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  1. - Top - End - #331
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona's trained mind shrugs off the mental assault. He darts in, the flickering image of his blade trailing a haze of sparks... and as the blade cleaves through the monster, his mind reaches out to cleave through the chaos in Grimgor's mind, trying to carve a simple, direct path to action.

    Move if necessary, acrobatics as needed - (1d20+10)[26]. Standard: Rapid Strike attack - (1d20+10)[14], dam - (1d10+7)[14]+electricity - (2d6+4)[16], attack2 - (1d20+10)[30], dam - (1d10+7)[16]+electricity - (2d6+4)[11] (+13 damage if 17 confirms). If either hit, use Flash of Insight to grant Grimgor a new save with a +2 (Insight) bonus.
    Maneuver granted end of turn: (1d2)[1]




    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Elemental Strike, Flash of Insight (boost)
    Maneuvers Readied: , Flick of the Wrist (Strike), , Minute Hand (boost)
    Animus: 4
    Illumination: 5
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' do +4 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-05-27 at 02:35 AM.
    Semper ludens.

  2. - Top - End - #332
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor blinked as an image of a slashing blade appeared in his mind, clearing the haze the beast had brought. He glanced at Kona and nod of thanks before grunting to the others "Watch out, beastie's got tricks!". He considered reaching down for the pike, but given the distance, he elected to drawn a long hammer instead as he advanced forward. When he reached the beast, he leaned back and then lurched and thrusted his weapon forward, in a motion reminiscent of a turtle grabbing food.

    Round 2.1: Recover from stun on re-save. Activate defend the pride (swift), draw lucern hammer with an advance to melee (move action), then attack greater snapping turtle maneuver (standard)

    Attack - (1d20+10)[16], Dam - (7d6+5)[29] ignores DR

    Effects: Defending the Pride (+4 AC [morale], 3 rounds); Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 2 rounds); PvE (+2 AC [deflect], +2 saves [resistance]; 1 min); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (30) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #333
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    Default Re: Savage Tide Reboot IC

    Similarly to Grimgor's initial reaction, Lara is stunned by the psychic attack, rapier slipping from her nerveless fingers.

  4. - Top - End - #334
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 2
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Felix doesnt feel comfortable having the beast be so close to him and decides to move back in position before casting a damaging spell on the creature.

    Spoiler: OOC
    Show

    HP: 24/27
    Using my move action to move back 30 ft. then cast magic missile from there.

    (3d4+1)[9]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  5. - Top - End - #335
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The blast of psychic energy washes over the heroes in a wave of horrifying mental pressure. Grimgor and Lara both left reeling, weapons clattering to the ground from nerveless fingers. Kona dances past, a blade in Grimgor's mind helping the dwarf before the lithe young kenku slashes the beast with a crackling blast, suported moments later by multiple force missiles hitting home. Beside Kona Grimgor rumbles forward, a different weapon in hand that bounces off the scaly skin.

    A wet slupring sound reaches into your minds as the ancient variant of Aklo speech reaches into your minds instilling horror before it lashes out with its mental powers at the two melee brutes daring to hit it and slash its hide. A slashing whip of mental anguish inflicting pain upon both melee warriors as it seeks to back away fractionally


    5ft hover backwards
    Inflict pain upon Kona and Grimgor
    -- Will DC 15 or -4 on D20 rolls, save gives -2


    Damage: 51
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #336
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar moves back and cast a spell on himself.

    Spoiler: OOC
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    Move back and cast Protection from Evil (6 minutes) on self.

  7. - Top - End - #337
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    ClericGuy

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    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor grunted in disgust as the hammer bounced. He was so used to the pike that the hammer almost felt unwieldy by comparison. As he drew back, the creature floated backwards and another wave of pain wracked the dwarf. Gritting his teeth, he shook his head. "Naught t'day beastie!" Moving around, he flanked the creature and attacked again, even as his muscles spasmed uncontrollably.

    Round 3: Made the save (-2 to all d20 rolls). Circle around and advance to flank w/Kona (move action), then attack w/power attack (standard)

    Attack - (1d20+8)[13], Damage - (4d6+11)[29] EDIT: It's actually a 15, for flanking, but probably not gonna matter ...

    Effects: Pain (-2 to saves); Defending the Pride (+4 AC [morale], 2 rounds); Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 1 round); PvE (+2 AC [deflect], +2 saves [resistance]; 8 rounds); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (30) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Last edited by Starbin; 2022-06-07 at 05:08 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #338
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 2
    Spells: 0(6) 1(2) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Felix concentrates his arcane energies and prepares to unleash them against the ferocious beast. He could at least see if this attack was more effective against the creature.

    Spoiler: OOC
    Show

    HP: 24/27
    (3d6+1)[12] Fort Save to avoid being deafen DC: 13
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  9. - Top - End - #339
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona *squawks* angrily, but steps up to make the sushi:

    5' step to attack distance. FRA: Flick of the wrist. Attacks (-4 pain, +2 morale, +2 flanking, +2 untyped from maneuver) Katana - (1d20+10)[14], damage - (1d10+7)[16]+electricity - (2d6+5)[12], Wakizashi - (1d20+10)[29], damage - (1d6+6)[12]+electricity - (2d6+5)[14] +10 if 19 confirms a crit[/B]. If any attacks hit, the fishy is outlined with Faerie Fire. Swift action to change the effect from Candle Magic to a +3 [morale] bonus to saves vs. mind-affecting.



