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  1. - Top - End - #61
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Sorry, no arrows". Kona brushes himself off, and pokes a few clawed, wrinkly fingers through the holes in his robe left by the spider's mandibles. He glows brightly for a while, and sighs contendedly before turning it off. "If there are more monsters here, eight legged or two legged, I suggest we deal with them".
    Spoiler: crunch
    Show

    Wounds heal quickly with Elemental Flux stance
    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 electricity damage.
    AC 2, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2021-09-13 at 03:32 PM.
    Semper ludens.

  2. - Top - End - #62
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor nodded in satisfaction as the spider dropped, turning to check on his companions first before stomping over to the giant beast and reaching down for the fangs. ”Ah told ye Ah'd be 'avin' them teeth ... " Once he had pulled the fangs free, he wrapped them in an old shirt and placed them in his pack. Then he joined the others in staring at the boat, shaking his head at the name. When Lara relayed her recollection, he snorted. “Of course ye knew 'em ... ye know everyone ...”

    To Tygar, he shook his head. “Ye better ask Aramus ... me own shafts are a bit thicker than yer used to ..." He patted one of the spears he carried. Gripping his pike, he stepped forward an pointed at the marking on the tree. “Well, if th'Cap'n says we push on, then let's go. Ah'm guessin' we watch fer more o' these.”

    He paused for a moment, then took up a crouching stance on the balls of his feet. Sniffing the marking and the boat, he took the lead and began to walk deeper into the jungle, eyes sweeping back and forth as he periodically sniffed the air.

    OOC - Slipping into Running Hunter's Stance (+10 movement, gain scent). Moving ahead.
    Perception - (1d20+14)[20]

    Spoiler: Crunch
    Show

    HP 55 / AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #63
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar nods.

    "Aramus, do you have any spare arrows?"

    As he waits for the druid's answer, he tries to retrieve his arrows from the spider's hide and the location that one embedded itself when it misses the large vermin.

    Spoiler: Retrieve arrows
    Show
    (1d100)[84]
    (1d100)[8]
    Last edited by Yas392; 2021-09-13 at 05:56 PM.

  4. - Top - End - #64
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus turns to the kenku and smiles wryly, "Of course, you didn't bring much heh?" he says jokingly, pulling out another quiver from his backpack and handing them to the bird-man. Without a word, he nods, and then moves on, again, without disturbing any vegetation somehow, ha pauses near the path, and his head scans the environment, as if he had heard something.

    Spoiler
    Show

    Perception - (1d20+10)[14], generally looking for anything amiss
    Survival - (1d20+12)[20] For any recent activity, or identifying footprints
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  5. - Top - End - #65
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar accepts the quiver from Aramus with a grateful look on his face. He joins the others in surveying the jungle and as his eyes glows blue.

    Spoiler: OOC
    Show
    Cast Detect Magic

    Perception for any danger or anything noteworthy: (1d20+7)[24]

    Survival to find tracks: (1d20+3)[17]
    Last edited by Yas392; 2021-09-14 at 01:45 AM.

  6. - Top - End - #66
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    THe jungle is thick and heavy but the stream forms a clearer path allowing the party to splash and wade through the warm knee deep waters deeper into the forest. Its several (~3) hours or so of hot sweaty work, ever on edge as the webbing encompasses the trees all around you. The occasional blaze cut into the trees help guide you before suddenly the ground falls away in front of you revealing an ancient crater shaped valley of thick canopy laid out below, the cliff face thick with vines, bare rocks, trickling waterfalls and thick white matted webbing.



    Perched on the cliff face, the buzz of insects in the air and faint whispering of the trees in the breeze you can see in the heart of the depression the ruins of a large temple sprawled amidst the trees and overgrown greenery of the jungle. The canopy is thick but the outlined humps of a walled complex can be seen along with a gatehouse leading up some steps to a main temple, albeit one heavily overgrown. Its ancient surely, and looks undisturbed, and oddly as you stare at it the canopy is not covered by the thick white webbing, the spider webs draped like curtains in the surrounding jungle but not crossing the walls or the gates of the ruins....

