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  1. - Top - End - #451
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    THe rest of the party can carefully sneak up to the back of the manor house entering the crammed and stuff pantry, enjoying the faint tang of apples and warm smell of baking. Kona still sneaking ahead ghosts quietly up the stairs to what is the main hallway above, the main entrance way from the front raised slightly. Kona reaches the top of the stairs and can peer into the main hallway. Its impressive, a vaulted arched ceiling some 30ft above you, the vaulted arch decorated with paintings of all manner of strange jungle beasts that Kona would assume must be local. Large tapestries or screens of stretched fabric with more depictions of jungle and volcanic terrain suggest that the Governer is a fan of the local area.

    Spoiler: Perception DC22
    Show

    In about a third of the pictures there are whispers of more strange creatures, a hidden tentacle caressing a bird, an eye peering from the bushes with a vertical pupil, a comet in the skyline with tiny figures visible atop its surface adding a slightly alien feel to the images.



    From the hallway large double doors head to the left and right into the east and west wings and a pair of curved stairways head up into the next level with heavy banisters and carpeted stairs.
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #452
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    In Kona's experience, the master of such a house will always choose the top floor, so he continues upwards.
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  3. - Top - End - #453
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(4) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Read Magic
    1: Protection from Evil, Enlarge Person, Endure Elements, Burning hands
    2:Invisibility, Protection from arrows


    Felix, with Isaac perked on his shoulder, keeping moving at the very last part of the party. He isnt sure about the whole situation but thinks Kon might be on the right track about the owner΄s room being upstairs.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  4. - Top - End - #454
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar lags behind a bit to stealth himself as the party sneaks upstairs.

    Spoiler: OOC
    Show
    Stealth: (1d20+6)[20]

  5. - Top - End - #455
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Heading upstairs though the hallway Tygar and Felix can feel the magical sense of wrongness diminishing slightly as they ascend the stairs. The top of marble stairs an impressive corridor of whitewashed brickwork decorated with large portraits of the Governer in various heroic (and extremely unlikely) situations with a rather generous interpretation of his physique. The corridors branch out to the left and right. Double doors dominating the end of the rigght hand corridor (and two side doors) whilst to the left there are 6 doors leading off the corridor.

    You'd guess that the master suite is to the right and the guest rooms are likely to the left (with presumably some of the rooms leading to others parts of manses' upstairs rooms).
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #456
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    Default Re: Savage Tide Reboot IC

    "I'm not sure this is the right way," Lara comments about the sense of wrongness diminishing. "We should look for a way down."

  7. - Top - End - #457
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor nodded at Lara's comments, whispering, ”Aye, Cap'n 'as the right o' it. If'n it be a party, ballroom's best bet. If'n it be a sacrifice, basement seems more'n likely ... ” He stood with his weapon at the ready, eyes darting back and forth as he tried to listen for sounds of revelry ... or debauchery.

    OOC - @DrK Never got feedback on whether a scroll or partial wand with Silence was available.

    Perception - (1d20+14)[24] Grimgor will follow at a far enough distance to avoid screwing up the scouts.
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Enduring Shell, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #458
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix agrees on the assessment. "Yes, the mgic is diminishing from this. Whatever its soucre might be, must be downstairs."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  9. - Top - End - #459
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar nods.

    "Rituals are commonplace underground. Rituals on the surface are rare without the setting being sequestered, altar-like or doomed."

    The cleric will read the scroll of Magic Circle Against Evil the moment Kona or Grimgor detects the mastermind as in their descent to the basement/underground.
    Last edited by Yas392; 2022-11-15 at 04:05 AM.

  10. - Top - End - #460
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    Default Re: Savage Tide Reboot IC

    [QUOTE=CasualViking;25622466]
    Kona the Illuminator

    "Huh. This doesn't feel like the right way", Kona whispers. He turns around, and starts heading down, down, down.
    Spoiler: STATS
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    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  11. - Top - End - #461
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Following the little fast steps of the kenku downstairs Kona can find a set of stairs down from the kitchen quarters. The stairs plunge down into the basement ending a short corridor where a trio of stout "normal looking" wooden doors are marked with mundane titles like "stores" and "wine cellar" but at the far end of the corridor a heavy thick red velvet curtain blocks the view of the end of the corridor. A quick peek around the edge of it reveals a heavy iron bound door with reinforced iron vambraces and a stout lock.
    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #462
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar looks around with glowy blue eyes.

    Spoiler: OOC
    Show
    Perception: (1d20+7)[21]

    Cast Detect Magic.

  13. - Top - End - #463
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(4) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Read Magic
    1: Protection from Evil, Enlarge Person, Endure Elements, Burning hands
    2:Invisibility, Protection from arrows


    Felix decides to asisst in the magical searching endeavor. Bettween the two, there were more chances of getting to a more accurate analysis.