    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Elemental Strike, Flash of Insight (boost) Flick of the Wrist (Strike), Minute Hand (boost)
    Maneuvers Readied:
    Animus: 6
    Illumination: 5
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' gain +5 [morale] on saves vs. mind-affecting.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-06-08 at 04:58 AM.
    Semper ludens.

  10. - Top - End - #340
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Moving back until he is 30 ft from the leviathan, Tygar nocks an arrow and fires at his visible enemy.

    Spoiler: OOC
    Show
    Attack: (1d20+9)[18]

    Damage: (1d8+4)[6]

  11. - Top - End - #341
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    An arrow and a great blast of thunder from Felix rock the creature back in the air as it flails in panic, tentacles lashing about madly. Several brushing aside or wrapping around Grimgor's long hammer. In the distraction of the magical assault Kona spies his opportunity and dives forward the long wakizashi plunging into the central eye with a single devastating stab and crackle of electricity. Smoke and steam hisses from its skull and tentacles weakly grasp Kona for a second before the whole massive 12ft long rubbery body flops to the ground with a wet splat...

    As it does so the mists start to thin and you can see the crevices running across the floor like a shattered china plate, a couple at the far end of the cave large eniugh to allow passage into what you realise must be the upper echelons of the darklands. Aside from the you can see little else, leaving you the choice of exploring the depths of the world or heading back to the boat.
    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #342
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor walked over and patted Kona on the back. "Nice job, lad. Now spread out 'n look fer this beasties trove." Grimgor checked the beast first, then spiraled out to look for any signs of treasure. He made note of the passageways and such, then returned to Lara.

    "Orders, Cap'n?"

    OOC - Looking around for loot and other passages. Perception - (1d20+14)[22]
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Seilver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #343
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    Default Re: Savage Tide Reboot IC

    Hunting around the dwarf’s gold senses tingle and Grimgor soon finds the crack where long rotted silks and mounds of metallic coins covered in slime make the lair of the beast. In amongst the slime covered coins is also a heavy metal scroll with a sheaf of scrolls, an ancient looking bow with a red wire that is hot to the touch and a battle axe inscribed with images of trolls

    872gp, 448sp, scrolls (bless, purify food and drink, create food and drink, spider climb, mirror image,
    Battle Axe +1
    Flaming Composite (+1) Longbow +1
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #344
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    As the group deals with the loot, Tygar scans the area with his glowing blue eyes.

    "So are we going back to the ship, calling it a day or continuing? I have expended group protection spells for the day. The best I can manage is a mist if that counts."

    Spoiler: OOC
    Show
    Detect Magic around the area.

    Perception: (1d20+7)[26]

  15. - Top - End - #345
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    Default Re: Savage Tide Reboot IC

    "I don't think this creator was the source of the curse," Lara suggests. "We should venture deeper yet."

  16. - Top - End - #346
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "With these reservations, I feel it would be imprudent to press on. I doubt anything would be lost to a good rest".




    Spoiler: STATS
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    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Minute Hand (boost)
    Animus: 0
    Illumination: 1
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' gain +5 [morale] on saves vs. mind-affecting.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  17. - Top - End - #347
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Nodding in satisfaction, Grimgor waved over some of the lads to help get the treasure from the beast's lair. He eyed the axe for a moment, then too and placed it on his belt. "If'n know one minds, Ah'll be handin' on t'this fer now. "

    When the group began to discuss a way ahead, Grimgor nodded to the Captain's decision, frowning when Tygar and Kona spoke up. "Ah know restin' mae seem in order, but we ain't got time. Two noons till the ship leaves without us ... and we be one down already. Best press on, or high tail back now.

    Anyone seen some o' those spider god drawings?"


    OOC - We're on the clock right now :)

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Seilver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  18. - Top - End - #348
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix eyes for a moment about the scrolls. "These sound interesting. I might be able to find use for some of these. Depending on the situation, I might be able to cast all of them in an emergency."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  19. - Top - End - #349
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona nods to Lara. He moves down the cave to the deeper crevasses. He crocuches besides a promising one, and guides his light down to investigate the path.


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Minute Hand (boost)
    Animus: 0
    Illumination: 1
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' gain +5 [morale] on saves vs. mind-affecting.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  20. - Top - End - #350
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    After his surveillance, Tygar shrugs at being outvoted and follows after healing the dwarf.