    OOC
    Without some form of weather protection please make DC15 Fort saves to avoid heat exhaustion with [roll]26[/roll] no lethal and Fatigue

    You are on a ~180ft high cliff covered in plants and webbing dropping into jungle in a depression hundreds of feet wide

    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #67
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    With no enemy in sight but sweating from heat, Tygar tries to catch his breath from the long journey.

    Spoiler: Fortitude save vs heat exhaustion (Fort DC 15)
    Show
    Fortitude save: (1d20+7)[10]

  8. - Top - End - #68
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus is quiet as they move through, sweat beading down his back, he had been in similar places, and was cursing himself for not being better prepared, he stopped at the cliff and took a kneel to survey it all.

    Spoiler
    Show

    fort - (1d20+5)[7] vs DC 15


    He looks around for a way down.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  9. - Top - End - #69
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona seems unfazed by the muggy heat. He peers over the edge of the cliff and clicks to himself. "No challenge for me, but the others...". He looks over the cliffs, trying to find a good place to descend. Perception - (1d20+13)[25]
    Spoiler: crunch
    Show

    Quick stats
    Soul Candle: 5' bright light, 10' normal, allies within 15' do +1 fire damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  10. - Top - End - #70
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix sighs in the discomfort of the weather. "I cant believe this weather. Is this a natural occurance or is it the work of the spiders and their webs?" Felix ponders about the place as they walk.

    Spoiler: OOC
    Show

    Fort save: (1d20+3)[10]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  11. - Top - End - #71
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor trudged along, sweat pouring from his brow as he moved through the jungle. However, if the heat was affecting the dwarf, it didn't seem like it as he never slowed or faltered. He peered back a few times and noticed some of the others struggling, and he called for a pause. ”Git some water ... not th'time t'be fallin' out." When folks recovered enough to continue, he turned and kept walking, eyes sweeping back and forth while cutting webs and foliage to make an easier path.

    When they reach the edge of the cliff, he snorted, peering down briefly. “Whelp ... wha' now? Lotta rope, unless one o' ye kin fly." He glanced at Kona, then to the others. “Or mebbe one o' ye send yer birds t'look fer a way down.”

    Grimgor took his own opportunity to scan the cliff faces and the walls to see if there were any stairs, steps or paths leading down.

    OOC - Perception - (1d20+14)[15] (EDIT - and THIS is why I like the passive perception rule from 5e)

    PS - @DrK - I hope to the gods folks failing the DC don't take 26 non-lethal damage! Was that supposed to be 2d6?

    Spoiler: Crunch
    Show

    HP 55 / AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’
    Last edited by Starbin; 2021-09-15 at 11:50 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #72
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Looking at the verdant cliffs and the cascading streams it’s almost idyllic (aside from the hot sun and high humidity). Charles looks around and it seems natural, albeit as strange as the rest of the Spider Coast, the lack of webs within the temple itself however seems unclear from this distance

    Kona looks up and down the cliffs and after some hunting finds some metal spikes driven into the cliff top with green moss covered rope dangling down, although of the three ropes two end abruptly after 8-10 ft, the third dangles down, vanishing into the canopy below but the rope is green, moss covered and doesn’t look the most sturdy…

    As you watch it’s Kona and Aramus that pick up the faint buzzing coming from below, somewhere near the cliff face, although no source is immediately obvious
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #73
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Seeing nothing that would help, Grimgor watched his companions. When he noticed Kona peering over the edge, he looked too. ”Whatcha seein', Feathers?" The dwarf had sharp eyes, but probably not as sharp as the tengu's.

    As an aside to the Lara, he grunted, “Thoughts, Cap'n?”

    OOC - Nothing much to add at this point ... but I figure folks who have seen stuff can offer some options.
    Spoiler: Crunch
    Show

    HP 55 / AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #74
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Despite his fatigue, Tygar's eyes darts side to side, above and below. In the simultaneous process, his eyes glows blue.

