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  1. - Top - End - #481
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Some chaos breaks out inside the narrow chamber as Grimgor whirls skwering one of the cultists that attacks him before starting to babble incoherently, Kona rushes to assist him slashing a cultist near enough in half as he does so, and he blesses Grimgor with sanity once more! By the Governer the Captain hears Tygar's distant words and is shaken free from the hold the governer had placed over her mind!

    Kona's reroll means Grimgor avoids the confusion and can take a turn. His AoO killed a cultist
    Tygar's timely scroll use unparalyses Lara so she can take a full turn as well please






    Spoiler: HPs
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    Gov 8
    GM 36
    C1 11 C2 C3
    C4 22 C5 C6
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #482
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    Default Re: Savage Tide Reboot IC

    Lara shakes off the paralysis with the aid of Tygar's intervention, her expression becoming one of fury as she attempts to run the governor through!

    "If you're going begfor your life, you'd better start now!" she curses at him.

    Spoiler
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    5ft step

    Attack (1d20+11)[31] damage (1d6+15)[19] (using 1 Panache to double my precise strike bonus). 4/6 remaining.
    If a 26 confirms, that's 30 total, plus regain 1 Panache (5/6).

    Hits, so use swift action to intimidate (menacing swordplay) (1d20+12)[27]
    Last edited by RCgothic; 2023-01-06 at 05:17 PM.

  3. - Top - End - #483
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Based on the 'resave' I'll repost my round two ...

    Grimgor ignores the two cultists rushing him, brushing them aside easily as he waited for the creature to attack. When it did surge forward, several mouths appeared and began to shriek as they reached towards the dwarf hungrily while the beast bore down up on him. But even as the mouths attempt to find purchase on the savvy dwarf, he avoided all the bites. However, the shrill screaming was nearly overwhelming, and Grimgor found himself shouting back, anything to drown out the sound. "Ah'll be eatin' pies t'night, huzzah! Huzzah! Oi, Ah'll be eatin' pies t'night, huzzah, huzzah! Ah'll be eatin' pies t'night, and drinkin' ale til' mornin' light, oi Ah'll be eatin pies t'night, huzzah, huzzah!"

    His trick might have worked, but just as his sanity was about to break, he felt the reassuring presence of a companion, and pushed through the spell. With a growl, he lashed out at the beast


    Round 2 - Failed vs scream, so confused (babble) for one round. As I see it, all the attacks missed Grimgor, so no grapples, right?

    Attack: Attack - (1d20+10)[18], Damage - (4d6+11)[26]

    Attacks of opportunity ...
    Attack - (1d20+10)[18], Damage - (4d6+11)[26]
    [roll2], [roll3]
    [roll4], [roll5]

    Effects: encouraging roar (+2 att/dam [morale] to allies w/in 30', 1 rounds); defending the pride (+4 AC [morale] to allies w/in 60', 2 rounds); Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Primal Warrior (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (28) CMB/D +7/18 (+1)
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
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    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  4. - Top - End - #484
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    Default Re: Savage Tide Reboot IC

    In the cramped confines of the chamber the screams of violence and the clangs of weapons is deafening mixed with the soft susurrations of the gibbering mouther. Those sounds fade rapidly as with another grunt and dwarven war shout Grimgor drives the spear clear through the mouther and with a hiss of air like a waterskin deflating the mass of mouths and skin as its slides off the pike! Behind that atop the "stage" with a great flourish, Lara runs the governer through and leaves him shaken and scared for his pathetic life.

    Amidst the cultists Tygar continues to chant, Kona likewise helping his dwarven friend as he runs a cultist through their magic's saving Lara and Grimgor from the ill effects of the the enemies. The cultists throw themselves upon Kona and Grimgor with wild abandon, one dying atop the warpike as the remaining two stab at the heroes.

    vs Kona (1d20+5)[22] dam (1d4+1)[4]
    vs Grimgor (1d20+5)[25] dam (1d4+1)[4]


    At the back the governor looks to the dying cultist and deflating gibbering mouther and his own heavy wounds. He lets out a vague moan of fear and then steps back from Lara, a cloud of smoke erupting from around him in a swirling cloud of mist.

