pretty much ready to face it. With his detect spell still active, he tries to see if he can detect anything while staring at where the eyes of the creature are.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  25. - Top - End - #325
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
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    Denmark
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona coks his head, peering into the mist, listening intently. Then, he blast a bolt of lightning at where he thinks the creature is.

    Perception - (1d20+13)[26]. Lance of Power (30' line, Electricity dam - (7d6)[25] + deafened 3 rounds, Ref DC 16 partial). Swift action to increase illumination. Maneuvers granted: (1d4)[3], (1d3)[1]


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Elemental Strike, Flash of Insight (boost)
    Maneuvers Readied: , Flick of the Wrist (Strike), , Minute Hand (boost)
    Animus: 2
    Illumination: 4
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' do +4 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-05-24 at 12:59 AM.
    Semper ludens.

  26. - Top - End - #326
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor paused for a moment, a strange look over his face. His jaw fell open and his arms went slack, hanging on to his weapon loosely. Looking over his shoulder creepily, he intoned, "This sonnuva biatch jus' tried t'whammy me mind. Watch yerselves 'n each other. Ah'm gonna kill it." Turning back, he stomped forward, pulling out a spear with a free hand as he peered for both traps along the way and his target with red eyes. "Come on, lad's and lass! Time t'bring th'pain!"

    Stopping he reared back and flung the spear with ridiculous force.

    Round 1: Perception - (1d20+14)[27] to find traps / target. Activate encouraging roar (swift). Advance 20' forward, no closer than 25' (move action). Activate Throwing Thunder to attack beast (standard)

    Attack - (1d20+8)[24], Damage - (1d8+2)[9]+Maneuver - (2d6)[4]=15 (added +2 from Roar). If hit, target must save vs DC 16 or fall prone.

    Effects: Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 3 rounds); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 5255 AC 24 (28) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Last edited by Starbin; 2022-05-24 at 12:32 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #327
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
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    New Zealand

    Default Re: Savage Tide Reboot IC

    Tygar touches Grimgor before he moves and the others, imbuing them with golden glow.

    Spoiler: OOC
    Show
    Protection from Evil, Communal; 1 minute each (affecting all except himself)
    Last edited by Yas392; 2022-05-24 at 07:25 PM.

  28. - Top - End - #328
    Titan in the Playground
     
    BelGareth's Avatar

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    Nov 2008
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    ಠ_ಠ
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    Default Re: Savage Tide Reboot IC

    Aramus stands back, and summons an ally to assist "Al'right, I'm calling some backup, it should help locate the creature"

    Spoiler
    Show

    Spontaneously casting Summon natures Ally III for a Dire Bat

    Will command the bat to fly over the creature (fly 40ft good), using it's blindsense (40ft).
    Fly - (1d20+9)[13] to hover over the creature DC 15

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 1/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 3/3
    • 3rd level: 0/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  29. - Top - End - #329
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    THe mist clears slightly for a second as the blast of lightning thunder into it sizzling as it convulses. The parted mists reveal a strange almost fish like beast flaoting over the misty ground, thick slime dripping from it and a vile set of slimy tentacles attached to its head. Tygar slaps each of his colleagues on the back with a "get em'" style approach as a nimbus of golden light falls over one of you. Felx scanning the mist picks up the waves of evil wafting from it and Aramus begins to chant, a flickering bat shape slowly forming in the sky around the cave roof.
    Grimgor offended by its assault on his mind stride forward and jabs forward hurling the spear that plunges into the creature's rubbery hide, a mental squela of anguish hitting each of you telepathically as the spear hits home.




    The beast turns ferociously on you all, swimming through the air with a great wave of fog, as its stops its glittering red eyes flash a blast of pychic energy flies out striking Kona, Grimgor and Tali as they stand in front of the spell casters....

    Psychic blast
    Will DC 15 or stunned for 1 round
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #330
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor stood ready for the return attack, gripping his pike as he eyed the tentacles and fin. However, he was not expecting another mental assault, one that was so brutal and swift if caught him off guard and stunned the dwarf for a moment. The pike feel from his twitching fingers as his body spasmed.

    Round 2: Stunned, drop pike. AC takes a -6 hit. Yay.

    I presume the creature can hover, so no knockdown (of course ...). Did it move up to melee and generate an AOO, or just advance and attack from range?

    Effects: Stunned (drop everything, -2 AC, lose dex bonus to AC; 1 round); Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 2 rounds); PvE (+2 AC [deflect], +2 saves [resistance]; 1 min)Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (26 / 20) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Last edited by Starbin; 2022-05-26 at 10:41 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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