    Spoiler: OOC
    Show
    Perception: (1d20+7)[22]

    Cast Detect Magic

  15. - Top - End - #75
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Metal spikes, here. Don't trust that rope, but the spikes look good. And something is buzzing"
    Semper ludens.

  16. - Top - End - #76
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Charles seems pretty interested in the lack of webs in the area especially the most plausible possibility of a predator for such dangerous creatures. "We should probably be careful. While in any other context I would be happy to see us leaving the giant spider webs, this doesnt paint a good picture. Whatever is keeping the spiders at bay might be mmore dangerous than the spiders themselves." He adds as he worries about the noise that their companions heard.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  17. - Top - End - #77
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The buzzing gets louder and for Tygar he can detect nothing magical, although the sense of unease deepens as he, Kona and now Aramus all hear the drone increasing in pitch (and some might say sounding "angry"!). Whatever the is creating the sound is getting closer and you realise could be on you in seconds!

    OOC

    THe sound is approaching from the "over the cliff edge" and you have a ~10ft wide strip of land that is not that obstructed at the top of the cliff before it goes back into heavy undergrowth.
    You all have ~1 round of actions you can take to choose a formation, retreat into the jungle, cast a spell etc...
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #78
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor nodded to the others, thinking about the daunting process of climbing down a cliff face on questionable pitons. When the low buzzing grew in volume, he glanced around, noting it was coming from the edge. He growled to his companions, ”Back t’the jungle ... now!”

    He retreated last, keeping himself between the group and the sound.

    OOC - retreat! At least that’s my recommendation. Oh, and slipping i to Silver Crane Waltz stance
    Spoiler: Crunch
    Show

    HP 55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (+4 Init; +2 Ref/AC [insight]), Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  19. - Top - End - #79
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar follows suit when he sees the dwarf bellow a withdraw and retreat.

  20. - Top - End - #80
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    With the buzzing getting louder and angrier he almost ran at Grimgors command, he ran backwards, slowly, with his bow drawn, not knowing what was making that noise.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  21. - Top - End - #81
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix´s hair rises up at the buzzing sound. Whatever it was, he definitely didnt want to be the one to face it. "I´ll go ahead and try to get to the forest then as quick as possible."

    Spoiler: OOC
    Show

    Withdrawing into the jungle as suggested. If Felix wouldnt reach the edge of the jungle with his movement then he´ll use one arcane reservoir point to travel up to 50 ft to hopefully get there.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  22. - Top - End - #82
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona retreats towards the jungle, releasing his grip on fire to harden his skin with earth.
    Semper ludens.

  23. - Top - End - #83
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As the party retreat to the edge of the jungle its the tough dwarf that is the target of the jungle's ire! A shimmer in the air beside him is all the warning he has a massive dragonfly some 8ft long with buzzing wings with a 10ft wingspan appears from the air beside him, its long claws and pincer lashing down at Grimgor to chop through his armour!

    Spoiler: buzzz buzzz
    Show


    Giant dragonfly swoops at the dwarf as he retreats to the jungle edge (1d20+9)[13] dam (2d8+6)[17] and grab CMB (1d20+9)[14]




    Even as Aramus, Kona, Tygar and the others vanish into the jungle shrubbery they can still hear a loud buzzing above them suggesting at least one more of the dragonflies is hovering "nearby"

    As you are all in the jungle treat you all start in difficult terrain
    All are within a single move of Grimgor and ~30ft of the cliff edge

    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #84
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Seeing Grimgor bravely ward off the flying monster, Kona feels a surge of bravery, and rushes out to aid his ally. His glowing blade zips through the air, trailing embers, as he slashes out against the monster harrying Grimgor.
    Spoiler: Crunch
    Show
    Move action to engage, swift to gain more Illumination, Standard: Rapid strike. attack 1 - (1d20+8)[26], dam1 - (1d10+10)[20]+14 (if AC 17 confirms, +19 damage); attack 2 - (1d20+8)[24], dam2 - (1d10+10)[20]+13 fire.
    Last edited by CasualViking; 2021-09-25 at 01:11 PM.
    Semper ludens.