    Governor: 5ft step back from Lara, cast Obscuring Mist, do a "move action"


    Spoiler: HPs
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    Gov 38
    GM 36
    C1 11 C2 C3
    C4 22 C5 C6
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #485
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    As the Governor attempts to cloud himself in fog to retreat, Tygar counters with a dispel on the fog but the attempt failed. With his will, he moves his spiritual weapon at the nearest visible target. He then 5ft step forward.

    "Anyone got fire or wind to get rid of the fog?"

    Spoiler: OOC
    Show
    Dispel Magic on fog and move action to direct his spiritual weapon at nearest target, prioritizing the Governor if he is visible.
    Last edited by Yas392; 2023-02-03 at 02:31 PM.

  6. - Top - End - #486
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    Default Re: Savage Tide Reboot IC

    "You're not going to get away from me like that!" Lara quips, stepping forward to keep a view of the governor and making another lightning thrust

    Spoiler
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    Attack (1d20+11)[30] Damage (1d6+10)[16]

    Edit: miss chance doesn't miss (OOC), also 24 damage if a 16 confirms.
    Last edited by RCgothic; 2023-02-03 at 03:02 PM.

  7. - Top - End - #487
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona's attention flickers briefly to the mist forming in the room. "In a moment", he promises himself, then sets about eviscerating another cultist. looks quizically at Grimgor's ravings. Sensing that something is wrong he hurries over to deal a terrible blow to one of the cultits attacking his ally. Ally? No. Friend. As he does so, he lets his mind flow out and touch Grimgor's, sharing purpose with the raving dwarf.

    Flick of the Wrist, two attacks against one cultist. -5 damage if he doesn't threaten Grimgor or another ally of Kona. katana - (1d20+13)[23], dam - (1d10+13)[18]+electricity - (2d6+5)[9]. wakizashi - (1d20+13)[32], dam - (1d6+12)[17]+electricity - (2d6+5)[11]. Swift: change stance to spirit-sensing stance, active element to fire. End of turn regain maneuvers, lance of power+rapid strike+random (1d3)[3]

    Spoiler: STATS
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    Maneuvers granted: Lance of Power (Strike), Rapid Strike
    Maneuvers Readied: , Flash of Insight (boost), Minute Hand (boost), Elemental Strike, Flick of the Wrist (Strike),,
    Animus: 5
    Illumination: 9
    Active Element: fire
    Stance: Spirit-sensing stance

    Quick stats
    Soul Candle: 30' bright light, 60' normal, allies within 15' do +5 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  8. - Top - End - #488
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    Default Re: Savage Tide Reboot IC

    Tygar calls down magic causing the mists to unravel. As they do so Lara leaps in rapier extended in a graceful lunge that takes the governor in the throat. Blood sprays as he topples backwards gurgling to a messy end.

    In the entrance Kona is a whirlwind of destruction as the katana carved another cultist up before the savage thrust of the wakizashi skewers the last one. With that the battle ends suddenly, dead bodies strewn everywhere and the metallic tang of blood in the air. No one save the heroes of the Blue Nizxie remain standing and, somewhat frustratingly, Indo your hated noble passenger does seem to still be alive.
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #489
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar's eyes widen as the fog unravels. The Captain landing her coup de grace on the evil man and the rest finishing the leftovers causes him to sheathe his bow.

    "I expected the spell to fail when the result is not instant but it worked out in the end."

    He clasps his hands, muttering a prayer to whoever is watching over and tweaking fate to their favor. His first reaction is to rush to Avner to inspect and heal him.

    "Any injured, gather together. I will heal you in a few minutes."

    Spoiler: OOC
    Show
    Heal to assess injuries: (1d20+7)[17]

    Converting endure element to CLW spell to use on Avner.

    CLW: (1d8+5)[11]

    If still injured, converting murderous command to CLW spell to use Avner.