    Spoiler: OOC
    Show

    Also casting detect magic.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  14. - Top - End - #464
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Pretty sure what we want is behind this door," Lara comments. "Is anyone good at lockpicking, or are we going to have to smash it?"

  15. - Top - End - #465
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    To the magical senses of the priest and the arcanist both can detect a heady mixture of abjurant magics and conjurative magics. For both of the it reminiscent of the tang that summoning rituals would deliver with protective circles to bind the beasts and powerful conjuration effects As Lara looks at the door it appears to be locked with a stout lock... For the other two they cannot detect any magical auras coming off the door.
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #466
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona looks around the circle of shaking heads. "Well. It seems that this door gets to fulfill its purpose, then. But I am not sure that leaving to deal with the priest first and then returning will actually yield better results. I suggest we embrace misfortune and start breaking down this door. That, or we hide and wait".
    Spoiler: STATS
    Show


    Maneuvers granted: , Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Flick of the Wrist (Strike),
    Maneuvers Readied: Elemental Strike, Flash of Insight (boost)
    Animus: 1
    Illumination: 2
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  17. - Top - End - #467
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Listening to the discussion it was quickly apparent there were no sneak thief’s in the group, even if the bird man moved like one. With a grunt, he hefted his hammer and moved towards the door. ”Keep it quiet if’n ye can …”

    Settling into a hunching stance, Grimgor slowly raised his hammer then brought it down upon the lock, hoping there wasn’t a magical ward on it …

    OOC - Primal Warrior stance, Greater Snapping Turtle maneuver, power attack. Dam - (7d6+9)[26], ignores DR

    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Enduring Shell, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  18. - Top - End - #468
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Grimgor advances towards the door hefting the heavy double handed hammer. With a single deliberate strike the hammer strikes the junction between the two doors and with a massive splintering sound the crossbar shatters and the twin doors swing open. The room beyond is a scene of chaos. A low ceilinged room with a barrel like ceiling stretsch some 40ft long and some 30ft wide. In two loose rows a half dozen people are bowed low on their knee's in faded yellow robes chanting in a strange tongue (Aklo) and ahead of them a strange series of symbols is makred on the floor in what looks like powdered silver. Also at the far end of the room is a blood stained lump of dark rock shackled to which is the noble you have all come to hate! Although currently the young man is semiconcious, eyes rolles back in his head and a drug addled expression on his face as he has clearly been dosed with something. Beside him, stripped to the waist revealing his corpulent rolls of fat and strange shifting tatoos that seem to writhe and wriggle on his obese stomach and chest is the governer clutching a stone knife above the noble's neck.

    In the circle though is a strange "thing", a mass of flesh and faces and claws, writhing as its seems to be crawling through a rift in reality. A strange humming gibbering sound breaking through as you crash through the door.



    OOC

    Heroes have the suprise round. Know (Dungeoneering) can help ID the thing in the circle that is 30ft from the door. The governer is 40ft from the door. The six cultists are 10ft and 20ft for the first and second row of 3

    All players may have a suprise action and then take their round 1 actions
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #469
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator


    Kona takes a gliding step in besides Grimgor, his swords already singing through the specific kata that unleashes--- a blast of lightning and a deafening crack of thunder. He peers at the bound nobleman. "I see. A fool as well as a pompous ****. But... if being a pompous fool was a capital crime, the world would be a barren wasteland. I hardly think I could claim to never have been one. We should save his unworthy life".
    .
    5' step for position, swift to increase Illumination, Lance of Power to hit as many targets (not the noble) as possible. 30' line, electricity damage - (7d6+4)[22] + deafened 3 rounds, reflex DC 16 partial. Maneuver gained: (1d3)[1]
    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Minute Hand (boost)
    Maneuvers Readied: , Flick of the Wrist (Strike), Elemental Strike,
    Animus: 2
    Illumination: 4
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-12-03 at 01:31 PM.
    Semper ludens.

  20. - Top - End - #470
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    As soon as he detects something from the door that has circle reminisce of ritual circles, he reads the scroll of Magic Circle against Evil. The moment Grimgor opens the door, Tygar casts Shield on himself (surprise round) before casting Spiritual Weapon, targeting the Governor, moving away to behind a cover.

    Spoiler: OOC
    Show
    Spiritual Weapon vs Governor: (1d20+6)[19]

    Force Damage: (1d8+1)[3]

  21. - Top - End - #471
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    Default Re: Savage Tide Reboot IC

    Seeing Avner at the mercy of the governor, Lara jumps up on the pews and runs forward across their backs to leap to his defence!

    Spoiler
    Show
    Surprise action:
    Acrobatics (1d20+11)[22] plus Derring Do (1 Panache) (3d6)[1][4][4](9) 1d6 but exploding d6s.

