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  1. - Top - End - #421
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar follows behind.

    "I will back you two from a distance if things took a wrong turn. I do not want to let this shield spell go to waste."

  2. - Top - End - #422
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Grimgor and Lara head into the alley, Tygar hanging around nearby with the others in case trouble brews. As they gather in the shadows behind the church the acolyte slips out of a window dropping into the street, starting slightly at the armed dwarf. Pausing she looks at and takes a deep breath. "Hello friend dwarf..." she pauses, clearly scared before taking a deep breath before continuing. "The priest lies! He does not follow any of the true gods, instead he worships some creature from beyond the spheres a thing of chaos and the outer realms. He has been trying to tempt us all to follow him and with the power its brought him h has the governor in thrall. I need away from this. Please take me away.."

    She pulls at Grimgor's armoured sleep as she speaks. "He'll sacrifice me to his dark gods if he knows I've spoken out against him. Please I am named Tara, I can sew, I can sing and am a passable scribe. take me with you when you sail."
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #423
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara's angry demeanor quickly changes to concern and then alarm as Tara tells her story.

    "Damn him! Of course we'll keep you safe aboard The Wyvern!" Lara says, moving forward to reassure her. "There's always writing and sewing to be done aboard ship. You can be assistant to our purser Kelsey Townsend. The pay is 5sp per day, plus basic needs taken care of and a share of my portion of any prizes we take. You'll be ok with us Tara!"

    Turning thoughtful, Lara ponders what to do next. "And of course Avner would be with the governor," she says with exasperation. "I'll bet he needs rescuing. Much as I'd like to leave him in it, I wouldn't feel good about sailing off without putting a stop to this nonsense, but I'll admit that was exactly what I'd planned until a moment ago."

    "Tell me Tara, how strong is the priest? I got the impression I could have ended him just now, but now he'll know to be wary. Are there any times that would be best to confront him?"

    "And what do you guys think we should do?" Lara asks the rest of the party.
    Last edited by RCgothic; 2022-09-01 at 12:02 PM.

  4. - Top - End - #424
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    "We should take her with us. Another potential healer would be useful if I can develop her into one in my spare time."

    Tygar's expression is certain.

    "Observe him. Study his behavior. Study his tactics. Find out what we know about him. We should know him in and out before we engage him. And if he sees one of his acolyte missing, he might expose his weaknesses and show some of his cards. As a fellow clergyman, I have an incentive to protect our own after seeing the gore on deck."
    Last edited by Yas392; 2022-09-01 at 11:55 AM.

  5. - Top - End - #425
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "I disagree. Blades have been bared. The priest is allied with the governor. I think time is against us. The priest will mobilize forces, given the opportunity". Kona ponders for a moment. "I will not be leaving this island while this man is still in charge of a congregation".
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  6. - Top - End - #426
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Tara looks relieved and almost wilts into Lara's arms as the Captain offers her a place aboard the Wyvren. "Thanks to you. ALl the Gods' blessing upon you. I am happy, I would have fled and worked for just room and board so you are most kind." At Tygar and the others she shrugs a little. "He is powerful. Certainly more powerful than the Father who led the Abadaran church in Sasserine where I am from. Others have spoken of him cursing those who doubt him and calling things from beyond the realms into this plane."

    From what she describes you'd reckon he can access level 3/4 spells at least....

    At the mention of Avner she shakes her head. "The noble you speak of.. he will be dining with the Governer this evening, but the Father. his Temple is under the governer's manse. A place of danger and evil. But also they intend to sacrifice your young nobleman. When the father wishes to speak with the beings from those realms he needs blood to open the Star Stellae. He will not take more from the town. Most live in fear or will quietly support him. But there is an upspoken agreement now not to reap more from the town. But outlanders are fair game."

    She glances back at the Temple. "As the bird man says I cannot go back. He will see if I have gone missing and he will come for me. Please can I hide on your ship. he may suspect but he will not move openly against you since you defeated the Slaad demon."
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #427
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Gods damnit Avner!" Lara swears as Tara confirms her suspicions, rubbing the bridge of her nose to dispel a rapidly developing stress headache.

    "Ok, this is officially a rescue, and I agree with Kona we need to do something. But first I think we need to go back to the ships and set signals to recall all hands. With everyone back aboard nobody else will be endangered. We can explain the situation to Lieutenant Alden and Lady Lavinia and make sure Tara here is safe. Then later we'll gate crash the governor's dinner, put an end to their schemes, and maybe lord Meravanchi will even be grateful."

  8. - Top - End - #428
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar nods at Kona's answer.

    "Fair point."

    He widens his eyes as Tara gives a trove of information about their enemy and the Captain based a rescue mission around that.

    "If we are going in for a big fight, perhaps we should restock before we go for our man. We should split to save time. Some of us can escort Tara to the ship while some of us can restock for the crew. Time is, after all, precious, with this new information."
    Last edited by Yas392; 2022-09-04 at 10:30 AM.

  9. - Top - End - #429
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "I think we have enough time for that," Lara agrees. "Just as long as we're all regrouped before dinnertime."