    CLW: (1d8+5)[9]

    Last edited by Yas392; 2023-02-11 at 09:25 AM.

  10. - Top - End - #490
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona wipes his blades on the tunic of one of the cultists and sighs deeply. "That was more blood than I expected. But, apparently..." - he gestures about him in the chamber, the tied up prisoner, the robes and accoutrements - "warranted".

    Swords sheathed, he crouches in front of Indo, his black eyes staring impassively.

    Spoiler: STATS
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    Maneuvers granted: Lance of Power (Strike), Rapid Strike
    Maneuvers Readied: , Flash of Insight (boost), Minute Hand (boost), Elemental Strike, Flick of the Wrist (Strike),,
    Animus: 5
    Illumination: 9
    Active Element: fire
    Stance: Spirit-sensing stance

    Quick stats
    Soul Candle: 30' bright light, 60' normal, allies within 15' do +5 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  11. - Top - End - #491
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    Default Re: Savage Tide Reboot IC

    Lara checks the governor for surprises, wary of the tentacle she'd seen earlier. Then she wipes her blade clean and turns to survey the aftermath.

    "Let's get Avner cleaned up," she suggests. "We should do a sweep of the rest of the mansion and then signal the Sea Wyvern to send a jolly boat for Avner. Hopefully when he regains his senses he'll show a little gratitude, but I wouldn't count on it. We still haven't found the chief priest, which worries me. I thought he'd be here, and I'm not sure I'm happy to sail off whilst he's still preying on outsiders."

  12. - Top - End - #492
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "If the priest is not here, then we have to hit the temple too".
    Spoiler: STATS
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    Maneuvers granted: Lance of Power (Strike), Rapid Strike
    Maneuvers Readied: , Flash of Insight (boost), Minute Hand (boost), Elemental Strike, Flick of the Wrist (Strike),,
    Animus: 5
    Illumination: 9
    Active Element: fire
    Stance: Spirit-sensing stance

    Quick stats
    Soul Candle: 30' bright light, 60' normal, allies within 15' do +5 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  13. - Top - End - #493
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor spat on the body of the beast before cleaning off his pike. As the others spoke, he peered around, looking closer at the room. "Gurl said th'priest kept a temple beneath th'mansion. This be it? Or is tha' git somewhere doin' another ritual? Or did th'gurl trick us? Best we send word back, Cap'n ... where's tha' bird?"

    OOC - Any other exits? Does this place look like a temple or something else? Grimgor will collect his weapons, too.

    Perception - (1d20+14)[34], Religion - (1d20+6)[14]

    Effects: Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
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    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #494
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    Default Re: Savage Tide Reboot IC

    Tygar bends down beside the young noble healing the worst of his wound although he remains unconscious still, or asleep hiding from the nightmares (its hard to tell). As the other gather about stacking the bodies or at least moving them to the side its the dwarf who's dwarven senses tingle who stumbles upon the catch under the temple altar and realises that a section of the back wall may open up if he depresses it. As Lara checks the govener she can be reassured that he is most assuredly dead! Along with everyone esle in the room.
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #495
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    After knitting the noble's wounds, Tygar searches for a makeshift chair. When he found it, he drags the unresponsive Avner and sits him on it.

    "I healed the worst of the injuries and stabilized him. I will deal with his maladies once I recover my full might. I concur with turning the mansion upside down for the temple, at least the interior. Let's hope we do not run into guards we have to knock out and lie through our teeth in our merriment. We should do it now. I do not want to let my abjuration circle go to waste before its expiration."

    The cleric arms himself with his bow.

    "So who is leading?"
    Last edited by Yas392; 2023-02-23 at 09:08 AM.

  16. - Top - End - #496
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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor rolled his eyes at the fact that the nobleman had survived. Given how drugged he was, the dwarf wasn't sure this would turn out in their favor. He muttered aloud to no one in particular, "Bettin' th'bastich blames us ... we should leave' 'im behind, but if'n e becomes gov'ner, we'll all be in trouble ..."