    Round one: move and attack governor (1d20+11)[24] damage (1d6+10)[14]
    Last edited by RCgothic; 2022-12-03 at 03:15 PM.

  22. - Top - End - #472
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator


    Following the lightning, Kona pounces on the cultist, laying into them with his swords. The glow of his floating orb continues to increase, bathing most of the room in light as bright as the midday sun.

    One cultist - Rapid Strike
    *attack - (1d20+9)[10], damage - (1d10+6)[16]+electricity - (2d6+5)[12]
    *attack - (1d20+9)[23], damage - (1d10+6)[9]+electricity - (2d6+5)[16]

    Another or same - Minute hand (swift action)
    *attack - (1d20+7)[18], damage - (1d10+6)[7]+electricity - (2d6+5)[13]

    manuver granted - (1d2)[2]
    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Minute Hand (boost),Elemental Strike,
    Maneuvers Readied: , Flick of the Wrist (Strike),
    Animus: 4
    Illumination: 6
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 30' bright light, 60' normal, allies within 15' do +5 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-12-04 at 06:00 AM.
    Semper ludens.

  23. - Top - End - #473
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(2) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Read Magic
    1: Protection from Evil, Enlarge Person, Endure Elements, Burning hands
    2:Invisibility, Protection from arrows


    Felix isnt exactly feeling it against the enemy. While he asks for Issac for information on the creature, he decides to cast a protection spell on himself. Then, he goes and casts it again on Tygar. It would be better if they got some defense if they ended up targeted by the creature.

    Spoiler: OOC
    Show

    Isaac the familiar Knowledge roll (dungeon): (1d20+8)[15]

    Casting in both surprise round and normal round Protection against evil on himself and Tygar.
    Last edited by DaOldeWolf; 2022-12-07 at 10:34 PM.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  24. - Top - End - #474
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Bursting open the door, the scene was straight out of a horror story. Fortunately, Grimgor rarely feared such tales, and they had come expecting trouble. "Les go, boys 'n gurls! Bring th'pain t'these fools!"
    Swinging his hammer around his head, he released it with a mighty roar of effort as it flew towards the governor. Even as the hammer flew, he started rushing towards the monster, pulling free his pike as he shouted, "Watch tha' beatie's reach! An' ware those lads in the pews!"

    Surprise - Swift action to use encouraging roar (+2 att / dam for all allies, 3 rounds); standard - Throwing Thunder, to launch his hammer as a ranged weapon at the governor. Range increment is 20', adds 2d6 dam, if it successfully hits, target makes a DC16 Ref save or is knocked prone. Attack - (1d20+7)[10], Damage - (1d12+4)[16]+Thunder - (2d6)[3]. If governor is considered 'in melee' (i.e., -4 to attack), then attack will go against the monster, I suppose.

    Round 1 - Swift action - Defending the Pride (+4 AC AC for all allies, 3 rounds), charge the monster while drawing the pike (magic weapon), with power attack while in Primal Warrior Stance. Charge attack - (1d20+10)[20], Damage - (4d6+11)[19]

    Effects: encouraging roar (+2 att/dam, 2 rounds); defending the pride (+4 AC, 3 rounds) Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (28) CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  25. - Top - End - #475
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
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    UK
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    Default Re: Savage Tide Reboot IC

    As the doors swing open to reveal poor Avner about to be sacrificed and the amorphouse horrific thing slowly forming in the heart of the temple the cultists whirl around, hands reaching for weapons at the their belts and the Governer snarling a angry look of bitter hatred at you all as what appears to be a small tentacle appears to unwrap from around his neck and slither back into his open shirt.

    Kona clashes his swords together and with a crackle of lightning a sheet of electricity strikes 2 cultsists and the monster, a sizzle of ozone and the smell of burning flesh starting in the room. Behind him Tygar and Felix release a great cloud of arcane and divine protective spells as glowing shimmering shields of magic wards spring up around half the party before a glowing mace of strange spirtual force appears beside the governer smashing into him.

    Even as the mage and priest do that Lara, Grimgor and Kona rush into the attack. A spinning massive hammer flies across the room hurled by the dwarf but clanging off a pew before the dwarf charges forward down the middle of the cultists with a great pair of war cries and impales the gibbering monster. Kona steps up behind him reaching the line of the cultists and in a pair flashing blades cuts down one of them. Lara, leaps over the cultists, vaulting over them all and then stabs at the governer leaving him with a deep gash in his left thigh.


    The cultists scatter, 2 converging on Grimgor, and 3 spinning and attacking Kona (as the kenku blocks their path out and access to the mage and priest). The governer steps back away from Lara intoning strange alien words that ring in her ears, her blood pressure rising as she can feel her body freezing in place. The massive monster oozes towards grimgor, amorphously sliding along and around the war pike, little mouths reaching out to latch onto his hands and arms as it fills the room with strange alien burbling sounds that slowly fill and interfere with everyone's minds!