    Spoiler: OOC
    Show
    CLW Grimgor: (1d8+1)[6]

  21. - Top - End - #351
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    Default Re: Savage Tide Reboot IC

    With Grimgor in the lead the party heading into the crevice , the air growing hot and humid and the light becoming scarce and non-existent. The light from Felix and Arathmus giving two faint pulsing glowing orbs that struggled to hold back the oppressive darkness. You descend into a maze of dark tunnels that wind and twist angling up and down, scratches on the wall from your weapons acting as guides of a sort, at least for the first hour before you reach a large lava tube of some kind. Glittering fungi and lichens decorate the walls, stalactites of shimmering crystal hang down like razor sharp teeth and the tube plunges at an angle deep into the bowels of the earth and for those learned in such things (such as Tygar and Felix) you realise tha you are looking at the ways into the underdark, or at least the upper levels of the darklands, the topmost layer of the underdark filled with all manner of beasts and aberrations...



    Do you press on deeper or retreat back up?
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #352
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    The dwarf paused at the edge of the tube, leaning on his pike as he scratched his beard. He listened to Felix and Tygar's thoughts, then stepped back to stand near Lara. He murmured for her ears only, "Ah'm thinkin' this more than we should chew right now ... Ye want us t'head back? Still got wood t'collect fer repairs ..."

    Once giving the affirmative, Grimgor raised a fist and circled it about. "Cap'n sez we head back fer now ... Les go, lads!"

    OOC - Back up, looking for 'stuff' on the way back (Perception 24

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #353
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Good. I would expect nothing but pointless death from going deeper".


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Minute Hand (boost)
    Animus: 0
    Illumination: 1
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' gain +5 [morale] on saves vs. mind-affecting.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  24. - Top - End - #354
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As the enormity of the underdark opens up in front of you all there is a moment of pause before at Lara's suggestion you all turn around and slowly make your way up the winding and twisting lava tubes back into the fissure where the strange aberrant slug like fish thing still lies dead. You spend the rest of the day retracting your steps back out of the temple and then up the steep cliff and through the thick heavy jungle. Where eventually, sheathed in sweat and bitten by numerous bugs and covered in wisps of the ever present webbing you manage to at least reach the cliffs overlooking the sea once more.

    The salt laden breeze helping to dissipate the humidity and sweat you can see the Nixie floating at anchor near the shore and your jolly boat still tied up by the rocks nearby, albeit partially filled with some sand and water from being left there for a couple of days. As you appear on the cliff top you are met with a faint shout from the boat and a welcome wave from the crew aboard the Nixie.
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #355
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar breathes in relief as the majority suggests retreat.

    "A wise decision."

    He backs with the group to the boat; using a pebble to test the rune trap and helping the able-bodied in strenuous labor that requires a peak physique on their way back. Once they reach the Nixie, Tygar turns to Lara.

    "Now that we are out of the woods, what's the plan for the rest of the day, Captain Lara?"

  26. - Top - End - #356
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix sighs in relief since he was running low on magical power. Isaac is a bit more disappointed on the matter. "Well, lets regroup for now."

    When they return to the boat, Felix decides to politely asks about how things have been going on their end. Hopefully, they have been doing better than them on the island.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  27. - Top - End - #357
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Returning to the Nixie some of the crew are thrilled to see you waving at you in greeting, one of the cabin boys running up with some cups of cool water. Avner, the foppish noble snorts and stares at Lara, "Have you finished your foray now? We've been here for days and are bored. We must be our way I insist..." before he continuse bleating on the small green clothed gnome slips through the crowd, a curious look on his face as he holds the small set of reading glasses over his beady eyes. "What did you see? The spider coast has not been explored for many years? Was there anything of interest in there, I mu.... he cuts off and dives onto the deck, the clang of the metal cup on the deck as he bangs it down by Grimgor's boot. "A sample.. my good dwarf, how considerate to bring one back!"

    Hayley, (Lt Alden) looks up at Lara and grins. "Tis good to see you Captain, we had worried we had lost you ashore. Shall we make ready for the off in the morning? We can run out the sails with the dawn. We've topped up the water barrels and are fully loaded."
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #358
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    "Pretty unhospitable place. Horrible weather. Horrible fauna. Death lurking at every corner. Died a couple times there. I cant think of a single reason to go through so much duress." Isaac complains at loud when the subject of the island is brough up. Felix scratches behind his head in embarrassment for Isaac´s intervention. "Still, I am glad everything went welll on your side." Felix adds.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  29. - Top - End - #359
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor shook his head at the various conversations and reactions to their return. After a bit, he grunted and barked loudly, "Alright, shut it, the lot o' ye! Cap'n saw an opportunity t'check things out. Now we know there be old temples, previous visitors, and a way inta th'darklands. Got inta a scrape 'er two and we're still standin' ..." He glared at Avner at first, then turned his gaze to Felix and Issac after the second part of his speech. "Give th'Cap'n sum room and get tha' ship ready fer goin'!"

    OOC - Just playing the part ... good captain, bad dwarf.

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4655 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  30. - Top - End - #360
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Giant spiders, traps on the doors, traps on the stairs... I would not recommend the hospitality".


    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike,
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost), Flick of the Wrist (Strike), Minute Hand (boost)
    Animus: 0
    Illumination: 1
    Active Element: Air
    Stance: Elemental flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' gain +1 [morale] on saves vs. mind-affecting.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

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