    Moving to search the room, he caught sight of an oddity - a difference in stone that most might ignore, but a dwarf could not. Stepping closer, he grunted back to the group. "Oi, one o' you wizard or priest types check fer magic ... Ah think there's somethin' this way." Once his companions determine there's no magical traps, he'll try to push the section open.

    OOC - Willing to wait for detect magic and/or others searching for traps. Once that's done, he'll push the door open and take the face shot

    He'll look too: Perception - (1d20+14)[26]

    Effects: Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Silver Crane Waltz (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (26) CMB/D +7/18
    F +6 R +5 (+2) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
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    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Last edited by Starbin; 2023-03-04 at 03:25 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  17. - Top - End - #497
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar's eyes are blue at Grimgor's grunt.

    "Where?"

    After the dwarf points out the direction, the cleric turns his gaze at the area.

    Spoiler: OOC
    Show
    Detect Magic.

  18. - Top - End - #498
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    Default Re: Savage Tide Reboot IC

    At the dwarf's direction Tygar scans the wall, bar the slight dregs of magic from the vault where they had just wrought some slaughter the door seems safe and clear. A pause at the door and Grimgor can hear faint sounds of chanting and magics on the other side of the door. As he pries the door open he can view the door beyond, a swirling miasma of dark and alien magic. Walls of glistening black stone that seems to have partially melted and formed strange stalactites and stalagmites in the 20 by 20ft chamber where the alien magics have taken over.

    The mad cleric seems to have been infected by the aberrant magic, or had masked it previously. A mass of tentacles drops from his chin would be and strange grey suckered pseudopods are in place instead of his feet. With strange albino rubbery skin he looks horrific and is currently cloaked with several magic wardings. Looking at Grimgor he/it tilts its head, tentacles wriggling before a low husky voice echoes in Grimgor's mind. "You came, you interrupted my party... Now you shall die!" The last is screamed out towards Grimgor as it spits a stream of virulent venom towards the dwarf



    OOC

    In the 20ft by 20ft alien chamber the cleric standing at the back (i.e. 20ft from the door)
    Its difficult terrain for non aberrations as the alien protrusions writhe and wriggle into your way

    Cleric casts Spit Venom at Grimgor as the door swings open (1d20+9)[24] range touch
    Fort DC 18 or blinded and (1d2)[2] CON

    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #499
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona sees the cleric, sees the truth of him, and raises his blades in greeting. He dashes towards him, his blades flashing through the motions of his weird sword-magic, before unleashing a torrent of flames to wash over the monstrous local dignitary.

    swift change stance, move to get within 15' of the cleric, Std: Lance of Power fire dam - (7d6+7)[32] + Dazzled 3 rounds, Reflex 17 for half damage no dazzle.
    Spoiler: STATS
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    granted start of combat - (1d4)[2]¨
    granted end of turn - (1d3)[2]
    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Elemental Strike
    Maneuvers Readied: , Flash of Insight (boost), Minute Hand (boost), Elemental Strike, Flick of the Wrist (Strike),,
    Animus: 1 (0 +1 start of turn -1 spent +1 end of turn)
    Illumination: 2 (1, +1 start of turn)
    Active Element: fire
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 10' bright light, 20' normal, allies within 15' do +2 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2023-02-26 at 02:20 AM.
    Semper ludens.

  20. - Top - End - #500
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor burst into the room, a sixth sense tingling just before a glob of spittle flew past his face. Growling, he called back, "Found th’ bastich … git ‘em quick!". Shifting his stance, Grimgor gripped his pike and charged across the space ignoring the grasping tendrils.

    Round 1 - Chance to Primal Fury stance (swift). Charge attack, w/power attack (full).
    Charge attack - (1d20+8)[26], Damage - (4d6+10)[22]

    Effects: Charge; Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Primal Fury (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (22) CMB/D +7/18
    F +6 R +5 (+2) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  21. - Top - End - #501
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
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    New Zealand

    Default Re: Savage Tide Reboot IC

    Tygar move to at least 10 ft from the dwarf to include him and the tengu in his magic circle. He nocks an arrow and shoots at the maddened cleric.