  10. - Top - End - #430
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor listened quietly to Tara's story, the words ringing true and filled with fear and relief. He let the Captain address her directly and accept her offer, but when the words turned to thoughts of what to do next, he stepped forward. He spoke quietly, uncertain what ears might be around trying to listen in on their conversations. ”Welcome aboard, lass ... ye did well t'tell us 'bout yer dark priest.

    Cap'n, seein' how we'll be dealin' with this arse, mebbe we kin be tricky. Gather th'crew, set sail in a huff. Come back t'night 'n save th'day.”


    He pondered for a moment, then added, "We could e'en ask 'round t'town fer allies ..."

    OOC - Thinking we head fake the priest and have both ships take off, or leave Lavinia's ship behind as we take off to 'scout' ahead, with rumors of how the Captain won't spend another minute in this town. Then we either sneak back (or leave the majority of us hidden somewhere) so we can crash the party later. This may be our opportunity to officially remove the governor from leadership and install Avner as the new leader ... might mend old bridges and give us an ally here (while getting him off our ship).

    Canvasing spots in town for allies might be useful, but could also endanger our mission ... so risk vs reward.

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  11. - Top - End - #431
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    As the crew deal with the escort and shopping before the big battle, Tygar purchases a Pearl of Power (1st), Talisman of Beneficial Winds, Scroll of Magic Circle Against Evil and Ghost Salt. He gets more normal arrows from the ship's vault and blanches 10 of them.
    Last edited by Yas392; 2022-09-24 at 11:16 AM.

  12. - Top - End - #432
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    [QUOTE=CasualViking;25569323]
    Kona the Illuminator

    "So. We will leave town, but only as a ruse, yes?", Kona asks back at the ship. "We will be sneaking back under cover of darkness, to eliminate this wicked priest and his allies. Yes? *I* will certainly be doing so".
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  13. - Top - End - #433
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Its a busy afternoon as the crew and the both ships do a fair amount of replenishment. Despite the chaos at the docks there is still fruits and pigs and sheep to be slaughtered and salted and great barrels of water (and smaller barrels of strong rum) to be lifted aboard the Sea Wyvren and the Nixie. Then as the tide starts streaming out, both ships straining at their anchors in the late afternoon tropical sun the sails are hoisted and the ships sails are raised and both ships cruise away into the blue sea once more. The crew aboard the Sea Wyvren breathing a great sigh of relief at Avner being left behind, even if no-one is quite sure if the noble was aware of their departure or not (although the bulk of the crew don't care.)


    As the sun drops into the horizon and the moons cast a dull light across the ocean the orders are given to tack North against the tradewinds and soon the bulk of the island looms back into view. The crew are surprised, many loking on with curiosity as the jolly boat is lowered into the water and half a dozen of the crew man the oars an pull over the waves leaving a phosphorescent swirl of plankton behind them. Gracefully surfing the tropical swell there is a soft crunch as the dinghy slides ono the beach some 2 miles from the town and the docks. The palm trees swaying in the breeze as the heroes leap ashore leaving the boat waiting in the pale moonlight. A few of the sailors looking up at the stars and toasting their dwarven friend who had died this day.

    Players, heroes... You are 2 miles from the town (~30 minute walk) then you can try and raid the mansion if that is still the plan?
    How do you plan to move through the beach/jungle area? Casting lights or using the star light?
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #434
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona dims his ever-present glowing orb to no more than the glow of a single candle, and heads across the sand, towards the jungle. The wily bird makes no sound, and his dark blue robes and black feathers seem to blend into the shadows.

    Kona has low-light vision.
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  15. - Top - End - #435
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "I can't see very much in the darkness," Lara says. "Those who can should take the lead, we'll follow along as best we can. The moonlight should be enough."
    Last edited by RCgothic; 2022-10-01 at 08:05 AM.

  16. - Top - End - #436
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar fills a vial with seawater transforming the liquid into a makeshift potion of cure light wounds when the group is about to launch their attacks. He loads his magic circle against evil and makeshift potion into his spring loaded sheathes.

  17. - Top - End - #437
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(4) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Read Magic
    1: Protection from Evil, Enlarge Person, Endure Elements, Burning hands
    2:Invisibility, Protection from arrows


    "I can cast some invisibility magic if required though just for a maximum of three times. I also can increase the size and power of anyone if required." Felix explain to the rest thinking about which magical spells might come up handy in this situation.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  18. - Top - End - #438
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar also uses the his pearl to recall his shield spell before the party departs.

    "So where are starting?"
    Last edited by Yas392; 2022-10-09 at 02:18 AM.

  19. - Top - End - #439
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Following the sharp eyed Kenku the party move through the night time jungle skirting the beach. Although the jungle sounds are loud you are fortunate that at least this night nothing moves to strike you. Indeed for many of you a strange feeling of unease can be felt, a faint sense of wrongness in the air like an alien presence somewhere just beyond your sight that has quelled the wild life and indeed the town. Gong around the farms and small holds on the edge of the town you can see lights blazing behind shuttered windows but no sounds of music or merriment.