    OOC

    Cultists Vs Kona drawing strange 3 bladed funky looking daggers
    (1d20+5)[20] dam (1d4+1)[4]
    (1d20+5)[23] dam (1d4+1)[3]
    (1d20+5)[7] dam (1d4+1)[3]

    Cultists vs Grimgor
    (1d20+5)[7] dam (1d4+1)[5]
    (1d20+5)[8] dam (1d4+1)[4]

    Governer vs Lara
    5ft step away
    Draw a rune inscribed kukri
    Cast Hold Person DC 16 WILL or paralysed

    Monster
    ALL: DC 13 WILL or confused (as the spell for 1 round)
    Gibbering mouths (1d20+6)[24] dam (1d4+2)[5] CMB for grapple (1d20+7)[23]
    Gibbering mouths (1d20+6)[18] dam (1d4+2)[5] CMB for grapple (1d20+7)[13]
    Gibbering mouths (1d20+6)[11] dam (1d4+2)[6] CMB for grapple (1d20+7)[24]
    Gibbering mouths (1d20+6)[12] dam (1d4+2)[6] CMB for grapple (1d20+7)[17]
    Gibbering mouths (1d20+6)[15] dam (1d4+2)[6] CMB for grapple (1d20+7)[18]
    Gibbering mouths (1d20+6)[19] dam (1d4+2)[5] CMB for grapple (1d20+7)[23]





    Spoiler: HPs
    Show


    Gov 3
    GM 15
    C1 11 C2 C3
    C4 22 C5 C6

    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #476
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor ignores the two cultists rushing him, brushing them aside easily as he waited for the creature to attack. When it did surge forward, several mouths appeared and began to shriek as they reached towards the dwarf hungrily while the beast bore down up on him. But even as the mouths attempt to find purchase on the savvy dwarf, he avoided all the bites. However, the shrill screaming was overwhelming, and Grimgor found himself shouting back, anything to drown out the sound. "Ah'll be eatin' pies t'night, huzzah! Huzzah! Oi, Ah'll be eatin' pies t'night, huzzah, huzzah! Ah'll be eatin' pies t'night, and drinkin' ale til' mornin' light, oi Ah'll be eatin pies t'night, huzzah, huzzah!"


    Round 2 - Failed vs scream, so confused (babble) for one round. As I see it, all the attacks missed Grimgor, so no grapples, right?

    PS - attacks of opportunity? just in case ...
    AOO vs C1 - (1d20+10)[14], Damage - (4d6+11)[22]
    AOO vs C2 - (1d20+10)[21], Damage - (4d6+11)[20]
    AOO vs monster - (1d20+10)[21], Damage - (4d6+11)[28]

    Effects: encouraging roar (+2 att/dam [morale] to allies w/in 30', 1 rounds); defending the pride (+4 AC [morale] to allies w/in 60', 2 rounds); Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Primal Warrior (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (28) CMB/D +7/18 (+1)
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #477
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Savage Tide Reboot IC

    Tygar attempts to resist the effect. His spiritual weapon continues to attack the Governor.

    Spoiler: OOC
    Show
    Will Save vs DC 13: (1d20+6)[18] (If the creature is evil, no need to make save and he is immune via Magic Circle)
    Last edited by Yas392; 2022-12-24 at 10:15 PM.

  28. - Top - End - #478
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona looks quizically at Grimgor's ravings. Sensing that something is wrong he hurries over to deal a terrible blow to one of the cultits attacking his ally. Ally? No. Friend. As he does so, he lets his mind flow out and touch Grimgor's, sharing purpose with the raving dwarf.

    Energy Strike, 1 animus, on one of the cultists threatening Grimgor. Accepting AoOs if necessary. attack - (1d20+11)[21], dam - (1d10+13)[17]+(1d6)[4]+electricity - (2d6+5)[10] +Ref DC 16 vs prone. Assuming that hits, swift Flash of Insight to allow Grimgor a new save.
    Spoiler: STATS
    Show


    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Minute Hand (boost),Elemental Strike, Flick of the Wrist (Strike),
    Maneuvers Readied: ,
    Animus: 4
    Illumination: 8
    Active Element: Air
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 30' bright light, 60' normal, allies within 15' do +5 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-12-25 at 12:59 AM.
    Semper ludens.

  29. - Top - End - #479
    Titan in the Playground
     
    RCgothic's Avatar

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    Jun 2011
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    UK

    Default Re: Savage Tide Reboot IC

    Lara freezes in place, her will dominated by the governor's spell.

  30. - Top - End - #480
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Savage Tide Reboot IC

    In response to Lara's stillness, Tygar takes out his scroll of remove paralysis, 5 ft stepping forward if needed to read it to undo Lara's paralysis.
    Last edited by Yas392; 2023-01-04 at 07:46 AM.

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