    Spoiler: OOC
    Show
    Ranged Attack: (1d20+7)[19]

    Magic/Piercing Damage: (1d8+2)[8]

  22. - Top - End - #502
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara

    Lara begins picking her way across the alien terrain and it appears at first she'll be delayed in reaching the priest - but with a shake of the pewter chime hanging from a simple leather ankle-band, she teleports across the remaining distance appearing next to the cleric with her blade already flashing!

    Spoiler
    Show
    Move: Assuming Lara isn't in the lead, she can't cross 15ft of difficult terrain in a single move action, but she can cross maybe 10ft.
    Swift: Activate anklet of translocation to teleport 10ft next to the cleric.
    Standard: Attack (1d20+11)[24] Damage (1d6+15)[19] (using 1 panache to increase precise strike damage)

  23. - Top - End - #503
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    A beam of fire streaks across the room to hit the strange unnatural cleric followed up by an arrow that glances off his shoulder. As that happens like a moving boulder Grimgor runs into the room, armoured boots smashing the strange rocky growths and stabs the cleric in the chest. Lara follows up, stepping through the shadowy dimensions to appear beside the cleric and drive her blade through his body.
    The cleric laughs a strange and manic laugh, seemingly ignoring the fluids pouring from his now burnt and pierced frame.

    His body starts to leak a strange yellow mist that oozes around the room slowly filling it with a vile smelling smoke that engulfs everyone attacking them all.

    Spoiler: OOC
    Show


    Cast Hallucinogenic Cloud
    20ft cloud of smoke (as obscuring mist)
    Fort DC 19 or nauseated (if passed then sickened (1d4)[4] rounds)

    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #504
    Titan in the Playground
     
    ClericGuy

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    May 2011
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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor frowned at the priest's lack of concern, flinching somewhat at the burst of disgusting smoke that poured out from the creature's body. Shaking his head, he pushed down the contents of his stomach that threatened to emerge, gripped his pike, and attacked again, this time shouting for support. "Ain't no time t'be stoppin'! Kill this 'bominashun anyway ye kin!". Stepping to flank with Lara, he swung with greater force than normal.

    Round 2 - Step to flank (free), initiate encouraging roar (swift), attack w/Greater Snapping Turtle (standard).
    Attack - (1d20+10)[20], Damage - (7d6+6)[22]

    Effects: Encouraging roar (+2 att/dam for all w/in 30', 3 rounds); greater snapping turtle (add 3d6 to attack, ignore damage resistance); sickened (-2 to all rolls, 4 rounds); Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Primal Fury (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (22) CMB/D +7/18
    F +6 R +5 (+2) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  25. - Top - End - #505
    Troll in the Playground
     
    CasualViking's Avatar

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    Jul 2016
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    Denmark
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona closes the distance, but has a hard time getting a good hit past the tentacles.

    Move to attack the cleric, Std: Elemental Strike Lance of Power attack - (1d20+11)[15], slash dam - (1d10+13)[18]+fire - (3d6+3)[8] + Blinded 1 round Ref DC 16 negates. Swift: Minute hand attack - (1d20+9)[16], slash dam - (1d10+13)[17]+fire - (2d6+4)[10]
    Spoiler: STATS
    Show

    maneuver granted - (1d2)[1]
    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Elemental Strike
    Maneuvers Readied: , Flash of Insight (boost), Minute Hand (boost), Elemental Strike, Flick of the Wrist (Strike),,
    Animus: 2 (1 +1 start of turn -1 spent +1 end of turn)
    Illumination: 4 (1, +1 start of turn, +1 from using a boost)
    Active Element: fire
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 10' bright light, 20' normal, allies within 15' do +2 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2023-03-14 at 04:35 PM.
    Semper ludens.