  25. - Top - End - #85
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor grunted in surprise when the giant dragonfly appeared in a flurry of translucent wings and creepy, multifaceted eyes. Before he could bring his pike to bear, the tengu snaked forward and struck twice with his blades, fire flashing of the edges. The dwarf nodded in appreciation of the bird man’s skills as he moved into a stance that emphasized power and stability. He raised his large weapon, stepped back and stabbed out with it.

    ”Nice blow lad, but ware yerself ...there be another!”

    OOC - So Grimgor will shift stance to Silver Crane and will 5’ step m and attack if the dragonfly still lives. If the Dragonfly is gone, he’ll instead switch to a stance that give ma him scent to target the other foe

    Attack - (1d20+8)[16], Dam - (4d6+4)[14]

    Spoiler: Crunch
    Show

    HP 55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #86
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix decides to prepare himself in case he ended up engaging down the line the dangerous creatures. He creates an almost illusory armor to protect himself from damage.

    Spoiler: OOC
    Show

    Using 2 points of arcane reservoir to use armored mask to increase the AC of Felix to 18
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  27. - Top - End - #87
    Firbolg in the Playground
     
    AssassinGuy

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    Feb 2013
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    New Zealand

    Default Re: Savage Tide Reboot IC

    Tygar adopts a defensive pose as he moves into hiding under the greenery. There, he watches the fight but pays more attention to the giant bug.

    Spoiler: OOC
    Show
    Move: Move to nearby greenery to hide himself.

    Standard: Total Defense.

    Stealth: (1d20+6)[13]

    Knowledge (Arcana) to identify dragonfly: (1d20+4)[10]

    Knowledge (Planes) to identify dragonfly: (1d20+4)[22]

    Knowledge (Planes) to identify dragonfly: (1d20+4)[10]

    Current AC: 20

    Conditions: Fatigued (-2 to STR and DEX; cannot run or charge; doing anything that would normally cause fatigue causes the fatigued character to become exhausted ).
    Last edited by Yas392; 2021-09-29 at 07:23 AM.

  28. - Top - End - #88
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Even as Grimgor distracts the massive dragonfly with his body, the creature nimbly evading the pike thrust Kona appears, swords flickering with acidic green fire. Both swords carve into the flying exoskeleton and with a faint sizzling sound the three segments of the massive vermin land in the mossy ground at Kona and Grimgor's feet! The second one you guessed was there from the loud buzzing zips away (or at least as the buzzing grows fainter you assume so) and the ground by the massive fallen bug begins to fill with tiny spiders, millipede and other vermin come to feed on the bounty that has literally landed on their lap.


    short there as a pair of savage blows slap it out the air
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #89
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus, still sweating, nods at the birdman, "That was nothing short of amazing, now, how the hell are we getting down their, and how are we going to stop this heat from cooking us alive like we're all in a crawdad boil? eh? I say we make camp on that cliff there, away from the trees and spiders, and close enough to retreat, and we can work on getting down, we just need to message the ship."
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  30. - Top - End - #90
    Titan in the Playground
     
    ClericGuy

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    May 2011
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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor set his pike aside as he studied the bug, then peered in the direction of the retreating sounds of buzzing. Crouched on his haunches, Grimgor sighed, removed his helmet and ran a hand through his hair. Already the heat was pressing back in and his companions didn't seem to be acclimating well. He knew he'd be joining them soon, if they weren't careful. Unfortunately, the way back was at least three hours ... so what to do until then.

    Glancing at Aramus, he shrugged slightly. ”We could set up camp, true ... but it still be early. Course, Ah'm nae sure we want ta be testin' those spikes the lad found leading down.

    As fer the heat, kin one o' you lot summon some water? Might be nice t'cool yer necks and such. Oh, and mebbe someone kin send one o' those birds back with a message.

    Whaddya say Cap'n?"


    OOC - Not sure if we're close enough to evening time. If so, camping at the edge of the jungle makes sense. If not, I think we need a professional climber's perspective on whether we can make it down without incident.

    any create water cantrips/orisons out there?

    Spoiler: Crunch
    Show

    HP 55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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