    THe governor's mansion, as befits his high status, sits in some manicured grounds some half mile from town. Its an impressive structure with to wings and large glass windows - expensive and hard to get in such a remote locale! A few stray lights trickle from the upper floors but nothing is lit on the lower floors and near the doors you can see a couple of guards from where you are crouched in the bushes a couple of hundred feet back into the woods staring across the lawn and small water features in the front lawn. The feeling of wrongness here is stronger, especially for Tygar and Felix with their magical attunement

    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #440
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor trudged through the night, know stealth was not his strong suit, but at least his night sight was a benefit to the group. He let Kona scout ahead, keeping an eye on the bird-man as the rest of them followed. As they approached the mansion, he fidgeted slightly, some tickling at the back of his neck bothering him. After a moment, he nodded towards the guards and whispered, ”Kin one o' ye make it quiet round them? Best not raise the alarm too quickly ... ”

    OOC - Sorry y'all ... I was considering some purchases but couldn't think of anything in particular. If possible, we can always use silence to help our approach ... any chance someone can cast it? If not, Grim would spring for a scroll. Or even a partial wand ... Or a stone / coin with it case permanently on there (if possible).

    As for the situation, I think it's best any sneakies try to deal with the guards right away, with those of us who are louder either charging in or firing from afar. If we managed to buy something to generate silence (or someone knows the spell) then I suggest we use that. Grim will use one of his divine gifts to grant himself a blessing before combat.

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  21. - Top - End - #441
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    "No. I have not prepare silence today."

    Armed with his bow in one hand, Tygar casts Barkskin (50 minutes; +2 Natural AC) on himself once Kona returns and before the group commence their break in.
    Last edited by Yas392; 2022-10-13 at 07:16 AM.

  22. - Top - End - #442
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Feeling that something might be "off", Felix decides to cast his detect magic spell. He doesnt say anything to the others hoping to first find out what the odd feeling was. Or at the very least hopefully find its source.

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(4) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Read Magic
    1: Protection from Evil, Enlarge Person, Endure Elements, Burning hands
    2:Invisibility, Protection from arrows


    Spoiler: OOC
    Show
    Casting detect magic
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  23. - Top - End - #443
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar's eyes glow blue as he scans the area Felix did not cover as well as keeping vigil on his surroundings.

    Spoiler: OOC
    Show
    Detect Magic.

    Perception: (1d20+7)[19]

  24. - Top - End - #444
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona circles around the building, keeping the guards at a distance. Then, if the coast is clear, he starts up the back side of the building, before securing the rope and letting it down for the others to climb.
    Kona has low-light vision.
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  25. - Top - End - #445
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona circles the manor house once and see's an additional two entrances around the back, one a set of stairs leading down to the basement/storage floor and the second leading into what you presume would be a kitchen of sorts, although unusually from a manor house it looks quiet. Returning to the front the main entrance is a large porticoed double door with a pair of men standing to attention by it, long halberds slanted on their shoulders, although from the slumping against the wall you all wonder how alert they might be. Felix looks at the house and can feel conjuration magic in the air, a thick tang of it. Although being so far from the house he cannot get anymore details (i.e. You are more than 60ft away).

    Looking at the mansion further you can all see that the lower floors seem devoid of any lights or life, but a few candles twinkle between locked shutters on the upper floors.
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #446
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix decides to inform his companions about his little discory. It wasnt much yet but it could still be something good to keep in mind. "There is some sort of conjuration magic on the house. I am not sure about what it does yet. We should be careful."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  27. - Top - End - #447
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Savage Tide Reboot IC

    Spoiler: OOC
    Show
    Anything from Tygar? He looked at the area Felix did not cover.

  28. - Top - End - #448
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona tests the kitchen door. If it is unlocked, he sneaks in stealth - (1d20+15)[28]. If it is locked, he instead clambers up the wall to to test the shutters on the middle fllors, intending to sneak in that way.
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  29. - Top - End - #449
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Tygar joins Felix in scanning the building but again, the same as for the wizard struggles to get close enough to the house without crossing the open lawn. As the party crouch down waiting and watching the small bird man crosses to the kitchen door like a shadow ducking low and hopping from bush to bush.
    Reaching the kitchen door he finds that the door is indeed unlocked, a storage shed near the door also likewise open. The store contains hanging cuts of meat that with the thick stone walls and salt keep cool enough and when the door to the kitchen is pushed open Kona’s keen beast eyes gazing over the pantry beyond sees the packed shelves with bags of flour, grains and baskets of squash, coconuts and plantain. Behind the pantry the door opens into the servants quarters where a maze of corridors surround a central stairway leading upstairs and down a narrow corridor scuffs from barrels on the floor suggest there will be some stairs leading down to a cellar
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #450
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona calls up his sphere of candlelight just inside the doorway to signal the party. As he makes visual contact with them, he proceeds up the main stairs, carefully keeping to the side and using the bannister to avoid putting too much weight on the floorboards.
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

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