  26. - Top - End - #506
    Titan in the Playground
     
    RCgothic's Avatar

    Join Date
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    UK

    Default Re: Savage Tide Reboot IC

    Lara nearly pukes as she's engulfed in stinking mist. Taken out of the fight, she withdraws as best she can.

  27. - Top - End - #507
    Firbolg in the Playground
     
    AssassinGuy

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    Feb 2013
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    New Zealand

    Default Re: Savage Tide Reboot IC

    Tygar braces himself for the fog and as the fog subsides, he coughs but stands tall. He continues his firing at the horror despite his unstable stance.

    Spoiler: OOC
    Show
    Fort Save: (1d20+7)[21]
    Last edited by Yas392; 2023-03-20 at 10:22 AM.

  28. - Top - End - #508
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona leaps forward blasting out elemental fire and slashing at the insane pseudonatural cleric but his blades bounce off the creature's weird rubbery skin. Grimgor uses brute force and jams the warpike through its body, impaling some 3ft of its length as its howls in agony or ecstasy its hard to say as you are locked in the cloying sweet smelling fog. Even as Tygar launches another arrow and Lara staggers away the thing drags itself up the warpike, a tail of ichor on the shaft as it leans forwards with its tentacles, a whispered, "I see what you see, can you see me...." .. as the words finish Grimgor see's a myriad of horror and nightmaers pass in front of him as he tries to drive away the horrific images.


    OOC
    5ft forward to Grimgor
    Cast defensively (auto pass)
    Cast Blindness on Grimgor Fort DC 16 or Blind


    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #509
    Titan in the Playground
     
    ClericGuy

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    May 2011
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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor growled in satisfaction at the thud of the weapon hitting the beast. However, as the creature pulled itself forward, it used more of its foul mind magic and suddenly Grimgor's eyes were filled with horrors, blinding him to everything around him. With a grunt, he pushed away from the beast, shouting, "'Ware yerselves! Beastie's got long arms n' magic. Ah cannae see ... watch yer arses!"

    Once he had put some space between him and the creature, he thrust in the direction of the foul-smelling monster, trusting its size and his memory.

    Round 3 - Step back 5, which should still be flanking (free). Initiate defending the pride (swift). Attack w/Greater Snapping Turtle (standard).
    Miss chance - (1d100)[91] (50 and below, miss); Attack - (1d20+10)[24], Damage - (4d6+6)[25]

    Effects: Defending the pride (+4 AC for all w/in 60', 3 rnds); Encouraging roar (+2 att/dam for all w/in 30', 2 rounds); sickened (-2 to all rolls, 3 rounds); Aegis (+3 AC / +2 Will save [morale] to allies w/in 10’); Primal Fury (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 55 AC 24 (28) CMB/D +7/18
    F +6 R +5 (+2) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 5/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 6 marks per day (can maintain up to 7)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  30. - Top - End - #510
    Troll in the Playground
     
    CasualViking's Avatar

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    Denmark
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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona's blades flash through the mist, one neatly severing a tendril....of mist. The other bites into rubbery skin, and maybe flesh.

    Rapid Strike the cleric, attack1 - (1d20+11)[19], concealment - (1d100)[27], dam - (1d10+13)[17]+fire - (2d6+5)[15]; attack2 - (1d20+11)[28], concealment - (1d100)[7], dam - (1d10+13)[19]+fire - (2d6+5)[14]. If either of those attacks hit, swift to use Flash of Insight and spend psionic focus and 2 PP to affect Grimgor and Lara
    Spoiler: STATS
    Show

    dam - (1d10+13)[19]
    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Minute Hand (boost), Elemental Strike, Flash of Insight (boost), Flick of the Wrist (Strike)
    Maneuvers Readied not granted: -
    Animus: 4 (2 +1 start of turn +1 end of turn)
    Illumination: 5 (1, +1 start of turn, +1 from using a boost)
    Active Element: fire
    Stance: Elemental Flux

    Quick stats
    Soul Candle: 10' bright light, 20' normal, allies within 15' do +5 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2023-03-25 at 03:09 AM.
    Semper ludens.

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